Shaping discipline

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Shaping will be a discipline of the Engineering skill. As of February 2015, Shaping is only available on the Prime Test server.

The Shaping discipline involves the shaping of non-metal objects into utility forms.

The only available places to purchase tools & materials and to complete workorders currently are the Crossing Engineering Society and the Riverhaven Engineering Society.

Basics

The ANALYZE command generally can be used to determine the qualities of crafted items, as well as the next step they require. For more specific information, APPRAISE the item CAREFULLY to tell you how its inherent properties compare on the Trader Scale.

Techniques

See Shaping techniques.

Materials/Preparation

For a detailed list of materials and stats, see the crafting materials page for wood.

Wood

Wood materials of low quality and decent enough price can be conveniently obtained from an engineering society shop, or materials of a wider variety and higher quality can be obtained through the laborious process of lumberjacking.

  • The hardness of the wood affects...
  • The stiffness will affect...
  • The physical resistance will affect...
  • The shortbow/longbow/composite bow affinities determine...
  • Each wood-type has a density that affects how much items crafted from it weigh.
  • Each wood-type has a value modifier that determines how much things created from it cost.
  • A wood's workability affects how much additional skill is necessary to craft items from it.

Wood purchased from a society building will be ready to use, but wood claimed from the wilds must be processed, first CUT wood with a woodcutter's saw and then CUT wood with a drawknife. This will turn your stick/limb/etc into LUMBER, which can then be combined with other lumber of the same wood-type.

Tools

See Crafting tools for an in depth discussion of them.

Shaping

The first step is to turn your shaping book to the desired chapter and page, then STUDY it. After that, SCRAPE <lumber> WITH DRAWKNIFE and then switch to a carving knife and CARVE <object> WITH KNIFE until the item is complete or a problem is reached.

  • Shaping with a wood shaper is needed to smooth the upper and lower limbs.: hold a wood shaper and SHAPE <object> WITH SHAPER.
  • A bulbous knot will make continued shaping difficult unless rubbed out with a rasp.: hold a rasp and RUB <object> WITH RASP.
  • The bow now must be pushed with clamps or a vice to hold it in place.: PUSH <object> WITH CLAMP/VISE.
  • Some wood stain should be applied to the wood to finish it.: APPLY stain to <object>.

Finally, attach your bow string using ASSEMBLE <item> WITH STRING.

Item List

See Shaping products.


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