Difference between revisions of "Granite gargoyle"

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m (CARAAMON moved page Granite Gargoyle to Granite gargoyle)
m (confirmed the Ilithi version is the same)
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{{Critter
 
{{Critter
 +
|new=Yes
 
|Critter Name=Granite Gargoyle
 
|Critter Name=Granite Gargoyle
 
|Image File=garg.jpg
 
|Image File=garg.jpg
|MinCap=100
+
|Province=Ilithi, Zoluren
 +
|City=Shard, Crossing
 +
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}
 +
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}
 +
|simulevel=21
 +
|naturallevel=20
 +
|weaponlevel=0
 +
|defenselevel=22
 +
|level=19
 +
|MinCap=95
 
|MaxCap=125
 
|MaxCap=125
|BodyType=Biped
+
|BodyType=biped
|new=Yes
+
|Attack Range=Melee
|Skinnable=yes
 
 
|Has Coins=yes
 
|Has Coins=yes
 
|Has Gems=yes
 
|Has Gems=yes
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|Construct=yes
 
|Construct=yes
 
|Corporeal=yes
 
|Corporeal=yes
|BackStabbable=yes
+
|Special=yes
 
|Casts Spells=no
 
|Casts Spells=no
 
|Stealthy=no
 
|Stealthy=no
|Special=yes
+
|Defense=yes
|Attack Range=Melee
+
|Skinnable=yes
|Province=Ilithi, Zoluren
 
|City=Shard, Crossing
 
|MapList=*{{rmap|6 | Crossing Monastery Field (6)}}
 
|MapList2=*{{rmap|64 | Dragon Spine Mountains (64)}}
 
 
|hasskin=Yes
 
|hasskin=Yes
 
|Skin Name=a stone grey hide
 
|Skin Name=a stone grey hide
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|MaxVal=154 Dokoras
 
|MaxVal=154 Dokoras
 
|MaxArrangedVal=169 Dokoras
 
|MaxArrangedVal=169 Dokoras
 +
|Boxes=yes
 
|Manipulated=no
 
|Manipulated=no
|mskill1=
+
|BackStabbable=yes
|mskill2=
 
|mcap=
 
|hasorgan=No
 
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__
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==Description==
 
==Description==
 
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.
 
Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage.  Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening.  Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.
 +
 +
==Recall==
 +
You recall everything noteworthy about a granite gargoyle... which is apparently nothing.
 +
 +
They are not known to cast any recognized spells.
 +
 +
They are known to carry loot in locked boxes.
  
 
==In Depth==
 
==In Depth==
 
General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.
 
General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.
 
+
===Combat Skill Caps===
(June 2015 unless otherwise indicated)
+
:Defence: Parry, Shield, and Evasion training very slowly at 128.
        Defence: Parry, Shield, and Evasion still training well at 126
+
::::95s are sufficient to handle 2, but not for 3 or 4.<br />
        Armor: Stopped training at 125 (Nov. 2014)
+
:Armor: Dabbling at 128; stops training at 132. <br />
        Weapons: Still training well at 120
+
:Weapons: Still training well at 120. <br />
        TM & Debil: Stopped training at 129 (Nov. 2014)
+
:TM & Debil: Won't move past dabbling at 133. <br />
        Skinning: (arrange all) still training at 146 (Nov. 2014)
+
===Support Skill Caps===
        Tactics: Still training at 158 (Nov. 2014)
+
:Skinning: (full arrange) still locking at 200 sterling pelt (not arranged) at 105 <br />
        Lockpicking: Using mainly "quick" at 133 (Nov. 2014)
+
:Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162. <br />
 
+
:Stealth starts to slow down around 157, and hard caps at 182 ranks. <br />
Defenses hard cap around 154<br />
+
:Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.
Stealth starts to slow down around 157, and hard caps at 182 ranks.
+
:Locksmithing: Using mainly "quick" at 133 (Nov. 2014) still locking at 190 using quick & blind (05/18/2017) <br />
Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.
+
:*struggling to find traps with 80 disarm & perception, but able to disarm and pick once lucky enough to discover the trap.
 +
:*Picking boxes relatively easily with 66 locksmithing, 30 agility, using machinist's touch
  
 
===Special Attacks===
 
===Special Attacks===
Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.
+
*<s>Gargoyles have a charge attack. If they miss, they will rush themselves out of combat.</s> (see [[Talk:Granite_gargoyle|discussion]])
 
+
*Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind! (see [[Talk:Granite_gargoyle|discussion]])
Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind!
 
  
 
===Special Defenses===
 
===Special Defenses===
 
*{{com|appraise}} {{tt|CAREFUL}} info: ''The gargoyle appears immune to cold and fire.
 
*{{com|appraise}} {{tt|CAREFUL}} info: ''The gargoyle appears immune to cold and fire.
 +
Granite gargoyles are immune to [[spell::Ice Patch]].<br />
 +
Although they appear immune to fire, granite gargoyles are not immune to [[spell::Mark of Arhat]] or [[spell::Fire Ball]].<br />
 +
It appears they may no longer be immune to fire [[spell::Fire Ball]] and [[spell::Fire Shard]] are both hitting and doing damage 9/24/2018.
  
 
===[[Attributes]]===
 
===[[Attributes]]===
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{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:
 
{{com|disarm}} / {{com|pick}} {{tt|IDENTIFY}} difficulty ranges:
 
*140 [[Locksmithing skill|Locksmithing]] / 170 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (3) ''trivially constructed'' - (5) ''should not take long''
 
*140 [[Locksmithing skill|Locksmithing]] / 170 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (3) ''trivially constructed'' - (5) ''should not take long''
 +
*150 [[Locksmithing skill|Locksmithing]] / 190 [[Perception skill|Perception]] / 20 [[Agility (stat)|Agility]]: (2) ''laughable matter'' - (4) ''simple matter''
 +
*160-200 [[Locksmithing skill|Locksmithing]] / 220-305 [[Perception skill|Perception]] / 20-30 [[Agility (stat)|Agility]]: (2) ''laughable matter'' - (3) ''trivially constructed''
 
I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis)
 
I am able to open boxes carefully with 60 ranks in lockpick and disarm.  Agility: 20.  Perception: 165 (Syllanthis)
 
{{cat|Gargoyle}}
 
{{cat|Gargoyle}}
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===Body Parts===
 
===Body Parts===
 
 
*{{com|arrange}} {{tt|INFO}}: ''The gargoyle can be arranged to produce a skin.
 
*{{com|arrange}} {{tt|INFO}}: ''The gargoyle can be arranged to produce a skin.
Unarranged skin max value:  154 Dokoras.<br />
+
Skin ({{ilink|i|stone grey hide}})
*High Quality (70) - ''work loose a sterling example of a stone grey hide<br />
+
*Unarranged max value:  154 Dokoras. High Quality (70) - ''work loose a sterling example of a stone grey hide
Arranged skin max value:    169 Dokoras.<br />
+
*Arranged max value:    169 Dokoras. Perfect Quality (99) - ''retrieve a perfect hide
*Perfect Quality (99) - ''retrieve a perfect hide<br />
 
  
 
==Messaging==
 
==Messaging==

Revision as of 20:22, 18 June 2020


Missing or Incomplete Creature Information Needed    
To add any of the missing information listed above, use THIS FORM.
Granite Gargoyle
Garg.jpg
Creature Levels:
    Overall 21
    Natural Attack 20
    Weapon Attack 0
    Defense 22
    Player Estimated 19
Skill Cap 95 to 125
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Evil No
Corporeal Yes
Construct Yes
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Yes
Body Type biped
Located:,
Skinning Details
Skin Name stone grey hide
Skin Weight 7
Ranks Required 60
Max Value 154 Dokoras
213.415 Kronars
170.732 Lirums
0.213 LTBpoints
0.213 Tickets
0.213 Scrips
Max Arranged 169 Dokoras
234.202 Kronars
187.361 Lirums
0.234 LTBpoints
0.234 Tickets
0.234 Scrips
 



Description

Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.

Recall

You recall everything noteworthy about a granite gargoyle... which is apparently nothing.

They are not known to cast any recognized spells.

They are known to carry loot in locked boxes.

In Depth

General Advice: Pick crossing gargs over Shard gargs; the Shard area is also filled with snowbeasts, which are lower level.

Combat Skill Caps

Defence: Parry, Shield, and Evasion training very slowly at 128.
95s are sufficient to handle 2, but not for 3 or 4.
Armor: Dabbling at 128; stops training at 132.
Weapons: Still training well at 120.
TM & Debil: Won't move past dabbling at 133.

Support Skill Caps

Skinning: (full arrange) still locking at 200 sterling pelt (not arranged) at 105
Tactics: Hard cap at 162 with no soft cap - (34/34) at 161; (0/34) at 162.
Stealth starts to slow down around 157, and hard caps at 182 ranks.
Still locking skinning at 197 ranks with a full arrange, take roughly 30 minutes to fill my backpack with boxes and i lock during this time.
Locksmithing: Using mainly "quick" at 133 (Nov. 2014) still locking at 190 using quick & blind (05/18/2017)
  • struggling to find traps with 80 disarm & perception, but able to disarm and pick once lucky enough to discover the trap.
  • Picking boxes relatively easily with 66 locksmithing, 30 agility, using machinist's touch

Special Attacks

  • Gargoyles have a charge attack. If they miss, they will rush themselves out of combat. (see discussion)
  • Additionally, should you die while hunting them, they will always immediately stomp your head into a pulpy mess. Just something to keep in mind! (see discussion)

Special Defenses

  • APPRAISE CAREFUL info: The gargoyle appears immune to cold and fire.

Granite gargoyles are immune to Ice Patch.
Although they appear immune to fire, granite gargoyles are not immune to Mark of Arhat or Fire Ball.
It appears they may no longer be immune to fire Fire Ball and Fire Shard are both hitting and doing damage 9/24/2018.

Attributes

Equipment/Loot

  • it is wearing nothing.
  • it is carrying nothing.

DISARM / PICK IDENTIFY difficulty ranges:

I am able to open boxes carefully with 60 ranks in lockpick and disarm. Agility: 20. Perception: 165 (Syllanthis)

Locking with full backpack (17 Boxes) using analyze and harvest for every trap at 145 locksmithing with 27 agility. (Ramiyah)

Body Parts

  • ARRANGE INFO: The gargoyle can be arranged to produce a skin.

Skin (stone grey hide)

  • Unarranged max value: 154 Dokoras. High Quality (70) - work loose a sterling example of a stone grey hide
  • Arranged max value: 169 Dokoras. Perfect Quality (99) - retrieve a perfect hide

Messaging

  • Spawn: A loud stomping sound fills the air as a granite gargoyle comes clomping in.
  • Entrance: Muttering fills the air as a granite gargoyle stomps in.
  • Exit: A granite gargoyle stomps <direction>, muttering to itself.
  • Death1: A granite gargoyle grumbles and falls over with a *THUD*.
  • Death2: A granite gargoyle grumbles and goes still.
  • Decay: A granite gargoyle's statuesque form turns to dust and fades away.

Recall Knowledge

Reflecting on the granite gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.