Shaping discipline

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Shaping will be a discipline of the Engineering skill. As of February 2015, Shaping is only available on the Prime Test server.

The Shaping discipline involves the shaping of non-metal objects into utility forms.

The only available places to purchase tools & materials and to complete workorders currently are the Crossing Engineering Society and the Riverhaven Engineering Society.

Basics

The ANALYZE command generally can be used to determine the qualities of crafted items, as well as the next step they require. For more specific information, APPRAISE the item CAREFULLY to tell you how its inherent properties compare on the Trader Scale.

Techniques

See Shaping techniques.

Materials/Preparation

For a detailed list of materials and stats, see the crafting materials page for wood.

Wood

Wood materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of lumberjacking.

  • The hardness of the wood affects...
  • The stiffness will affect...
  • The physical resistance will affect...
  • The shortbow/longbow/composite bow affinities determine...
  • Each wood-type has a density that affects how much items crafted from it weigh.
  • Each wood-type has a value modifier that determines how much things created from it cost.
  • A wood's workability affects how much additional skill is necessary to craft items from it.

Wood purchased from a society building will be ready to use, but wood claimed from the wilds must be processed, first CUT wood with a woodcutter's saw and then CUT/SCRAPE wood with a drawknife. This will turn your stick/limb/etc into LUMBER, which can then be combined with other lumber of the same wood-type.

Tools

See Crafting tools for an in depth discussion of them.

Shaping

The first step is to turn your shaping book to the desired chapter and page, then STUDY it. After that, SCRAPE <lumber> WITH DRAWKNIFE and then switch to a carving knife and CARVE <object> WITH KNIFE until the item is complete or a problem is reached.

  • Shaping with a wood shaper is needed to smooth the upper and lower limbs.: hold a wood shaper and SHAPE <object> WITH SHAPER.
  • A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.: hold a rasp and RUB <object> WITH RASP.
  • The bow now must be pushed with clamps or a vice to hold it in place.: PUSH <object> WITH CLAMP/VISE.
  • Some wood stain should be applied to the wood to finish it.: APPLY stain to <object>.

Finally, attach your bow string using ASSEMBLE <item> WITH STRING.

Item List

See Shaping products.

BUGS

Please use this space to document any logging system bugs. This is not an official page on which to report bugs; it is intended to be a central list for the convenience of the DR community.
To report a bug, please ASSIST or use the BUG command in-game, or post on the appropriate DR message board.
When you make an entry below, please include a timestamp --~~~~ (the squiggly lines button in the command bar just above the edit window) just like you would on a talk page.
If/when the bug is resolved, please go back and strikethrough your entry by enclosing it with <s> and </s> to indicate the issue has been closed.

Dual Load RT

I seem to be getting randomly 6 second vs. 8 second RTs on dual loading a bamboo reflex bow. Ranger, 100 agility, HOL up. Tested and did not see this issue with a Renshear reflex bow.

--MCBRIDEJ (talk) 22:28, 14 May 2015 (CDT)

This is working as intended according to Kodius.

--MCBRIDEJ (talk) 01:36, 21 May 2015 (CDT)

Tech Chart missing from Crossing Society

--MCBRIDEJ (talk) 22:29, 14 May 2015 (CDT)

Wood Belt Buckle requires bone instead of wood

Master book, chapter 6, page 17: Wood Belt Buckle

Ingredients required 1 bleached bone stack (2 pieces)

--TYPHAN (talk) 08:18, 17 May 2015 (CDT)



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