Category:Bard Spells: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
mNo edit summary
Line 117: Line 117:
|[[Redeemer's Pride]] (repr) || Warding || Basic || Non-Battle || group ablative [[Contested Spells|Fear v. or v. Will]] barrier || 15 || 100 || 3
|[[Redeemer's Pride]] (repr) || Warding || Basic || Non-Battle || group ablative [[Contested Spells|Fear v. or v. Will]] barrier || 15 || 100 || 3
|-
|-
|[[Resonance]] || Augmentation || Advanced || Non-Battle || +damage stats and bond on targeted weapon || 15 || 100 || 2
|[[Resonance]] (reso) || Augmentation || Advanced || Non-Battle || +damage stats and bond on targeted weapon || 15 || 100 || 2
|-
|-
|[[Sanctuary]] || Utility || Esoteric || Non-Battle, Cyclic || prevents locate/hiding/creature spawn in room || 10 || 30 || 2
|[[Sanctuary]] || Utility || Esoteric || Non-Battle, Cyclic || prevents locate/hiding/creature spawn in room || 10 || 30 || 2

Revision as of 19:39, 30 March 2013

From the Bard FAQ folder

"There has been much discussion and debate amongst bards regarding just what an enchante is. Is it like a spell, and composed of patterns and matrices? Or is it composed of music that is given life by magic?

Both of these are true.

A little background on magic: Spells are composed of patterns and matrices.

Pattern spells have a single effect that manifests, though the impact of that single effect is dependant upon the amount of mana that the mage is able to channel into the creation of the pattern itself. Stronger patterns could create more pronounced effects or longer durations of the effects involved.

Matrices are composed a pattern that serves as a template for a cascading sequence of ever more complex patterns, ones that manifest themselves as the mage is able to channel more mana through it. As the initial pattern grows stronger, it will spontaneously grow more complex, causing the effects of the spell itself to vary and grow.

This is, of course, a greatly simplified explanation. Still follow me, though?

Enchantes are examples of elementally-powered magical patterns and matrices created from the music that the bard performs. Music is often said to be mathematical in nature, and so it is. It can form patterns, whether simple or complex in nature, and so long as the bard has the necessary tools and skill, he or she should be able to sustain the pattern.

Due to the inherent nature of music, enchantes will often have the power to eventually form matrices, or cascading patterns, as the music forming the matter for each one becomes increasingly more complex and colorful. Thus, as more skill is gained in the areas of both music and magic, additional effects from enchantes may become apparent to the performer utilizing them.

Enchantes have the potential to reach as far as the voice or song of a performing bard can be heard, or so quietly reiterated that they only affect the singer themself. Very often enchantes themselves merely amplify the music that conveys them, allowing the most powerful and subtle effects: Stirring one's blood to bring them prowess in combat, calming them into a peaceful sleep, or amplifying the skill they already possess by focusing their mind on a specific area of knowledge.

It is on the strength of music that the bard performs, and their control of elemental that they channel through these patterns that the special effects of an enchante are created. However, the effects of enchantes, in and of themselves, need not be musical -- music is merely the medium through which they are brought into being.

Music itself, in the form of skillfully manipulated sound, has a strong hold over the elements. It may be of a frequency to cause sympathetic vibrations in the elements surrounding you. An example would be a deep bass note that rattles tin cans, or a high C note that shatters glass. The entire world around is subject to the vibrations coursing constantly through them, from the simplicity of speech to the glaring ferocity of a horn piercing the air, causing physical pain.

It is because of these things that some enchantes you will see (or hear) may also have spectacular elemental effects that reach throughout the room: The power to summon the fury of a storm, send objects into flame, or bring forth the earth itself to temple and rage. This combined with the subtle nature of enhanced music upon living beings gives bards both strength and power over any area of magic that they wish to become proficient in, and enough variety to aid them in whatever path in life they pursue"

-GM Deryka

Tree

Echoes of AetherAether WolvesBlessing of the FaeNexusEye of KertigenSanctuaryGlythtide's JoyNaming of TearsWords of the WindEillie's CryHodierna's LiltDemrris' ResolveDrums of the SnakeHarmonyResonanceMisdirectionAbandoned HeartFaenella's GraceWhispers of the MuseDamaris' LullabyAlbreda's BalmRedeemer's PrideRage of the ClansSoul AblazeCaress of the SunBreath of StormsPhoenix's PyreWill of WinterDesert Maelstrom3.0Bardtree.PNG

Summary of Spell Information

Spell Skill Difficulty Type Effect MinPrep MaxPrep Spell Slots
Abandoned Heart (aban) Debilitation/TM Esoteric Battle, Targeted, Cyclic AoE -disc/stam, -fatigue, spirit damage, stuns 15 60 3
Aether Wolves (aewo) Debilitation Intro Battle, Cyclic AoE immobilize, -attunement 1 20 1
Albreda's Balm (alb) Utility/Debilitation Esoteric Battle, Cyclic AoE calm 8 23 1
Breath of Storms (bos) Targeted Magic Basic Targeted single-target lightning attack 5 100 1
Blessing of the Fae (botf) Augmentation Basic Non-Battle, Cyclic AoE +attunement pool and regen 5 20 1
Caress of the Sun (care) Utility Intro Non-Battle, Cyclic dries you, protects from weather 1 18 0
Damaris' Lullaby Planned
Demrris' Resolve (dmrs) Debilitation Basic Battle AoE stun/knockdown 15 100 3
Desert Maelstrom (dema) Debilitation/Augmentation Esoteric Battle, Cyclic group +balance, enemy -balance/ranged 5 20 2
Drums of the Snake (drum) Augmentation Advanced Non-Battle group +agility, +locksmithing 15 100 3
Echoes of Aether (echo) Augmentation Advanced Ritual +intelligence/attunement/sorcery 100 600 3
Eillie's Cry (ecry) Utility/Augmentation Intro Non-Battle +performance, SOS to caster on death 1 93 1
Eye of Kertigen (eye) Utility Basic Cyclic +perception, autosearch 5 20 1
Faenella's Grace (fae) Augmentation Intro Non-Battle, Cyclic AoE +scholarship, speeds up classes 1 20 1
Glythtide's Joy (gj) Warding Intro Battle, Cyclic AoE -TM 5 20 1
Harmony Augmentation Esoteric Non-Battle +reflex/evasion/parry 25 100 3
Hodierna's Lilt (hodi) Augmentation Basic Non-Battle, Cyclic AoE vitality/concentration/spirit/fatigue regen 5 25 2
Misdirection (mis) Debilitation/Augmentation Advanced Battle group +stealth, AoE -perception 15 100 3
Naming of Tears (name) Warding Esoteric Non-Battle group percentage damage barrier 15 100 2
Nexus Augmentation Esoteric Non-Battle, Cyclic +mana in room 5 20 1
Phoenix's Pyre (pyre) Targeted Magic Esoteric Targeted, Cyclic AoE fire attack, -fatigue 15 60 2
Rage of the Clans (rage) Augmentation Advanced Non-Battle group +OF 15 100 2
Redeemer's Pride (repr) Warding Basic Non-Battle group ablative Fear v. or v. Will barrier 15 100 3
Resonance (reso) Augmentation Advanced Non-Battle +damage stats and bond on targeted weapon 15 100 2
Sanctuary Utility Esoteric Non-Battle, Cyclic prevents locate/hiding/creature spawn in room 10 30 2
Soul Ablaze (soul) Augmentation Esoteric Ritual +cha/augmentation/debilitation 150 700 3
Whispers of the Muse (wotm) Augmentation Basic Non-Battle +top two crafts 5 100 3
Will of Winter (will) Augmentation Advanced Ritual +disc/TM, some TM spells become cold 100 600 3
Words of the Wind (word) Augmentation Basic Ritual +wis/bardic lore/mojo regen 80 600 3


Related Forum Posts

Click here to search for related posts.

This category currently contains no pages or media.