Deadfall
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Abbreviation: | DF | |
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Prerequisites: | Eagle's Cry | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Life Magic | |
Spell Type: | battle / debilitation | |
Difficulty: | basic | |
Prep (min/max): | 1 / 33 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Instant | |
Justice: | none | |
Corruption: | none | |
Description: | The Deadfall spell calls on nature to strike down your foes, rendering them stunned or even unconscious through the application of blunt trauma. This spell does not damage part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can be cast anywhere that is not too "corrupted". Upon a strike, it will stun or knock out your target, depending on the level of success of the strike. The spell is ineffective against already stunned or sleeping targets. | |
Effect: | Stuns or knocks out target | |
Example Messaging: | You narrow your eyes and, with furrowed brow, grimace at a musk hog.
Small globes of blue and orange light appear and dart upward like fireflies. Creating an ominous shadow, a large cracked rock falls from above! The rock slams heavily into a musk hog, stunning it! Shattered in the strike, the rock is absorbed back into the earth. | |
Contest Type: | magic / reflexes | |
Devices/Tattoos: | Fractured stone inkpot |
Notes
- Wilderness requirement reduced as of Magic 3.2.