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{{RTOC}}
Empaths have a special ability to perceive the life essences of the people and animals (and some highly-evolved intelligent plantlife) around them. This action trains empathy and power perception. As they gain skill, these sensations gain clarity and they'll be able to pick out certain properties of the individual (whether in hiding, if they have a disease, etc).
'''Perceive Health''' is the [[guild association is::Empath]]-only [[page type is::ability]] to {{com|perceive}} the life essences of the people and animals (and some highly-evolved intelligent plantlife) around them. This action trains the [[Empathy skill|empathy]] and [[Attunement skill|attunement]] skills. With increased skill, the sensations gain clarity and allow the Empath to detect additional qualities of perceived individuals, such as whether they are hiding, have a disease or low vitality, are poisoned, etc.


Empaths may also use their perception to check if a creature is living, [[undead]] or a [[construct]]. See the {{com|perceive}} for more information and syntax.

==Sensitivity range==
While the exact formula is not known, it is believed that sensitivity range increases by one room for every 200 combined ranks of Empathy and Attunement. Unlike the similar {{com|hunt}}, there is no known upper cap on the effective range, and supremely skilled Empaths can sense and identify life forces more than 10 rooms away. There is also no {{skill|perception}} check so hidden or invisible beings will be sensed without fail (but not identified) as long as they are within the Empath's sensitivity range. There is also no known way to impersonate a life force to make it appear as if it were another's.

Most [[NPC]]'s such as shop owners and town guards can be perceived, and all critters.

Under rare circumstances, perceive health can trigger passively to sense single individuals without the Empath activating the check. The precise mechanics for this effect are not known but it is believed that the sensing Empath must have recently held a [[Empath Healing|diagnostic link]] with the person.

===Estimated threshold's===
* An Empath with 65 ranks of Empathy is only able to perceive non Empaths at a rate of 1/15 - 1/20. While these thresholds may be technically correct, they seem quite low to reliably train Empathy
{| class="wikitable"
{| class="wikitable"
|-
|-
! PP/Emp Average
! Skill Average
! Ability
! Ability
|-
|-
| 25 || empath, same room
| 30 || Empath, same room
|-
|-
| 50 || non-empath
| 50 || non-Empath
|-
|-
| 75 || critter
| 75 || critter
Line 14: Line 26:
| 100 || details
| 100 || details
|-
|-
| 125 || empath, adjacent room
| 125 || Empath, adjacent room
|-
|-
| 150 || non-empath
| 150 || non-Empath
|-
|-
| 175 || critter
| 175 || critter
|-
|-
| 200 || details
| 200 || details
|-
| 275 || non-Empath two rooms away
|}
|}


==Usage and syntax==
*Fellow empaths
:''See {{com|Perceive|PERCEIVE command}} for full details''
**'''The presence of Xxxxxxx, a fellow Empath.''' (visible PCs and Empath NPCs)
{{tt|PERCEIVE HEALTH}}, {{tt|POWER HEALTH}}, and {{tt|CONCENTRATE HEALTH}} are synonym commands so you may use whichever you prefer.
**'''The presence of an unseen fellow Empath.''' (hidden PC empaths, don't think there are hidden NPC empaths)
*non-empaths (profession indifferent)
**'''The presence of Xxxxxxx.''' (visible PCs and named/important NPCs like shopkeepers, guildleaders, friendly faces, and guards)
**'''An unidentifiable presence.''' (PCs and NPCs in hiding as opposed to simply not shown in the room description)
**'''A relatively healthy presence nearby.''' (helpful/manipulatible critter, not undead/evil/cursed and not in hiding)
**'''A wavering life essence nearby.'''
**'''A malicious presence screeching in the far dark corner of your mind causes you to quickly open your eyes!''' (undead/evil/cursed, not in hiding)
*details
**'''The presence of Xxxxx, whose grasp on life is tenuous.''' (low vitality)
** (disease)
** (poison)
** (parasites--mites, leeches, worms, etc)


*{{tt|Perceive Health}}: This will display the life essences within range as determined by your skill. It is possible to be stunned with a longish [[roundtime]] if there are a large number of life forces detected (the number increases with skill).

*{{tt|Perceive Health Self}}: This will display health information for your character, precisely as when diagnosing a patient. The same skill check for detecting parasites or disease applies as if you were perceiving the health of others, but otherwise you will see all injuries on your character's body.

*{{tt|Perceive Health <Player>}}: This can be used to show the diagnostic health information of other players with whom the Empath currently has a {{tt|Persistent Link}}.

==Perceive health messaging==
{| width=100% class="wikitable"
! width=70%|Messaging
! width=30%|Meaning
|- align="left"
| The presence of Name, a fellow Empath. || Empath
|- align="left"
| The presence of an unseen fellow Empath. || hidden Empath
|- align="left"
| The presence of Name. || non-Empath
|- align="left"
| An unidentifiable presence. || hidden non-Empath
|- align="left"
| The presence of Name, whose life essence is wavering. || >50% vitality loss
|- align="left"
| The presence of Name, whose life essence is almost extinguished. || >80% vitality loss
|- align="left"
| The presence of Name, whose life essence has a faint greenish tinge. || poisoned
|- align="left"
| The presence of Name. You also sense disturbing black streaks about his/her life essence.|| diseased
|- align="left"
| A relatively healthy presence nearby. || healthy critter
|- align="left"
| A malicious presence screeching in the far dark corner of your mind causes you to quickly open your eyes! || undead, evil, or cursed critter
|- align="left"
| A wavering life essence nearby. || critter with >50% vitality loss
|- align="left"
| The presence of a secondary shadow about yourself. || blood critter
|}

===Examples===
This is from an Empath with 578 {{skill|Empathy}} and 487 {{skill|Attunement}}:
<pre>You sense:
The presence of Player.
An unidentifiable presence.
The presence of PlayerTwo.
The presence of PlayerThree, a fellow Empath.
The presence of PlayerFour.
The presence of PlayerFive.
The presence of a wandering minstrel.
You sense (E, E) from your current position:
The presence of an old blind beggar.
You sense (E, N, N, E, E) from your current position:
The presence of a town guard.
You sense (S, W, W, S, S) from your current position:
The presence of PlayerSix.
You sense (S, W, W, W, W) from your current position:
The presence of a town guard.</pre>


== Timer==

* There is a 20 second cooldown for using the PERCEIVE HEALTH command.
* The timer for PERCEIVE HEALTH is based your [[Intelligence]], [[Wisdom]], [[Attunement skill|attunement]] and [[Empathy skill|empathy]] skills, with a maximum of 500 seconds for the room.
* The timer is not triggered if no experience is gained from the attempt.


== Notes ==
== Notes ==
#The types of things you can sense (see above list and table) appear every 50 combined ranks between Empathy and Power Perception. It is possible you may get lucky and see them very rarely before this point, but it appears to always be close to the 50-rank mark (within 20 ranks).
*The types of things you can sense (see above list and table) appear every 50 combined ranks between Empathy and Attunement. It is possible you may get lucky and see them very rarely before this point, but it appears to always be close to the 50-rank mark (within 20 ranks).
#The range you can sense seems to grow every 200 combined ranks in Empathy and Power Perception. It is similarly possible this will happen earlier than expected.
*The range you can sense seems to grow every 200 combined ranks in Empathy and Attunement. It is similarly possible this will happen earlier than expected.
#The total number of individual essences you can sense is also limited by your skill. If you exceed this amount, your senses will become overwhelmed and you will be stunned for a moderately long time. Though it will not always happen, you can receive internal injury to your head and nerves.
*The total number of individual essences you can sense is also limited by your skill. If you exceed this amount, your senses will become overwhelmed and you will be stunned for a moderately long time. Though it will not always happen, you can receive internal injury to your head and nerves.
*It should be noted that, when searching a large number of rooms at once at high level ability, this command is very resource intensive.<ref>[[Post:Core guild skills. - 11/27/2008 - 00:26:50]]</ref>
[[Category:Empath Abilities]]

{{RefAl|r=y}}
{{cat|Empath abilities}}

Latest revision as of 13:59, 3 June 2023

Perceive Health is the Empath-only ability to PERCEIVE the life essences of the people and animals (and some highly-evolved intelligent plantlife) around them. This action trains the empathy and attunement skills. With increased skill, the sensations gain clarity and allow the Empath to detect additional qualities of perceived individuals, such as whether they are hiding, have a disease or low vitality, are poisoned, etc.

Empaths may also use their perception to check if a creature is living, undead or a construct. See the PERCEIVE for more information and syntax.

Sensitivity range

While the exact formula is not known, it is believed that sensitivity range increases by one room for every 200 combined ranks of Empathy and Attunement. Unlike the similar HUNT, there is no known upper cap on the effective range, and supremely skilled Empaths can sense and identify life forces more than 10 rooms away. There is also no perception skill check so hidden or invisible beings will be sensed without fail (but not identified) as long as they are within the Empath's sensitivity range. There is also no known way to impersonate a life force to make it appear as if it were another's.

Most NPC's such as shop owners and town guards can be perceived, and all critters.

Under rare circumstances, perceive health can trigger passively to sense single individuals without the Empath activating the check. The precise mechanics for this effect are not known but it is believed that the sensing Empath must have recently held a diagnostic link with the person.

Estimated threshold's

  • An Empath with 65 ranks of Empathy is only able to perceive non Empaths at a rate of 1/15 - 1/20. While these thresholds may be technically correct, they seem quite low to reliably train Empathy
Skill Average Ability
30 Empath, same room
50 non-Empath
75 critter
100 details
125 Empath, adjacent room
150 non-Empath
175 critter
200 details
275 non-Empath two rooms away

Usage and syntax

See PERCEIVE COMMAND for full details

PERCEIVE HEALTH, POWER HEALTH, and CONCENTRATE HEALTH are synonym commands so you may use whichever you prefer.

  • PERCEIVE HEALTH: This will display the life essences within range as determined by your skill. It is possible to be stunned with a longish roundtime if there are a large number of life forces detected (the number increases with skill).
  • PERCEIVE HEALTH SELF: This will display health information for your character, precisely as when diagnosing a patient. The same skill check for detecting parasites or disease applies as if you were perceiving the health of others, but otherwise you will see all injuries on your character's body.
  • PERCEIVE HEALTH <PLAYER>: This can be used to show the diagnostic health information of other players with whom the Empath currently has a PERSISTENT LINK.

Perceive health messaging

Messaging Meaning
The presence of Name, a fellow Empath. Empath
The presence of an unseen fellow Empath. hidden Empath
The presence of Name. non-Empath
An unidentifiable presence. hidden non-Empath
The presence of Name, whose life essence is wavering. >50% vitality loss
The presence of Name, whose life essence is almost extinguished. >80% vitality loss
The presence of Name, whose life essence has a faint greenish tinge. poisoned
The presence of Name. You also sense disturbing black streaks about his/her life essence. diseased
A relatively healthy presence nearby. healthy critter
A malicious presence screeching in the far dark corner of your mind causes you to quickly open your eyes! undead, evil, or cursed critter
A wavering life essence nearby. critter with >50% vitality loss
The presence of a secondary shadow about yourself. blood critter

Examples

This is from an Empath with 578 Empathy skill and 487 Attunement skill:

You sense:
    The presence of Player.
    An unidentifiable presence.
    The presence of PlayerTwo.
    The presence of PlayerThree, a fellow Empath.
    The presence of PlayerFour.
    The presence of PlayerFive.
    The presence of a wandering minstrel.
You sense (E, E) from your current position:
    The presence of an old blind beggar.
You sense (E, N, N, E, E) from your current position:
    The presence of a town guard.
You sense (S, W, W, S, S) from your current position:
    The presence of PlayerSix.
You sense (S, W, W, W, W) from your current position:
    The presence of a town guard.


Timer

  • There is a 20 second cooldown for using the PERCEIVE HEALTH command.
  • The timer for PERCEIVE HEALTH is based your Intelligence, Wisdom, attunement and empathy skills, with a maximum of 500 seconds for the room.
  • The timer is not triggered if no experience is gained from the attempt.

Notes

  • The types of things you can sense (see above list and table) appear every 50 combined ranks between Empathy and Attunement. It is possible you may get lucky and see them very rarely before this point, but it appears to always be close to the 50-rank mark (within 20 ranks).
  • The range you can sense seems to grow every 200 combined ranks in Empathy and Attunement. It is similarly possible this will happen earlier than expected.
  • The total number of individual essences you can sense is also limited by your skill. If you exceed this amount, your senses will become overwhelmed and you will be stunned for a moderately long time. Though it will not always happen, you can receive internal injury to your head and nerves.
  • It should be noted that, when searching a large number of rooms at once at high level ability, this command is very resource intensive.[1]

References

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