Magical research

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Revision as of 02:19, 14 July 2014 by BINU (talk | contribs) (Added Arcana requirement to unlock SPELL research.)
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Research has been mentioned into two different contexts in recent years.

Necromantic Research

Research was originally the name for unlockable powers/spells that would be made available to Necromancers through a yet unexplained research process. It is unknown whether it will still retain this name or be related to standard magical research.

Magic Research

There are 2 types of magical research scheduled for Magic 3.1. Research and Symbiosis. Research-type gives an instant lock of any magic skill after full completion of the linked research project (see below for options). Symbiosis-type gives a bonus to a specific skill or stat upon successful completion of a cast spell that was prepared with a completed symbisis project. Confusing, here's a breakdown.

Basic Research

1) Cast the Gauge Flow spell. Potency of the spell will affect time necessary for researching.
2) Start a Research project - Research <type> <duration>
3) Repeat the Research project until complete @ 1200 seconds total (Research Status for completion percentage)
4) See your skill lock.

Symbiosis

1) Start a Symbiosis project - RESEARCH <TYPE> <DURATION>
2) Repeat until complete @ 600 seconds total.
3) PREPARE SYMBIOSIS to start the metamagic.
4) Successfully* cast a spell at full prep.
5) See your message about a bonus.

Notes

Things that affect Research
1) Arcana skill - required to learn Research-type options. Fundamental is free to everyone.
2) Feats - Unlock Symbiosis - Each feat is tied to a skillset. Arcana Skill required for each feat.
3) Spells - You need to be able to cap a spell that is going to be harder than normal to cap. (For example, with upper 300s I was only able to cast Ethereal Shield at full prep with a maximum of 8 mana) The higher you can cap a spell, the more bonus/duration you will get.)

Now comes the important note: Research is not designed for low-level characters; this is a way to extend training while using lower level spells beyond the ranges they are now designed to.
At less than 100 ranks, you only get Fundamental Research.

At 345 Arcana, only one Research option, and all but one (Survivalist) feats are available. At 345 Arcana/298 Warding/419 Magic, using the Agility Symbiosis, I can only cast Ethereal Shield @ 8 mana.

To unlock everything likely requires > 500 ranks, and the system isn't finished yet. On top of that, your spell cap drops drastically.
SPELL Research unlocks at 1000 Arcana.

The three scenarios in which you will find yourself needing to use Research to train are:
1) Your guild does not have a high level spell to train a specific magic skill efficiently
2) You want/need the bonus from a symbiosis
3) Quick locking a skill (/cough Sorcery)



Messaging

Start:
[Research] You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them.
[Symbiosis] You start to research <option> symbiosis.

Pulse:
[Research] You continue to flex the mana streams.
[Symbiosis] You continue to research <option> symbiosis.

Portion Completion:
You make definite progress in your <option> symbiosis project and decide to take a break. However, there is still more to learn before you arrive at a breakthrough.

Project Completion:
[Research]Breakthrough!You have a novel insight into the nature of spellcasting. While it probably won't make you famous, it will surely come in handy with practical magic.

Prepare:
You recall the exact details of the <option> symbiosis, preparing to integrate it with the next spell you cast.

Spell Cast:
Skill Bonus - Familiar streams of magic blend with the weave of your <spell> spell, and you sense an increase in your knowledge of <skill>.
Stat Bonus - Familiar streams of magic blend with the weave of your Ethereal Shield spell and you feel your <stat> increase.
Preparation Loss:
You pause for a moment as the details of the <option> symbiosis fade from your mind.

Research Options

Name Shorthand Feat Required Minutes Needed Result
Fundamental Research FUNDAMENTAL 15 Magic/Arcana experience (50% full to each)
Augmentation Patterns Research AUGMENTATION 15 Augment experience (34/34)
Mana Stream Theory STREAM 15 Attunement Experience (34/34)
Sorcerous Research SORCERY 15 Sorcery Experience (34/34)
Utility Patterns Research UTILITY 15 Utility Experience (34/34)
Warding Patterns Research WARDING 15 Warding Experience (34/34)
High Energy Spellcasting ENERGY 10 Attunement Experience (34/34)
Mana Field Theory FIELD 15 Magic, Sorcery, Attunement Experience (17/34 each)
Spell Research SPELL 20 Augmentation, Utility, Warding Experience (17/34 each)
Strengthen Symbiosis SYMBIOSIS STRENGTHEN Physical Matrices 7.5 Strength Boost
Endure Symbiosis SYMBIOSIS ENDURE Physical Matrices 7.5 Stamina Boost
Avoid Symbiosis SYMBIOSIS AVOID Physical Matrices 7.5 Reflex Boost
Spring Symbiosis SYMBIOSIS SPRING Physical Matrices 7.5 Agility Boost
Remember Symbiosis SYMBIOSIS REMEMBER Mental Matrices 7.5 Intelligence Boost
Resolve Symbiosis SYMBIOSIS RESOLVE Mental Matrices 7.5 Discipline Boost
Impress Symbiosis SYMBIOSIS IMPRESS Mental Matrices 7.5 Charisma Boost
Discern Symbiosis SYMBIOSIS DISCERN Mental Matrices 7.5 Wisdom Boost
Explore Symbiosis SYMBIOSIS EXPLORE Survivalist 7.5 Athletics Boost
Watch Symbiosis SYMBIOSIS WATCH Survivalist 7.5 Perception Boost
Harvest Symbiosis SYMBIOSIS HARVEST Survivalist 7.5 Skinning Boost
Heal Symbiosis SYMBIOSIS HEAL Survivalist 7.5 First Aid Boost
Learn Symbiosis SYMBIOSIS LEARN Scholar 7.5 Scholarship Boost
Examine Symbiosis SYMBIOSIS EXAMINE Scholar 7.5 Appraisal Boost
Perform Symbiosis SYMBIOSIS PERFORM Scholar 7.5 Performance Boost
Cast Symbiosis SYMBIOSIS CAST Symbiotic Research 7.5 Primary Magic Boost
Harness Symbiosis SYMBIOSIS HARNESS Symbiotic Research 7.5 Harness Boost
Activate Symbiosis SYMBIOSIS ACTIVATE Symbiotic Research 7.5 Arcana Boost

Other Actions During Research

The following states prevent research from being started:

  • preparing a spell
  • being hidden (N.B.: Invisibility does not prevent research)


The following actions interrupt research:

  • Attacking or being attacked (you can engage and retreat freely)
  • playing an instrument
  • making origami
  • studying instructions
  • preparing a spell
  • charging cambrinth or gaethzen
  • mining (although you can still prospect)
  • Locksmithing in general, both disarming and picking


The following actions can be performed during research (although not all are intentional):


The following actions cannot be performed at all during research:

Bugs

Bug #1 I deleted lines for clarity.

>research symbiosis activate 300
You require some special means of analyzing the mana streams in order to begin research.
[However, since the spell enabling magical insight into the mana streams isn't written yet, you can still research.]

You start to research Activate symbiosis.
>
You continue to research Strengthen symbiosis.
>
You continue to research Strengthen symbiosis.
>research status
You believe that you're 87% complete with a portion of research about Activate symbiosis. You estimate that you will complete it about a minute from now.
>
You continue to research Strengthen symbiosis.
>
You continue to research Strengthen symbiosis.
>
You make definite progress in your Activate symbiosis project and decide to take a break. However, there is still more to learn before you arrive at a breakthrough.

Notes: This was first research into the project. Second worked as expected.

Bug #2 From Worrclan Forum Post

Symbiosis cast seems to have broken in test, it stops working immediately after being started.
>pre es
Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.
You trace a careful sigil in the air, shaping the pattern of the Ethereal Shield spell.
>pre symb
You feel fully attuned to the mana streams again.
>expe mods
The following skills are currently under the influence of a modifier:
None
>cast
You gesture.
Familiar streams of magic blend with the weave of your Ethereal Shield spell, and you sense an increase in your knowledge of elemental magic.
The ethereal shield surrounding you shimmers slightly.
>expe mods
The following skills are currently under the influence of a modifier:
None
>
You notice a decrease in your knowledge of elemental magic.

>expe mods
The following skills are currently under the influence of a modifier:
None


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