Sect spell affinity
There are several spells that are associated with certain sects in some way. In most cases they were either created by the sect or the sect has a special facility with casting them. These affiliations are for the most part lore based and have no mechanical in-game benefit to the caster. See the next section below for details on those spells which do have mechanical advantages.
Celestial Compact - Burn, Cage of Light, Dazzle, Focus Moonbeam, Refractive Field
Fortune's Path - Aura Sight, Seer's Sense
Heritage House - Unleash
Monks of the Crystal Hand - Crystal Spike
Nomads of the Arid Steppe - Clear Vision, Telekinetic Throw
Progeny of Tezirah - Tezirah's Veil
Prophets of G'nar Peth - Piercing Gaze
Spells with Mechanical Benefits
Each Moon Mage Sect has a strong affinity to one spell. This comes in the form of a mechanical benefit when casting the spell that other Moon Mages do not receive.
Sect | Spell | Prep (Sected Prep) | Duration (Sected Duration) |
---|---|---|---|
Celestial Compact | Cage of Light | 10-43 (8-41) | 2-20 (2-20) |
Fortune's Path | Seer's Sense | 10-56 (?-54) | 6-22 (?-?) |
Heritage House | Unleash | 3-55 (3-52) | n/a |
Monks of the Crystal Hand | Crystal Spike | 10-36 (8-36) | n/a |
Nomads of the Arid Steppe | Clear Vision | 4-70 (4-70) | 2-17 (7-22) |
Progeny of Tezirah | Tezirah's Veil (day) | 8-58 (?-?) | 4-14 (?-?) |
Tezirah's Veil (night) | 5-58 (?-?) | 4-14 (?-?) | |
Prophets of G'nar Peth | Piercing Gaze | 8-55 (5-55) | 3-19 (7-23) |