Magical research
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Research has been mentioned into two different contexts in recent years.
Necromantic Research
Research was originally the name for unlockable powers/spells that would be made available to Necromancers through a yet unexplained research process. It is unknown whether it will still retain this name or be related to standard magical research.
Magic Research
There are 2 types of magical research scheduled for Magic 3.1. Research and Symbiosis. Research-type gives an instant lock of any magic skill after full completion of the linked research project (see below for options). Symbiosis-type gives a bonus to a specific skill or stat upon successful completion of a cast spell that was prepared with a completed symbisis project. Confusing, here's a breakdown.
Basic Research
1) Cast the Gauge Flow spell. Potency of the spell will affect time necessary for researching.
2) Start a Research project - Research <type> <duration>
3) Repeat the Research project until complete @ 1200 seconds total (Research Status for completion percentage)
4) See your skill lock.
Symbiosis
1) Start a Symbiosis project - RESEARCH <TYPE> <DURATION>
2) Repeat until complete @ 600 seconds total.
3) PREPARE SYMBIOSIS to start the metamagic.
4) Successfully* cast a spell at full prep.
5) See your message about a bonus.
Notes
Things that affect Research
1) Arcana skill - required to learn Research-type options. Fundamental is free to everyone.
2) Feats - Unlock Symbiosis - Each feat is tied to a skillset. Arcana Skill required for each feat.
3) Spells - You need to be able to cap a spell that is going to be harder than normal to cap. (For example, with upper 300s I was only able to cast Ethereal Shield at full prep with a maximum of 8 mana) The higher you can cap a spell, the more bonus/duration you will get.)
Now comes the important note: Research is not designed for low-level characters; this is a way to extend training while using lower level spells beyond the ranges they are now designed to.
At less than 100 ranks, you only get Fundamental Research.
At 345 Arcana, only one Research option, and all but one (Survivalist) feats are available. At 345 Arcana/298 Warding/419 Magic, using the Agility Symbiosis, I can only cast Ethereal Shield @ 8 mana.
To unlock everything likely requires > 500 ranks, and the system isn't finished yet. On top of that, your spell cap drops drastically.
The three scenarios in which you will find yourself needing to use Research to train are:
1) Your guild does not have a high level spell to train a specific magic skill efficiently
2) You want/need the bonus from a symbiosis
3) Quick locking a skill (/cough Sorcery)
Messaging
Start:
[Research] You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them.
[Symbiosis] You start to research <option> symbiosis.
Pulse:
[Research] You continue to flex the mana streams.
[Symbiosis] You continue to research <option> symbiosis.
Portion Completion:
You make definite progress in your <option> symbiosis project and decide to take a break. However, there is still more to learn before you arrive at a breakthrough.
Project Completion:
[Research]Breakthrough!You have a novel insight into the nature of spellcasting. While it probably won't make you famous, it will surely come in handy with practical magic.
Prepare:
You recall the exact details of the <option> symbiosis, preparing to integrate it with the next spell you cast.
Spell Cast:
Skill Bonus - Familiar streams of magic blend with the weave of your <spell> spell, and you sense an increase in your knowledge of <skill>.
Stat Bonus - Familiar streams of magic blend with the weave of your Ethereal Shield spell and you feel your <stat> increase.
Preparation Loss:
You pause for a moment as the details of the <option> symbiosis fade from your mind.
Research Options
Name | Shorthand | Feat Required | Minutes Needed | Result |
---|---|---|---|---|
Fundamental Research | FUNDAMENTAL | 15 | Magic/Arcana experience (50% full to each) | |
Augmentation Patterns Research | AUGMENTATION | 15 | Augment experience (34/34) | |
Mana Stream Theory | STREAM | 15 | Attunement Experience (34/34) | |
Sorcerous Research | SORCERY | 15 | Sorcery Experience (34/34) | |
Utility Patterns Research | UTILITY | 15 | Utility Experience (34/34) | |
Warding Patterns Research | WARDING | 15 | Warding Experience (34/34) | |
High Energy Spellcasting | ENERGY | 10 | Attunement Experience (34/34) | |
Mana FIeld Theory | FIELD | 15 | Magic, Sorcery, Attunement Experience (17/34 each) | |
Spell Research | SPELL | 20 | Augmentation, Utility, Warding Experience (17/34 each) | |
Strengthen Symbiosis | SYMBIOSIS STRENGTHEN | Physical Matrices | 7.5 | Strength Boost |
Endure Symbiosis | SYMBIOSIS ENDURE | Physical Matrices | 7.5 | Stamina Boost |
Avoid Symbiosis | SYMBIOSIS AVOID | Physical Matrices | 7.5 | Reflex Boost |
Spring Symbiosis | SYMBIOSIS SPRING | Physical Matrices | 7.5 | Agility Boost |
Remember Symbiosis | SYMBIOSIS REMEMBER | Mental Matrices | 7.5 | Intelligence Boost |
Resolve Symbiosis | SYMBIOSIS RESOLVE | Mental Matrices | 7.5 | Discipline Boost |
Impress Symbiosis | SYMBIOSIS IMPRESS | Mental Matrices | 7.5 | Charisma Boost |
Discern Symbiosis | SYMBIOSIS DISCERN | Mental Matrices | 7.5 | Wisdom Boost |
Explore Symbiosis | SYMBIOSIS EXPLORE | Survivalist | 7.5 | Athletics Boost |
Watch Symbiosis | SYMBIOSIS WATCH | Survivalist | 7.5 | Perception Boost |
Harvest Symbiosis | SYMBIOSIS HARVEST | Survivalist | 7.5 | Skinning Boost |
Heal Symbiosis | SYMBIOSIS HEAL | Survivalist | 7.5 | First Aid Boost |
Learn Symbiosis | SYMBIOSIS LEARN | Scholar | 7.5 | Scholarship Boost |
Examine Symbiosis | SYMBIOSIS EXAMINE | Scholar | 7.5 | Appraisal Boost |
Perform Symbiosis | SYMBIOSIS PERFORM | Scholar | 7.5 | Performance Boost |
Cast Symbiosis | SYMBIOSIS CAST | Symbiotic Research | 7.5 | Primary Magic Boost |
Harness Symbiosis | SYMBIOSIS HARNESS | Symbiotic Research | 7.5 | Harness Boost |
Activate Symbiosis | SYMBIOSIS ACTIVATE | Symbiotic Research | 7.5 | Arcana Boost |
Other Actions and States During Research
The following actions interrupt research:
- playing an instrument
- making origami
- studying instructions
- preparing a spell
- charging cambrinth or gaethzen
- any action using the Climb command
- mining (although you can still prospect)
- hiding
The following actions can be performed during research:
- focusing on magic items
- invoking cambrinth and gaethzen
- releasing mana or spell effects
- teaching or listening to a class
- power-walking
- health-walking
- Empathic healing (provided you don't use magic)
- tending wounds
- foraging/collecting
- appraising items
- assessing instruments
- Crafting (so long as you don't need to study instructions)
- smelting metal (but not using an anvil)
The following actions cannot be performed at all during research:
Bugs
Bug #1 I deleted lines for clarity.
>research symbiosis activate 300
You require some special means of analyzing the mana streams in order to begin research.
[However, since the spell enabling magical insight into the mana streams isn't written yet, you can still research.]
You start to research Activate symbiosis.
>
You continue to research Strengthen symbiosis.
>
You continue to research Strengthen symbiosis.
>research status
You believe that you're 87% complete with a portion of research about Activate symbiosis. You estimate that you will complete it about a minute from now.
>
You continue to research Strengthen symbiosis.
>
You continue to research Strengthen symbiosis.
>
You make definite progress in your Activate symbiosis project and decide to take a break. However, there is still more to learn before you arrive at a breakthrough.
Notes: This was first research into the project. Second worked as expected.
Bug #2 From Worrclan Forum Post
Symbiosis cast seems to have broken in test, it stops working immediately after being started.
>pre es
Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.
You trace a careful sigil in the air, shaping the pattern of the Ethereal Shield spell.
>pre symb
You feel fully attuned to the mana streams again.
>expe mods
The following skills are currently under the influence of a modifier:
None
>cast
You gesture.
Familiar streams of magic blend with the weave of your Ethereal Shield spell, and you sense an increase in your knowledge of elemental magic.
The ethereal shield surrounding you shimmers slightly.
>expe mods
The following skills are currently under the influence of a modifier:
None
>
You notice a decrease in your knowledge of elemental magic.
>expe mods
The following skills are currently under the influence of a modifier:
None