Post:Magic 3.0 Contested Spell Inputs - 8/7/2010 - 19:27:04

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Magic 3.0 Contested Spell Inputs · on 8/7/2010 7:27:04 PM 5725
In the interest of a somewhat more transparent view at things, and to help people prepare for the future, I'm going to be giving a list of the current offensive and defensive inputs for SvS magic in Magic 3.0.


Note: These statistic inputs do have the potential to change but probably won't. The examples have more likelihood to change.

Attack Class Primary Stat Secondary Stat Tertiary Stat
---- ---- ---- ----
Mind Intelligence Discipline Wisdom
Magic Wisdom Intelligence Discipline
Spirit Wisdom Charisma Intelligence
Charm Charisma Discipline Intelligence
Fear Charisma Strength Discipline
Power Strength Stamina Discipline


--Magical Attack Styles--

Mind Attacks - The user is bringing the force of his own mind to bear on the target. Examples: Mental Blast, Halt.

Magic Attacks - The user is creating an effect that acts on its own accord as opposed to directly contesting themselves with the target. Examples: Energy Manacles, Branch Break.

Spirit Attacks - The user is clashing their spirit or soul against the target, trying to bring down its weight against them. Examples: Soul Sickness, Stun Foe.

Charm Attacks - The user is trying to lure or befuddle the target in a subtler attack, or instead awe the target through sheer presence. Examples: Siren's Call, Chorus of Madmen.

--Non-Magical Attack Styles--

Fear Attacks - The user is trying to intimidate the target in order to evoke a desired effect. Examples: Barbarian Roars.

Power Attacks - The user is bringing forth sheer physical brutality in order to cause an effect. Example: War Stomp.

There aren't as many non-magical attack styles because there aren't really any abilities for them outside of Barbarians. It's easy to add more in the future though.

Defense Class Primary Stat Secondary Stat Tertiary Stat
--- --- --- ---
Reflexes Reflex Agility Intelligence
Fortitude Stamina Discipline Strength
Willpower Discipline Wisdom Intelligence


Reflexes - The user is attempting to avoid something attacking them, keep their balance, or otherwise make agile or dexterous motions. Examples: Branch Break, Dazzle.

Fortitude - The user is trying to endure an effect or curse that cannot be avoided. Examples: Stun Foe, Heighten Pain.

Willpower - The user is attempting to actively fight off or shield themselves from an attempt to meddle with their state of being. Examples: Mental Blast, Petrifying Visions.

As you may notice, Spirit has been removed as a defense and moved to an offensive type instead. It was decided that attacks against a character fundamentally reduce to three things: You avoid it, you endure it, or you repel it. This new system still provides many more potential types of contests, given the input side of things.

-Z

This message was originally posted in Abilities, Skills and Magic (4) \ General Magic Feedback - CORE ISSUES -(CAST, PREPARE, HARNESS, PERCEIVE) (37), by DR-ZEYURN on the play.net forums.