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Cleric
From the Dragonrealms Website[1]:
The Clerics of Elanthia are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of Immortals that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between.
We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine.
Guild Hall Locations
- The Crossing
- Presided over by the pious Guildleader Esuin. (You can type DIR CLERIC for directions.)
- Riverhaven
- Guided by the venerable Guildmistress Jelna Sarik.
- Shard
- Under the tutelage of the wise Elothean Guildmistress Sothavi.
- Ratha
- Led by the powerful but patient S'Kra Guildmaster Kor'yvyn.
- Aesry Surlaenis'a
- Under the stern guidance of Guildmistress Innu.
Skills
A cleric's primary skillset is magic. Lore and weapons are secondary skillsets, with survival and armor as tertiary skills.
Stats
Wisdom, Intelligence and Charisma are the primary stats for clerics.
Races
Clerics break down into the following races:
Human | 32% |
Dwarven | 14% |
Elothian | 14% |
Elven | 13% |
Gor'Tog | 5% |
Prydaen | 5% |
Kaldar | 4% |
S'Kra Mur | 4% |
Rakash | 4% |
Halfling | <1% |
Gnomish | <1% |
Devotion
A cleric's relationship with the Immortals is measured by his Devotion. Devotion is drained when doing something which displeases the Immortals (such as resurrecting someone without fully rejuvenated memories) or when he uses a Commune.
Communes
A cleric is granted the special power of communes through quests during the early half of his career. Eluned grants two, while Tamsine, Hodierna, Meraud, and Glythtide each have a power to share with the cleric.