Mechanical Lore skill: Difference between revisions
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Also called Mech or Mech Lore, '''Mechanical Lore''' |
Also called Mech or Mech Lore, '''Mechanical Lore''' was one of the most versatile skills, so much so that as part of the [[DR 3.0]] game engine upgrade, it was [[Skills 3.0#Mech Split|broken up]] into five new and separate skills. This process was completed with the release of the [[Enchanting skill]] in June 2019. Mechanical Lore is now an obsolete skill. |
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Before this change, Mech was responsible for a wide-reaching range of game systems that were useful to every guild in one way or another: fletching arrows, carving talismans, forging weapons, making potions, cleaning your instrument. Nearly every game system that was mechanical in nature used or trained Mech. |
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For several years, a split of Mechanical Lore into a group of more specifically-targeted creation skills has been discussed and under development. As of the first quarter of 2009, the release date is still classified as 'soon'. |
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{{#ask:[[Boosts::Mechanical Lore skill]] |
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==Spells and abilities that decrease Mechanical Lore== |
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{{#ask:[[Debuffs::Mechanical Lore skill]] |
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:''For more information, see [[Skills 3.0#Mech Split|Mech Split]].'' |
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As part of the development of [[DR 3.0]], it was decided that Mechanical Lore had too many functions under one skill, and would be replaced by five new, more narrowly targeted [[crafting|creation]] skills. |
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===What=== |
===What=== |
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:''For more information, see [[Crafting]].'' |
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*'''[[Alchemy skill]]''' - Potions, poisons, medicines, oils, naphtha, weatherproofing, etc. |
*'''[[Alchemy skill]]''' - Potions, poisons, medicines, oils, naphtha, weatherproofing, etc. |
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*'''[[Enchanting skill]]''' - Creation of magical devices and adding enchantment to existing items. |
*'''[[Enchanting skill]]''' - Creation of magical devices and adding enchantment to existing items. |
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*'''[[Forging skill]]''' - Making stuff out of metal |
*'''[[Forging skill]]''' - Making stuff out of metal--primarily armor, weapons, and tools. |
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*'''[[Outfitting skill]] ''' - |
*'''[[Outfitting skill]] ''' - Gem-cutting, jewelry-making, leather and cloth armor-making, and embellishing existing items such as by the use of [[embroidery]], heraldry, engraving, painting, and tattooing. |
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*'''[[Engineering skill]]''' - |
*'''[[Engineering skill]]''' - Carving, and making complex mechanical things such as crossbows, siege equipment, repairing gates, and possibly home/caravan/ship improvements. |
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See the {{com|craft}} command for more information. |
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===How=== |
===How=== |
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The {{com|convert}} command can be used to move your Mech ranks into the new crafting skills. |
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In all likelihood this will be a bit split such as occurred when the individual instrument skills were released into general usage. |
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===Live |
===Live disciplines=== |
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*'''[[Engineering skill|Engineering]]''' |
*'''[[Engineering skill|Engineering]]''' |
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**[[:Carving_discipline|Carving]] |
**[[:Carving_discipline|Carving]] |
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**[[:Shaping_discipline|Shaping]] |
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**[[:Tinkering_discipline|Tinkering]] |
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*'''[[Forging skill|Forging]]''' |
*'''[[Forging skill|Forging]]''' |
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**[[:Armorsmithing_discipline|Armorsmithing]] |
**[[:Armorsmithing_discipline|Armorsmithing]] |
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*'''[[Outfitting skill|Outfitting]]''' |
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**[[:Tailoring_discipline|Tailoring]] |
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*'''[[Alchemy skill|Alchemy]]''' |
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**[[:Remedies discipline|Remedies]] |
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*'''[[Enchanting skill|Enchanting]]''' |
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**[[:Artificing discipline|Artificing]] |
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==Applications of Mechanical Lore== |
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As each new [[crafting]] system is released, Mech Lore will be replaced in functionality by the relevant crafting skill. Eventually there will be no way to learn Mech. |
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''Note: please enclose items on this list with <nowiki><s> and </s></nowiki> to indicate the systems that no longer teaches Mech Lore.'' |
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*[[Braiding]] grass or vines to form bundling, lead, and heavy ropes. |
*<s>[[Braiding]] grass or vines to form bundling, lead, and heavy ropes.</s> - ''Teaches engineering only'' |
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*[[Origami]] |
*<s>[[Origami]]</s> - ''Teaches outfitting now'' |
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*[[Embroidery]] |
*[[Embroidery]] |
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*Carving |
*Carving |
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**[[Fletching]] - carving bows and arrows |
**<s>[[Fletching]] - carving bows and arrows</s> |
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**[[Prayer Beads]] |
**[[Prayer Beads]] |
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**staff weapons - sticks, canes, and staves |
**<s>staff weapons - sticks, canes, and staves</s> |
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**[[Enchanter's Burin]] |
**[[Enchanter's Burin]] |
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**<s>Talismans</s> - ''Teaches engineering only'' |
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**[[Divination bones]] |
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**Talismans |
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*[[Alchemy]] |
*[[Alchemy]] |
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**Crushing Items in a {{ilink|i|mortar}} with a {{ilink|i|pestle}} |
**Crushing Items in a {{ilink|i|mortar}} with a {{ilink|i|pestle}} - ''"Does not work with new foraged herbs"'' - [[Rioc]] |
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**Breaking {{ilink|i|tukai stones}} (then crush them in a mortar) |
**Breaking {{ilink|i|tukai stones}} (then crush them in a mortar) |
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**Drying items in a {{ilink|i|Wayerd Pyramid}} |
**Drying items in a {{ilink|i|Wayerd Pyramid}} - ''"Old and storebought herbs only"'' - [[Rioc]] |
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**Heating items on a {{ilink|i|portable stove|stove}}? |
**Heating items on a {{ilink|i|portable stove|stove}}? |
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**Freezing items in an {{ilink|i|unlonchai bucket}} (may no longer teach) |
**Freezing items in an {{ilink|i|unlonchai bucket}} (may no longer teach) |
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*Preparation of [[Item:Jalbreth_balm|Jalbreth balm]] (similar to old Alchemy system above) |
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**crushing [[Item:Dracon crystal|dracon crystals]] |
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*Combining and removing stones, such as wearmodi. - ''"Still locking at 103"'' - [[Ithschade]] |
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**mixing/shaking the container; success is influenced by Mechanical Lore. |
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*Dismantling boxes |
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*<s>Combining and removing gweth stones, such as waermodi.</s> |
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*<s>Dismantling treasure boxes</s> - ''Does not teach anything'' |
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*<s>Cleaning instruments</s> - ''Teaches Performance only'' |
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*Repairing instruments |
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*Tending [[Parasites]] |
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*Barbarian Warpaint (does not teach mechanical lore but uses it for potency) |
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*Repairing a jammed swappable skinning knife/scraper or carving knife/shaper from the Ratha Trader's Guild (requires a lockpick and some low amount (10ish) ranks) |
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*Repairing broken [[Gwethdesuan]] chains |
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*Operating the lift in the [[RanikMap12|Reaver mines]]. |
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==Commentary== |
==Commentary== |
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''"Unless you have a patron to give you money/items the best way to start is probably by braiding grass and then vines, as you can forage these items for free. Make sure to check donation shelves, bins, etc at your guild for other items to help with mech."'' - --[[User:Khazera|Khazera]] 17:41, 23 March 2008 (CDT) |
''"Unless you have a patron to give you money/items the best way to start is probably by braiding grass and then vines, as you can forage these items for free. Make sure to check donation shelves, bins, etc at your guild for other items to help with mech."'' - --[[User:Khazera|Khazera]] 17:41, 23 March 2008 (CDT) |
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{{cat|Lore |
{{cat|Lore skillset,Skills}}[[page type is::skill| ]] |
Latest revision as of 08:30, 13 August 2020
Also called Mech or Mech Lore, Mechanical Lore was one of the most versatile skills, so much so that as part of the DR 3.0 game engine upgrade, it was broken up into five new and separate skills. This process was completed with the release of the Enchanting skill in June 2019. Mechanical Lore is now an obsolete skill.
Before this change, Mech was responsible for a wide-reaching range of game systems that were useful to every guild in one way or another: fletching arrows, carving talismans, forging weapons, making potions, cleaning your instrument. Nearly every game system that was mechanical in nature used or trained Mech.
Spells and abilities that boost Mechanical Lore
None
Spells and abilities that decrease Mechanical Lore
None
The mech split
- For more information, see Mech Split.
As part of the development of DR 3.0, it was decided that Mechanical Lore had too many functions under one skill, and would be replaced by five new, more narrowly targeted creation skills.
What
- For more information, see Crafting.
Over time as the new creation systems are released, Mech Lore will become obsolete and be replaced by the following new skills in the Lore Skillset:
- Alchemy skill - Potions, poisons, medicines, oils, naphtha, weatherproofing, etc.
- Enchanting skill - Creation of magical devices and adding enchantment to existing items.
- Forging skill - Making stuff out of metal--primarily armor, weapons, and tools.
- Outfitting skill - Gem-cutting, jewelry-making, leather and cloth armor-making, and embellishing existing items such as by the use of embroidery, heraldry, engraving, painting, and tattooing.
- Engineering skill - Carving, and making complex mechanical things such as crossbows, siege equipment, repairing gates, and possibly home/caravan/ship improvements.
How
The CONVERT command can be used to move your Mech ranks into the new crafting skills.
Live disciplines
Applications of Mechanical Lore
As each new crafting system is released, Mech Lore will be replaced in functionality by the relevant crafting skill. Eventually there will be no way to learn Mech.
Note: please enclose items on this list with <s> and </s> to indicate the systems that no longer teaches Mech Lore.
Braiding grass or vines to form bundling, lead, and heavy ropes.- Teaches engineering onlyOrigami- Teaches outfitting now- Embroidery
- Carving
Fletching - carving bows and arrows- Prayer Beads
staff weapons - sticks, canes, and staves- Enchanter's Burin
Talismans- Teaches engineering only
Tanning - scraping hides is quite popular!"Teaches skinning only" - Ashbomb- Alchemy
- Crushing Items in a mortar with a pestle - "Does not work with new foraged herbs" - Rioc
- Breaking tukai stones (then crush them in a mortar)
- Drying items in a Wayerd Pyramid - "Old and storebought herbs only" - Rioc
- Heating items on a stove?
- Freezing items in an unlonchai bucket (may no longer teach)
- Preparation of Jalbreth balm (similar to old Alchemy system above)
- crushing dracon crystals
- mixing/shaking the container; success is influenced by Mechanical Lore.
Forging weapons or armorCombining and removing gweth stones, such as waermodi.Dismantling treasure boxes- Does not teach anythingCleaning instruments- Teaches Performance only- Repairing instruments
- Tending Parasites
- Barbarian Warpaint (does not teach mechanical lore but uses it for potency)
- Repairing a jammed swappable skinning knife/scraper or carving knife/shaper from the Ratha Trader's Guild (requires a lockpick and some low amount (10ish) ranks)
- Repairing broken Gwethdesuan chains
- Operating the lift in the Reaver mines.
Commentary
"Unless you have a patron to give you money/items the best way to start is probably by braiding grass and then vines, as you can forage these items for free. Make sure to check donation shelves, bins, etc at your guild for other items to help with mech." - --Khazera 17:41, 23 March 2008 (CDT)