User:Sundell/Sandbox
Guild Abilities
Lunar Magic
Moon Mages draw Lunar mana from Celestial bodies for their spells. They have access to the Stellar, Perception, Enlightened Geometry, Psychic Projection, Moonlight Manipulation, and Teleologic Sorcery spellbooks.
- Cantrip: Minor magic with some flashy and useful effects. Most are based off the sect you join, there are some general ones for those not affiliated with a particular sect.
Magical Feats
As a magic prime guild Moon mages are given the following two magical feats for free at second circle:
- Basic Preparation Recognition - This allows the mage the chance to see the spells being prepped by others.
- Utility Mastery - This gives the mage a skill bonus to casting any Utility based spells.
Moon Mage Spell Slot Progression
As a magic prime guild Moon Mages gain spell slots in the following way.
Circle Range | Primary |
1-19 | Every Circle |
20-50 | Every Circle |
50-100 | Every 2 Circles |
101-150 | Every 3 Circles |
151-200 | Every 10 Circles |
Spell Tree
Guild Sorcery
Moon Mages as a magic prime guild have access to a guild specific sorcery called Teleologic Sorcery. These spells are a mixture of Lunar and either Holy or Elemental mana. The common theme of their effects is the manipulation of Fate in ways that most Moon Mages would deem fundamentally wrong. As these are sorcery spells, the Moon Mage guild does not endorse nor teach their use thus requiring any mage wishing to learn their secrets to seek them on spell scrolls.
The casting of these spells carries several possible consequences.
- The possibility that the users arms may be destroyed in the volatile backlash that can happen when mixing mana types.
- Accusation and arrest for Forbidden Practices which will also give Social Corruption.
- Small amounts of Teleologic Corruption. This is a corrupting factor on a Moon Mages link to the Plane of Probability and will affect the mages ability to predict the future.
Moon Mage Power Perception
Moon Mages have a unique way of perceiving power that goes beyond what most other guilds can do.
Prediction
The ability to foresee a character's future. This ability will either provide a temporary bonus or penalty to the recipient's skill.
Several tools may be of use in performing predictions:
- See the Star Chart for information on constellations
- Celestial Charts, favored by the Celestial Compact.
- Divination Bones, favored by the Nomads of the Arid Steppe.
- Ornate Mirror, favored by the Progeny of Tezirah.
- Sandstone Bowl, favored by the Prophets of G'Nar Peth.
- Sapphire Prism, favored by the Monks of the Crystal Hand.
- Tokka Cards, favored by the Followers of Fortune's Path.
Enchanting
The ability to imbue spell-like effects onto items.
Astral Travel
Astral Travel is an ability that allows Moon Mages to enter and navigate the Astral Plane, allowing them to bridge massive distances on the Plane of Abiding in almost no time. The ability is dangerous and often fatal and was only recently made possible by the invention of the Naming Ritual, which is used on Grazhir shards to imprint them with a magical pattern of its name which allows a mage to use it as an anchor.
Recall Heavens
Moon Mages have the ability to use the RECALL command to aid in deciphering the heavens.
- RECALL HEAVENS will give information regarding the individual constellations and what skillsets they give prediction information on.
- RECALL HEAVENS GRAZHIR will remind the mage which Grazhir shards they have memorized.
100th Circle Ability
Upon being promoted to 99th circle the Moon Mage Guildleaders will task the mage with a quest for better understanding of the cosmos. This quest must be completed in order to advance to 100th circle and beyond. After completion the mage is granted the ability to tap into the Astral Plane from anywhere in the land by teleporting or moongating to Grazhir rather than the three other moons. This ability also provides security to teleporting and moongating to a moon that is no longer in the sky by automatically shunting the mage to the nearest Grazhir shard rather than the typical messy outcome.