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Revision as of 06:16, 4 August 2013
These are the raw materials from which crafted items are constructed. As more systems are released, this section will be expanded.
Alchemy Materials
Catalysts used in Alchemy can be metal, plant, bone, or even creature parts.
Common Metals
Material | Workability | Potency | Efficacy | Solubility | Toxicity | Value* | Source** |
---|---|---|---|---|---|---|---|
Coal | 50 | 30 | 60 | 90 | 50 | - | S |
Pewter | 70 | 80 | 80 | 80 | 85 | 220 | 3 Tin : 2 Lead |
*: Value is in Lirums/volume, at 99 purity.
**: I = Igneous, M = Metamorphic, S = Sedimentary, Formula = Alloy
Rare Metals
Material | Workability | Potency | Efficacy | Solubility | Toxicity | Value* | Source** |
---|---|---|---|---|---|---|---|
Muracite | 70 | 30 | 60 | 90 | 50 | 900 | M / S |
Niello | 15 | 50 | 10 | 60 | 30 | Unknown | Unknown |
Niniam | 20 | 50 | 30 | 10 | 25 | 5,000 | I / S |
Orichalcum | 10 | 80 | 60 | 60 | ? | 14,000 | Unique |
Common Plants
Material | Workability | Potency | Efficacy | Solubility | Toxicity | Source** |
---|---|---|---|---|---|---|
Seolarn Weed | 50 | 35 | 60 | 60 | 60 | Foraged |
Forging Materials
Metals are the primary materials used in the crafting disciplines of Blacksmithing, Weaponsmithing, and Armorsmithing, and can be found in nugget, shard, fragment, tear, and lump forms by mining. They can also be found in bar, ingot, and fist forms elsewhere.
Note that the crafting quality of an ingot is solely related to its purity, unlike the same information for completed items. Ingot quality caps at 99 (masterfully-crafted) regardless of the maker's skill.
With the release of DR 3.0, all metal loot drops are now fully craftable. Note however that once a material has been processed it can no longer be sold to a gem appraiser.
Alloys can not be mined directly. They can be obtained from loot drops in small quantities, or produced in a crucible from their component metals. These do NOT have to be made using pure source materials (a tin-alloy ingot and a copper ingot will still mix to bronze and what ever else was in the tin-alloy ingot).
Common Metals
Material | Hardness | Durability | Workability | Elect | Therm | Physical | Density | Value* | Source** |
---|---|---|---|---|---|---|---|---|---|
Brass | 40 | 25 | 60 | 30 | 40 | 40 | 5.8 | 120 | 2 Zinc : 3 Copper |
Bronze | 80 | 65 | 70 | 35 | 55 | 80 | 6.2 | 100 | 1 Tin : 4 Copper |
Coal | 5 | 5 | 50 | 80 | 80 | 5 | 1 | - | S |
Copper | 25 | 40 | 70 | 10 | 15 | 25 | 7 | 100 | I / M / S |
Covellite | 35 | 80 | 65 | 25 | 85 | 80 | 2 | 50 | I / M |
Iron | 70 | 40 | 50 | 30 | 50 | 75 | 5 | 100 | I / M / S |
Lead | 20 | 30 | 80 | 40 | 70 | 20 | 8 | 40 | I |
Nickel | 25 | 15 | 50 | 30 | 25 | 25 | 6 | 80 | I / M / S |
Oravir | 40 | 20 | 70 | 95 | 15 | 25 | 1 | 40 | M / S |
Pewter | 25 | 45 | 70 | 40 | 70 | 25 | 5 | 220 | 3 Tin : 2 Lead |
Silver | 15 | 25 | 50 | 5 | 10 | 15 | 8 | 2,000 | I / M |
Steel (1)*** | 80 | 80 | 40 | 30 | 50 | 80 | 5 | 200 | 1 Iron : 1 Coal |
Steel (2)*** | 85 | 60 | 50 | 30 | 50 | 85 | 5 | 150 | 1 Iron : 2 Coal |
Steel (3)*** | 90 | 25 | 35 | 30 | 50 | 90 | 5 | 200 | 1 Iron : 3 Coal |
Tin | 25 | 75 | 40 | 35 | 25 | 25 | 3 | 30 | I / M / S |
Zinc | 25 | 20 | 60 | 50 | 25 | 25 | 4 | 70 | M / S |
*: Value is in Lirums/volume, at 99 purity.
**: I = Igneous, M = Metamorphic, S = Sedimentary, Formula = Alloy
***: The number indicates the volumes of coal per volume of iron in the steel.
Rare Metals
Material | Hardness | Durability | Workability | Elect | Therm | Physical | Density | Value* | Source** |
---|---|---|---|---|---|---|---|---|---|
Animite | 15 | 10 | 10 | 65 | 65 | 15 | 4 | 35,000 | S |
Audrualm | 92 | 40 | 5 | 55 | 90 | 95 | 3 | 12,000 | |
Damite | 80 | 70 | 10 | 90 | 40 | 95 | 6 | 11,000 | M |
Darkstone | 85 | 50 | 75 | 70 | 35 | 75 | 5 | 700 | M |
Electrum | 20 | 20 | 30 | 20 | 20 | 20 | 8 | 4,500 | I |
Glaes | 95 | 50 | 10 | 60 | 40 | 75 | 4 | 13,000 | I |
Gold | 10 | 20 | 40 | 15 | 15 | 10 | 9 | 5,000 | I / S |
Haralun | 95 | 60 | 20 | 70 | 75 | 80 | 8 | 11,000 | I / M / S |
Icesteel | 90 | 75 | 20 | 80 | 95 | 85 | 4.5 | 20,000 | Unique |
Kertig | 95 | 70 | 5 | 40 | 55 | 90 | 7 | 15,000 | M / S |
Lumium | 75 | 50 | 15 | 60 | 75 | 90 | 3 | 5,200 | I / M |
Muracite | 70 | 55 | 70 | 55 | 55 | 85 | 4.7 | 900 | M / S |
Niello | 5 | 5 | 15 | 85 | 25 | 25 | 8 | ||
Niniam | 80 | 70 | 20 | 75 | 75 | 70 | 5 | 5,000 | I / S |
Orichalcum | 30 | 50 | 10 | 40 | 40 | 30 | 6 | 14,000 | Unique |
Platinum | 20 | 15 | 20 | 30 | 10 | 20 | 9 | 10,000 | I / M / S |
Silversteel | 95 | 90 | 2 | 20 | 80 | 95 | 2.2 | 22,000 | Unique |
Tyrium | 99 | 80 | 40 | 70 | 70 | 99 | 6 | 50,000 | Unique |
Vardite | 88 | 75 | 45 | 80 | 45 | 99 | 6.1 | 47,500 | Unique |
*: Value is in Lirums/volume, at 99 purity.
**: I = Igneous, M = Metamorphic, S = Sedimentary, Unique = Quest, Contest, and/or Treasure Rewards
Bolded materials are Very Rare
Sizes
Size | Volume |
---|---|
Tiny | 1 |
Small | 2 |
Medium | 3 |
Large | 4 |
Huge | 5 |
Massive | 10 |
Enormous | 20 |
Engineering Materials
Engineering materials are currently stone and bone, but wood is also expected in the future.
Common Stone
Material | Hardness | Durability | Workability | Source | Pebble-Stone Weight | Check |
---|---|---|---|---|---|---|
Alabaster | 25 | 20 | 90 | Metamorphic | 10 - 187 | Y |
Andesite | 75 | 30 | 50 | Igneous | 11 - 210 | Y |
Basalt | 20 | 20 | 80 | Igneous | 12 - 225 | Y |
Breccia | 30 | 35 | 55 | Sedimentary | 10 - 195 | Y |
Dolomite | 35 | 30 | 60 | Sedimentary | 11 - 210 | Y |
Gabbro | 60 | 20 | 25 | Igneous | 12 - 225 | Y |
Granite | 75 | 50 | 40 | Igneous | 10 - 202 | Y |
Jade | 60 | 40 | 30 | Metamorphic | 12 - 240 | Y |
Limestone | 35 | 40 | 45 | Sedimentary | 9 - 172 | Y |
Marble | 30 | 15 | 60 | Metamorphic | 10 - 195 | Y |
Obsidian | 80 | 20 | 15 | Igneous | 12 - 225 | Y |
Onyx | 70 | 30 | 20 | Metamorphic | 10 - 202 | Y |
Pumice | 55 | 15 | 20 | Igneous | 4 - 75 | Y |
Quartzite | 80 | 45 | 30 | Metamorphic | 10 - 195 | Y |
Sandstone | 40 | 20 | 70 | Sedimentary | 9 - 172 | Y |
Schist | 50 | 40 | 50 | Metamorphic | 11 - 210 | Y |
Serpentine | 50 | 40 | 35 | Sedimentary | 10 - 187 | Y |
Soapstone | 20 | 20 | 95 | Sedimentary | 11 - 210 | Y |
Travertine | 40 | 30 | 60 | Metamorphic | 10 - 202 | Y |
Rare Stone
Material | Hardness | Durability | Workability | Source | Pebble-Stone Weight | Check |
---|---|---|---|---|---|---|
Diamondique | 99 | 65 | 2 | Quest |
Sizes
Size | Volume* |
---|---|
Pebble | 1 |
Stone | 2 |
Small Rock | 3 |
Large Rock | 4 |
Boulder | 5 |
*: This means that if you have a boulder (Volume 5) and make it into a stirring rod which requires 4 volume ('a large rock') to make, you will have 1 volume (a pebble) left over.
Common Bone
Material | Hardness | Durability | Workability | Elect | Thermal | Physical | Density | Size | Value* |
---|---|---|---|---|---|---|---|---|---|
Striped Badger | 40 | 45 | 45 | 45 | 45 | 40 | 3.25 | 4 | 125 |
Shaggy Black Barghest | 80 | 85 | 15 | 50 | 50 | 80 | 5.25 | 4 | 600 |
Bear (Black/Cave/Frostweyr) | 75 | 50 | 35 | 30 | 30 | 60 | 4.6 | 5 | 300 |
Bison | 75 | 60 | 25 | 25 | 25 | 80 | 4.6 | 5 | 376 |
Bobcat (Spotted) | 45 | 40 | 65 | 30 | 30 | 60 | 3 | 4 | 175 |
Cougar | 55 | 45 | 60 | 25 | 35 | 60 | 3 | 4 | 300 |
Blue-belly Crocodile | 65 | 50 | 30 | 35 | 35 | 70 | 4.5 | 4 | 450 |
Brocket Deer (All types), Deer | 40 | 40 | 60 | 35 | 35 | 65 | 3.25 | 4 | 300 |
Heggarangi Frog | 30 | 50 | 60 | 60 | 60 | 10 | 3 | 3 | 75 |
Ghoul | 40 | 45 | 40 | 50 | 50 | 60 | 4.25 | 4 | 325 |
Goblin Zombie | 35 | 40 | 40 | 40 | 40 | 30 | 4.5 | 4 | 50 |
Jackal (Golden/Side-striped/Black-backed) | 60 | 50 | 55 | 20 | 40 | 65 | 3.25 | 4 | 300 |
Kobold | 50 | 25 | 70 | 20 | 20 | 65 | 3.5 | 4 | 400 |
Silver Leucro | 50 | 50 | 50 | 30 | 40 | 80 | 4 | 4 | |
Goblin (Field/Forager/Scavenger/Wildland) | 45 | 15 | 75 | 25 | 25 | 50 | 2.75 | 4 | 250 |
Ship's Rat | 35 | 50 | 50 | 35 | 35 | 40 | 3 | 3 | 100 |
Faenrae Reaver | 65 | 5 | 10 | 80 | 10 | 75 | 3 | 4 | 375 |
Piruati Serpent | 55 | 35 | 45 | 30 | 30 | 75 | 3.25 | 4 | 425 |
Sluagh (Lesser/Greater) | 45 | 40 | 40 | 25 | 25 | 85 | 2.75 | 4 | 400 |
Snow Goblin | 55 | 15 | 75 | 25 | 25 | 50 | 4 | 4 | |
Faenrae Stalker | 80 | 10 | 8 | 70 | 10 | 80 | 3.3 | 5 | 500 |
Rock Troll | 50 | 60 | 40 | 30 | 20 | 75 | 4 | 4 | 250 |
Wolf, (Bone) | 70 | 35 | 55 | 35 | 35 | 65 | 3 | 4 | 375 |
Lava Drake | 60 | 80 | 30 | 20 | 85 | 80 | 5.4 | 5 |
*: Value is in Lirums/volume, at masterfully-crafted.
Rare Bone
Material | Durability | Workability | Elect | Thermal | Physical | Density | Size |
---|---|---|---|---|---|---|---|
Jaguar | |||||||
Young Desumos |
Common Wood
None yet.
Rare Wood
None yet.
Outfitting Materials
Fibers from plants (and possibly animals) will be used to create fabrics and leathers made from creature skins are the primary materials for Outfitting.
Common Fabric
Material | Durability | Workability | Elect | Thermal | Physical | Density**** |
---|---|---|---|---|---|---|
Burlap/Jute | 60 | 70 | 45 | 35 | 85 | 4.5-5.5 |
Cotton | 70 | 40 | 30 | 50 | 80 | 3-4 |
Linen/Flax | 65 | 50 | 30 | 50 | 80 | 3-4 |
Silk | 60 | 20 | 35 | 50 | 85 | 2-3 |
Wool | 80 | 60 | 65 | 65 | 75 | 4.5-5.5 |
Rare Fabric
Material | Durability | Workability | Elect | Thermal | Physical | Density**** |
---|---|---|---|---|---|---|
Ruazen | 20 | 35 | 55 | 55 | 90 | 2.5-3.5 |
Titanese | 90 | 22 | 65 | 65 | 94 | 4-5 |
Zenganne | 40 | 15 | 90 | 50 | 97 | 2.25 |
Imperial weave | 70 | 10 | 65 | 75 | 99 |
****: Density depends on thickness. Lower value is for fine, higher value is for heavy. Other three types fall in between.
To avoid duplication and confusion, PLEASE list by the CREATURE and not by the resulting hide/skin/pelt name.
Common Leather
Material | Durability | Workability | Elect | Thermal | Physical | Density | Size |
---|---|---|---|---|---|---|---|
Antelope skin | 70 | 20 | 50 | 50 | 50 | 5.0 | 5 |
Armored Shalswar hide | 50 | 30 | 45 | 45 | 85 | 5.7 | 5 |
Bear skin (Black/Cave/Frostweyr) | 50 | 50 | 40 | 40 | 75 | 4.8 | 5 |
Bison hide | 90 | 35 | 40 | 40 | 75 | 6.0 | 5 |
Black Ape pelt | 50 | 35 | 45 | 45 | 85 | 3.8 | 4 |
Black Goblin hide | 50 | 60 | 35 | 35 | 70 | 4.1 | 4 |
Black Marble Gargoyle hide | 40 | 40 | 50 | 50 | 80 | 4.2 | 4 |
Blight Ogre skin (Giant/Lithe/Stumpy) | 10 | 10 | 40 | 20 | 70 | 4.9 | 5 |
Blue-belly Crocodile skin | 80 | 40 | 30 | 50 | 80 | 5.3 | 4 |
Blue-green Pivuh skin | 25 | 60 | 55 | 20 | 80 | 3.3 | 4 |
Bobcat pelt (Spotted) | 35 | 40 | 50 | 30 | 60 | 3.7 | 4 |
Cave Troll skin/hide | 50 | 50 | 30 | 30 | 80 | 4.0 | 5 |
Caracal pelt | 30 | 50 | 30 | 30 | 85 | 3.0 | 5 |
Clouded Arzumos pelt | 80 | 35 | 60 | 30 | 80 | 5.6 | 4 |
Cougar pelt | 30 | 75 | 25 | 25 | 75 | 4.0 | 4 |
Damaska Boar hide | 75 | 30 | 40 | 50 | 75 | 6.0 | 5 |
Deer skin | 40 | 60 | 50 | 40 | 50 | 3.9 | 5 |
Faenrae Reaver pelt | 20 | 10 | 80 | 10 | 75 | 2.9 | 4 |
Faenrae Stalker pelt | 40 | 10 | 80 | 10 | 80 | 3.0 | 4 |
Ghoul skin | 20 | 30 | 80 | 10 | 40 | 4.1 | 4 |
Giant Black Leucro pelt | 50 | 60 | 35 | 35 | 75 | 3.6 | 4 |
Goblin skin (Field/Forager/Scavenger/Wildland) | 35 | 75 | 30 | 30 | 50 | 4.0 | 4 |
Granite Gargoyle hide | 60 | 50 | 50 | 35 | 85 | 3.8 | 4 |
Grass Eel skin | 20 | 85 | 15 | 15 | 75 | 3.0 | 3 |
Greater Shadow Hound pelt | 50 | 5 | 20 | 15 | 20 | 2.7 | 4 |
Grizzled Red Leucro pelt | 50 | 60 | 30 | 50 | 75 | 3.8 | 4 |
Gryphon pelt (Fledgling/Young) | 30 | 25 | 30 | 30 | 75 | 2.6 | 4 |
Heggarangi Frog skin | 35 | 75 | 20 | 40 | 40 | 4.0 | 3 |
Horse hide | 40 | 30 | 40 | 30 | 65 | 4.0 | 5 |
Isundjen Conjurer skin | 85 | 20 | 40 | 40 | 70 | 2.8 | 3 |
Jackal pelt (Golden/Side-striped/Black-backed) | 30 | 70 | 30 | 30 | 75 | 4.0 | 4 |
Kobold skin | 15 | 90 | 20 | 20 | 60 | 2.8 | 4 |
Lava Drake hide | 63 | 30 | 25 | 85 | 80 | 4.8 | 5 |
Lesser Shadow Hound pelt | 30 | 80 | 30 | 30 | 50 | 3.2 | 4 |
Lesser Sluagh hide | 15 | 25 | 20 | 20 | 70 | 3.2 | 4 |
Maelshyvean Cinder Beast hide | 60 | 20 | 15 | 80 | 75 | 3.4 | 4 |
Maelshyvean Shadow Beast hide | 60 | 20 | 15 | 80 | 75 | 3.4 | 4 |
Meadow Ram sheepskin | 20 | 35 | 50 | 50 | 50 | 3.6 | 4 |
Merrows hide (Azure) | 40 | 50 | 50 | 40 | 80 | 3.4 | 4 |
Merrows hide (Crimson) | 40 | 50 | 50 | 40 | 80 | 3.2 | 4 |
Merrows hide (Dark) | 40 | 50 | 50 | 40 | 80 | 3.3 | 4 |
Muscular Firecat skin | 60 | 20 | 10 | 75 | 85 | 3.5 | 4 |
Piruati Serpent skin | 50 | 65 | 50 | 30 | 70 | 3.0 | 4 |
Poloh'izh hide (Amber) | 60 | 20 | 50 | 35 | 85 | 3.4 | 4 |
Poloh'izh hide (Azure) | 60 | 50 | 50 | 35 | 85 | 5 | 4 |
Poloh'izh hide (Brown/Green) | 60 | 50 | 50 | 35 | 85 | 4.4 | 4 |
Poloh'izh hide (Grey) | 60 | 50 | 50 | 35 | 85 | 4 | 4 |
Quartz Gargoyle hide | 40 | 40 | 50 | 50 | 80 | 4.2 | 4 |
Razortusk Boar skin | 60 | 40 | 45 | 45 | 75 | 3.1 | 4 |
Red Brocket Deer skin (Adult/Elder/Young) | 40 | 60 | 50 | 40 | 50 | 3.9 | 5 |
River Boa skin | 50 | 65 | 50 | 30 | 70 | 3.0 | 4 |
Rock Troll skin | 30 | 80 | 20 | 20 | 75 | 3.5 | 4 |
Shaggy Black Barghest hide | 70 | 30 | 40 | 40 | 80 | 5.2 | 4 |
Shark hide (Blacktip/Bull/Spotted/Tiger) | 10 | 20 | 30 | 40 | 88 | 2.7 | 4 |
Ship's Rat pelt | 35 | 75 | 30 | 40 | 45 | 4.5 | 3 |
Silver Leucro pelt | 45 | 60 | 30 | 30 | 70 | 3.5 | 4 |
Snow Goblin hide | 40 | 40 | 30 | 50 | 70 | 4.2 | 4 |
Snowbeast pelt | 30 | 20 | 40 | 40 | 50 | 2.8 | 4 |
Spotted Kashika Serpent skin | 50 | 65 | 50 | 30 | 70 | 3.0 | 4 |
Striped Badger pelt | 40 | 70 | 30 | 40 | 55 | 4.5 | 4 |
Storm Bull hide | 60 | 30 | 75 | 10 | 85 | 5.0 | 4 |
Trollkin hide | 40 | 70 | 50 | 50 | 40 | 3.9 | 4 |
Wild Boar skin | 60 | 40 | 45 | 45 | 75 | 3.1 | 4 |
Wolf pelt (Blood/Bone) | 50 | 45 | 35 | 35 | 80 | 4.2 | 4 |
Vicious Warcat pelt | 60 | 40 | 50 | 30 | 80 | 3.3 | 4 |
Yvhh La'tami hide | 40 | 60 | 20 | 40 | 80 | 3.1 | 4 |
Zombie Goblin skin | 30 | 80 | 30 | 30 | 40 | 3.5 | 4 |
Rare Leather
Material | Durability | Workability | Elect | Thermal | Physical | Density | Size |
---|---|---|---|---|---|---|---|
diamond hide | 85 | 5 | 75 | 60 | 99 | ||
serpentine hide | 40 | 25 | 50 | 35 | 90 | ||
onyx hide | 60 | 40 | 65 | 55 | 92 | 3.9 | 4 |
Enchanting Materials
Sigils are the primary material for Enchanting. These materials are not yet released and may change.
Primary Sigils
Sigil | Effect |
---|---|
Induction | Bring into being |
Abolition | Destroy |
Congruence | Align two things |
Permutation | Alter an existing thing |
Rarefaction | Refine or purify |
Complex Sigils
Sigil | Composition |
---|---|
Paradox | I + A |
Nurture | I + C |
Metamorphosis | I + P |
Evolution | I + R |
Antipode | A + C |
Decay | A + P |
Ascension | A + R |
Integration | C + P |
Unity | C + R |
Clarification | P + R |
Disjunct Sigils
Sigil | Guild |
---|---|
Justice | Paladin |
Wrath | Barbarian |
Verdant | Ranger |
Divinity | Cleric |
Sacrifice | Empath |
Conjuration | Warrior Mage |
Deception | Thief |
Spatial | Moon Mage |
Fugue | Bard |
Acquisition | Trader |
Blight | Necromancer |
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