These are the raw materials from which crafted items are constructed. As more systems are released, this section will be expanded.
Metals
Metals are the primary materials used in the crafting disciplines of Blacksmithing, Weaponsmithing, and Armorsmithing, and can be found in nugget, shard, fragment, tear, and lump forms by mining. They can also be found in bar, ingot, and fist forms elsewhere.
Note that the crafting quality of an ingot is solely related to its purity, unlike the same information for completed items. Ingot quality caps at 99 (masterfully-crafted) regardless of the maker's skill.
Common
With the release of DR 3.0, all metal loot drops are now fully craftable. Note however that once a material has been processed it can no longer be sold to a gem appraiser.
Materials marked as alloys can not be mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals.
| Material |
Hardness |
Durability |
Workability |
Elect |
Therm |
Physical |
Density |
Value* |
Source** |
Rarity
|
| Brass |
40 |
25 |
60 |
30 |
40 |
40 |
5.8 |
120 |
Alloy |
2 Zinc : 3 Copper
|
| Bronze |
80 |
65 |
70 |
35 |
55 |
80 |
6.2 |
100 |
Alloy |
1 Tin : 4 Copper
|
| Coal |
5 |
5 |
50 |
80 |
80 |
5 |
1 |
|
S |
Common
|
| Copper |
25 |
40 |
70 |
10 |
15 |
25 |
7 |
100 |
I / M / S |
Common
|
| Covellite |
35 |
80 |
65 |
25 |
85 |
80 |
2 |
50 |
I / M |
Uncommon
|
| Iron |
70 |
40 |
50 |
30 |
50 |
75 |
5 |
100 |
I / M / S |
Common
|
| Lead |
20 |
30 |
80 |
40 |
70 |
20 |
8 |
40 |
I |
Common
|
| Nickel |
25 |
15 |
50 |
30 |
25 |
25 |
6 |
80 |
I / M / S |
Common
|
| Oravir |
40 |
20 |
70 |
95 |
15 |
25 |
1 |
40 |
M / S |
Common
|
| Pewter |
25 |
45 |
70 |
40 |
70 |
25 |
5 |
220 |
Alloy |
-
|
| Silver |
15 |
25 |
50 |
5 |
10 |
15 |
8 |
2,000 |
I / M |
Uncommon
|
| Steel (1)*** |
80 |
80 |
40 |
30 |
50 |
80 |
5 |
200 |
Alloy |
1 Iron : 1 Coal
|
| Steel (2)*** |
85 |
60 |
50 |
30 |
50 |
85 |
5 |
150 |
Alloy |
1 Iron : 2 Coal
|
| Steel (3)*** |
90 |
25 |
35 |
30 |
50 |
90 |
5 |
200 |
Alloy |
1 Iron : 3 Coal
|
| Tin |
25 |
75 |
40 |
35 |
25 |
25 |
3 |
30 |
I / M / S |
Common
|
| Zinc |
25 |
20 |
60 |
50 |
25 |
25 |
4 |
70 |
M / S |
Common
|
*: Value is in Lirums/volume, at 99 purity.
**: I = Igneous, M = Metamorphic, S = Sedimentary
***: The number indicates the volumes of coal per volume of iron in the steel.
Rare Metals
| Material |
Hardness |
Durability |
Workability |
Elect |
Therm |
Physical |
Density |
Value* |
Source** |
Rarity
|
| Animite |
15 |
10 |
10 |
65 |
65 |
15 |
4 |
35,000 |
S |
V. Rare
|
| Audrualm |
92 |
40 |
5 |
55 |
90 |
95 |
3 |
12,000 |
|
V. Rare
|
| Damite |
80 |
70 |
10 |
90 |
40 |
95 |
6 |
11,000 |
M |
V. Rare
|
| Darkstone |
85 |
50 |
75 |
70 |
35 |
75 |
5 |
700 |
M |
Rare
|
| Electrum |
20 |
20 |
30 |
20 |
20 |
20 |
8 |
4,500 |
I |
Rare
|
| Glaes |
95 |
50 |
10 |
60 |
40 |
75 |
4 |
13,000 |
I |
V. Rare
|
| Gold |
10 |
20 |
40 |
15 |
15 |
10 |
9 |
5,000 |
I / S |
Rare
|
| Haralun |
95 |
60 |
20 |
70 |
75 |
80 |
8 |
11,000 |
I / M / S |
V. Rare
|
| Icesteel |
90 |
75 |
20 |
80 |
95 |
85 |
4.5 |
~20,000 |
NA |
Unique
|
| Kertig |
95 |
70 |
5 |
40 |
55 |
90 |
7 |
15,000 |
M / S |
V. Rare
|
| Lumium |
75 |
50 |
15 |
60 |
75 |
90 |
3 |
5,200 |
I / M |
Rare
|
| Muracite |
70 |
55 |
70 |
55 |
55 |
85 |
4.7 |
900 |
M / S |
Rare
|
| Niello |
5 |
5 |
15 |
85 |
25 |
25 |
|
|
|
|
| Niniam |
80 |
70 |
20 |
75 |
75 |
70 |
5 |
5,000 |
I / S |
Rare
|
| Orichalcum |
30 |
50 |
10 |
40 |
40 |
30 |
6 |
|
NA |
Unique
|
| Platinum |
20 |
15 |
20 |
30 |
10 |
20 |
9 |
10,000 |
I / M / S |
Rare
|
| Silversteel |
95 |
90 |
2 |
20 |
80 |
95 |
2.2 |
22,000 |
NA |
Unique
|
| Tyrium |
99 |
80 |
40 |
70 |
70 |
99 |
6 |
50,000 |
NA |
Unique
|
| Vardite |
88 |
75 |
45 |
80 |
45 |
99 |
6.1 |
47,500 |
NA |
Unique
|
*: Value is in Lirums/volume, at 99 purity.
**: I = Igneous, M = Metamorphic, S = Sedimentary
Sizes
| Size |
Volume
|
| Tiny |
1
|
| Small |
2
|
| Medium |
3
|
| Large |
4
|
| Huge |
5
|
| Massive |
10
|
| Enormous |
20
|
Stone
Common
| Material |
Hardness |
Durability |
Workability |
Source |
Pebble-Stone Weight |
Check
|
| Alabaster |
25 |
20 |
90 |
Metamorphic |
10 - 187 |
Y
|
| Andesite |
75 |
30 |
50 |
Igneous |
11 - 210 |
Y
|
| Basalt |
20 |
20 |
80 |
Igneous |
12 - 225 |
Y
|
| Breccia |
30 |
35 |
55 |
Sedimentary |
10 - 195 |
Y
|
| Dolomite |
35 |
30 |
60 |
Sedimentary |
11 - 210 |
Y
|
| Gabbro |
60 |
20 |
25 |
Igneous |
12 - 225 |
Y
|
| Granite |
75 |
50 |
40 |
Igneous |
10 - 202 |
Y
|
| Jade |
60 |
40 |
30 |
Metamorphic |
12 - 240 |
Y
|
| Limestone |
35 |
40 |
45 |
Sedimentary |
9 - 172 |
Y
|
| Marble |
30 |
15 |
60 |
Metamorphic |
10 - 195 |
Y
|
| Obsidian |
80 |
20 |
15 |
Igneous |
12 - 225 |
Y
|
| Onyx |
70 |
30 |
20 |
Metamorphic |
10 - 202 |
Y
|
| Pumice |
55 |
15 |
20 |
Igneous |
4 - 75 |
Y
|
| Quartzite |
80 |
45 |
30 |
Metamorphic |
10 - 195 |
Y
|
| Sandstone |
40 |
20 |
70 |
Sedimentary |
9 - 172 |
Y
|
| Schist |
50 |
40 |
50 |
Metamorphic |
11 - 210 |
Y
|
| Serpentine |
50 |
40 |
35 |
Sedimentary |
10 - 187 |
Y
|
| Soapstone |
20 |
20 |
95 |
Sedimentary |
11 - 210 |
Y
|
| Travertine |
40 |
30 |
60 |
Metamorphic |
10 - 202 |
Y
|
Rare
| Material |
Hardness |
Durability |
Workability |
Source |
Pebble-Stone Weight |
Check
|
| Diamondique |
99 |
65 |
2 |
Quest |
|
|
Sizes
| Size |
Volume*
|
| Pebble |
1
|
| Stone |
2
|
| Small Rock |
3
|
| Large Rock |
4
|
| Boulder |
5
|
*: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume ('a large rock') to make, you will have 1 volume (a pebble) left over.
Fabric
Common
| Material |
Durability |
Workability |
Elect |
Thermal |
Physical |
Density****
|
| Burlap/Jute |
60 |
70 |
45 |
35 |
85 |
4.5-5.5
|
| Cotton |
70 |
40 |
30 |
50 |
80 |
3-4
|
| Linen/Flax |
65 |
50 |
30 |
50 |
80 |
3-4
|
| Silk |
60 |
20 |
35 |
50 |
85 |
2-3
|
| Wool |
80 |
60 |
65 |
65 |
75 |
4.5-5.5
|
Rare
****: Density depends on thickness. Lower value is for fine, higher value is for heavy. Other three types fall in between.
Leather
To avoid duplication and confusion, PLEASE list by the CREATURE and not by the resulting hide/skin/pelt name.
Common
Rare
| Material |
Durability |
Workability |
Elect |
Thermal |
Physical |
Density |
Size
|
| diamond hide |
85 |
5 |
75 |
60 |
99 |
|
|
| serpentine hide |
40 |
25 |
50 |
35 |
90 |
|
|
| onyx hide |
60 |
40 |
65 |
55 |
92 |
3.9 |
4
|
Bone
Common
Rare/quest
Sigils
Note: Materials not released and may change
Primary
| Sigil |
Effect
|
| Induction |
Bring into being
|
| Abolition |
Destroy
|
| Congruence |
Align two things
|
| Permutation |
Alter an existing thing
|
| Rarefaction |
Refine or purify
|
Complex
| Sigil |
Composition
|
| Paradox |
I + A
|
| Nurture |
I + C
|
| Metamorphosis |
I + P
|
| Evolution |
I + R
|
| Antipode |
A + C
|
| Decay |
A + P
|
| Ascension |
A + R
|
| Integration |
C + P
|
| Unity |
C + R
|
| Clarification |
P + R
|
Disjunct
| Sigil |
Guild
|
| Justice |
Paladin
|
| Wrath |
Barbarian
|
| Verdant |
Ranger
|
| Divinity |
Cleric
|
| Sacrifice |
Empath
|
| Conjuration |
Warrior Mage
|
| Deception |
Thief
|
| Spatial |
Moon Mage
|
| Fugue |
Bard
|
| Acquisition |
Trader
|
| Blight |
Necromancer
|
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