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Scavenger troll: Difference between revisions
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{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges: |
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges: |
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*200 [[Locksmithing skill|Locksmithing]] / 305 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (5) ''should not take long'' - (9) ''odds against you'' |
*200 [[Locksmithing skill|Locksmithing]] / 305 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (5) ''should not take long'' - (9) ''odds against you'' |
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*220 [[Locksmithing skill|Locksmithing]] / 325 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (3) ''trivially constructed'' - (8) ''has edge on you'' |
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===Body Parts=== |
===Body Parts=== |
Revision as of 07:55, 16 October 2020
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Description
The a scavenger troll closely resembles its cousin, the Wood Trolls in appearance and ugliness. Hulking and heavily muscled with rough bark-like skin, it stares down at you with scrutinizing eyes as if wondering whether you have anything worthwhile. Bits of tattered cloth and leather cling to its grotesque form in a haphazard parody of clothing, souvenirs scavenged from the bodies of many a luckless adventurer.
In Depth
Area Information
- The hunting area is labeled: A dangling wooden sign reads: "DanJuR: SkAVjnUr TRulLz"
- The Gorbesh Fortress interior (Mess Hall, Meeting Room, Officers' Quarters, Barracks, Storage, and Stable) environments prevent Anther's Call from working (The wood underfoot creaks slightly, but nothing else happens.) on the scavenger trolls found there. The spell functions normally in the exterior (Firepit, Practice Yard) environments.
Skill Caps
- Evasion does not move past dabbling post 220
- Weapons are extremely hard to move past 200. Do not move past dabbling at 220.
- Weapon skills at 158 rarely miss. (05/31/2017)
- Defensive skills at 200 mindlock and allow for safe fighting when engaged with four in melee. (05/31/2017)
- Skinning: Consistent perfect skins (full arrange) and quick locking at 285. (05/31/2017)
Special Attacks
Scavenger trolls have the ability to steal a player's weapons. This can supposedly be avoided with enough brawling skill. They can be reclaimed if the troll is killed before it degenerates. The Scavenger troll will also take things off of your corpse and in your grave. If you don't come back fast enough to kill it, the creature will despawn and what is stolen will be lost forever.
The scavenger troll exclaims, "Gimmie dat engraved scimitar!"
The scavenger troll stretches its arms towards Argowall. It grabs his scimitar and wrenches it from his hand.
Special Defenses
- APPRAISE CAREFUL info: The troll appears immune to normal poisons.
- See also, area info.
Attributes
- Strength - is about/not quite 30
- Agility - is about/not quite 30
- Discipline - is about/not quite 30
- Reflex - is about/not quite 30
- Stamina - is about/not quite 30
Some appraise at about in all stats and others at not quite.
Equipment/Loot
- it is wearing some reinforced greaves, [either] a battered cuirbouilli coat, [or] a battered leather coat, [and] a frayed knapsack.
- it is carrying [either] nothing. [or] a scimitar.
When not carried, the scimitar is often stowed in the frayed knapsack.
DISARM / PICK IDENTIFY difficulty ranges:
- 200 Locksmithing / 305 Perception / 30 Agility: (5) should not take long - (9) odds against you
- 220 Locksmithing / 325 Perception / 30 Agility: (3) trivially constructed - (8) has edge on you
Body Parts
- ARRANGE INFO: The troll can be arranged to produce a part.
Messaging
- Spawn: A scavenger troll arrives, scouring the area.
- Entrance: A scavenger troll strolls in, looking attentively at the ground.
- Exit: A scavenger troll kicks at the ground and strolls <direction>.
- Death1: The scavenger troll falls to the ground and lies still.
- Death2: The scavenger troll screams one last time and lies still.
- Decay: The body of the scavenger troll dissolves, leaving behind the few possessions it was able to accumulate.
Recall Knowledge
You recall everything noteworthy about a scavenger troll... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Creatures with special defenses
- Dirge creatures
- Bestiary
- Zoluren creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures