Elanthics: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
 
(84 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RTOC}}
{{RTOC}}


==What is Elanthics?==
==What Is Elanthics?==


The Elanthics are biennial games specifically created to test competitors from Official Orders and Unofficial Groups' abilities and skills. The Order or Group whose chosen team members and champion had obtained the most points during the games would win the Peeku Cup. Thus earning the prestige of being renowned as the best of the best in the lands, and receiving the honor of hosting the next Elanthics. <br /> <br /> The Elanthic games were originally conceptualized in 2010 by three individuals, namely Mahone, [[Somniumvisum]] and [[Peeku]]. The idea was revived many years later by Mahone and Somniumvisum. The contests were organized and hosted by the [[Order of the Theren Guard]], and were held at a rate of two per day from the 23rd to the 28th of May, 2011. Contestants where limited to Official Orders and Unofficial Groups whose members give of their time to be of service to the people of Elanthia. The activities where culminated with an auction and presentation ceremony of the Peeku Cup to the Victor Group, as well as second and third place honors.
The Elanthics are biennial player-run games specifically created to test competitors from [[Official Orders]] and Unofficial Groups in certain abilities and skills. The Order or Group whose chosen team members and champion had obtained the most points during the games would win the Peeku Cup. Thus earning the prestige of being renowned as the best, of the best in the lands, and receiving the honor of hosting the next Elanthics.

===Organization Team Members===
The Elanthics games were originally conceptualized in the month of Uthmor the Giant, 397 AV by three individuals, namely [[Mahone]], [[Somniumvisum]] and [[Peeku]]. The idea was revived many years later by Mahone and Somniumvisum. The contests were organized and hosted by the [[Order of the Theren Guard]], and were held in the month of Skullcleaver the Dwarven Axe 401 AV.

Contestants where limited to Official Orders and Unofficial Groups whose members give of their time to be of service to the people of Elanthia. The five days of competition culminated with the presentation of first, second and third place medal winners, and of the Peeku Cup to the grand victors. A few games where then followed by an auction.

===Organization Team===


The Theren Guard members who worked on organizing as well as hosting and helping with each of the scheduled competitions included;
The Theren Guard members who worked on organizing as well as hosting and helping with each of the scheduled competitions included;
''Team Lead:'' [[Somniumvisum]], ''Team members:'' [[Achkilles]], [[Andorell]], [[Aspasia]], [[Evro]], [[Felicini]], [[Gags]], [[Jerde]], [[Kamaela]], [[Klurn]], [[Meadbh]], [[Remcinsh]], [[Samarah]], [[Schreck]], [[Sereena]], [[Sliyder]], [[Tolena]], [[Whitbuffalo]], and [[Zynara]]. A special mention goes to Advisor [[Valkri]] for her assistance towards hosting as Question Mistress in the Death Trivia competition.
''Team Lead:'' Somniumvisum, ''Team members:'' Meadbh, Samarah, Jerde, Whitbuffalo, Remcinsh, Tolena, Gags, Schreck, and Kamaela.


===Elanthics Competitors===
===Orders Participating in Elanthics===


The Orders and Groups that were represented in the events were; <br />The Iron Circle, The Northern Watch, The Lotus Batalion(Illithian Infantry), The Fervid Shade, Theren Theatre and the Players, The Order of the Dragon Shield, The Baron's Own, The Theren Cavalry, The Theren Guard, and The Order of the Apostles. Each Group had provided the names of the members who would represent them as a team of five, and of their chosen Champion.
The Orders and Groups that were represented in the events were; <br />The [[Order of the Iron Circle]], The [[Northern Watch Brigade]], The [[Lotus Battalion]] (Ilithian Infantry) aka Team Ilithi, The [[Fervid Shade]], [[Theren Theatre]] Players, The [[Order of the Dragon Shield]], The [[Baron's Own Militia]], The [[Therengia Cavalry]], The [[Order of the Theren Guard]], and The [[Order of the Apostles]]. Each Group had provided the names of the members who would represent them as a team of five, and of their chosen Champion.


==Competitions Overview==
==Events==


The Elanthics was comprised of a total of ten games, with each game being a test of different abilities. Order and Group members would compete to gain points for their team, with the overall aim being for their group to have the most points. And thus to ultimately be crowned the champions.
The Elanthics involved a total of ten games, with each one testing different abilities. Order and Group members would compete to gain points for their team, with the overall aim being to have the most points for their group. And thus to ultimately be crowned the champions.


The Games included; Archery, Melee Contest, Riddle Run, Joust, Arm Wrestling, Survival Challenge, Cane Fight, Death Trivia, TM Quick Draw, and Tactical War.
===Events Teams and Champions Rules===


===Teams And Champions - Rules===
Eight of the ten games were individual events where one member or Champion would be the chosen representative. A different Champion would have to be chosen to participate in all eight games. A chosen Champion could only participate in one of the eight games.<br /><br />
Two of the events were team events of five members where the team could include any or all Champion(s) who had participated in the individual events. This rule enabled the games to be enjoyed by more people, and were a test of strength of the group, rather than just one member.


Eight of the ten games were individual events where one member or Champion would be the chosen representative. A different Champion would have to be chosen to participate in all eight games. A chosen Champion could only participate in one of the eight games.
===Points System===


Two of the events were team events of five members where the team could include any or all Champion(s) who had participated in the individual events. This rule enabled the games to be enjoyed by more people, and were a test of strength of the group, rather than just one member.
Winning a game gave a score of five points, being second gave a score of three points, and being third would give one point.
Finishing outside of the top three gets 0 points.
If a nominated member did not attend on time, he/she/they would be disqualified and awarded zero points.


===Points System - Rules===
==Elanthics Games==


Winning a game provided a score of five points, second place provided a score of three points, and third place would provide one point.
The Games included;<br />
Finishing outside of the top three resulted in zero points.
Archery, Melee, Riddle Run, Joust, Arm wrestling, Survival, Cane Fight, Death Trivia, TM quickdraw, and Tactical War.
If a nominated member did not attend on time, he/she/they would be disqualified and receive zero points.


===Games Descriptions===
===Competitions Descriptions===


*'''Archery'''<br />
*'''Archery'''<br />
Each contestant will add their name to the signup list, where they will be drawn randomly to face others in a straight knockout style event."
Each contestant adds their name to the signup list. Names are drawn at random and the competitors then faced each other in a straight knockout style event or blow for blow challenge.
Contestants make their own choice of bow. This can be shortbow, longbow, composite bow, heavy crossbow, or light crossbow."
Contestants make their own choice of type of bow or crossbow. The targets are also the contestants.

The best part is... the contestants are also the targets!
It is what I class as a blow for blow challenge. Contestants will issue a pain challenge, and face each other, holding their bow and one arrow or bolt. When the host says GO, the contestants may load, aim, and fire at their opoosition, but only once each, and in their own time."
Contestants issue a pain challenge and face each other, holding their bow and one arrow or bolt. When the host says GO, the contestants load, aim, and fire at their opposition, but only once each, and in their own time.
Once both have fired their weapon, the host will say stop, and ask both targets/contestants to ready themselves for the next round. They will both get another arrow or bolt, and wait for the host to say GO. This will continue until one person collapses and the challenge is won.
If people want to take their time aiming, they are free to do that, but must remember, there is a piece of ammo coming their way too."
Once both have fired their bow, the host will say stop, and ask both targets.. I mean contestants, to ready themselves for the next round. They will both get another arrow or bolt, and wait for the host to say GO."
If in any round, neither contestant lands a hit, stances will be lowered by BOTH contestants by 10%. If both or one land a hit, stances will remain as they are. Hiding, buffs, roars, and any other special abilities are not permitted in this event.
This will continue until one person is so full of holes, they collapse and the challenge is won."
If in any round, neither contestant lands a hit, stances will be lowered by BOTH contestants by 10%. If both or one land a hit, stances will remain as they are.
Hiding, buffs, roars, and any other special abilities are not permitted in this event."


*'''Melee Contest'''<br />
*'''Melee Contest'''<br />
Two contestants issue a pain challenge, and when the host says GO they hack at each other using their best melee weapon, until one of them falls. This is a straight knockout/toe to toe straight hacking event. Hiding, buffs, special abilities, roars, and the likes, are not permitted. No throws, no ranged, no grappling are permitted, but brawling punches, kicks and shield bash are.
Event two is our melee contest. This is on Monday 23rd May, at 9pm eastern."
This one is simple. Two contestants issue a pain challenge, and when the host says GO... they hack at each other using their best melee weapon, until one of them falls."
Again this is a straight knockout type event."
Hiding, buffs, special abilities, roars, and the likes, are not permitted. This is a toe to toe straight hacking event."
No throws, no ranged, brawling and shield bash yes, but no grapling, only punches and kicks."


*'''Riddle Run'''<br />
*'''Riddle Run'''<br />
This event is a team game. Groups will be asked to enter five members to represent them. Each team will meet at the Gate to Therenborough, where a riddle will be given. The answer to this riddle will be a place, or a name relating to a place. Groups will need to work out the answer to this riddle, then run to that place, where another person will be waiting, with another riddle. The riddles cover a lot of Therengia. Teams will need to think quick, and run quicker, as moongates, ranger trails, and other forms of fast transportation are not permitted. The first team to attend each location, and get back to the finish line, wins. If a team wishes to have three members, that is their choice, five is the limit. All members must stay together as a team. We have a set person setting these riddles, so the Guards do not have an advantage.
Event three is our riddle run. This is on Tuesday 24th may, at 7pm eastern."
This event is a team game. Groups will be asked to enter five members to represent them in this event."
Each team will meet at the Gate to Therenborough, where a riddle will be given."
The answer to this riddle will be a place, or a name relating to a place."
Groups will need to work out the answer to this riddle, then run to that place, where another person will be waiting, with another riddle."
I wont go on to say how many riddles there are, but these will cover a lot of Therengia."
Teams will need to think quick, and run quicker, as moongates, ranger trails, and other forms of fast transportation are not permitted."
The first team to attend each location, and get back to the finish line, wins."
If a team wishes to have three members, that is their choice, five is the limit."
All members must stay together as a team, yes, and the riddles will relate to some place in Therengia, so my guess is they will be Therengia related."
We have a set person setting these riddles, so the guards do not have an advantage."


*'''Joust'''<br />
*'''Joust'''<br />
Contestants will join the signup list, and be randomly drawn to face each other in a straight knockout competition of not getting smashed off of their horse. Buffs are not allowed.
Event 4 is the joust. This is on Tuesday 24th May, at 9pm eastern."
This one pretty much explains itself, its a joust."
Contestants will join the signup list, and be randomly drawn to face each other in a straight knockout competition of... not getting smashed off of their horse."
Yes, buffs are not allowed in nearly all the games."


*'''Armwrestling'''<br />
*'''Arm Wrestling'''<br />
This is a straight knockout, using the signup list to randomly draw contestants against each other. Again, there are no brackets to these games, its just the best of the best.
Event five is the armwrestling. This is on Wednesday 25th, at 7pm eastern."
This is a nice event, no deaths come of this one."
Again this is a straight knockout, using the signup list to randomly draw contestants against each other."
Again, there are no brackets to these games, its just the best of the best."


*'''Survival Challenge'''<br />
*'''Survival Challenge'''<br />
This event will take place at the Greater Fist. Each contestant will travel up to the top of the fist, and ride down in the carts. They will do this five times each, risking death each time. Any successful trips, and that contestant will be awarded one point. The person with the most points after 5 rounds, wins. If first, second, or third places are tied at this point, we will go to sudden death heads up.
Event six is our survival challenge. This is on Wednesday 25th May, at 9pm eastern."
Those tied for positions will go again to the top of the fist, and ride again, until the ties are broken.
This will take place at the Greater Fist."
Each contestant will travel up to the top of the fist, and ride down in the carts."
They will do this five times each, risking death each time."
Any successful trips, and that contestant will be awarded one point."
The person with the most points after 5 rounds, wins."
If first, second, or third places are tied at this point, we will go to sudden death heads up."
Those tied for positions will go again to the top of the fist, and ride again, until we have our positions filled."


*'''Cane Fight'''<br />
*'''Cane Fight'''<br />
Canes that are provided must be used for this event.
Event seven, our cane fight, the one I love. This is on Thursday 26th May, at 7pm eastern."
The signup list will be used, and it will be a straight knockout competition. Contestants are drawn to face each other, and must issue a challenge. Our host will then say GO, and contestants proceed to beat each other with canes. After 20 seconds, if nobody has won, the host will call stop, and ask contestants to retreat. Stances will then be lowered to 50% of their original setting. The host will then say GO again, and contestants can again beat each other with their cane for another 20 seconds, or until someone has won. If we still don't have a winner, the host will call stop, retreat, and stances will be set to ZERO. The final round then has no time limit, the only way it ends is when one person is smashed down to the floor, and the challenge is completed.
Canes will be provided for this, and must be used."
We are sticking to our usual rules for running this event, so if you have played before, you will understand the layout."
Again the signup list will be used, and it will be a straight knockout competition."
Contestants are drawn to face each other, and must issue a challenge. Our host will then say GO, and contestants proceed to beat each other with canes."
After 20 seconds, if nobody has won, the host will call stop, and ask contestants to retreat."
Stances will then be lowered to 50% of their original setting."
The host will then say GO again, and contestants can again beat each other with their cane for another 20 seconds, or until someone has won."
If we still don't have a winner, the host will call stop, retreat, and stances will be set to ZERO."
The final round then has no time limit, the only way it ends is when one person is smashed down to the floor, and the challenge is completed."


*'''Death Trivia'''<br />
*'''Death Trivia'''<br />
This is an event of knowledge and death. Contestants will line up, and lower their stances to ZERO. This is important to make the deaths more fun. Our guest question master will ask questions. Contestants must raise their hand if they know the answer. With a lack of a buzzer, we will go with the first person to raise their hand. That contestant will then be asked to answer, and will have roughly five seconds to give their answer. If they get it right, they are through to the next round... if they get it wrong.. they are out, and killed for their lack of knowledge. Each round, one contestant will be eliminated, either by getting the answer wrong, or by being the last person left to get an answer correct. If we start with ten, round two will have nine people, round three will have eight, and so on, until we have a winner. Either way, nine people are going to die. We have a couple of plans regarding the killing, as we want this to be fun, well, as much fun as dying can be, so that will be a bit of a surprise on the night. The questions asked will be all based around Elanthia in general, people, places, happenings, history, wars, and probably much more.
Event eight is death trivia. This is on Thursday 26th May, at 9pm eastern."
This is a lovely event of knowledge and death."
Contestants will line up, and lower their stances to ZERO. This is important to make the deaths more fun."
Our guest question master will ask questions. Contestants must raise their hand if they know the answer. With a lack of a buzzer, we will go with the first person to raise their hand."
That contestant will then be asked to answer, and will have roughly five seconds to give their answer."
If they get it right, they are through to the next round... if they get it wrong.. they are out, and killed for their lack of knowledge."
Each round, one contestant will be eliminated. Either by getting the answer wrong, or by being the last person left to get an answer correct."
If we start with 10, round two will be 9 people, round three will be 8, and so on, until we have a winner. Either way, nine people are going to die."
We have a couple of plans regarding the killing, as we want this to be fun, well, as much fun as dying can be, so that will be a bit of a suprise on the night."
The questions asked will be all based around Elanthia in general, people, places, happenings, history, wars, and probably much more."


*'''TM Qwickdraw'''<br />
*'''TM Quick Draw'''<br />
This event will take the layout of the archery contest, in being a straight knockout, and contestants being given one shot each per round.
Event nine is the TM quickdraw. This is on Friday 27th May, at 7pm eastern."
The challenge will be set, and the host will say GO. Contestants can then prep ANY TM spell they wish, target, and cast, in their own time.
This event will take the layout of the archery contest, in being a straight knockout, and contestants being given one shot each per round."
Again they need to remember, although a fully targeted spell can hurt a lot more, there will be a spell coming at them too, so timing is everything. Buffs will not be allowed, the only spell casting will be the TM spells the contestants choose. If neither contestant lands a hit, stances will be lowered by 10%. The contest will continue until we have a winner."
The challenge will be set, and the host will say GO. Contestants can then prep ANY TM spell they wish, target, and cast, in their own time."
Again they need to remember, although a fully targetted spell can hurt a lot more, there will be a big spell coming at them too, so timing is everything."
Buffs will not be allowed, the only spell casting will be the TM spells the contestants choose."
Again, if neither contestant lands a hit, stances will be lowered by 10%. The contest will continue until we have a winner."


*'''Tactical War'''<br />
*'''Tactical War'''<br />
This is a team event, so each group will enter five members to represent them. We have located a quiet place in Lang, near the Rakash village, and have asked for aid on making sure people are not limited to how many people they can kill in that time. Each team leader will add their name to the signup list, and teams will be randomly drawn to face each other. The two teams drawn will go into the selected area, and pick a starting place. They are given 30 seconds from the time of entering, to get ready to start. The host will then use the gweth to say GO, and the aim is, to kill ALL five members of the opposition. Once all five members of a team are dead, we will collect the bodies, and the team with at least one member left standing, will qualify to the next round. Again this is straight knockout, and will continue until we have a winning team. There is only one rule for this contest, you may not leave the tournament area. A map will be provided before hand, to allow you to see where this will be held. Once you are in that arena, and the host says GO, there are no limits. Use whatever tactics your team finds works best, any spells, any way to help, its just about winning. We will have triage for all the events. There will be no option of raising while each game is running, but afterwards, we will have a triage ready for the bodies, as with all events, and will heal and raise everyone. The tactical war game takes place in a large area, so you are free to move around, as best suited to your group. Once all five members of a team is dead, we will have runners collecting the bodies, and heal and raise them, so those who are dead shouldn't be laying on the floor to long. The reason this is done after each round is that people running around collecting bodies while the game is running could result in a new collection of dead bodies.
Event ten... the final event, and possibly the most deadly. Tactical War. This is on Friday 27th May, at 9pm eastern."

This is a team event, so each group will enter five members to represent them."

We have located a quiet place in Lang, near the Rakash village, and have asked for aid on making sure people are not limited to how many people they can kill in that time."
==Daily Results, Final Tally And Grand Champion==
Each team leader will add their name to the signup list, and teams will be randomly drawn to face each other."

The two teams drawn will go into the selected area, and pick a starting place. They are given 30 seconds from the time of entering, to get ready to start."

The host will then use gweth to say GO, and the aim is, to kill ALL five members of the opposition."
'''A. Daily Competitions - Group and Individual Place Results'''<br />
Once all five members of a team are dead, we will collect the bodies, and the team with at least one member left standing, will qualify to the next round."

Again this is straight knockout, and will continue until we have a winning team."
{| class="wikitable"
The rules of the games.. there is only one, you may not leave the tournament area. A map will be provided before hand, to allow you to see where this will be held."
! style="text-align:centre;"| Day One
once you are in that arena, and the host says GO, there are no limits. Use whatever tactics your team finds works best, any spells, any way to help, its just about winning."
! Day Two
We will have triage for all the events."
! Day Three
There will be no option of raising while each game is running, but afterwards, we will have a triage ready for the bodies, as with all events, and will heal and raise everyone."
! Day Four
I am sure many of our groups have great triage members, so their help would be greatly appreciated if they wished to be part of it."
! Day Five
the tactical war game takes place in a large area, so you are free to move around, as best suited to your group."
|-
once a team is dead, all five members, we will have runners collecting the bodies, and heal and raise them, so shouldn't be laying on the floor to long."
|style="text-align:center;" | ''1. Archery Results''
The only reason I wanted this done after each round was, people running around collecting bodies could result in a new collection of dead bodies."
|style="text-align:center;" | ''1. Riddle Run Results''
In general, if a team can't field a full eight... they can still participate, just don't expect to win, right?"If a team is struggling to find eight, please contact me, and we can work something out I am sure."
|style="text-align:center;" | ''1. Arm Wrestling Results''
|style="text-align:center;" | ''1. Cane Fight Results''
|style="text-align:center;" | ''1. TM Quick Draw Results''
|-
|First-[[Joshuan]] - Fervid Shade<br />Second-[[Traim]] - Team Ilithi<br />Third-[[Shankey]] - Iron Circle
|First-[[Order of the Theren Guard|Theren Guard]]<br />Second-[[Order of the Iron Circle|Iron Circle]]<br />Third-Team Ilithi<br />
|First-[[Tormosk]] - Fervid Shade<br />Second-[[Felicini]] - Theren Guard<br />Third-[[Hammerfist]] - Dragon Shield<br />
|First-[[Yamcer]] - Team Ilithi<br />Second-[[Somniumvisum]] - Theren Guard<br />Third-[[Cerval]] - Theren Theatre Players<br />
|First-[[Tropicalo]] - Fervid Shade<br />Second-[[Andorell]] - Theren Guard<br />Third-[[Devoria]] - Team Ilithi<br />
|-
|style="text-align:center;" | ''2. Melee Results''
|style="text-align:center;" | ''2. Joust Results''
|style="text-align:center;" | ''2. Survival Challenge Results''
|style="text-align:center;" | ''2. Death Trivia Results''
|style="text-align:center;" | ''2. War Results''
|-
|First-[[Squanto]] - Team Ilithi<br />Second-[[Meganlique]] - Fervid Shade<br />Third-[[Segmere]] - Baron's Own
|First-[[Hanryu]] - Team Ilithi<br />Second-[[Grymmlen]] - Theren Calvary<br />Third-[[Ederick]] - Iron Circle<br />
|First-[[Edgee]] - Fervid Shade<br />Second-[[Fayenangel]] - Iron Circle<br />Third-[[Jerde]] - Theren Guard<br />
|First-[[Teminesca]] - Team Ilithi<br />Second-[[Gazan]] - Iron Circle<br />Third-[[Evro]]/[[Sliyder]] - Theren Guard<br />
|First-Team Ilithi<br />Second - Theren Guard<br />Third-Fervid Shade<br />
|-
|}

Individual competitors who placed, were presented with gold, silver or bronze medals. First place winners of the two team challenges were presented with a trophy.


'''B. Final Tally Elanthics Games'''<br />


{| class="wikitable"
!style="text-align:centre;"| Team Ilithi
!Fervid Shade
!Theren Guard
!Iron Circle
!Theren Calvary
!Baron's Own
!ODS
!Theren Theatre Players
!Northern Watch
!Apostles
|-
|30 points
|24 points
|19 points
|11 points
|3 points
|1 point
|1 point
|1 point
|0 points
|0 points
|-
|}


'''C. Official Grand Champion'''

The winning Group for the Games held in 401 AV, was '''Team Ilithi'''. They were given the prestigious Peeku Cup and with it, the honor of organizing and hosting another Elanthics, two years hence.

==Closing Ceremony, Party And Auction==

We organized a celebration, the highlight of which was to announce the winning group, and present them with the Elanthics Peeku Cup. The Cup was accepted by [[Taleek]] who gave an acceptance speech.

'' Taleek says, "On behalf of the Lotus Batallion, Obsidian Watch and Ilithi Court, I'd like to thank the Theren Guard and all the others that made these games possible. They were well planned, perfectly executed and wonderful to be a part of. I'd also like to thank my Teamates. Because of you, we will be taking this home to Her Grace. And to all the teams that participated, you were truly fierce competitors. You all deserve a huge round of applause." ''

The closing ceremony and party was held in the Riverhaven Trader Guild Hall. And was set to begin in the evening so as to give everyone the chance to dress up, enjoy the company, share in some fun, and congratulate the winners. At the party, an ''impromptu singing contest'' and ''a riddle for a prize'' contests were hosted. First prize went to [[Jerde]] for his Trader Song, Second prize went to [[Heucuva]] for his Togball song. [[Yarrius]] and [[Vyllia]] won with correct answers to the three riddles. We also held an auction of thirty or so items. Some of the items were rather rare.

==Gifts==
* {{sloot|i|black leather pouch embellished with a large gold medallion}}


==Place Medals, Trophies and The Peeku Cup==


'''Party and Auction'''<br />
Our Elanthics events will come to a close on Saturday 28th May."
We will hold a party for the presentation of the Elanthics Peeku Cup, then an auction for you to enjoy."
The party will be held in the Riverhaven Trader Guild, where they have a nice Hall for us. This will be at 7pm eastern time, and gives you a chance to dress up, enjoy the company, and congratulate the winners."
At 9pm, we will hold an auction. I have seen some of the items on offer here, and they are rather old and rare, so definately worth checking out if you haven't already wasted all your coins in the festival."
Although a lot of the Elanthics is based around pain and deaths.. I am hoping both the party and the auction have neither of these.
The auction will be 30 or so items.


'''''Outstanding medals of gold (1st place), silver (2nd place) and bronze (3rd place), the Tactical War Challenge and the Riddle Run trophies, and the elegant Peeku Cup were meticulously crafted by Jhustis for the Elanthics.'''''
==Group and Individual Results==


*Day One
Archery Results:
First - Joshuan - Fervid Shade
Second - Traim - Team Ilithi
Third - Shankey - Iron Circle


'''A. Medals'''
Melee Results:
First - Squanto - Team Ilithi
Second - Meganlique - Fervid Shade
Third - Segmere - Baron's Own


*Archery Competition Medal
*Day Two
Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a quiver of arrows over twin-crossed bows adorns the center. The words "First Place -- Archery Competition -- Therengia, 401 AV" are elegantly inscribed along the lower edge.
Riddle Run Results:
*Melee Challenge Medal
First - Theren Guard
Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a victorious warrior holding a sword and shield adorns the center. The words "First Place -- Melee Challenge -- Therengia, 401 AV" are elegantly inscribed along the lower edge.
Second - Iron Circle
*Jousting Competition Medal
Third - Team Ilithi
Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a mounted knight holding a raised lance adorns the center. The words "First Place -- Jousting Competition -- Therengia, 401 AV" are elegantly inscribed along the lower edge.
*Armwrestling Challenge Medal
Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while two figures locked in a fierce battle of armwrestling adorns the center. The words "First Place -- Armwrestling Challenge -- Therengia, 401 AV" are elegantly inscribed along the lower edge.
*Survival Competition Medal
Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a billowing volcano surrounded by tiny mining carts adorns the center. The words "First Place -- Survival Competition -- Therengia, 401 AV" are elegantly inscribed along the lower edge.
*Cane Fight Medal
Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a triumphant warrior holding a cane overhead adorns the center. The words "First Place -- Cane Fight -- Therengia, 401 AV" are elegantly inscribed along the lower edge.
*Death Trivia Medal
Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a hooded scholar holding a large tome adorns the center. The words "First Place -- Death Trivia -- Therengia, 401 AV" are elegantly inscribed along the lower edge.
*Magic Quick Draw Competition Medal
Intricate engraving along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a mage appearing to call forth a crackling ball of lightning overhead adorns the center. The words "First Place -- Magic Quick Draw Competition -- Therengia, 401 AV" are elegantly inscribed along the lower edge.


Joust Results:
First - Hanryu - Team Ilithi
Second place - Grymmlen - Theren Calvary
Third place - Ederick - Iron Circle


'''B. Trophies'''
*Day Three
Armwrestling Results:
First - Tormosk - Fervid Shade
Second - Felicini - Theren Guard
Third - Hammerfist - ODS


* Topping the golden trophy is a statuette of a flowing banner emblazoned with "Elanthics" across a rampant lion. Resting on a circular mistwood base, the spherical award is intricately etched with detailed images of warriors locked in combat. The words "First Place -- Tactical War Challenge -- Therengia, 401 AV" are elegantly inscribed around the center.
Survival Results:
First - Edgee - Fervid Shade
Second - Fayeangle - Iron Circle
Third - Jerde - Theren Guard


*Topping the golden trophy is a statuette of a flowing banner emblazoned with "Elanthics" across a rampant lion. Resting on a circular mistwood base, the spherical award is intricately etched with detailed mappings of the five provinces. The words "First Place -- Riddle Run Challenge -- Therengia, 401 AV" are elegantly inscribed around the center.
*Day Four
Cane Fight Results:
First - Yamcer - Team Ilithi
Second - Somniumvisum - Theren Guard
Third - Cerval - Theren Theatre and the Players


Death Trivia Results:
First - Teminesca - Team Ilithi
Second - Gazan - Iron Circle
Third - Evro/Sliyder - Theren Guard


'''C. The Elanthics Peeku Cup'''
*Day Five
TM Quickdraw Results:
First - Tropicalo - Fervid Shade
Second - Andorell - Theren Guard
Third - Devoria - Team Ilithi


Crafted from the purest gold and silver, this four-foot-tall trophy rests on a rich mistwood base and is polished to a gleaming finish. Magnificently detailed scrollwork adorns the piece from its golden rim and ornate handles to the finely wrought stem and footing. Atop the broad lid, twin rampant lions support a sweeping banner emblazoned with "Elanthics Peeku Cup" while the front of the piece is elegantly etched with a bold, flowing script.
War Results:
There seems to be something written on it.
First - Team Ilithi
Second - Theren Guard
Third - Fervid Shade


==Final Group Elanthics Points Tally==
A tall golden Elanthics Peeku Cup reads:
<blockquote>~Grand Champions~<br /> Therengia, 401 AV</blockquote>
Team Ilithi - 30 points<br />
Fervid Shade - 24 points<br />
Theren Guard - 19 points<br />
Iron Circle - 11 points<br />
Theren Calvary - 3 points<br />
Baron's Own - 1 point<br />
ODS - 1 point<br />
Theren Theatre and the Players - 1 point<br />
Northern Watch - 0 points<br />
Apostles - 0 points<br />
<br />
The Winner of the Peeku Cup for the Elanthics Games held in 401 AV was Team Ilithi, who would be organizing and hosting Elanthics II.
<br /><br />

Latest revision as of 19:18, 14 July 2017


What Is Elanthics?

The Elanthics are biennial player-run games specifically created to test competitors from Official Orders and Unofficial Groups in certain abilities and skills. The Order or Group whose chosen team members and champion had obtained the most points during the games would win the Peeku Cup. Thus earning the prestige of being renowned as the best, of the best in the lands, and receiving the honor of hosting the next Elanthics.

The Elanthics games were originally conceptualized in the month of Uthmor the Giant, 397 AV by three individuals, namely Mahone, Somniumvisum and Peeku. The idea was revived many years later by Mahone and Somniumvisum. The contests were organized and hosted by the Order of the Theren Guard, and were held in the month of Skullcleaver the Dwarven Axe 401 AV.

Contestants where limited to Official Orders and Unofficial Groups whose members give of their time to be of service to the people of Elanthia. The five days of competition culminated with the presentation of first, second and third place medal winners, and of the Peeku Cup to the grand victors. A few games where then followed by an auction.

Organization Team

The Theren Guard members who worked on organizing as well as hosting and helping with each of the scheduled competitions included; Team Lead: Somniumvisum, Team members: Achkilles, Andorell, Aspasia, Evro, Felicini, Gags, Jerde, Kamaela, Klurn, Meadbh, Remcinsh, Samarah, Schreck, Sereena, Sliyder, Tolena, Whitbuffalo, and Zynara. A special mention goes to Advisor Valkri for her assistance towards hosting as Question Mistress in the Death Trivia competition.

Elanthics Competitors

The Orders and Groups that were represented in the events were;
The Order of the Iron Circle, The Northern Watch Brigade, The Lotus Battalion (Ilithian Infantry) aka Team Ilithi, The Fervid Shade, Theren Theatre Players, The Order of the Dragon Shield, The Baron's Own Militia, The Therengia Cavalry, The Order of the Theren Guard, and The Order of the Apostles. Each Group had provided the names of the members who would represent them as a team of five, and of their chosen Champion.

Competitions Overview

The Elanthics involved a total of ten games, with each one testing different abilities. Order and Group members would compete to gain points for their team, with the overall aim being to have the most points for their group. And thus to ultimately be crowned the champions.

The Games included; Archery, Melee Contest, Riddle Run, Joust, Arm Wrestling, Survival Challenge, Cane Fight, Death Trivia, TM Quick Draw, and Tactical War.

Teams And Champions - Rules

Eight of the ten games were individual events where one member or Champion would be the chosen representative. A different Champion would have to be chosen to participate in all eight games. A chosen Champion could only participate in one of the eight games.

Two of the events were team events of five members where the team could include any or all Champion(s) who had participated in the individual events. This rule enabled the games to be enjoyed by more people, and were a test of strength of the group, rather than just one member.

Points System - Rules

Winning a game provided a score of five points, second place provided a score of three points, and third place would provide one point. Finishing outside of the top three resulted in zero points. If a nominated member did not attend on time, he/she/they would be disqualified and receive zero points.

Competitions Descriptions

  • Archery

Each contestant adds their name to the signup list. Names are drawn at random and the competitors then faced each other in a straight knockout style event or blow for blow challenge. Contestants make their own choice of type of bow or crossbow. The targets are also the contestants.

Contestants issue a pain challenge and face each other, holding their bow and one arrow or bolt. When the host says GO, the contestants load, aim, and fire at their opposition, but only once each, and in their own time. Once both have fired their weapon, the host will say stop, and ask both targets/contestants to ready themselves for the next round. They will both get another arrow or bolt, and wait for the host to say GO. This will continue until one person collapses and the challenge is won. If in any round, neither contestant lands a hit, stances will be lowered by BOTH contestants by 10%. If both or one land a hit, stances will remain as they are. Hiding, buffs, roars, and any other special abilities are not permitted in this event.

  • Melee Contest

Two contestants issue a pain challenge, and when the host says GO they hack at each other using their best melee weapon, until one of them falls. This is a straight knockout/toe to toe straight hacking event. Hiding, buffs, special abilities, roars, and the likes, are not permitted. No throws, no ranged, no grappling are permitted, but brawling punches, kicks and shield bash are.

  • Riddle Run

This event is a team game. Groups will be asked to enter five members to represent them. Each team will meet at the Gate to Therenborough, where a riddle will be given. The answer to this riddle will be a place, or a name relating to a place. Groups will need to work out the answer to this riddle, then run to that place, where another person will be waiting, with another riddle. The riddles cover a lot of Therengia. Teams will need to think quick, and run quicker, as moongates, ranger trails, and other forms of fast transportation are not permitted. The first team to attend each location, and get back to the finish line, wins. If a team wishes to have three members, that is their choice, five is the limit. All members must stay together as a team. We have a set person setting these riddles, so the Guards do not have an advantage.

  • Joust

Contestants will join the signup list, and be randomly drawn to face each other in a straight knockout competition of not getting smashed off of their horse. Buffs are not allowed.

  • Arm Wrestling

This is a straight knockout, using the signup list to randomly draw contestants against each other. Again, there are no brackets to these games, its just the best of the best.

  • Survival Challenge

This event will take place at the Greater Fist. Each contestant will travel up to the top of the fist, and ride down in the carts. They will do this five times each, risking death each time. Any successful trips, and that contestant will be awarded one point. The person with the most points after 5 rounds, wins. If first, second, or third places are tied at this point, we will go to sudden death heads up. Those tied for positions will go again to the top of the fist, and ride again, until the ties are broken.

  • Cane Fight

Canes that are provided must be used for this event. The signup list will be used, and it will be a straight knockout competition. Contestants are drawn to face each other, and must issue a challenge. Our host will then say GO, and contestants proceed to beat each other with canes. After 20 seconds, if nobody has won, the host will call stop, and ask contestants to retreat. Stances will then be lowered to 50% of their original setting. The host will then say GO again, and contestants can again beat each other with their cane for another 20 seconds, or until someone has won. If we still don't have a winner, the host will call stop, retreat, and stances will be set to ZERO. The final round then has no time limit, the only way it ends is when one person is smashed down to the floor, and the challenge is completed.

  • Death Trivia

This is an event of knowledge and death. Contestants will line up, and lower their stances to ZERO. This is important to make the deaths more fun. Our guest question master will ask questions. Contestants must raise their hand if they know the answer. With a lack of a buzzer, we will go with the first person to raise their hand. That contestant will then be asked to answer, and will have roughly five seconds to give their answer. If they get it right, they are through to the next round... if they get it wrong.. they are out, and killed for their lack of knowledge. Each round, one contestant will be eliminated, either by getting the answer wrong, or by being the last person left to get an answer correct. If we start with ten, round two will have nine people, round three will have eight, and so on, until we have a winner. Either way, nine people are going to die. We have a couple of plans regarding the killing, as we want this to be fun, well, as much fun as dying can be, so that will be a bit of a surprise on the night. The questions asked will be all based around Elanthia in general, people, places, happenings, history, wars, and probably much more.

  • TM Quick Draw

This event will take the layout of the archery contest, in being a straight knockout, and contestants being given one shot each per round. The challenge will be set, and the host will say GO. Contestants can then prep ANY TM spell they wish, target, and cast, in their own time. Again they need to remember, although a fully targeted spell can hurt a lot more, there will be a spell coming at them too, so timing is everything. Buffs will not be allowed, the only spell casting will be the TM spells the contestants choose. If neither contestant lands a hit, stances will be lowered by 10%. The contest will continue until we have a winner."

  • Tactical War

This is a team event, so each group will enter five members to represent them. We have located a quiet place in Lang, near the Rakash village, and have asked for aid on making sure people are not limited to how many people they can kill in that time. Each team leader will add their name to the signup list, and teams will be randomly drawn to face each other. The two teams drawn will go into the selected area, and pick a starting place. They are given 30 seconds from the time of entering, to get ready to start. The host will then use the gweth to say GO, and the aim is, to kill ALL five members of the opposition. Once all five members of a team are dead, we will collect the bodies, and the team with at least one member left standing, will qualify to the next round. Again this is straight knockout, and will continue until we have a winning team. There is only one rule for this contest, you may not leave the tournament area. A map will be provided before hand, to allow you to see where this will be held. Once you are in that arena, and the host says GO, there are no limits. Use whatever tactics your team finds works best, any spells, any way to help, its just about winning. We will have triage for all the events. There will be no option of raising while each game is running, but afterwards, we will have a triage ready for the bodies, as with all events, and will heal and raise everyone. The tactical war game takes place in a large area, so you are free to move around, as best suited to your group. Once all five members of a team is dead, we will have runners collecting the bodies, and heal and raise them, so those who are dead shouldn't be laying on the floor to long. The reason this is done after each round is that people running around collecting bodies while the game is running could result in a new collection of dead bodies.


Daily Results, Final Tally And Grand Champion

A. Daily Competitions - Group and Individual Place Results

Day One Day Two Day Three Day Four Day Five
1. Archery Results 1. Riddle Run Results 1. Arm Wrestling Results 1. Cane Fight Results 1. TM Quick Draw Results
First-Joshuan - Fervid Shade
Second-Traim - Team Ilithi
Third-Shankey - Iron Circle
First-Theren Guard
Second-Iron Circle
Third-Team Ilithi
First-Tormosk - Fervid Shade
Second-Felicini - Theren Guard
Third-Hammerfist - Dragon Shield
First-Yamcer - Team Ilithi
Second-Somniumvisum - Theren Guard
Third-Cerval - Theren Theatre Players
First-Tropicalo - Fervid Shade
Second-Andorell - Theren Guard
Third-Devoria - Team Ilithi
2. Melee Results 2. Joust Results 2. Survival Challenge Results 2. Death Trivia Results 2. War Results
First-Squanto - Team Ilithi
Second-Meganlique - Fervid Shade
Third-Segmere - Baron's Own
First-Hanryu - Team Ilithi
Second-Grymmlen - Theren Calvary
Third-Ederick - Iron Circle
First-Edgee - Fervid Shade
Second-Fayenangel - Iron Circle
Third-Jerde - Theren Guard
First-Teminesca - Team Ilithi
Second-Gazan - Iron Circle
Third-Evro/Sliyder - Theren Guard
First-Team Ilithi
Second - Theren Guard
Third-Fervid Shade

Individual competitors who placed, were presented with gold, silver or bronze medals. First place winners of the two team challenges were presented with a trophy.


B. Final Tally Elanthics Games


Team Ilithi Fervid Shade Theren Guard Iron Circle Theren Calvary Baron's Own ODS Theren Theatre Players Northern Watch Apostles
30 points 24 points 19 points 11 points 3 points 1 point 1 point 1 point 0 points 0 points


C. Official Grand Champion

The winning Group for the Games held in 401 AV, was Team Ilithi. They were given the prestigious Peeku Cup and with it, the honor of organizing and hosting another Elanthics, two years hence.

Closing Ceremony, Party And Auction

We organized a celebration, the highlight of which was to announce the winning group, and present them with the Elanthics Peeku Cup. The Cup was accepted by Taleek who gave an acceptance speech.

Taleek says, "On behalf of the Lotus Batallion, Obsidian Watch and Ilithi Court, I'd like to thank the Theren Guard and all the others that made these games possible. They were well planned, perfectly executed and wonderful to be a part of. I'd also like to thank my Teamates. Because of you, we will be taking this home to Her Grace. And to all the teams that participated, you were truly fierce competitors. You all deserve a huge round of applause."

The closing ceremony and party was held in the Riverhaven Trader Guild Hall. And was set to begin in the evening so as to give everyone the chance to dress up, enjoy the company, share in some fun, and congratulate the winners. At the party, an impromptu singing contest and a riddle for a prize contests were hosted. First prize went to Jerde for his Trader Song, Second prize went to Heucuva for his Togball song. Yarrius and Vyllia won with correct answers to the three riddles. We also held an auction of thirty or so items. Some of the items were rather rare.

Gifts

Place Medals, Trophies and The Peeku Cup

Outstanding medals of gold (1st place), silver (2nd place) and bronze (3rd place), the Tactical War Challenge and the Riddle Run trophies, and the elegant Peeku Cup were meticulously crafted by Jhustis for the Elanthics.


A. Medals

  • Archery Competition Medal

Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a quiver of arrows over twin-crossed bows adorns the center. The words "First Place -- Archery Competition -- Therengia, 401 AV" are elegantly inscribed along the lower edge.

  • Melee Challenge Medal

Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a victorious warrior holding a sword and shield adorns the center. The words "First Place -- Melee Challenge -- Therengia, 401 AV" are elegantly inscribed along the lower edge.

  • Jousting Competition Medal

Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a mounted knight holding a raised lance adorns the center. The words "First Place -- Jousting Competition -- Therengia, 401 AV" are elegantly inscribed along the lower edge.

  • Armwrestling Challenge Medal

Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while two figures locked in a fierce battle of armwrestling adorns the center. The words "First Place -- Armwrestling Challenge -- Therengia, 401 AV" are elegantly inscribed along the lower edge.

  • Survival Competition Medal

Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a billowing volcano surrounded by tiny mining carts adorns the center. The words "First Place -- Survival Competition -- Therengia, 401 AV" are elegantly inscribed along the lower edge.

  • Cane Fight Medal

Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a triumphant warrior holding a cane overhead adorns the center. The words "First Place -- Cane Fight -- Therengia, 401 AV" are elegantly inscribed along the lower edge.

  • Death Trivia Medal

Intricate etching along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a hooded scholar holding a large tome adorns the center. The words "First Place -- Death Trivia -- Therengia, 401 AV" are elegantly inscribed along the lower edge.

  • Magic Quick Draw Competition Medal

Intricate engraving along the upper edge of the medal depicts a flowing banner emblazoned with "Elanthics" across a rampant lion, while a mage appearing to call forth a crackling ball of lightning overhead adorns the center. The words "First Place -- Magic Quick Draw Competition -- Therengia, 401 AV" are elegantly inscribed along the lower edge.


B. Trophies

  • Topping the golden trophy is a statuette of a flowing banner emblazoned with "Elanthics" across a rampant lion. Resting on a circular mistwood base, the spherical award is intricately etched with detailed images of warriors locked in combat. The words "First Place -- Tactical War Challenge -- Therengia, 401 AV" are elegantly inscribed around the center.
  • Topping the golden trophy is a statuette of a flowing banner emblazoned with "Elanthics" across a rampant lion. Resting on a circular mistwood base, the spherical award is intricately etched with detailed mappings of the five provinces. The words "First Place -- Riddle Run Challenge -- Therengia, 401 AV" are elegantly inscribed around the center.


C. The Elanthics Peeku Cup

Crafted from the purest gold and silver, this four-foot-tall trophy rests on a rich mistwood base and is polished to a gleaming finish. Magnificently detailed scrollwork adorns the piece from its golden rim and ornate handles to the finely wrought stem and footing. Atop the broad lid, twin rampant lions support a sweeping banner emblazoned with "Elanthics Peeku Cup" while the front of the piece is elegantly etched with a bold, flowing script. There seems to be something written on it.

A tall golden Elanthics Peeku Cup reads:

~Grand Champions~
Therengia, 401 AV