Enchanting skill: Difference between revisions
(→Flares and Glamours: Added new Interference Weapon Flare, making note that non-damaging flares are now a thing.) |
(→Flares and Glamours: Added queries to list flared Weapons/Armor/Shields) |
||
Line 328: | Line 328: | ||
*yellow |
*yellow |
||
}} |
}} |
||
===Flared Weapons=== |
|||
{{#ask:[[Category:Weapons]] |
|||
[[Flare is::+]] |
|||
|?Is combat type=Type |
|||
|?Flare is=Flare |
|||
|?Has item property=Properties |
|||
|?Appraised cost is=Cost |
|||
|?Source is=Sources |
|||
|format=table|limit=10|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}} |
|||
===Flared Armor=== |
|||
{{#ask:[[Category:Armor]] |
|||
[[Flare is::+]] |
|||
|?Is combat type=Type |
|||
|?Protects area=Areas Covered |
|||
|?Flare is=Flare |
|||
|?Has item property=Properties |
|||
|?Appraised cost is=Cost |
|||
|?Source is=Sources |
|||
|format=table|limit=10|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}} |
|||
===Flared Shields=== |
|||
{{#ask:[[Category:Shields]] |
|||
[[Flare is::+]] |
|||
|?Is combat type=Type |
|||
|?Flare is=Flare |
|||
|?Has item property=Properties |
|||
|?Appraised cost is=Cost |
|||
|?Source is=Sources |
|||
|format=table|limit=10|link=all|headers=show|searchlabel=... further results|class=sortable wikitable smwtable}} |
|||
==Enchantment Examples== |
==Enchantment Examples== |
Revision as of 13:04, 2 December 2023
Enchanting is the crafting skill related to the creation of magical devices and adding enchantments to other items. This differs from Arcana as that skill deals with the use of magical items only.
Disciplines
Enchanting will be separated into three disciplines:
- Artificing: the creation of runestones, cambrinth, or other magical devices that require active participation and control.
- Binding: the binding of magical enchantments to existing items that will require the Arcana skill to invoke/use.
- Invoking: the creation of magical enchantments that are passively active with no Arcana skill requirement.
Training
There are currently Enchanting Society halls in Crossing, Riverhaven, Shard, Hibarnhvidar, Fang Cove, Muspar'i and Ratha. Additionally, braziers can be crafted within the Artificing discipline and used to do enchanting outside the society halls. Work orders within the released disciplines can be obtained from a Trainer within each Enchanting Society, giving players the option of being compensated for their work in this skill.
The Enchanting Guide introduces and describes processes related to Enchanting.
Materials
The basis of enchantments will be sigils, primarily gathered using PERCEIVE SIGIL.
See the crafting materials page for further information about sigils.
Tools
See the Category:Crafting tools page for further information about tools.
Enchantment Qualities
Note: This information is still in flux and may change, or be better explained/defined. Along with this, not every enchantment will have all of these stats.
Potency
The quality of the enchantment made. Determines magnitude of effect. More verbs, higher proc chance, etc. Similar to "masterfully-crafted" for other crafted goods.
Potency level, low to high | |
Name | Tier |
---|---|
almost no potency | 1 |
terrible potency | 2 |
dismal potency | 3 |
poor potency | 4 |
low potency | 5 |
decent potency | 6 |
moderate potency | 7 |
good potency | 8 |
great potency | 9 |
excellent potency | 10 |
Complexity
Indicates how hard something was to make.
Complexity level, low to high | |
Name | Tier |
---|---|
very simple | 1 |
simple | 2 |
not very complex | 3 |
somewhat complex | 4 |
rather complex | 5 |
quite complex | 6 |
very complex | 7 |
exceptionally complex | 8 |
incredibly complex | 9 |
Note: There's also a (GM-exclusive?) central complexity value.
Precision
Determines the enchantment's "tier". Based on the sigils used to create the enchantment. For sigil precision, think of it as the hardness or physical material stats for enchanting.
Precision level, low to high | |
Name | Tier |
---|---|
completely abstract | 1 |
abstract | 2 |
slightly abstract | 3 |
somewhat precise | 4 |
rather precise | 5 |
quite precise | 6 |
very precise | 7 |
exceptionally precise | 8 |
incredibly precise | 9 |
amazingly precise | 10 |
fantastically precise | 11 |
Grade
Determines how difficult it is to activate with Arcana, and influences how effective the enchantment functions. For flares, each grade adds a small increase to the % chance to proc and the magnitude of the effect (if you can pass the skill contest), and for some glamours additional visual effects are unlocked.
Grade quality, low to high | ||
Name | Tier | Arcana Required to Reliably Activate |
---|---|---|
Minor | 1 | 200 |
Lesser | 2 | 500 |
Greater | 3 | 1,000 |
Major | 4 | 1,500 |
Other
Fount: Enchantment's battery/engine.
- Color: Influences an enchantment's effect. Different colors provide different effects.
- Red = Magnitude (bonus effect)
- Yellow = Reduced activation time
- Grey = durability (bonus charges)
- Size/Type: Has a connection to the materials used on the item.
- Surface: Modifies difficulty and magnitude of the enchantment.
Lines: Enchantment durability. Thickness determines damage resistance, and clarity determines current condition.
Flares and Glamours
Flare Effects
Weapons and armor can have flare enchantments upon them.[1] When the flare procs, it will either apply an effect or deal damage, where the damage type the attack produces is dependent on the kind of flare it is. Armor Flares do not cause Empathic Shock.[2]
Damaging Weapon Flares
|
Effect Weapon Flares
|
Armor Flares
|
Flare and Glamour Colors
While new colors may have been added, flare and glamour colors were initially based on dye colors.
Note: This list has iterations of colors that are not part of the flare system. It is due for a cleanup. Please use this list as a guide and be comfortable asking for a different color if one of the colors listed is incorrectly flagged as a flare/glamour color.
- alabaster
- amaranth
- amber
- amethyst
- amethystine
- apple
- apricot
- aqua
- aquamarine
- auburn
- azure
- beige
- bisque
- bistre
- black
- blood-red
- blue
- blue-green
- blue-violet
- brass-colored
- brick-red
- bronze
- brown
- burgundy
- carmine
- cerise
- cerulean
- charcoal-grey
- chartreuse
- cherry
- chestnut
- chocolate
- cinnamon
- cobalt
- copper
- coral
- cornflower-blue
- cream
- crimson
- cyan
- daffodil-yellow
- ebon
- ecru
- eggshell-white
- Elothean-red
- emerald
- flax
- forest-green
- fuchsia
- ghost-white
- gold-colored
- goldenrod
- green
- grey
- heliotrope
- hunter-green
- ichor-green
- icy-blue
- indigo
- jade-green
- jaundice-yellow
- lavender
- lilac
- lime-green
- magenta
- maroon
- mauve
- midnight-blue
- molten-red
- nomlas
- off-white
- olive
- olive-green
- onyx
- orange
- orchid
- peach
- pearl
- periwinkle
- pink
- plum
- puce
- pumpkin
- purple
- red
- Rissan-orange
- rose
- rot-brown
- russet
- rust
- sable
- saffron
- salmon
- sapphire
- scarlet
- sea-green
- sepia
- silver-colored
- steel-blue
- sunny-yellow
- sunset-orange
- swamp-green
- taffelberry-black
- tan
- tangerine
- taupe
- teal
- turquoise
- twilight-purple
- umber
- violet
- violet-red
- viridian
- white
- wine
- wisteria
- yellow
Flared Weapons
Type | Flare | Properties | Cost | Sources | |
---|---|---|---|---|---|
Adamantia steel claws | Hands | Razor | 3,750,000 Kronars3,000,000 Lirums <br />2,706,000 Dokoras <br />3,750 LTBpoints <br />3,750 Tickets <br />3,750 Scrips <br /> | Taisidon Mystery 450/End Loot | |
Adamantia steel splitting maul with a leather-wrapped rockwood handle | Twohanded Blunt Twohanded Edged | Fire | Droughtman's Challenge 450/End loot | ||
Agonite halberd with a pronounced spike and a flamethorn haft | Polearms | Fire | 20,254,525 Kronars16,203,620 Lirums <br />14,615,665.24 Dokoras <br />20,254.525 LTBpoints <br />20,254.525 Tickets <br />20,254.525 Scrips <br /> | Drathrok's Duskruin 448/End Loot Drathrok's Duskruin 446/Drathrok's Assemblage | |
Asharsh'dai wildland machete with an elaborately sculpted Imperial coral handle | Twohanded Edged | Frost | Item:Canvas bag pinned with a silversteel warrior | ||
Balanced tyrium nodachi inlaid with verdant moonsilver | Twohanded Edged | Nature | magic | House of the Revenant Fang 433/Incidental loot | |
Bifurcated greatsword of dawnfire steel inlaid with truegold | Twohanded Edged | Fire | Item:Homespun carryall pinned with a truegold sun Drathrok's Duskruin 442/Raffle | ||
Black glaes rapier with an intricate swept hilt | Medium Edged | Nature | 5,187,500 Kronars4,150,000 Lirums <br />3,743,300 Dokoras <br />5,187.5 LTBpoints <br />5,187.5 Tickets <br />5,187.5 Scrips <br /> | Su Helmas 444: Make Haste!/Incidental loot | |
Black tursa sacrificial dagger with a twisting flame blade | Light Edged | Radiant | 375,007 Kronars300,005.6 Lirums <br />270,605.051 Dokoras <br />375.007 LTBpoints <br />375.007 Tickets <br />375.007 Scrips <br /> | Droughtman's Challenge 441/Incidental loot | |
Blackened steel war club topped with a stylized centaur's head | Light Blunt | Fire | magic | 247,500 Kronars198,000 Lirums <br />178,596 Dokoras <br />247.5 LTBpoints <br />247.5 Tickets <br />247.5 Scrips <br /> | Drathrok's Duskruin 448/Incidental loot Drathrok's Duskruin 446/Incidental loot |
Blackthorn shillelagh inlaid with green gold knotwork | Short Staff | Nature | 1,250,000 Kronars1,000,000 Lirums <br />902,000 Dokoras <br />1,250 LTBpoints <br />1,250 Tickets <br />1,250 Scrips <br /> | Sleeping Dragon Corn Maze 428/End loot | |
... further results |
Flared Armor
Type | Areas Covered | Flare | Properties | Cost | Sources | |
---|---|---|---|---|---|---|
Abyssal black Imperial weave battle gown with blackened moonsilver epaulets | Light Armor | chest back abdomen legs | Fire | 64,687,500 Kronars51,750,000 Lirums <br />46,678,500 Dokoras <br />64,687.5 LTBpoints <br />64,687.5 Tickets <br />64,687.5 Scrips <br /> | Hollow Eve Festival 436/Auction | |
Agonite aventail etched in rolling sand dunes outlined with glowing truegold | Brigandine | neck | Living | 8,437,500 Kronars6,750,000 Lirums <br />6,088,500 Dokoras <br />8,437.5 LTBpoints <br />8,437.5 Tickets <br />8,437.5 Scrips <br /> | Drathrok's Duskruin 448/End Loot Drathrok's Duskruin 446/Drathrok's Assemblage | |
Agonite cap etched in rolling sand dunes outlined with glowing truegold | Brigandine | head | Living | 10,937,500 Kronars8,750,000 Lirums <br />7,892,500 Dokoras <br />10,937.5 LTBpoints <br />10,937.5 Tickets <br />10,937.5 Scrips <br /> | Drathrok's Duskruin 448/End Loot Drathrok's Duskruin 446/Drathrok's Assemblage | |
Agonite gloves etched in rolling sand dunes outlined with glowing truegold | Brigandine | hands | Living | 8,125,000 Kronars6,500,000 Lirums <br />5,863,000 Dokoras <br />8,125 LTBpoints <br />8,125 Tickets <br />8,125 Scrips <br /> | Drathrok's Duskruin 448/End Loot Drathrok's Duskruin 446/Drathrok's Assemblage | |
Agonite greaves etched in rolling sand dunes outlined with glowing truegold | Brigandine | legs | Living | 13,125,000 Kronars10,500,000 Lirums <br />9,471,000 Dokoras <br />13,125 LTBpoints <br />13,125 Tickets <br />13,125 Scrips <br /> | Drathrok's Duskruin 448/End Loot Drathrok's Duskruin 446/Drathrok's Assemblage | |
Agonite hauberk etched in rolling sand dunes outlined with glowing truegold | Brigandine | chest back abdomen arms legs | Living | Drathrok's Duskruin 448/End Loot | ||
Agonite lamellar helm sculpted with the visage of a blazing phoenix | Brigandine | head neck | Fire | 625,000 Kronars500,000 Lirums <br />451,000 Dokoras <br />625 LTBpoints <br />625 Tickets <br />625 Scrips <br /> | Taisidon Mystery 443/A'baya Esplanade Taisidon Mystery 439/A'baya Esplanade Taisidon Mystery 435/A'baya Esplanade Taisidon Mystery 450/End Loot Taisidon Mystery 446/A'baya Esplanade | |
Agonite mail balaclava set with dragon fire opal eyes | Chain Armor | eyes head neck | Fire | 1,250,000 Kronars1,000,000 Lirums <br />902,000 Dokoras <br />1,250 LTBpoints <br />1,250 Tickets <br />1,250 Scrips <br /> | Item:Dusky dreamweave backpack clasped with a shimmering dragon fire opal | |
Agonite mail gloves firestained with gold and vermilion hues | Chain Armor | hands | Fire | 625,000 Kronars500,000 Lirums <br />451,000 Dokoras <br />625 LTBpoints <br />625 Tickets <br />625 Scrips <br /> | Taisidon Mystery 443/A'baya Esplanade Taisidon Mystery 439/A'baya Esplanade Taisidon Mystery 435/A'baya Esplanade Taisidon Mystery 450/End Loot Taisidon Mystery 446/A'baya Esplanade | |
Agonite mail gloves tipped with dragon fire opal talons | Chain Armor | hands | Fire | Item:Dusky dreamweave backpack clasped with a shimmering dragon fire opal | ||
... further results |
Flared Shields
Type | Flare | Properties | Cost | Sources | |
---|---|---|---|---|---|
Abyssium shield forming a dark heart with shifting whorls of raging flames | Small Shield | Living | Item:Shadowy satchel pinned with a midnight diamond heart Drathrok's Duskruin 448/Raffle | ||
Agonite sipar firestained with marauding centaurs | Small Shield | Electric | Droughtman's Challenge 450/Incidental loot | ||
Black diamond-studded ceremonial shield emblazoned with a burgundy raven | Small Shield | Fire | 2,500,000 Kronars2,000,000 Lirums <br />1,804,000 Dokoras <br />2,500 LTBpoints <br />2,500 Tickets <br />2,500 Scrips <br /> | Sleeping Dragon Corn Maze 447/Incidental loot Sleeping Dragon Corn Maze 443/Incidental loot Sleeping Dragon Corn Maze 439/Incidental loot Sleeping Dragon Corn Maze 436/Incidental loot | |
Blackened heater shield bearing a widespread maroon yavasite inferno inlay | Large Shield | Fire | Hollow Eve Festival 447/Auction | ||
Blackened steel shield embossed with a stylized centaur's head | Small Shield | Fire | 247,500 Kronars198,000 Lirums <br />178,596 Dokoras <br />247.5 LTBpoints <br />247.5 Tickets <br />247.5 Scrips <br /> | Drathrok's Duskruin 448/Incidental loot Drathrok's Duskruin 442/Incidental loot | |
Bogbirch war shield plated in ka'hurst | Large Shield | Electric | House of the Revenant Fang 437/Incidental loot | ||
Chilling hiromin war shield bearing dimly luminescent claw marks | Large Shield | Frost | Aesthene's Close 449/Raffle | ||
Covellite war shield resplendent with a lion's paw holding a key | Large Shield | Electric | Droughtman's Challenge 450/Incidental loot | ||
Dark steel sipar forged to resemble a stylized rat's head | Small Shield | Frost | 2,187,500 Kronars1,750,000 Lirums <br />1,578,500 Dokoras <br />2,187.5 LTBpoints <br />2,187.5 Tickets <br />2,187.5 Scrips <br /> | Drathrok's Duskruin 448/Incidental loot Drathrok's Duskruin 446/Incidental loot | |
Dented pot lid dappled with scorch marks | Small Shield | Fire | 500 Kronars400 Lirums <br />360.8 Dokoras <br />0.5 LTBpoints <br />0.5 Tickets <br />0.5 Scrips <br /> | Sleeping Dragon Corn Maze 447/End loot Sleeping Dragon Corn Maze 443/End loot Sleeping Dragon Corn Maze 439/End loot Sleeping Dragon Corn Maze 436/End loot Sleeping Dragon Corn Maze 432/End loot Sleeping Dragon Corn Maze 428/End loot | |
... further results |
Enchantment Examples
Weapon Flares
Corn Maze (450 kernel weapons): The enchantment appears masterfully-crafted, has poor potency, is very simple, and is somewhat precise. The matrix appears to be somewhat thick and the lines are perfectly clear.
Corn Maze (5,000 kernel weapons): The enchantment appears masterfully-crafted, has terrible potency, is very simple, and is abstract. The matrix appears to be nominally thick and the lines are perfectly clear.
Targeted Magic Foci
Drathrok's Assemblage: The enchantment is exceptionally precise. You sense it was enchanted using a yellow heavy fount with a rough surface making it minor grade with enhanced activation. You perceive nominally thick and perfectly clear lines empowering the enchantment. This enchantment was tuned to provide a reduced activation time and a large damage increase to targeted spells.
Keishalae Alteration: The enchantment is exceptionally precise. You sense it was enchanted using a red heavy fount with a rough surface making it minor grade with enhanced magnitude. You perceive somewhat thick and perfectly clear lines empowering the enchantment. This enchantment was tuned to provide additional magnitude and a moderate damage and accuracy increase to targeted spells.
Vurvitar Alteration: The enchantment is incredibly precise. You sense it was enchanted using a yellow heavy fount with a rough surface making it minor grade with enhanced activation. You perceive rather thick and perfectly clear lines empowering the enchantment. This enchantment was tuned to provide a reduced activation time and a large bonus to accuracy with targeted spells.
Mana Glamours
The enchantment appears masterfully-crafted, has good potency, is very simple, and is abstract.
Spells and abilities that boost Enchanting
Enchanting Formulas
>>Is the formula as straightforward as this makes it sound? (Final precision) = min[ (material capacity), (sigil1 precision) + (sigil2 percision) + ... ]
- STEP 1: Look at base material enchantment capacity. Let's say it is 60.
- STEP 2: Look at Fount. If Fount Cap < Material Cap, possible explosion/bad things.
- STEP 3: Average all Sigil Precision. Let's say you had 40, 50, 80 = 170 / 3 = 56 precision total.
- STEP 4: If Sigil Precision > Cap, reduce to Cap. 56 < 60, so we keep all 56 precision.
References
- ↑ Post:New Flare Mechanics - 11/01/2018 - 18:07
- ↑ Post:Armor Flares and Empaths- 11/02/2019 - 16:48
- ↑ The water flare does puncture and fire (steam) damage. Kind of like the Geyser spell.
- ↑ GM Lawlite, via the official discord. (link)
- ↑ The Living Armor enchantment is customizable.
- The original set of items released were all puncture/cold, but this won't always be the case.
- Another variant, Blood flares (introduced at Duskruin 442), are all impact/fire.