The First Land Herald/434-09-14 (1)

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Article Number: Unknown article number
Dateline: 434-09-14
A NIGHT OF DRAWG AND DANGER

Friends and alcohol enthusiasts gathered at the heart of Taelbert's Inn when they heard a Dwarven Ranger would be bartending to celebrate his retirement. Word of new cocktails brought out a diverse crowd including Crystell, Jertaug, Petarm, Warzen, Rafano, Iryta, Teyl, Tathalus, Zezesi, Karturis, Julsie, Zalinyar, Tankata, Sekanis, Dantia, Saviano, Kamisama, Ruven, Aashja, Allye, Miskton, Vixonia, Vadne, Stelling, and myself.

Barmir Ironbrew, a Conflicted Recluse turned Intoxocologist, listened to our songs and laughter as he sipped on Wakari Rock red wine from the Hunter's Taproom in Boar Clan. He had just returned from speaking with Paglar, the Ranger guild leader of that location, and he shared short stories of Ghost Clan and his late wife. Ghost Clan is known for the recipe of a mysterious brew named Drawg and, while not easy to come by, as the members of this clan are known for being extremely introverted nomads, he shared some with us later that night.

Barmir crafted a few of his personal recipes for everyone at the bar with an impressive flair for mixing and shaking. He started with a cool, refreshing, mint-infused rum with lime-flavored sparkling water, and moved on to a spicy ginger beer cocktail mixed with passionfruit vodka and lime. Lasaia arrived and sang everyone a song about drunken Traders while they wet their whistles. Finally, he concocted a Five-Spike Recluse tea, which contained everything but the kitchen sink. Vodka, gin, tequila, blood orange liqueur, and Kerenhappuch nectar were the main catalysts of inebriation.

Zalinyar took the spotlight for a song as Barmir handed out mugs of the Drawg and the merriment continued. The Drawg made me close my eyes in pure bliss: woodsy and nutty, the burnt umber pale ale was full of the scent of fresh cut grass and brewing tea. The intensity of the herbal flavor rolled into a velvety, thick, all-encompassing finish that belied its thirst-quenching aftereffects. Pure joy was an understatement!

The party remained in full swing until a ruffian appeared and called out, "Barmir! We've finally found you. You know what we want. Give us the Drawg! We've come a long way for this and we will have it. Tell us where the rest of your stash is, or we will drag you out of here and force it out of you!" Barmir yelled, "Come! Help me! I can't let them get my heritage!"

Weapons were drawn and we fought in what was a sobering moment, surrounded by ruffians, cutthroats, footpads, and thugs who shouted out threats. Fortunately, the assailants were no match for this crowd, and the brawl was won by the revelers. Unfortunately, it cut the fun and the flow of drinks short. Barmir took his leave, suggesting he go into hiding to let the thugs calm down.

Wherever Barmir ended up, we would like to thank him for coming out. Everyone had a grand time until the curious attack, and I hope that he and his precious keg have since found safety.

Sincerely,

Shaylynne Kendialahle Assistant Reporter of the First Land Herald

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Shaylynne