Elanthian time: Difference between revisions

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Each of the months is divided into 10 andaen of four days each. These "weeks" are named after the Immortals.<br>
Each of the months is divided into 10 andaen of four days each. These "weeks" are named after the Immortals.<br>
{| width=30% class="wikitable"
#Kertandu (1-4)
! Name
#Hodandu (5-8)
! Days
#Evandu (9-12)
|-
#Truffandu (13-16)
|Kertandu||1-4
#Havrandu (17-20)
|-
#Elandu (21-24)
|Hodandu||5-8
#Chandu (25-28)
|-
#Glythandu (29-32)
|Evandu||9-12
#Faeandu (33-36)
|-
#Tamsandu (37-40)
|Truffandu||13-16
|-
|Havrandu||17-20
|-
|Elandu||21-24
|-
|Chandu||25-28
|-
|Glythandu||29-32
|-
|Faeandu||33-36
|-
|Tamsandu||37-40
|}


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Revision as of 16:49, 18 April 2010

The world of Elanthia has its own system of time. There are days and seasons, just as in the real world. However, time flows faster in Elanthia than it does on Earth, and the weeks and months are not divided the same way.

Unless otherwise noted, this article refers to the Kermorian calendar, which is used throughout the known lands. The Gorbesh calendar is described below.

Telling Time

As a new adventurer, you can estimate the time. The accuracy of this estimate improves with perception skill. Rangers and Moon Mages can tell time more accurately.

Many Elanthians do not have access to timepieces, so they rely on their observations of the sun and moons. Other methods include: sundials, orlogs (windable timepieces), bells, and anlas candles.

Because dates are reckoned as years and days since the victory of Lanival, the first day and year are 0, not 1. The days of the month are numbered from 1-40. Thus, the first day of the year is expressed as 1 Akroeg or as "0 days since the Victory of Lanival the Redeemer."

Conversion Charts

Elanthia to Earth
Elanthia Earth
1 roisan 1 minute
1 hour 15 minutes
1 anlas (2 hours) 30 minutes
1 day (12 anlaen) 6 hours
1 andu (4 days) 24 hours
1 month (10 andaen) 10 days
1 year (10 months) 100 days

Equivalent Units
Second Roisan Hour Anlas Day Andu Month Year
Second 1
Roisan 60 1
Hour 900 15 1
Anlas 1,800 30 2
Day 21,600 360 24 12 1
Andu 86,400 1,440 96 48 4 1
Month 864,000 14,400 960 480 40 10 1
Year 8,640,000 144,000 9,600 4,800 400 100 10 1

Units of Time

The Elanthian day consists of 12 anlasaen, beginning and ending at midnight. There are no time zones. (Perhaps the known lands are so small that time zones are not needed.)

Roisaen

An Elanthian minute is called a "roisan." The plural is "roisaen."


Anlasaen

People often refer to "anlasaen" (shortened to "anlaen") as "hours," but this is technically incorrect. An anlas actually contains two Elanthian hours. Some old systems (such as repair shops) use Earth time, but this is out of character.

There are 12 anlasaen in a day:

  1. Anduwen (midnight)
  2. Starwatch (2:00 AM)
  3. Asketi's Hunt (4:00 AM): summer sunrise
  4. Berengaria's Touch (6:00 AM)
  5. Hodierna's Blessing (8:00 AM): winter sunrise
  6. Peri'el's Watch (10:00 AM)
  7. Dergati's Bane (noon)
  8. Firulf's Flame (2:00 PM)
  9. Tamsine's Toil (4:00 PM): winter sunset
  10. Meraud's Cloak (6:00 PM)
  11. Phelim's Vigil (8:00 PM): summer sunset
  12. Revelfae (10:00 PM)

Days

The soldiers of the Empire divided each day into 15 sections or watches -- nine for the day and six for the night. This usage survives into present times.

The nine day watches are: dawn, early morning, mid-morning, late morning, noon, early afternoon, mid-afternoon, late afternoon, and dusk.

The six night watches are: early evening, mid-evening, late evening, midnight, night, and almost dawn.


Andaen or Weeks

The word "andu" (pl. andaen) literally means "day" in Gamgweth, which is a source of confusion for adventurers. However, since each andu is actually four days long, the best translation is "week."

Source: The Elanthian Calendar
Each of the months is divided into 10 andaen of four days each. These "weeks" are named after the Immortals.

Name Days
Kertandu 1-4
Hodandu 5-8
Evandu 9-12
Truffandu 13-16
Havrandu 17-20
Elandu 21-24
Chandu 25-28
Glythandu 29-32
Faeandu 33-36
Tamsandu 37-40

Months

There are ten months in a year; each is 40 days long. The months are divided into ten andaen of four days each and are named after Lanival's companions and their possessions.

  1. Akroeg the Ram
  2. Ka'len the Sea Drake
  3. Lirisa the Archer
  4. Shorka the Cobra
  5. Uthmor the Giant
  6. Arhat the Fire Lion
  7. Moliko the Balance
  8. Skullcleaver the Dwarven Axe
  9. Dolefaren the Brigantine
  10. Nissa the Maiden

Seasons

The year has four seasons of equal length (100 Elanthian days or 25 Earth days).

Winter from 30 Dolefaren (day 350) to 9 Ka'len (day 49) of the next year

Spring: from 10 Ka'len (day 50) to 29 Shorka (day 149)

Summer: from 30 Shorka (day 150) to 9 Moliko (day 249)

Autumn: from 10 Moliko (day 250) to 29 Dolefaren (day 349)


Years

The years run in a cycle of seven names and are numbered according to a watershed event of Elanthian history, the Victory of Lanival.

  • 0. Year of the Silver Unicorn (Victory of Lanival)
  • 1. Year of the Bronze Wyvern
  • 2. Year of the Golden Panther
  • 3. Year of the Amber Phoenix
  • 4. Year of the Iron Toad
  • 5. Year of the Emerald Dolphin
  • 6. Year of the Crystal Snow Hare

Elanthian Holidays

Gorbesh/Alaudian Calendar

Source: The Gorbesh Calendar

The Gorbesh Calendar is sometimes called the Alaudian Calendar after the Founder of the Empire. The calendar reflects the importance of religion, astrology, and prophecy in Gorbesh society.

Days

There are 400 days in the Gorbesh year.


Weeks and Months

No mention of week or month divisions. Presumably, they are of the same number and duration as the Kermorian calendar.


Years

The Gorbesh have different names for the planets of our solar system.

Planets
Inner Outer
Kermorian Albarian Kermorian Albarian
Verena Xosedas Szeldia Osec
Estrilda Avieben Merewalda Alauven
Dergaulda Tliij Ismenia Aneus
Yoakena Eimarqe Morleena Maeben
Penhetia Sidasas Imlothi Misueshi
Dawgolesh Ilierek
Er'qutra Kneisa

These names form the basis of the 35-year cycle. Names are paired in the form of one god to one goddess, ie, Xosedas - Osec.

  1. Xosedas - Osec
  2. Avieben - Alauven
  3. Tliij - Aneus
  4. Eimarqe - Maeben
  5. Sidasas - Misueshi
  6. Xosedas - Ileirek
  7. Avieben - Kneisa
  8. Tliij - Osec
  9. Eimarqe - Alauven
  10. Sidasas - Aneus
  11. Xosedas - Maeben
  12. Avieben - Misueshi
  13. Tliij - Ileirek
  14. Eimarqe - Kneisa
  15. Sidasas - Osec
  16. Xosedas - Alauven
  17. Avieben - Aneus
  18. Tliij - Maeben
  19. Eimarqe - Misueshi
  20. Sidasas - Ileirek
  21. Xosedas - Kneisa
  22. Avieben - Osec
  23. Tliij - Alauven
  24. Eimarqe - Aneus
  25. Sidasas - Maeben
  26. Xosedas - Misueshi
  27. Avieben - Ileirek
  28. Tliij - Kneisa
  29. Eimarqe - Osec
  30. Sidasas - Alauven
  31. Xosedas - Aneus
  32. Avieben - Maeben
  33. Tliij - Misueshi
  34. Eimarqe - Ileirek
  35. Sidasas - Kneisa

Prime Years

The first year of the cycle, Xosedas - Osec, is always a time of great importance and consequence. Expensive, year-long festivals are hosted, the greatest war campaigns are begun, new buildings or cities are started, and new monuments are raised. Also, the people are most devout at this time.

Death Years

The last year of the cycle, Sidasas - Kneisa, is a time of reflection and remembrance of everything that's happened in the past cycle as we salute the new age. The Skalds write epic scrolls recording the events and people, immortalizing them for all time.

External Links

See also

  • Time (script) Genie script that converts DR time to real time and vice versa
  • Time Unit Converter (script): Genie script that converts between Earth and Elanthian units of time (as opposed to specific dates and times).