Category:Khri: Difference between revisions
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*KHRI help - Will bring up this information to read again. |
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==Cost== |
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The difficulty of activating a Khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make Khri easier to start while a negative confidence level will make it more difficult. |
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There are 4 tiers of difficulty, and then Special Khri which have a larger one time concentration cost. |
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===Tier 1 (8 startup, 2 pulse)=== |
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Darken - Stealth boost. |
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Hasten - Chance for RT reduction on attacks. |
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Focus - Agility boost. |
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===Tier 2 (12 startup, 3 pulse)=== |
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Dampen - Stealth hinderance reduction. |
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Strike - Backstab boost, melee weapon boost. |
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Silence - Pulsing Invisible. |
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Safe - Locksmithing boost. |
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Avoidance - Reflex boost. |
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Sight - Perception boost, nightvision effect. |
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===Tier 3 (16 startup, 4 pulse)=== |
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Shadowstep - Advance quicker in hiding. |
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Sensing - PEER direction to watch another room. |
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Flight - Athletics boost, pulsing balance boost. |
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Liberation - pulsing -web/-immobilize. |
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Prowess - AOE pulsing debuff (engaged) Reflex, Tactics debuff. |
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Plunder - Discipline, Thievery boost. |
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Steady - Bow/XBow boost. |
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Serenity - SvS barrier vs Will. |
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Elusion - Evasion/Brawling boost. |
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===Tier 4 (20 startup, 5 pulse)=== |
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Sagacity - Physical damage ward. |
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Guile - AOE pulsing debuff (engaged) Evasion debuff. |
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===Special (One time cost)=== |
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Calm - Self dispel, indescriminant. |
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Eliminate - Brief -noshield -noarmor debuff. |
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Vanish - Disengage + Invisible. |
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Revision as of 10:18, 4 September 2014
Overview
Khri (pronounced 'Kree') is a group of Thief Abilities that entail heightened concentration to increase awareness and body control.
- Khri is considered an in-game secret, but changes to Simutronics Forum policies allow it to be discussed openly on the Forums.
- Each Tree is taught by an individual guild leader. Subtlety is taught by Crow. Finesse is taught by Ivitha. Potency is taught by Kalag the Sly.
- The term "Khri" is used for both singular and plural.
- All Khri can be stacked together. There is no extra concentration cost for stacking multiple Khri at once.
- Starting multiple Khri at once has a skill check.
Syntax
Khri are abilities you can learn from Guild Leaders. To see what khri you know simply type KHRI by itself.
Starting a khri
There are a few ways and options for how to start khri:
- KHRI start <khriname> - Starts the khri immediately.
- KHRI <khriname> - Starts the khri immediately.
- KHRI delay <khriname> - Starts the khri after a brief delay, but will enhance the ability in most cases.
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier. Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability. Most khri when started will slowly drain concentration. Some khri will instead take a chunk of concentration up front without any subsequent drain.
Stopping a khri
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri. They might also end if you no longer have the concentration to power them. If you want to end a khri manually you can:
- KHRI stop - Will end all khri.
- KHRI stop <khriname> - Will end just the specified khri.
Once a khri has ended it will be on a cooldown for a period of time. This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri. Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.
Combination khri
Some combinations of khri will add in additional effects called combination khri. The name of the combination can also be used to start all associated khri without having to to type them all out by name. Typing KHRI by itself will let you know of any combinations you can perform.
Misc khri commands
There are a few additional commands associated with khri that add additional functionality:
- KHRI check - Will disply which khri are running, and which are on cooldown.
- KHRI meditate - Can be used to increase the learning rate of any active khri.
- KHRI meditate - When no khri are active it will reduce any cooldowns.
- KHRI help - Will bring up this information to read again.
Cost
The difficulty of activating a Khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make Khri easier to start while a negative confidence level will make it more difficult.
There are 4 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.
Tier 1 (8 startup, 2 pulse)
Darken - Stealth boost.
Hasten - Chance for RT reduction on attacks.
Focus - Agility boost.
Tier 2 (12 startup, 3 pulse)
Dampen - Stealth hinderance reduction.
Strike - Backstab boost, melee weapon boost.
Silence - Pulsing Invisible.
Safe - Locksmithing boost.
Avoidance - Reflex boost.
Sight - Perception boost, nightvision effect.
Tier 3 (16 startup, 4 pulse)
Shadowstep - Advance quicker in hiding.
Sensing - PEER direction to watch another room.
Flight - Athletics boost, pulsing balance boost.
Liberation - pulsing -web/-immobilize.
Prowess - AOE pulsing debuff (engaged) Reflex, Tactics debuff.
Plunder - Discipline, Thievery boost.
Steady - Bow/XBow boost.
Serenity - SvS barrier vs Will.
Elusion - Evasion/Brawling boost.
Tier 4 (20 startup, 5 pulse)
Sagacity - Physical damage ward.
Guile - AOE pulsing debuff (engaged) Evasion debuff.
Special (One time cost)
Calm - Self dispel, indescriminant.
Eliminate - Brief -noshield -noarmor debuff.
Vanish - Disengage + Invisible.
This category lists the various khris available. For more information, see Khri.
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Khri"
The following 34 pages are in this category, out of 34 total.
K
- Khri Adaptation
- Khri Avoidance
- Khri Calm
- Khri Credence
- Khri Cunning
- Khri Dampen
- Khri Darken
- Khri Eliminate
- Khri Elusion
- Khri Endure
- Khri Evanescence
- Khri Flight
- Khri Focus
- Khri Fright
- Khri Guile
- Khri Harrier
- Khri Hasten
- Khri Insight
- Khri Intimidate
- Khri Muse
- Khri Plunder
- Khri Prowess
- Khri Safe
- Khri Sagacity
- Khri Sensing
- Khri Serenity
- Khri Shadowstep
- Khri Sight
- Khri Silence
- Khri Slight
- Khri Steady
- Khri Strike
- Khri Terrify
- Khri Vanish