Arcana skill

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The Arcana skill (formerly known as Magical Devices) represents the character's academic knowledge of the concepts of magic. While some applications of this knowledge still requires Attunement (for example, memorizing a spell scroll), the skill itself is purely knowledge based and does not presume any magical talent on the character's part. As such, most non-magic users (NMUs) can freely learn and teach it. While the NMU uses of Arcana will be slowly opened to Barbarians in the coming months, please note that as an expression of your guild disadvantage, you may face penalties for being versed in Arcana.

Knowledge of Arcana allows the user to manipulate items imbued with magical energy, such as cambrinth, runestones, constellation jewelry, and wands. Other devices may be found in the Magical Items category.[1]

Spells and abilities that boost Arcana

Spells and abilities that decrease Arcana

None

Training

  • 0 to ~80 ranks - Runestones can be focused repeatedly to train arcana and possibly the sorcery skill. The more difficult the spell, the greater the experience.
  • 10+ ranks - Initially difficult at very low ranks, Cambrinth is the main Arcana trainer. For best practices see the Cambrinth page.
  • INVOKEing a spell scroll provides a large amount of Arcana experience.
  • STUDYing a spell scroll provides an extremely large amount of Arcana experience.

Skill Feats

Rank Feat
80 Able to invoke Ritual foci with about 50% success.
100 100% efficiency charging cambrinth.
110 Able to successfully focus on a cambrinth orb.
110 Able to START charging cambrinth worn, still requires one hand free. Required skill ranks is 100+2*capacity.
150 Able to utilize wands and rods.
180 Able to charge cambrinth worn, still requires one hand free.
200 Able to focus mana into rods and wands, increasing their effectiveness.
250 Able to reliably use Ritual foci
Note: All ranks here will vary by the maximum capacity of the cambrinth. Required skill ranks is 100+2*capacity For example, standard 5-mana cambrinth rings can be charged at 110 ranks.

General

  • INVOKing a specific amount from cambrinth using INVOKE <CAMBRINTH> <MANA>. More mana requires more skill. Failures will result in a different amount of mana being invoked.
  • Increasing the time between being warned that a link to cambrinth is about to drop[2]

Guild Specific Uses

Cleric

  • Reduces interaction time with Osrel Meraud orb.
    • Allows the Cleric to place more spells into the OM orb.

Moon Mage

Warrior Mage

Magical feats

  • Dedicated Cambrinth Use allows cambrinth to be set to drain for only cyclic spells, only standard casts, or both. By default it drains for both.

References

  1. [Post:Magic Skillset Changes - 12/11/2009 - 13:56:44]
  2. [Post:Cyclics,_cambrinth,_and_recharging_-_03/06/2013_-_03:05]

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