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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Description is" with value "A way to express happiness or appreciation.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 41 results starting with #1.

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List of results

    • Redirect command  + (Allows Empaths to transfer wounds from one body part of their patient to a specific body part on their body. This is primarily used to transfer bad wounds to a non-vital body part such as a hand, eye, arm or leg.)
    • Ear command  + (Allows Prydaen and Rakash (in moonskin) to make expressions with their ear movements.)
    • Pray command  + (Allows a player to sacrifice appropriate offerings on a compatible altar for favor orbs. There are also roleplaying functions of the verb, particularly for Clerics.)
    • Adjust command  + (Allows you to either switch the worn location of an item, condense the size of a bundle, or give an emotive message.)
    • Appraise command  + (Allows you to get information about various things/people you come across.)
    • Ask command  + (Allows you to pose a question to a character, a creature, or a friendly NPC. Used for the most part to gain information to be used to figure out puzzles and quests, but can also be used in place of normal speech when you want to fool around.)
    • Hork command  + (An RP command to hork (almost vomit).)
    • Chirr command  + (An emote verb for S'Kra Mur.)
    • Boo command  + (An emotive verb expressing your dislike of something. Prydaen have special messaging.)
    • Bark command  + (Bark is an emotive command to make you bark like a dog/wolf/etc.)
    • Bite command  + (Brawling maneuver that bites an opponent with your teeth. It is the brawling puncture attack available while grappling.)
    • Knee command  + (Brawling maneuver that drives your knee into an opponent. It is one of the attacks available while grappling.)
    • Gouge command  + (Brawling maneuver that jabs at an opponent with your fingertips. It is the fastest attack in the game and the brawling puncture maneuver.)
    • Kick command  + (Brawling maneuver that kicks an opponent, dealing impact damage at a heavy cost in fatigue. It is also a role-playing command for kicking yourself, throwing a temper tantrum, or splashing water.)
    • Claw command  + (Brawling maneuver that rakes an opponent with your claws or fingernails. Accuracy and damage favor Agility and Reflex, making it useful for characters with lower strength.)
    • Butt command  + (Brawling maneuver that slams your forehead into an opponent. It is very quick, and one of the attacks available while grappling.)
    • Elbow command  + (Brawling maneuver that strikes an opponent with your elbow. It is very quick and balance building, and does not require a free hand.)
    • Punch command  + (Brawling maneuver that strikes an opponent with your fist. It is very quick and balance building, and one of the specific maneuvers that make up weapon combos.)
    • Slap command  + (Brawling maneuver that strikes an opponent with an open palm, dealing impact damage. It is also a role-playing command for slapping yourself or another character.)
    • Yank command  + (By itself the command does nothing. If given a target, you will try (unsuccessfully) to pull someone to you, or tug your own ear.)
    • Clean command  + (CLEAN command is used to keep yourself and various things in proper working condition.)
    • Suggest command  + (Can be used as a role-playing command, or to note things in certain categories for GMs to look into.)
    • Sit command  + (Causes one to sit down if they are standing or kneeling, or sit up if they are lying down.)
    • Language command  + (Change the language you're speaking.)
    • Advance command  + (Close combat distance between a character and a target.)
    • Quit command  + (Close connection to the game.)
    • Pummel command  + (Combat maneuver that makes a quick, balance-neutral impact attack with a held melee weapon. It is one of the specific maneuvers that make up weapon combos.)
    • Thrust command  + (Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to puncture damage. It is one of the specific maneuvers that make up weapon combos.)
    • Slam command  + (Combat maneuver that makes a reasonably paced impact attack with a held melee weapon, at a high cost in fatigue and balance. It is one of the specific maneuvers that make up weapon combos.)
    • Swing command  + (Combat maneuver that makes a reasonably paced, balance-building impact attack with a held melee weapon. The verb is also used outside combat to swing on ropes and to swing held items.)
    • Slice command  + (Combat maneuver that makes a reasonably paced, balance-building attack with a held melee weapon, best suited to slice damage. It is one of the specific maneuvers that make up weapon combos.)
    • Lunge command  + (Combat maneuver that makes a slow, heavily fatiguing puncture attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.)
    • Sweep command  + (Combat maneuver that makes a slow, heavily fatiguing attack with a held melee weapon, equally suited to every damage type. It is one of the specific maneuvers that make up weapon combos.)
    • Bash command  + (Combat maneuver that makes a slow, heavily fatiguing impact attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.)
    • Chop command  + (Combat maneuver that makes a slow, heavily fatiguing slice attack with a held melee weapon, trading balance for damage. It is one of the specific maneuvers that make up weapon combos.)
    • Jab command  + (Combat maneuver that makes a very quick, balance-building attack with a held melee weapon, best suited to puncture damage. It is one of the specific maneuvers that make up weapon combos.)
    • Feint command  + (Combat maneuver that makes a very quick, barely fatiguing, balance-building attack with a held melee weapon. It is one of the specific maneuvers that make up weapon combos, and the usual choice for staying safely engaged while training defenses.)
    • Autocast command  + (Command for toggling settings for automatically casting prepared spells.)
    • Weather command  + (Command to check the weather, and can be used to determine whether you are in an indoor or outdoor type room. For RP purposes, you look up at the sky.)
    • Smell command  + (Command to define your personal smell, or Command to define your personal smell, or role-playing command to sniff someone or something in your environment. You can define a default scent, but your scent can be temporarily affected by wearing perfume or cologne, or by encountering something in the environment such as a stink bomb.g in the environment such as a stink bomb.)