Favors: Difference between revisions
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'''Favors''' of the Immortals are awarded to adventurers as a blessing for showing devotion through offerings and sacrifice. They are mostly used to avoid some of the consequences of [[death]] and allow a player to be resurrected by a cleric. |
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To gain a Favor you must first obtain a Favor Orb bearing the name of one of the [[:Category:Immortals|Immortals]]. Once you have obtained an orb, you're told that you must find a suitable sacrifice to fill the orb. All orbs use the same sacrifice: your unabsorbed [[experience]] pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor. |
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Favors used to prevent the destruction of a character when you {{com|DEPART}} after [[death|dying]]. Destruction of the character in this method is referred to as "Walking the Starry Road" or simply "Walking." As of April 16th, 2009, permanent player character death has been removed from the game, so favors are now used to prevent various other penalties from dying.<ref>[[Post:Death 3.0 - 4/16/2009 - 2:11:34]]</ref> The concept of "Walking" still exists, it is just no longer available to player characters. |
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The [[Favor command]] will tell you how many favors you have obtained, and which Immortal your last favor was with. Having a sufficient number of favors will also unlock specific [[:Category:Religion Titles|Religion titles]]. |
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To gain a Favor you must visit one of the various altars around the Realms and perform a task to be granted a [[Favor Orb]] bearing the name of one of the [[:Category:Immortals|Immortals]]. Once you have obtained an orb, you're told that you must find a suitable sacrifice to fill the orb. All orbs use the same sacrifice: your unabsorbed {{com|EXPERIENCE}} pool. |
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==Uses== |
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There are two types of altars that you may receive a Favor orb from: General Altars and Specific Altars. |
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*A player must have at least one favor to be [[Resurrection|resurrected]] by a cleric. Having more favors makes this process easier/quicker. |
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:One favor is not the recommendation, it's the absolute mechanical minimum to be resurrected. The recommendation is a minimum of 15 favors. |
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*A favor is consumed whenever an adventurer {{com|depart}}s, or when a cleric is resurrected using [[Murrula's Flames]]. |
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*Having sufficient favor allows a player to {{com|depart}} {{tt|coins}}, {{com|depart}} {{tt|items}}, or {{com|depart}} {{tt|full}}. |
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*Being [[Sacrifice command|sacrificed]] by a cleric will instantly drain all favors from a player and prevent them from being resurrected. |
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== |
==Favor Orbs== |
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A favor orb is an "orb of light" which shines different colors depending on the guild the person who received it is of.<br /> |
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These altars are dedicated to all 13 of the Immortals. There are 3 General Altars in the Realms, [[RanikMap3|Outside The Crossing's West Gate]], [[RanikMap31|Out Riverhaven's East Gate]] and [[RanikMap70|Out Shard's West Gate]]. To get an orb, you must solve a series of puzzles by either going into a door or an arch. The puzzles through the door are generally the more difficult of the two. The number of puzzles you must solve is influenced by and increases with the number of Favors you already posses. |
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It also shines different levels of brightness depending on how much you have sacrificed to the orb.<br /> |
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Once the orb is filled completely you may place it on the proper alter to obtain your favor. |
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Favor orbs can be attained by praying at a [[Favors#General Altars|general altar]], making a sacrifice to a chosen [[:Category:Immortals|Immortal]] at an [[Favors#Specific Altars|aligned altar]], or can be provided by [[Cleric]]s via [[Truffenyi's commune]]. |
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==Specific Altars== |
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There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. A list of altars can be found [[Altar_List|here]]. |
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A player may obtain multiple favor orbs at the same time, but may only fill two of them. The third one and up will lose all capability of holding a favor, so its recommended to only obtain only two orbs to fill at a time. |
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To use an aspect specific altar, it usually must first be cleaned. Only [[guild association is::Cleric]]s may clean an altar. |
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===How to Fill=== |
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When it comes to filling the orb there are two methods available to you, you can either {{com|rub}} the orb to take a small amount of experience from your active pools or you can {{com|hug}} the orb to give up all experience that has not been drained. You may rub a favor orb inside of a container, but must hold the orb to hug it. |
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===Filled Levels=== |
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# glows faintly and wavers slightly |
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# glows faintly |
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# glows a pale (color), wavering slightly |
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# glows a steady pale (color) |
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# glows strong (color), wavering slightly |
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# glows a strong and steady (color) |
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# (no response when overfilled) |
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===Orb Colors=== |
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Orb Colors vary by guild. There have been some cases of people claiming their orb does not match the prescribed color. These have been called "rogue orbs" by [[Sorenne]], and they do not appear to be a common occurrence. |
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Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all. |
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{|class="wikitable" align="left" |
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!align="left"|Color |
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!align="left"|Guild(s) |
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|- |
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|black||Ranger |
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|- |
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|blue||Paladin |
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|- |
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|brown||Bard |
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|- |
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|green||Empath |
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|- |
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|gold||Moon Mage |
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|- |
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|orange||Warrior Mage |
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|- |
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|red||Barbarian |
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|- |
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|violet||Thief |
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|- |
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|white||Commoner, Necromancer, Trader |
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|- |
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|yellow||Cleric |
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|} |
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===General Altars=== |
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These altars are dedicated to all 13 of the Immortals. There are 3 General Altars in the Realms, [[RanikMap3|Outside The Crossing's West Gate]], [[RanikMap31|Out Riverhaven's East Gate]] and [[RanikMap70|Out Shard's West Gate]]. To get an orb: |
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{{com|pray}} at the altar three times |
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{{com|say}} the name of one of [[:Category:Immortals#The Kermorian Pantheon|the Thirteen]] neutral aspects |
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{{com|stand}} and {{com|get}} the favor orb. |
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Upon getting the orb, an arch or trees will open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the puzzles through the trees are generally the more difficult of the two). The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, or clean the altar. After you have solved enough puzzles, you will return to the altar. The number of puzzles you must solve increases with the number of Favors you already posses. |
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===Specific Altars=== |
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There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Altars for the Thirteen and their light and dark aspects can be found in the [[RanikMap2a|Eyes of the Thirteen]] in the Crossing Temple. |
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Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the [[Hodierna]] altar on the third tier of [[Ratha]] will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards. |
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You must put the sacrifice on the altar and {{com|pray}}. After about a minute the sacrifice will be replaced with a favor orb. |
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To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned with {{ilink|i|holy water}}. Anyone with {{ilink|i|holy water}} may clean an altar. Necromancers are not encouraged to clean altars. A list of altars can be found [[Altar_List|here]]. |
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You may return full favor orbs from any of the 39 to any general altar but Immortal-specific altars only accept their own Immortal's orbs. |
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{| role="presentation" class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:700px; overflow:auto;" |
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|+ class="nowrap" | Crossing Temple, Truffenyi Altar, Starting inside the Temple after climbing the stairs |
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|- |
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| |
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: GO WIDDERSHINS (which is a counter clockwise direction) twice will take you to the stairs that leads to the Eyes of the Thirteen Chamber hallway which houses the individual Immortals and their aspects personal shrines. |
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: GO STAIRS will take you down there. |
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: GO CLOCKWISE three times will take you outside the Immortal Truffenyi's shrine. |
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: GO ARCH to enter the Shrine |
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: GO Platform to go to the Truffenyi section of this shrine |
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: At this step you will probably have to {{com|Clean}} the altar if it hasn't been done so recently. It requires {{ilink|i|holy water}} which can be put in a container, with this example using a chalice filled with holy water, with the container open. |
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: {{com|clean}} altar with {{ilink|i|holy water}} |
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: {{com|Get}} wood chip (or other acceptable offering based on your Immortal), {{com|put}} wood chip on altar. |
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: {{com|Kneel}}, {{com|Pray}}, wait. |
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: <Strong>An overwhelming sense of contentment fills you as your offering is consumed in a blinding flash of light. When your vision clears, a glowing Truffenyi orb rests in its place upon the altar.</Strong> |
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: {{com|Get}} Orb, and {{com|Hug}} my Orb to give it all the experience you can, or {{com|Rub}} my Orb to fill it a bit at a time, until full. You may not have enough experience to fill the orb, so you may put it in your container for safe keeping. <Strong>Favor Orbs Can Break, Handle With Care.</Strong> |
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: Eventually you will get the message <Strong>You sense that your sacrifice is properly prepared</Strong> when you try to {{com|Rub}} or {{com|Hug}} the orb, meaning you can put the orb on the altar for a Favor. |
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: {{com|Put}} orb on altar. |
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| Steps |
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|- |
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| |
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: As you start to place your Truffenyi orb on the altar it leaps from your hand and suddenly glows brightly, hovering just above the altar before it bursts into a flash of excruciatingly beautiful light which instead of dissipating, streaks around the area as tendrils of light representing every color of the rainbow. |
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:Then, an instant later, the multicolored lights gather around you and mix together, forming a white mass of brightness which completely obscures your vision. Slowly, the light fades and you feel somehow changed. |
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| End Result |
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|} |
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==Rakash Favors== |
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[[race association is::Rakash]] can obtain favors in the [[Awksa Dzilvawta Ala]] outside of [[Siksraja]]. No experience sacrifice is required, though favors are capped at a maximum of five. |
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==Prydaen Favors== |
==Prydaen Favors== |
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[[race association is::Prydaen]] can now obtain the favor of Eu-Demrris-Tenemlor. Information can be obtained under [[Prydaen Favors]]. |
[[race association is::Prydaen]] can now obtain the favor of Eu-Demrris-Tenemlor. Information can be obtained under [[Prydaen Favors]]. |
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Unlike favor orbs, it is possible to carry as many symbols as you wish. The symbols only drain specific experience pools and do not need to be returned to an altar; they automatically convert to favors when full. |
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==Orb Colors== |
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Orb Colors vary by guild. There have been some cases of people claiming their orb does not match the prescribed color. <br> |
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==The Orb Myth== |
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Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice.<br> |
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There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana. |
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{| width=100% class="wikitable" |
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! width=10%|Guild |
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! width=15%|Color |
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|- align="center" |
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!Barbarian |
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| Red |
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|- align="center" |
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!Bard |
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| Brown |
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|- align="center" |
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!Cleric |
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|Yellow |
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|- align="center" |
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!Commoner |
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| White |
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|- align="center" |
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!Empath |
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| Green |
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|- align="center" |
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!Moon Mage |
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| Gold |
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|- align="center" |
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!Necromancer |
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| ?? |
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|- align="center" |
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!Paladin |
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| Blue |
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|- align="center" |
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!Ranger |
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| Black |
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|- align="center" |
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!Thief |
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| Violet |
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|- align="center" |
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!Trader |
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| White |
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|- align="center" |
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!Warrior Mage |
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| Orange |
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|- align="center" |
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|} |
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Favors will never ever lose experience that has been placed inside it. The perception of "leakage" comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it. |
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If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors. |
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The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed. |
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==References== |
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<references /> |
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==Favors and the General Populace== |
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==Also See== |
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Most people in [[Elanthia]] in fact do not have favors at all. This is one of the many reasons that the great masses of the lands tend to be both terrified of, and in awe of, [[Character|Adventurers]]. It's also one of the reasons why wars and disasters and diseases are actually a big deal lore-wise -- most folks do not come back. They live one time, they die one time. This isn't because these people are just too lazy or stupid to try and gain favors.<ref>[[Post:Lore_Question_Regarding_Favors_-_03/04/2018_-_07:22]]</ref> |
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* {{PostLink}} |
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Most of the masses of Elanthia: |
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* Live too far away to 'safely' take the treks to places that give favor orbs. They aren't trained in combat or survival and may never survive the journey. |
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* Don't seem to be able to fill the favor orbs if they manage to gain one. Does this mean the Immortals don't care about that type of memory? Maybe. Does this mean that the Immortals don't care to bring back the average person? Absolutely. Does anyone ICly know for sure why this happens this way? No, but being religion, people have their stories and theories and beliefs, certainly. |
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* Still pray and give their own types of offerings to the Immortals anyway, for a variety of reasons all related to trying to convince the Immortals to care about and do nice things for them, up to and including bringing them back if they die. It's just not a reliable transaction the way that favor orbs are for Adventurers. Sometimes a member of the greater masses has their prayers answered in a way that is undeniably the work of an Immortal, but a lot of times, it's not so easy to say if they were answered or not. |
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{{RefAl}} |
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{{cat|Statistics}} |
{{cat|Statistics}} |
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[[page type is::concept| ]] |
Revision as of 02:11, 12 November 2019
Favors of the Immortals are awarded to adventurers as a blessing for showing devotion through offerings and sacrifice. They are mostly used to avoid some of the consequences of death and allow a player to be resurrected by a cleric.
To gain a Favor you must first obtain a Favor Orb bearing the name of one of the Immortals. Once you have obtained an orb, you're told that you must find a suitable sacrifice to fill the orb. All orbs use the same sacrifice: your unabsorbed experience pool. The more favors or circles you have, the more experience is needed to fill them. In fact, one circle is the same as having one extra favor.
The Favor command will tell you how many favors you have obtained, and which Immortal your last favor was with. Having a sufficient number of favors will also unlock specific Religion titles.
Uses
- A player must have at least one favor to be resurrected by a cleric. Having more favors makes this process easier/quicker.
- One favor is not the recommendation, it's the absolute mechanical minimum to be resurrected. The recommendation is a minimum of 15 favors.
- A favor is consumed whenever an adventurer DEPARTs, or when a cleric is resurrected using Murrula's Flames.
- Having sufficient favor allows a player to DEPART COINS, DEPART ITEMS, or DEPART FULL.
- Being sacrificed by a cleric will instantly drain all favors from a player and prevent them from being resurrected.
Favor Orbs
A favor orb is an "orb of light" which shines different colors depending on the guild the person who received it is of.
It also shines different levels of brightness depending on how much you have sacrificed to the orb.
Once the orb is filled completely you may place it on the proper alter to obtain your favor.
Favor orbs can be attained by praying at a general altar, making a sacrifice to a chosen Immortal at an aligned altar, or can be provided by Clerics via Truffenyi's commune.
A player may obtain multiple favor orbs at the same time, but may only fill two of them. The third one and up will lose all capability of holding a favor, so its recommended to only obtain only two orbs to fill at a time.
How to Fill
When it comes to filling the orb there are two methods available to you, you can either RUB the orb to take a small amount of experience from your active pools or you can HUG the orb to give up all experience that has not been drained. You may rub a favor orb inside of a container, but must hold the orb to hug it.
Filled Levels
- glows faintly and wavers slightly
- glows faintly
- glows a pale (color), wavering slightly
- glows a steady pale (color)
- glows strong (color), wavering slightly
- glows a strong and steady (color)
- (no response when overfilled)
Orb Colors
Orb Colors vary by guild. There have been some cases of people claiming their orb does not match the prescribed color. These have been called "rogue orbs" by Sorenne, and they do not appear to be a common occurrence.
Favors have different descriptors the more experience you put into them, starting off with no color, then becoming pale, steady and finally strong before being properly prepared for sacrifice. If an orb is overfilled, such as by filling them and dying before redeeming them, looking at them will produce no reaction at all.
Color | Guild(s) |
---|---|
black | Ranger |
blue | Paladin |
brown | Bard |
green | Empath |
gold | Moon Mage |
orange | Warrior Mage |
red | Barbarian |
violet | Thief |
white | Commoner, Necromancer, Trader |
yellow | Cleric |
General Altars
These altars are dedicated to all 13 of the Immortals. There are 3 General Altars in the Realms, Outside The Crossing's West Gate, Out Riverhaven's East Gate and Out Shard's West Gate. To get an orb:
PRAY at the altar three times SAY the name of one of the Thirteen neutral aspects STAND and GET the favor orb.
Upon getting the orb, an arch or trees will open up for you to proceed. In order to exit the favor area, you must solve a series of puzzles (the puzzles through the trees are generally the more difficult of the two). The puzzles vary, and typically require you to perform some task before you can leave the room. For example, you might need to open the window for a smothering plant, light candles, or clean the altar. After you have solved enough puzzles, you will return to the altar. The number of puzzles you must solve increases with the number of Favors you already posses.
Specific Altars
There are a lot of altars strewn about the Realms that are dedicated to specific Immortals and several of them may be used to get an orb from that specific Immortal. Altars for the Thirteen and their light and dark aspects can be found in the Eyes of the Thirteen in the Crossing Temple.
Unlike the General Altars, the task to get a favor requires the sacrifice of a physical object; what object is acceptable is dependent on which Immortal that altar is dedicated to. For example, the Hodierna altar on the third tier of Ratha will take any of the proper offerings for Hodierna: healing herbs, unicorn beads, parchment unicorn primers, or Immortal Hodierna Cards.
You must put the sacrifice on the altar and PRAY. After about a minute the sacrifice will be replaced with a favor orb.
To use an aspect specific altar dedicated to a neutral or dark aspect, it usually must first be cleaned with holy water. Anyone with holy water may clean an altar. Necromancers are not encouraged to clean altars. A list of altars can be found here.
You may return full favor orbs from any of the 39 to any general altar but Immortal-specific altars only accept their own Immortal's orbs.
|
Steps |
|
End Result |
Rakash Favors
Rakash can obtain favors in the Awksa Dzilvawta Ala outside of Siksraja. No experience sacrifice is required, though favors are capped at a maximum of five.
Prydaen Favors
Prydaen can now obtain the favor of Eu-Demrris-Tenemlor. Information can be obtained under Prydaen Favors.
Unlike favor orbs, it is possible to carry as many symbols as you wish. The symbols only drain specific experience pools and do not need to be returned to an altar; they automatically convert to favors when full.
The Orb Myth
There is a prevalent myth about experience leaking from a favor. This most likely originated in the confusion with cambrinth orbs that leak mana.
Favors will never ever lose experience that has been placed inside it. The perception of "leakage" comes from when multiple orbs are filled simultaneously. The orb size is based solely on the number of favors and circles you have at the time of rubbing it.
If you have two orbs both at maximum experience and place one on an altar, the second orb will expand and need more experience since you now have more favors.
The same is true with departing. If you have an orb that is partially filled (based on the look) and die and depart, losing one or more favors, it can potentially be full when next rubbed.
Favors and the General Populace
Most people in Elanthia in fact do not have favors at all. This is one of the many reasons that the great masses of the lands tend to be both terrified of, and in awe of, Adventurers. It's also one of the reasons why wars and disasters and diseases are actually a big deal lore-wise -- most folks do not come back. They live one time, they die one time. This isn't because these people are just too lazy or stupid to try and gain favors.[1]
Most of the masses of Elanthia:
- Live too far away to 'safely' take the treks to places that give favor orbs. They aren't trained in combat or survival and may never survive the journey.
- Don't seem to be able to fill the favor orbs if they manage to gain one. Does this mean the Immortals don't care about that type of memory? Maybe. Does this mean that the Immortals don't care to bring back the average person? Absolutely. Does anyone ICly know for sure why this happens this way? No, but being religion, people have their stories and theories and beliefs, certainly.
- Still pray and give their own types of offerings to the Immortals anyway, for a variety of reasons all related to trying to convince the Immortals to care about and do nice things for them, up to and including bringing them back if they die. It's just not a reliable transaction the way that favor orbs are for Adventurers. Sometimes a member of the greater masses has their prayers answered in a way that is undeniably the work of an Immortal, but a lot of times, it's not so easy to say if they were answered or not.
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