Elanthian time: Difference between revisions

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The world of [[Elanthia]] has its own system of time. We have day and night, sunrise and sunset, and the days and seasons pass as in the real world. However, we measure time on a different scale, so we have a unique calendar of years, months, days, hours and minutes for keeping track as well. Here are some of the basics to get you started:
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==Years==
The years run in a continuous cycle of seven names and are numbered with regards to an important event of Elanthian history, the Victory of [[Lanival]]. You can read more about him in the local [[libraries]].

==Months==
We have ten months in a year, each forty days long. A day in Elanthia lasts about six hours, making a month about a week and a half of real time. The months are divided into ten weeks of four days each. Thus, each game month contains forty(40) days.

==Days, Hours, and Minutes==
Here comes the tricky part. Did we mention that we have our own [[:Category:Languages|languages]], too? Well, the parts of the day are named in a language called [[Gamgweth]]. Many of the libraries carry a basic dictionary of common Gamgweth words. But back to the point...

An Elanthian Day is called an '''''andu'''''. Each andu is divided into twelve parts, called '''''anlasaen''''' or more commonly '''''anlaen''''' (the singular for both is '''''anlas'''''). An anlas is roughly a half hour of real life time. In turn, each anlas is divided into minute-long units called '''''roisaen''''' (the singular is '''''roisan''''').

==Weeks==
Now, in High Gamgweth, "andu" actually means "day," but since each real life day here is really four days long for our characters, "weeks" is the common translation.

Got that? Well, it gets even more interesting! Not only do we have our own languages, but we have our own pantheon of [[Immortals|gods]]. You can find out more about those in the local libraries as well, but for now, just know that each of the weeks is named after one of the great divinities of Elanthia. In order from first to last, they are: '''Kertandu''' after [[Kertigen]], '''Hodandu''' after [[Hodierna]], '''Evandu''' after [[Everild]], '''Truffandu''' after [[Truffenyi]], '''Havrandu''' after [[Hav'roth]], '''Elandu''' after [[Eluned]], '''Chandu''' after [[Chadatru]], '''Glythandu''' after [[Glythtide]], '''Faeandu''' after [[Faenella]], and '''Tamsandu''' after [[Tamsine]]. Just who are these gods and goddesses? Ask your local [[Cleric]]!

You'll find as you start life in the realms, you only have a vague sense of the time of day. But as your abilities grow, that time sense can become extremely accurate. Which abilities? That's something you'll have to puzzle out for yourself. Have fun discovering more about our world!

Revision as of 14:57, 24 March 2007

The world of Elanthia has its own system of time. We have day and night, sunrise and sunset, and the days and seasons pass as in the real world. However, we measure time on a different scale, so we have a unique calendar of years, months, days, hours and minutes for keeping track as well. Here are some of the basics to get you started:

Years

The years run in a continuous cycle of seven names and are numbered with regards to an important event of Elanthian history, the Victory of Lanival. You can read more about him in the local libraries.

Months

We have ten months in a year, each forty days long. A day in Elanthia lasts about six hours, making a month about a week and a half of real time. The months are divided into ten weeks of four days each. Thus, each game month contains forty(40) days.

Days, Hours, and Minutes

Here comes the tricky part. Did we mention that we have our own languages, too? Well, the parts of the day are named in a language called Gamgweth. Many of the libraries carry a basic dictionary of common Gamgweth words. But back to the point...

An Elanthian Day is called an andu. Each andu is divided into twelve parts, called anlasaen or more commonly anlaen (the singular for both is anlas). An anlas is roughly a half hour of real life time. In turn, each anlas is divided into minute-long units called roisaen (the singular is roisan).

Weeks

Now, in High Gamgweth, "andu" actually means "day," but since each real life day here is really four days long for our characters, "weeks" is the common translation.

Got that? Well, it gets even more interesting! Not only do we have our own languages, but we have our own pantheon of gods. You can find out more about those in the local libraries as well, but for now, just know that each of the weeks is named after one of the great divinities of Elanthia. In order from first to last, they are: Kertandu after Kertigen, Hodandu after Hodierna, Evandu after Everild, Truffandu after Truffenyi, Havrandu after Hav'roth, Elandu after Eluned, Chandu after Chadatru, Glythandu after Glythtide, Faeandu after Faenella, and Tamsandu after Tamsine. Just who are these gods and goddesses? Ask your local Cleric!

You'll find as you start life in the realms, you only have a vague sense of the time of day. But as your abilities grow, that time sense can become extremely accurate. Which abilities? That's something you'll have to puzzle out for yourself. Have fun discovering more about our world!