In the interest of a somewhat more transparent view at things, and to help people prepare for the future, I'm going to be giving a list of the current offensive and defensive inputs for SvS magic in Magic 3.0.
Note: These statistic inputs do have the potential to change but probably won't. The examples have more likelihood to change.
Attack Class |
Primary Stat |
Secondary Stat |
Tertiary Stat
|
---- |
---- |
---- |
----
|
Mind |
Intelligence |
Discipline |
Wisdom
|
Magic |
Wisdom |
Intelligence |
Discipline
|
Spirit |
Wisdom |
Charisma |
Intelligence
|
Charm |
Charisma |
Discipline |
Intelligence
|
Fear |
Charisma |
Strength |
Discipline
|
Power |
Strength |
Stamina |
Discipline
|
|
--Magical Attack Styles--
Mind Attacks - The user is bringing the force of his own mind to bear on the target. Examples: Mental Blast, Halt.
Magic Attacks - The user is creating an effect that acts on its own accord as opposed to directly contesting themselves with the target. Examples: Energy Manacles, Branch Break.
Spirit Attacks - The user is clashing their spirit or soul against the target, trying to bring down its weight against them. Examples: Soul Sickness, Stun Foe.
Charm Attacks - The user is trying to lure or befuddle the target in a subtler attack, or instead awe the target through sheer presence. Examples: Siren's Call, Chorus of Madmen.
--Non-Magical Attack Styles--
Fear Attacks - The user is trying to intimidate the target in order to evoke a desired effect. Examples: Barbarian Roars.
Power Attacks - The user is bringing forth sheer physical brutality in order to cause an effect. Example: War Stomp.
There aren't as many non-magical attack styles because there aren't really any abilities for them outside of Barbarians. It's easy to add more in the future though.
Defense Class |
Primary Stat |
Secondary Stat |
Tertiary Stat
|
--- |
--- |
--- |
---
|
Reflexes |
Reflex |
Agility |
Intelligence
|
Fortitude |
Stamina |
Discipline |
Strength
|
Willpower |
Discipline |
Wisdom |
Intelligence
|
|
Reflexes - The user is attempting to avoid something attacking them, keep their balance, or otherwise make agile or dexterous motions. Examples: Branch Break, Dazzle.
Fortitude - The user is trying to endure an effect or curse that cannot be avoided. Examples: Stun Foe, Heighten Pain.
Willpower - The user is attempting to actively fight off or shield themselves from an attempt to meddle with their state of being. Examples: Mental Blast, Petrifying Visions.
As you may notice, Spirit has been removed as a defense and moved to an offensive type instead. It was decided that attacks against a character fundamentally reduce to three things: You avoid it, you endure it, or you repel it. This new system still provides many more potential types of contests, given the input side of things.
-Z
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