Museum of Imperial History: Difference between revisions
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The '''Museum of Imperial History''', also known simply as the '''Throne City Museum''', is located in [[Throne City]], which was once the capital of the [[Empire of the Seven Pointed Star]]. The museum has 7 exhibits, each with several locked cases containing artifacts. When you first enter the door there is a tour desk where you may <tt>TAKE TOUR</tt> and receive a guided tour through the museum. |
The '''Museum of Imperial History''', also known simply as the '''Throne City Museum''', is located in [[Throne City]], which was once the capital of the [[Empire of the Seven Pointed Star]]. The museum has 7 exhibits, each with several locked cases containing artifacts. When you first enter the door there is a tour desk where you may <tt>TAKE TOUR</tt> and receive a guided tour through the museum. |
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The museum itself was created by [[GameMaster]] Rigby, as well as the stand-alone stealing system used by [[Thieves]] to burglarize the museum ([[Museum of Imperial History#Burglary|see below]]). Other than changes in skill and experience for lockpicking, disarming, and stealing from the exhibit cases, no other changes have been made to the museum since its creation. |
The museum itself was created by [[GameMaster]] [[Rigby]], as well as the stand-alone stealing system used by [[Thieves]] to burglarize the museum ([[Museum of Imperial History#Burglary|see below]]). Other than changes in skill and experience for lockpicking, disarming, and stealing from the exhibit cases, no other changes have been made to the museum since its creation. |
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Revision as of 14:23, 10 June 2008
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
SPOILER ALERT! | |
This article reveals in-game secrets, spoilers, walkthroughs, or other information not intended for general knowledge in-game. |
Overview
The Museum of Imperial History, also known simply as the Throne City Museum, is located in Throne City, which was once the capital of the Empire of the Seven Pointed Star. The museum has 7 exhibits, each with several locked cases containing artifacts. When you first enter the door there is a tour desk where you may TAKE TOUR and receive a guided tour through the museum.
The museum itself was created by GameMaster Rigby, as well as the stand-alone stealing system used by Thieves to burglarize the museum (see below). Other than changes in skill and experience for lockpicking, disarming, and stealing from the exhibit cases, no other changes have been made to the museum since its creation.
Floorplan
There are 3 levels to the musuem:
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Burglary
Skylight
Only members of the Thief Guild with the Passages ability may enter the museum at night to commit burglary. The Thief passage leads to the roof of the museum where three skylights are located. The skylights may be entered by using a rope. The northernmost and southernmost skylights lead to the top floor of the museum while the center skylight leads to the ground floor.
Guards
Once inside the Thief must avoid two guards, one on each floor. The guards move in a predictable pattern and as long as the Thief stays hidden and silent the guards will not notice. However, the guards' perception is good so Thieves with under 100 ranks in Stalking skill should avoid sneaking into and out of rooms with guards present. The guards will arrest anyone who is not in hiding. If anyone speaks in the museum the guards will take a step forward along their predetermined path.
Cases
The cases and the donation box are each trapped with magical wards. In order to disarm the case the Thief must have Seer's Sense cast, must be under the influence of a similar Lunar Aura Device, or must be particularly skilled in Disarm Traps skill (300 ranks as a start) to bypass the traps. Once disarmed the case must also be picked. Though the cases vary in difficulty, a good estimate is that it takes approximately 200 ranks in Lockpicking skill and Disarm Traps skill (with Seer's Sense or LAD) to open most museum cases.
Stealing
The stealing system in the museum is different than all other stealing in DragonRealms.
- In the museum if one catastrophically fails a stealing attempt they are not automatically charged with a crime. Instead they are simply pulled out of hiding for a period of time, at which point if a guard enters the Thief will be arrested (but remember the guards are on a predictable pattern, so arrest can easily be avoided by proper planning).
- Another significant difference is that in the museum Stealing skill behaves more like mana pool or fatigue pool. The larger the pool, the more you can steal. Each time an item is stolen the pool is reduced by an amount equal to the difficulty of the item stolen. The pool gradually refills over time. If the pool is completely depleted it will take approximately 1 hour to refill completely.
Arrest
If arrested, the Thief is taken aboard a prison barge back to Riverhaven to be placed in jail. However, sometimes the prison barge is raided by men loyal to Fade. The Thief is dragged before Fade within the Throne City colosseum and severely beaten before being released. Fade is not pleased by the attention you've drawn from your criminal behavior. The dangerous part is that Alley Thugs lurk throughout the colosseum and can fire crossbows instantly from missile range.
Exhibits and Artifacts
Room | Flr | Diffi-culty | Class | Artifact | Notes | Look |
---|---|---|---|---|---|---|
Pre-Empire Life | 1st | 2 | Alchemy | dull red clay jar | The clay jar displays small chipped engravings of two men engaged in a boxing match, their red hair flowing in long trails behind them. | |
Pre-Empire Life | 1st | 1 | Alchemy | blue-flecked clay jar | Much of the blue paint on the clay jar has long since faded, but enough remains to reveal a partial scene of several men playing some sort of game with a ball. | |
Pre-Empire Life | 1st | 2 | Alchemy | greenish clay jar | Though faded from time, the paint on the clay jar depicts a series of green dolphins leaping out of an ocean. | |
Pre-Empire Life | 1st | 2 | Alchemy | dull clay pestle | ||
Pre-Empire Life | 1st | 2 | Alchemy | cracked sandstone mortar | ||
Pre-Empire Life | 1st | 2 | Alchemy | chipped clay mortar | ||
Pre-Empire Life | 1st | 1 | Juggling | clay pottery fragments | 5 Stones | |
Pre-Empire Life | 1st | 2 | Juggling | sandstone pottery fragments | ||
Pre-Empire Life | 1st | 1 | Bottomless | assorted pottery fragments | 2 stone jugglies in Mahogany Case | |
Pre-Empire Life | 1st | 1 | Misc | simple stone spoon | Verbs: rub, tap, clean | |
Pre-Empire Life | 1st | 1 | Misc | weathered sandstone tablet | Verbs: rub, tap, clean | This tablet is shaped more or less like a wedge. The only thing indicating it was ever anything more than a random rock is the barely detectable pattern of cows and piglets bordering its thickest edge. |
Pre-Empire Life | 1st | 2 | Misc | obsidian arrowhead | Can be used to fletch arrows. | |
Pre-Empire Life | 1st | 2 | Misc | rusted shovel blade | The entire blade is covered by red-brown rust. | |
Pre-Empire Life | 1st | 2 | Misc | ceramic centaur figurine | Fine cracks run down the length of the tiny centaur's front, though these are not easy to see with the stylized spirals that cover the figurine completely. | |
Young Empire | 1st | 9 | Magic | crude cambrinth amulet | Neck-worn 32 mana cambrinth | |
Young Empire | 1st | 2 | Clothing | dull bronze ring inset with a small jade chip | Verbs: rub, tap, clean | Engraved in the center of the ring is a simple design which looks superficially similar to the crest of the Warrior Mage guild. |
Young Empire | 1st | 2 | Misc | chipped ceramic seal | In a circle on the ceramic seal are enigmatic and perhaps random assortments of letters. Some are upside down, while others are stylized to look like various animals. | |
Young Empire | 1st | 4 | Container | lion-headed bronze situla | Shoulder-worn | Though normally used to hold beverages, this particular situla was likely designed for use as a makeshift quiver, and bears a single arrowhead emblem set squarely in its lion's head. |
Young Empire | 1st | 6 | Misc | delicate gold chain fastened with silver rosettes | ||
Young Empire | 1st | 3 | Magic(?) | jade scorpion ring | ||
Young Empire | 1st | 4 | Clothing | ivory bracelet shaped like a curled sleeping cat | The tail of the cat is yellowed from age, but this only adds to the realism. Along one side is engraved a small, stylized rosette. | |
Young Empire | 1st | 2 | Misc | broken wax seal | The seal has small specks of gold suspended in its semi-transparent surface. Partial words trail along the circular edge, ending abruptly after, "Irodio Vene." | |
Young Empire | 1st | 3 | Misc | gold-on-iron helm crest | Verbs: rub, tap, clean | Whatever feathers or hair had been in the helm crest are now long gone, leaving only the twisted and bent wires which would have held them in place. |
Young Empire | 1st | 2 | Weapon | walnut table leg | (MB: n/n/h p/r) | Carved into the wooden leg are elegant designs incorporating diamonds, triangles, hooks, and rosettes. |
Young Empire | 1st | 2 | Misc | limestone rabbit statuette | Verbs: rub, tap, clean | In a choice of color that only the original artist could fathom as reasonable, the rabbit statuette is a painted in faded shades of green and purple. |
Young Empire | 1st | 2 | Misc | stone stela fragment | Verbs: rub, tap, clean | Of the small carvings remaining on the fragment, one is a stained blue owl-headed figure sending lightning bolts at a simplified citadel |
Young Empire | 1st | 2 | Weapon | flat iron spear-tip | (LE: L/P/P/W/D) | |
Young Empire | 1st | 2 | Juggling | rusted chain lengths | ||
Glory Days | 1st | 10 | Wall Hanging | large oil painting depicting a stern-looking Elf sitting in a red velvet chair | The Elf's eyes are narrowed and his lips betray no humor or emotion, though the subject does manage to exude the air of aristocracy. A small copper plaque on the walnut frame says simply, "Emperor Arcadius -- Est. 485 BL." | |
Glory Days | 1st | 9 | Wall Hanging | oval willow-framed painting | Prominently centered on the canvas, the Throne City Palace is displayed in a showy and creative use of color. Even though the painting is not large enough to contain much detail, the building appears in much better condition than it does today, restorations aside. A small copper plaque on the oval frame denotes the estimated date as 640 BL. | |
Glory Days | 1st | 9 | Wall Hanging | deobar-framed map | The years have not been kind to the faded writing on the map. It is still possible to see where the map indicates areas of conquest marked in a dull brownish-red ink, though the provincial borders do not match the modern day locations. A small copper plaque on the deobar frame reads, "Emperor Hermothius' battle plans for HighHold, ~497 BL." | |
Glory Days | 1st | 7 | Wall Hanging | small oak-framed portrait | An unidentified Dwarf is featured in the portrait, his gaze cheerful and his smile pleasant despite the deep scars running across his forehead and left cheek. A small copper plaque on the oak frame is labeled, "Unknown Subject -- Est. 554 BL." | |
Glory Days | 1st | 9 | Wall Hanging | colorful tile mosaic depicting a pod of leaping dolphins | Chips of blue and green make up the body of each dolphin, contrasting with the creamy white tiles of the splashing surf. Unnatural yet pleasant smiles curl the faces of the dolphins. | |
Glory Days | 1st | 9 | Wall Hanging | alabaster tile mosaic | CJ for Light Crossbow skill | Most of the tiles are cracked, but the depiction of a charging stallion is still clear. |
Glory Days | 1st | 5 | Clothing | small gold brooch | At the center of the brooch is a single crown-cut ruby, surrounded by an engraved spiral pattern. | |
Glory Days | 1st | 2 | Clothing | blue-grey tasseled tunic bearing a distinctive seven-pointed star | A small tag on the tunic notes that this is a reproduction of typical Imperial era clothing. | |
Glory Days | 1st | 2 | Clothing | red checkered tunic stitched with a repeated prancing stallion motif | A small tag on the tunic notes that this is a reproduction of typical Imperial era clothing. | |
Glory Days | 1st | 4 | Clothing | gold lapel pin shaped like a seven-pointed star | ||
Glory Days | 1st | 3 | Drinks | flask of Imperial-age brandy | Though not labeled, the contents are easily visible through the flask's mostly clear glass. | |
Glory Days | 1st | 6 | Drinks | bottle of Imperial-age wine | There is only the faded and torn remnant of a label still attached to the bottle that indicates it ever was wine at all. | |
Glory Days | 1st | 2 | Drinks | blue-green glass bottle | The bottle is stoppered with a large cork. | |
Glory Days | 1st | 2 | Drinks | blue/red/green/gold-hued/orange mosaic tiles | 2 Stones | |
Glory Days | 1st | 2 | Bottomless | assorted gems in the Jewelry Case | ||
Fall of the Empire | 1st | 11 | Misc | well-crafted elaborate gold telescope with small dents along its casing | A small copper plaque notes that this particular kind of telescope is believed to be typical of those owned by members of the Phelim Club. | |
Fall of the Empire | 1st | 8 | Magical | hematite serpent charm | The serpent charm pulses with pathetic, nearly non-existent lines of a strangely feral yet wholly unidentifiable magic. You can tell nothing else about the charm. | Not only is the center figure of the coin-shaped charm a two-headed ophidian, but its border is a stylized serpent devouring its own tail. |
Fall of the Empire | 1st | 3 | Misc | rusted iron bell | Verbs: tap, ring | A small goose-like icon is engraved into the bell, barely visible beneath the rust. |
Fall of the Empire | 1st | 3 | Misc | fragment of a sandstone amulet | The upper bust of some unidentifiable Emperor remains just above the amulet's fracture, though enough of his hair is intact to determine that he was either Human or Elven. | |
Fall of the Empire | 1st | 3 | Misc | thin yellowed parchment | Faded by time, the parchment is littered with odd symbols and esoteric characters. The only recognizable one is a circular ophidian, devouring its own tail. | |
Fall of the Empire | 1st | 3 | Clothing | copper shark-tooth charm | Verbs: rub, tap, clean | The edges of the copper charm are trimmed with an oval of real shark teeth, slightly browned by age. |
Fall of the Empire | 1st | 2 | Misc | half-torn papyrus parchment | The language is an archaic variation of gamgweth and the ink is faded by time, but what is still readable implies that this was an Imperial ship's registry. | |
Fall of the Empire | 1st | 2 | Clothing | faded grey ribbon stained with dots of dusky maroon | Although some of the stitching is missing, the remainder indicates the shape of an Admiral's hat atop a crest of faint blue waves. | |
Fall of the Empire | 1st | 2 | Misc | tattered flag remnant | The lower corner of a field of faded red is still visible, though the design is otherwise undeciperable. | |
Fall of the Empire | 1st | 2 | Misc | ruined Tokka cards | ||
Fall of the Empire | 1st | 1 | Juggling | handful of rusted nails | ||
Fall of the Empire | 1st | 9 | Clothing | platinum medal affixed with a bright red tassel | Verbs: rub, tap, clean | The medal is engraved with the image of a mangonel. From outside the display case, though, you can't do anything but admire the medal. |
Fall of the Empire | 1st | 6 | Clothing | gold medal affixed with a bright blue tassel | Verbs: rub, tap, clean | The etching of the all-capitalized word "FEAS" floats above a Captain's hat in the center of the medal. |
Fall of the Empire | 1st | 3 | Clothing | brass medal affixed with a red tassel | Verbs: rub, tap, clean | The etching of a small frigate cutting through ocean waves is centered on the medal |
Fall of the Empire | 1st | 6 | Clothing | gold-on-iron medal affixed with a faded yellow tassel | Verbs: rub, tap, clean | A mighty dragon, wings outstretched, arches over a frigate in the miniature engraving on the medal. |
Fall of the Empire | 1st | 3 | Bottomless | sets of jewelry | Pine Case | Randomly pull chains, necklaces, bracelets, tailbands, earrings, etc. |
Dragon Priest | 2nd | 11 | Clothing | grotesquely misshapen gold mask affixed with rows of multicolored feathers | The features are a distorted caricature of a S'Kra Mur, with exaggerated fangs and whimsically squinting eyes. A small wooden placard half-buried in the feathers notes that this was likely the burial mask of a popular S'Kra comedian. | |
Dragon Priest | 2nd | 2 | Magic | painted conch shell | Verbs: rub, tap, clean Focus: The conch shell pulses with weakly glowing lines of Holy magic. You can tell nothing else about the shell. | Painted along the largest surfaces of the conch shell is the grim decoration of a Dragon Priest placing a skull atop an altar. |
Dragon Priest | 2nd | 3 | Magic | serrated snake icon with tiny onyx eyes | Elemental Magic Enhancer | Sharp, serrated edges run down one third the length of the icon, though they are too small to be useful as a knife. |
Dragon Priest | 2nd | 3 | Magic | serpentine copper ring inset with small scales of onyx | Lunar Aura Device | Though polished, the copper is still slightly discolored. |
Dragon Priest | 2nd | 7 | Weapon | obsidian-tipped bricklebranch spear wrapped with aged bands of leather | Heavy Thrown/Pike | Most of the thorns natural to bricklebranch wood have been sanded down, leaving only a handful of nasty looking spines near the spear's obsidian tip. |
Dragon Priest | 2nd | 3 | Weapon | wood-handled hirdu'lata etched with a faint serpentine design | LT/LE l/p/p r/d | The serpentine design coils along the two curved blades that gracefully arc from the centralized wooden handle. |
Dragon Priest | 2nd | 2 | Clothing | sash of green cloth | Destroyed by rubbing, tapping, etc | Although most of the tattered cloth is missing thread, the faint design of a dragon is still barely visible. |
Dragon Priest | 2nd | 2 | Clothing | ebony feather tipped with faded red dye | Hair worn | A small lapis lazuli seal depicting a dragon in flight is attached to the widest section of the feather. |
Dragon Priest | 2nd | 2 | Gem | small serpent-shaped emerald | The shape of the emerald is crudely serpentine, but makes efficient use of the gem's limited space by careful placement of the coils, head, and fangs. | |
Dragon Priest | 2nd | 2 | Gem | iconic carved bloodstone | The egg-like shape of the bloodstone bears a fair amount of tiny carvings along its surface. Some appear to be dragons, but all are too small to make out fully. | |
Dragon Priest | 2nd | 2 | Gem | carved yellow topaz | The carvings on the topaz are half animal, half humanoid. A number of them have two heads, though none of the shapes are recognizable. | |
Ancient Magic | 2nd | 10 | Magic | papyrus scroll | Steelstar Spell | |
Ancient Magic | 2nd | 9 | Magic | tattered yellow scroll | Seal of Deflection Spell | |
Ancient Magic | 2nd | 3 | Magic | hairless rabbit's foot | Lunar Aura Device | |
Ancient Magic | 2nd | 3 | Magic | ice-blue glass pin in the shape of a turtle | Lunar Aura Device | Several chips are evident, each a chronicle of abuse from passing years. The eyes of the turtle are missing, but the gaps may have once held tiny gemstones. |
Ancient Magic | 2nd | 2 | Magic | cracked mother-of-pearl icon | Holy Magic Enhancer | Small unicorns of lapis lazuli are caught in eternal prances along the front, though there is a distinctive horse-shaped gap where the line of animals crosses the damaged portion of the icon |
Ancient Magic | 2nd | 3 | Magic | bear-claw necklace | Life Magic Enhancer | Only a few brittle strips of cloth and leather hold the assortment of variously sized claws together. |
Ancient Magic | 2nd | 2 | Magic | bleached bone amulet painted with faded purple scorpions | Necro Magic Enhancer | The main piece is clearly the frontal portion of a skull, though since it is only partially intact, the race and gender are a complete mystery. |
Ancient Magic | 2nd | 3 | Magic | ebony pebble | CJ boosts Light Edged skill | An enigmatic "H-Da" has been awkwardly engraved on the pebble's curving surface. |
Ancient Magic | 2nd | 3 | Magic | thin gold token | CJ boosts Stealing skill | One side bears the engraved visage of a Human wearing a crown, though his identity isn't readily apparent. The other side is home to an etched dragon coiling in wild glee about a crooked tower of stone. |
Ancient Magic | 2nd | 3 | Magic | darkened ram's horn | CJ boosts Quarter Staff skill | On either end, the remains of a small ring imply that the horn could be worn at one time, but no longer. |
Ancient Magic | 2nd | 2 | Magic | small ivory scorpion | CJ boosts Multi Opponent skill | |
Ancient Magic | 2nd | 3 | Magic | tiny pink seashell | CJ boosts Swimming skill | |
Ancient Magic | 2nd | 2 | Magic | chipped rhodonite ring | holds Fire Shard Spell | Though lacking in detail, small angular lines engraved along the ring most likely represent a blazing fire. |
Ancient Magic | 2nd | 2 | Magic | inscribed calavarite brooch | holds Arc Light Spell | A tiny bird holding a lightning bolt in its beak has been inscribed on the brooch, but time has weakened the clarity of the work. |
Ancient Magic | 2nd | 2 | Magic | jadeite gwethdesuan | ||
Ancient Magic | 2nd | 3 | Bottomless | Jewelry Case | Pulls random gweth stones:jadeite, kyanite, waermodi, sjatmal, etc | |
Might of the Empire | 2nd | 10 | Weapon | steel-plated ironwood crossbow with a sculpted dragon-head cranequin | Heavy Crossbow | Flakes of pale brown ivory create faux scales along the ornamental cranequin. Though the working parts are somewhat pitted with age, the crossbow looks completely functional. |
Might of the Empire | 2nd | 9 | Weapon | sightly rusty crossbow mounted with a ironwood goat's foot cocking handle | Light Crossbow | The handle is permanently bolted to the crossbow's body, which likely makes it a bit awkward to manipulate. |
Might of the Empire | 2nd | 9 | Weapon | polished ash crossbow with walnut overlays | Light Crossbow | A copper plate affixed to the tiller notes this is a reproduction of an Imperial crossbowman's speciality weapon. |
Might of the Empire | 2nd | 9 | Weapon | iron-gripped mahogany crossbow with an oxen-horn prod | Light Crossbow | This particular crossbow has a long, flat tickler rather than a normal trigger. A small copper plate on the tiller notes this is a reproduction of an Imperial crossbowman's heavy duty light crossbow. |
Might of the Empire | 2nd | 10 | Weapon | brass-hilted broadsword engraved with flames along the hand guard | Heavy Edged | The bottom of the hilt is etched with a row of tiny skulls which may be kill markings. |
Might of the Empire | 2nd | 6 | Weapon | curve-bladed sword engraved with a pair of seven-pointed stars | LE: l/l/p r/p | One of the stars is set just above the other, below the curve of the blade but above the hilt. |
Might of the Empire | 2nd | 8 | Weapon | copper-gripped dagger with a flame darkened blade | Light Thrown/Light Edged: l/p/p r/d | Flames of beaten copper lick the blade from atop the hand guard. From a distance, and in the correct light, the weapon might almost seem to be on fire. |
Might of the Empire | 2nd | 9 | Weapon | double-edged blade inset with a small ruby on the pommel |
Map
Credits
All information on this page was personally gathered by Kraelyst The Hand.