These are the raw materials from which crafted items are constructed. As more systems are released, this section will be expanded.
Metals
Metals are the primary materials used in the crafting disciplines of Blacksmithing, Weaponsmithing, and Armorsmithing, and can be found in nugget, shard, fragment, tear, and lump forms by mining. They can also be found in bar, ingot, and fist forms elsewhere.
Note that the crafting quality of an ingot is solely related to its purity, unlike the same information for completed items. Ingot quality caps at 99 (masterfully-crafted) regardless of the maker's skill.
Common
With the release of DR 3.0, all metal loot drops are now fully craftable. Note however that once a material has been processed it can no longer be sold to a gem appraiser.
Materials marked as alloys can not be mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. These do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot).
Material |
Hardness |
Durability |
Workability |
Elect |
Therm |
Physical |
Density |
Value* |
Source** |
Rarity
|
Brass |
40 |
25 |
60 |
30 |
40 |
40 |
5.8 |
120 |
2 Zinc : 3 Copper |
Alloy
|
Bronze |
80 |
65 |
70 |
35 |
55 |
80 |
6.2 |
100 |
1 Tin : 4 Copper |
Alloy
|
Coal |
5 |
5 |
50 |
80 |
80 |
5 |
1 |
|
S |
Common
|
Copper |
25 |
40 |
70 |
10 |
15 |
25 |
7 |
100 |
I / M / S |
Common
|
Covellite |
35 |
80 |
65 |
25 |
85 |
80 |
2 |
50 |
I / M |
Uncommon
|
Iron |
70 |
40 |
50 |
30 |
50 |
75 |
5 |
100 |
I / M / S |
Common
|
Lead |
20 |
30 |
80 |
40 |
70 |
20 |
8 |
40 |
I |
Common
|
Nickel |
25 |
15 |
50 |
30 |
25 |
25 |
6 |
80 |
I / M / S |
Common
|
Oravir |
40 |
20 |
70 |
95 |
15 |
25 |
1 |
40 |
M / S |
Common
|
Pewter |
25 |
45 |
70 |
40 |
70 |
25 |
5 |
220 |
3 Tin : 2 Lead |
Alloy
|
Silver |
15 |
25 |
50 |
5 |
10 |
15 |
8 |
2,000 |
I / M |
Uncommon
|
Steel (1)*** |
80 |
80 |
40 |
30 |
50 |
80 |
5 |
200 |
1 Iron : 1 Coal |
Alloy
|
Steel (2)*** |
85 |
60 |
50 |
30 |
50 |
85 |
5 |
150 |
1 Iron : 2 Coal |
Alloy
|
Steel (3)*** |
90 |
25 |
35 |
30 |
50 |
90 |
5 |
200 |
1 Iron : 3 Coal |
Alloy
|
Tin |
25 |
75 |
40 |
35 |
25 |
25 |
3 |
30 |
I / M / S |
Common
|
Zinc |
25 |
20 |
60 |
50 |
25 |
25 |
4 |
70 |
M / S |
Common
|
*: Value is in Lirums/volume, at 99 purity.
**: I = Igneous, M = Metamorphic, S = Sedimentary
***: The number indicates the volumes of coal per volume of iron in the steel.
Rare Metals
Material |
Hardness |
Durability |
Workability |
Elect |
Therm |
Physical |
Density |
Value* |
Source** |
Rarity
|
Animite |
15 |
10 |
10 |
65 |
65 |
15 |
4 |
35,000 |
S |
V. Rare
|
Audrualm |
92 |
40 |
5 |
55 |
90 |
95 |
3 |
12,000 |
|
V. Rare
|
Damite |
80 |
70 |
10 |
90 |
40 |
95 |
6 |
11,000 |
M |
V. Rare
|
Darkstone |
85 |
50 |
75 |
70 |
35 |
75 |
5 |
700 |
M |
Rare
|
Electrum |
20 |
20 |
30 |
20 |
20 |
20 |
8 |
4,500 |
I |
Rare
|
Glaes |
95 |
50 |
10 |
60 |
40 |
75 |
4 |
13,000 |
I |
V. Rare
|
Gold |
10 |
20 |
40 |
15 |
15 |
10 |
9 |
5,000 |
I / S |
Rare
|
Haralun |
95 |
60 |
20 |
70 |
75 |
80 |
8 |
11,000 |
I / M / S |
V. Rare
|
Icesteel |
90 |
75 |
20 |
80 |
95 |
85 |
4.5 |
~20,000 |
NA |
Unique
|
Kertig |
95 |
70 |
5 |
40 |
55 |
90 |
7 |
15,000 |
M / S |
V. Rare
|
Lumium |
75 |
50 |
15 |
60 |
75 |
90 |
3 |
5,200 |
I / M |
Rare
|
Muracite |
70 |
55 |
70 |
55 |
55 |
85 |
4.7 |
900 |
M / S |
Rare
|
Niello |
5 |
5 |
15 |
85 |
25 |
25 |
|
|
|
|
Niniam |
80 |
70 |
20 |
75 |
75 |
70 |
5 |
5,000 |
I / S |
Rare
|
Orichalcum |
30 |
50 |
10 |
40 |
40 |
30 |
6 |
|
NA |
Unique
|
Platinum |
20 |
15 |
20 |
30 |
10 |
20 |
9 |
10,000 |
I / M / S |
Rare
|
Silversteel |
95 |
90 |
2 |
20 |
80 |
95 |
2.2 |
22,000 |
NA |
Unique
|
Tyrium |
99 |
80 |
40 |
70 |
70 |
99 |
6 |
50,000 |
NA |
Unique
|
Vardite |
88 |
75 |
45 |
80 |
45 |
99 |
6.1 |
47,500 |
NA |
Unique
|
*: Value is in Lirums/volume, at 99 purity.
**: I = Igneous, M = Metamorphic, S = Sedimentary
Sizes
Size |
Volume
|
Tiny |
1
|
Small |
2
|
Medium |
3
|
Large |
4
|
Huge |
5
|
Massive |
10
|
Enormous |
20
|
Stone
Common
Material |
Hardness |
Durability |
Workability |
Source |
Pebble-Stone Weight |
Check
|
Alabaster |
25 |
20 |
90 |
Metamorphic |
10 - 187 |
Y
|
Andesite |
75 |
30 |
50 |
Igneous |
11 - 210 |
Y
|
Basalt |
20 |
20 |
80 |
Igneous |
12 - 225 |
Y
|
Breccia |
30 |
35 |
55 |
Sedimentary |
10 - 195 |
Y
|
Dolomite |
35 |
30 |
60 |
Sedimentary |
11 - 210 |
Y
|
Gabbro |
60 |
20 |
25 |
Igneous |
12 - 225 |
Y
|
Granite |
75 |
50 |
40 |
Igneous |
10 - 202 |
Y
|
Jade |
60 |
40 |
30 |
Metamorphic |
12 - 240 |
Y
|
Limestone |
35 |
40 |
45 |
Sedimentary |
9 - 172 |
Y
|
Marble |
30 |
15 |
60 |
Metamorphic |
10 - 195 |
Y
|
Obsidian |
80 |
20 |
15 |
Igneous |
12 - 225 |
Y
|
Onyx |
70 |
30 |
20 |
Metamorphic |
10 - 202 |
Y
|
Pumice |
55 |
15 |
20 |
Igneous |
4 - 75 |
Y
|
Quartzite |
80 |
45 |
30 |
Metamorphic |
10 - 195 |
Y
|
Sandstone |
40 |
20 |
70 |
Sedimentary |
9 - 172 |
Y
|
Schist |
50 |
40 |
50 |
Metamorphic |
11 - 210 |
Y
|
Serpentine |
50 |
40 |
35 |
Sedimentary |
10 - 187 |
Y
|
Soapstone |
20 |
20 |
95 |
Sedimentary |
11 - 210 |
Y
|
Travertine |
40 |
30 |
60 |
Metamorphic |
10 - 202 |
Y
|
Rare
Material |
Hardness |
Durability |
Workability |
Source |
Pebble-Stone Weight |
Check
|
Diamondique |
99 |
65 |
2 |
Quest |
|
|
Sizes
Size |
Volume*
|
Pebble |
1
|
Stone |
2
|
Small Rock |
3
|
Large Rock |
4
|
Boulder |
5
|
*: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume ('a large rock') to make, you will have 1 volume (a pebble) left over.
Fabric
Common
Material |
Durability |
Workability |
Elect |
Thermal |
Physical |
Density****
|
Burlap/Jute |
60 |
70 |
45 |
35 |
85 |
4.5-5.5
|
Cotton |
70 |
40 |
30 |
50 |
80 |
3-4
|
Linen/Flax |
65 |
50 |
30 |
50 |
80 |
3-4
|
Silk |
60 |
20 |
35 |
50 |
85 |
2-3
|
Wool |
80 |
60 |
65 |
65 |
75 |
4.5-5.5
|
Rare
****: Density depends on thickness. Lower value is for fine, higher value is for heavy. Other three types fall in between.
Leather
To avoid duplication and confusion, PLEASE list by the CREATURE and not by the resulting hide/skin/pelt name.
Common
Rare
Material |
Durability |
Workability |
Elect |
Thermal |
Physical |
Density |
Size
|
diamond hide |
85 |
5 |
75 |
60 |
99 |
|
|
serpentine hide |
40 |
25 |
50 |
35 |
90 |
|
|
onyx hide |
60 |
40 |
65 |
55 |
92 |
3.9 |
4
|
Bone
Common
*: Value is in Lirums/toe ring, at masterfully-crafted.
Rare/quest
Sigils
Note: Materials not released and may change
Primary
Sigil |
Effect
|
Induction |
Bring into being
|
Abolition |
Destroy
|
Congruence |
Align two things
|
Permutation |
Alter an existing thing
|
Rarefaction |
Refine or purify
|
Complex
Sigil |
Composition
|
Paradox |
I + A
|
Nurture |
I + C
|
Metamorphosis |
I + P
|
Evolution |
I + R
|
Antipode |
A + C
|
Decay |
A + P
|
Ascension |
A + R
|
Integration |
C + P
|
Unity |
C + R
|
Clarification |
P + R
|
Disjunct
Sigil |
Guild
|
Justice |
Paladin
|
Wrath |
Barbarian
|
Verdant |
Ranger
|
Divinity |
Cleric
|
Sacrifice |
Empath
|
Conjuration |
Warrior Mage
|
Deception |
Thief
|
Spatial |
Moon Mage
|
Fugue |
Bard
|
Acquisition |
Trader
|
Blight |
Necromancer
|
Related Forum Posts
Click here to search for related posts.
Additional Information