Enchanting skill: Difference between revisions

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Revision as of 13:07, 2 December 2023

Enchanting is the crafting skill related to the creation of magical devices and adding enchantments to other items. This differs from Arcana as that skill deals with the use of magical items only.

Disciplines

Enchanting will be separated into three disciplines:

  • Artificing: the creation of runestones, cambrinth, or other magical devices that require active participation and control.
  • Binding: the binding of magical enchantments to existing items that will require the Arcana skill to invoke/use.
  • Invoking: the creation of magical enchantments that are passively active with no Arcana skill requirement.

Training

There are currently Enchanting Society halls in Crossing, Riverhaven, Shard, Hibarnhvidar, Fang Cove, Muspar'i and Ratha. Additionally, braziers can be crafted within the Artificing discipline and used to do enchanting outside the society halls. Work orders within the released disciplines can be obtained from a Trainer within each Enchanting Society, giving players the option of being compensated for their work in this skill.

The Enchanting Guide introduces and describes processes related to Enchanting.

Materials

The basis of enchantments will be sigils, primarily gathered using PERCEIVE SIGIL.

See the crafting materials page for further information about sigils.

Tools

See the Category:Crafting tools page for further information about tools.

Enchantment Qualities

Note: This information is still in flux and may change, or be better explained/defined. Along with this, not every enchantment will have all of these stats.

Potency

The quality of the enchantment made. Determines magnitude of effect. More verbs, higher proc chance, etc. Similar to "masterfully-crafted" for other crafted goods.

Potency level, low to high
Name Tier
almost no potency 1
terrible potency 2
dismal potency 3
poor potency 4
low potency 5
decent potency 6
moderate potency 7
good potency 8
great potency 9
excellent potency 10

Complexity

Indicates how hard something was to make.

Complexity level, low to high
Name Tier
very simple 1
simple 2
not very complex 3
somewhat complex 4
rather complex 5
quite complex 6
very complex 7
exceptionally complex 8
incredibly complex 9

Note: There's also a (GM-exclusive?) central complexity value.

Precision

Determines the enchantment's "tier". Based on the sigils used to create the enchantment. For sigil precision, think of it as the hardness or physical material stats for enchanting.

Precision level, low to high
Name Tier
completely abstract 1
abstract 2
slightly abstract 3
somewhat precise 4
rather precise 5
quite precise 6
very precise 7
exceptionally precise 8
incredibly precise 9
amazingly precise 10
fantastically precise 11

Grade

Determines how difficult it is to activate with Arcana, and influences how effective the enchantment functions. For flares, each grade adds a small increase to the % chance to proc and the magnitude of the effect (if you can pass the skill contest), and for some glamours additional visual effects are unlocked.

Grade quality, low to high
Name Tier Arcana Required to Reliably Activate
Minor 1 200
Lesser 2 500
Greater 3 1,000
Major 4 1,500

Other

Fount: Enchantment's battery/engine.

Color: Influences an enchantment's effect. Different colors provide different effects.
Red = Magnitude (bonus effect)
Yellow = Reduced activation time
Grey = durability (bonus charges)
Size/Type: Has a connection to the materials used on the item.
Surface: Modifies difficulty and magnitude of the enchantment.

Lines: Enchantment durability. Thickness determines damage resistance, and clarity determines current condition.

Flares and Glamours

Flare Effects

Weapons and armor can have flare enchantments upon them.[1] When the flare procs, it will either apply an effect or deal damage, where the damage type the attack produces is dependent on the kind of flare it is. Armor Flares do not cause Empathic Shock.[2]

Damaging Weapon Flares
Type Damage Types
Electric Weapon flare electrical
Fire Weapon flare fire
Frost Weapon flare cold
Glitter Weapon flare impact
Nature Weapon flare puncture
Radiant Weapon flare impact/fire
Razor Weapon flare slice
Water Weapon flare puncture/fire [3]
Effect Weapon Flares
Type Effect
Interference Weapon flare Temporarily reduces potency of target's spellcasting. [4]
Armor Flares
Type Damage Types
Electric Armor flare electrical
Fire Armor flare fire
Frost Armor flare cold
Glitter Armor flare impact
Living Armor flare varies by item [5]

Flare and Glamour Colors

While new colors may have been added, flare and glamour colors were initially based on dye colors.

Note: This list has iterations of colors that are not part of the flare system. It is due for a cleanup. Please use this list as a guide and be comfortable asking for a different color if one of the colors listed is incorrectly flagged as a flare/glamour color.

  • alabaster
  • amaranth
  • amber
  • amethyst
  • amethystine
  • apple
  • apricot
  • aqua
  • aquamarine
  • auburn
  • azure
  • beige
  • bisque
  • bistre
  • black
  • blood-red
  • blue
  • blue-green
  • blue-violet
  • brass-colored
  • brick-red
  • bronze
  • brown
  • burgundy
  • carmine
  • cerise
  • cerulean
  • charcoal-grey
  • chartreuse
  • cherry
  • chestnut
  • chocolate
  • cinnamon
  • cobalt
  • copper
  • coral
  • cornflower-blue
  • cream
  • crimson
  • cyan
  • daffodil-yellow
  • ebon
  • ecru
  • eggshell-white
  • Elothean-red
  • emerald
  • flax
  • forest-green
  • fuchsia
  • ghost-white
  • gold-colored
  • goldenrod
  • green
  • grey
  • heliotrope
  • hunter-green
  • ichor-green
  • icy-blue
  • indigo
  • jade-green
  • jaundice-yellow
  • lavender
  • lilac
  • lime-green
  • magenta
  • maroon
  • mauve
  • midnight-blue
  • molten-red
  • nomlas
  • off-white
  • olive
  • olive-green
  • onyx
  • orange
  • orchid
  • peach
  • pearl
  • periwinkle
  • pink
  • plum
  • puce
  • pumpkin
  • purple
  • red
  • Rissan-orange
  • rose
  • rot-brown
  • russet
  • rust
  • sable
  • saffron
  • salmon
  • sapphire
  • scarlet
  • sea-green
  • sepia
  • silver-colored
  • steel-blue
  • sunny-yellow
  • sunset-orange
  • swamp-green
  • taffelberry-black
  • tan
  • tangerine
  • taupe
  • teal
  • turquoise
  • twilight-purple
  • umber
  • violet
  • violet-red
  • viridian
  • white
  • wine
  • wisteria
  • yellow

Flared Weapons

 TypeFlareColorPropertiesCostSources
Adamantia steel clawsHandsRazormountain-grey3,750,000 Kronars3,000,000 Lirums <br />2,706,000 Dokoras <br />3,750 LTBpoints <br />3,750 Tickets <br />3,750 Scrips <br />Taisidon Mystery 450/End Loot
Adamantia steel splitting maul with a leather-wrapped rockwood handleTwohanded Blunt
Twohanded Edged
FiregreyDroughtman's Challenge 450/End loot
Agonite halberd with a pronounced spike and a flamethorn haftPolearmsFirered20,254,525 Kronars16,203,620 Lirums <br />14,615,665.24 Dokoras <br />20,254.525 LTBpoints <br />20,254.525 Tickets <br />20,254.525 Scrips <br />Drathrok's Duskruin 448/End Loot
Drathrok's Duskruin 446/Drathrok's Assemblage
Asharsh'dai wildland machete with an elaborately sculpted Imperial coral handleTwohanded EdgedFrostebonItem:Canvas bag pinned with a silversteel warrior
Balanced tyrium nodachi inlaid with verdant moonsilverTwohanded EdgedNatureemeraldmagicHouse of the Revenant Fang 433/Incidental loot
Bifurcated greatsword of dawnfire steel inlaid with truegoldTwohanded EdgedFireItem:Homespun carryall pinned with a truegold sun
Drathrok's Duskruin 442/Raffle
Black glaes rapier with an intricate swept hiltMedium EdgedNaturescarlet5,187,500 Kronars4,150,000 Lirums <br />3,743,300 Dokoras <br />5,187.5 LTBpoints <br />5,187.5 Tickets <br />5,187.5 Scrips <br />Su Helmas 444: Make Haste!/Incidental loot
Black tursa sacrificial dagger with a twisting flame bladeLight EdgedRadiantghost-white375,007 Kronars300,005.6 Lirums <br />270,605.051 Dokoras <br />375.007 LTBpoints <br />375.007 Tickets <br />375.007 Scrips <br />Droughtman's Challenge 441/Incidental loot
Blackened steel war club topped with a stylized centaur's headLight BluntFiremagic247,500 Kronars198,000 Lirums <br />178,596 Dokoras <br />247.5 LTBpoints <br />247.5 Tickets <br />247.5 Scrips <br />Drathrok's Duskruin 448/Incidental loot
Drathrok's Duskruin 446/Incidental loot
Blackthorn shillelagh inlaid with green gold knotworkShort StaffNature1,250,000 Kronars1,000,000 Lirums <br />902,000 Dokoras <br />1,250 LTBpoints <br />1,250 Tickets <br />1,250 Scrips <br />Sleeping Dragon Corn Maze 428/End loot
... further results

Flared Armor

 TypeAreas CoveredFlareColorPropertiesCostSources
Abyssal black Imperial weave battle gown with blackened moonsilver epauletsLight Armorchest
back
abdomen
legs
Fireblood-red64,687,500 Kronars51,750,000 Lirums <br />46,678,500 Dokoras <br />64,687.5 LTBpoints <br />64,687.5 Tickets <br />64,687.5 Scrips <br />Hollow Eve Festival 436/Auction
Agonite aventail etched in rolling sand dunes outlined with glowing truegoldBrigandineneckLivinggold-colored electrified sand8,437,500 Kronars6,750,000 Lirums <br />6,088,500 Dokoras <br />8,437.5 LTBpoints <br />8,437.5 Tickets <br />8,437.5 Scrips <br />Drathrok's Duskruin 448/End Loot
Drathrok's Duskruin 446/Drathrok's Assemblage
Agonite cap etched in rolling sand dunes outlined with glowing truegoldBrigandineheadLivinggold-colored electrified sand10,937,500 Kronars8,750,000 Lirums <br />7,892,500 Dokoras <br />10,937.5 LTBpoints <br />10,937.5 Tickets <br />10,937.5 Scrips <br />Drathrok's Duskruin 448/End Loot
Drathrok's Duskruin 446/Drathrok's Assemblage
Agonite gloves etched in rolling sand dunes outlined with glowing truegoldBrigandinehandsLivinggold-colored electrified sand8,125,000 Kronars6,500,000 Lirums <br />5,863,000 Dokoras <br />8,125 LTBpoints <br />8,125 Tickets <br />8,125 Scrips <br />Drathrok's Duskruin 448/End Loot
Drathrok's Duskruin 446/Drathrok's Assemblage
Agonite greaves etched in rolling sand dunes outlined with glowing truegoldBrigandinelegsLivinggold-colored electrified sand13,125,000 Kronars10,500,000 Lirums <br />9,471,000 Dokoras <br />13,125 LTBpoints <br />13,125 Tickets <br />13,125 Scrips <br />Drathrok's Duskruin 448/End Loot
Drathrok's Duskruin 446/Drathrok's Assemblage
Agonite hauberk etched in rolling sand dunes outlined with glowing truegoldBrigandinechest
back
abdomen
arms
legs
Livinggold-colored electrified sandDrathrok's Duskruin 448/End Loot
Agonite lamellar helm sculpted with the visage of a blazing phoenixBrigandinehead
neck
Firemolten-red625,000 Kronars500,000 Lirums <br />451,000 Dokoras <br />625 LTBpoints <br />625 Tickets <br />625 Scrips <br />Taisidon Mystery 443/A'baya Esplanade
Taisidon Mystery 439/A'baya Esplanade
Taisidon Mystery 435/A'baya Esplanade
Taisidon Mystery 450/End Loot
Taisidon Mystery 446/A'baya Esplanade
Agonite mail balaclava set with dragon fire opal eyesChain Armoreyes
head
neck
Firemolten-red1,250,000 Kronars1,000,000 Lirums <br />902,000 Dokoras <br />1,250 LTBpoints <br />1,250 Tickets <br />1,250 Scrips <br />Item:Dusky dreamweave backpack clasped with a shimmering dragon fire opal
Agonite mail gloves firestained with gold and vermilion huesChain ArmorhandsFiremolten-red625,000 Kronars500,000 Lirums <br />451,000 Dokoras <br />625 LTBpoints <br />625 Tickets <br />625 Scrips <br />Taisidon Mystery 443/A'baya Esplanade
Taisidon Mystery 439/A'baya Esplanade
Taisidon Mystery 435/A'baya Esplanade
Taisidon Mystery 450/End Loot
Taisidon Mystery 446/A'baya Esplanade
Agonite mail gloves tipped with dragon fire opal talonsChain ArmorhandsFiremolten-redItem:Dusky dreamweave backpack clasped with a shimmering dragon fire opal
... further results

Flared Shields

 TypeFlareColorPropertiesCostSources
Abyssium shield forming a dark heart with shifting whorls of raging flamesSmall ShieldLivingbloodItem:Shadowy satchel pinned with a midnight diamond heart
Drathrok's Duskruin 448/Raffle
Agonite sipar firestained with marauding centaursSmall ShieldElectricblood-redDroughtman's Challenge 450/Incidental loot
Black diamond-studded ceremonial shield emblazoned with a burgundy ravenSmall ShieldFireblack2,500,000 Kronars2,000,000 Lirums <br />1,804,000 Dokoras <br />2,500 LTBpoints <br />2,500 Tickets <br />2,500 Scrips <br />Sleeping Dragon Corn Maze 447/Incidental loot
Sleeping Dragon Corn Maze 443/Incidental loot
Sleeping Dragon Corn Maze 439/Incidental loot
Sleeping Dragon Corn Maze 436/Incidental loot
Blackened heater shield bearing a widespread maroon yavasite inferno inlayLarge ShieldFireHollow Eve Festival 447/Auction
Blackened steel shield embossed with a stylized centaur's headSmall ShieldFirered247,500 Kronars198,000 Lirums <br />178,596 Dokoras <br />247.5 LTBpoints <br />247.5 Tickets <br />247.5 Scrips <br />Drathrok's Duskruin 448/Incidental loot
Drathrok's Duskruin 442/Incidental loot
Bogbirch war shield plated in ka'hurstLarge ShieldElectricHouse of the Revenant Fang 437/Incidental loot
Chilling hiromin war shield bearing dimly luminescent claw marksLarge ShieldFrostpurpleAesthene's Close 449/Raffle
Covellite war shield resplendent with a lion's paw holding a keyLarge ShieldElectricDroughtman's Challenge 450/Incidental loot
Dark steel sipar forged to resemble a stylized rat's headSmall ShieldFrost2,187,500 Kronars1,750,000 Lirums <br />1,578,500 Dokoras <br />2,187.5 LTBpoints <br />2,187.5 Tickets <br />2,187.5 Scrips <br />Drathrok's Duskruin 448/Incidental loot
Drathrok's Duskruin 446/Incidental loot
Dented pot lid dappled with scorch marksSmall ShieldFirecarmine500 Kronars400 Lirums <br />360.8 Dokoras <br />0.5 LTBpoints <br />0.5 Tickets <br />0.5 Scrips <br />Sleeping Dragon Corn Maze 447/End loot
Sleeping Dragon Corn Maze 443/End loot
Sleeping Dragon Corn Maze 439/End loot
Sleeping Dragon Corn Maze 436/End loot
Sleeping Dragon Corn Maze 432/End loot
Sleeping Dragon Corn Maze 428/End loot
... further results

Enchantment Examples

Weapon Flares

Corn Maze (450 kernel weapons): The enchantment appears masterfully-crafted, has poor potency, is very simple, and is somewhat precise. The matrix appears to be somewhat thick and the lines are perfectly clear.

Corn Maze (5,000 kernel weapons): The enchantment appears masterfully-crafted, has terrible potency, is very simple, and is abstract. The matrix appears to be nominally thick and the lines are perfectly clear.

Targeted Magic Foci

Drathrok's Assemblage: The enchantment is exceptionally precise. You sense it was enchanted using a yellow heavy fount with a rough surface making it minor grade with enhanced activation. You perceive nominally thick and perfectly clear lines empowering the enchantment. This enchantment was tuned to provide a reduced activation time and a large damage increase to targeted spells.

Keishalae Alteration: The enchantment is exceptionally precise. You sense it was enchanted using a red heavy fount with a rough surface making it minor grade with enhanced magnitude. You perceive somewhat thick and perfectly clear lines empowering the enchantment. This enchantment was tuned to provide additional magnitude and a moderate damage and accuracy increase to targeted spells.

Vurvitar Alteration: The enchantment is incredibly precise. You sense it was enchanted using a yellow heavy fount with a rough surface making it minor grade with enhanced activation. You perceive rather thick and perfectly clear lines empowering the enchantment. This enchantment was tuned to provide a reduced activation time and a large bonus to accuracy with targeted spells.

Mana Glamours

The enchantment appears masterfully-crafted, has good potency, is very simple, and is abstract.

Spells and abilities that boost Enchanting

Enchanting Formulas

>>Is the formula as straightforward as this makes it sound? (Final precision) = min[ (material capacity), (sigil1 precision) + (sigil2 percision) + ... ]

  • STEP 1: Look at base material enchantment capacity. Let's say it is 60.
  • STEP 2: Look at Fount. If Fount Cap < Material Cap, possible explosion/bad things.
  • STEP 3: Average all Sigil Precision. Let's say you had 40, 50, 80 = 170 / 3 = 56 precision total.
  • STEP 4: If Sigil Precision > Cap, reduce to Cap. 56 < 60, so we keep all 56 precision.

References

  1. Post:New Flare Mechanics - 11/01/2018 - 18:07
  2. Post:Armor Flares and Empaths- 11/02/2019 - 16:48
  3. The water flare does puncture and fire (steam) damage. Kind of like the Geyser spell.
  4. GM Lawlite, via the official discord. (link)
  5. The Living Armor enchantment is customizable.
    • The original set of items released were all puncture/cold, but this won't always be the case.
    • Another variant, Blood flares (introduced at Duskruin 442), are all impact/fire.

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