Skeletal kobold savage: Difference between revisions
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==Recall== |
==Recall== |
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You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing. |
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.<br> |
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They are not known to cast any recognized spells. |
They are not known to cast any recognized spells.<br> |
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They are known to carry loot in locked boxes. |
They are known to carry loot in locked boxes.<br> |
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==In Depth== |
==In Depth== |
Revision as of 14:46, 21 February 2021
Missing or Incomplete Creature Information Needed |
Incomplete Article
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Description
The fleshless skeleton before you is clearly of the kobold race, looking like a strange cross between human and common alley mutt. Its bones have been picked completely clean of carrion, revealing a strangely elongated and contorted structure beneath. Its bulky form appears strong for a kobold, and capable of steady, devastating blows.
Recall
You recall everything noteworthy about a skeletal kobold savage... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.
In Depth
Defenses
- Some light hits with 4 engaged at low 90's defenses.
- Trains well at mid-90's defenses.
Weapons and Magic
- Weapons in the low 70's with masteries at about 100 train well, some misses.
- TM and Debil in the mid 90's train well.
Survivals
- Boxes require 75 ranks of Locksmithing skill.
- Hard caps Stealth skill at 162.
- Skinning skill trains well with one arrange at 92.
- Skinning skill after an arrange all at 93 ranks is sometimes successful.
- Hunt trains Perception skill OK if anything is nearby but their spawn rate isn't wonderful so the other rooms are often empty.
Lores
- Tactics skill trains fine at 106.
- 3x appr quick gives 3 mind states of Appraisal skill at 92.
Attributes
- Strength - is about (+1) 20
- Agility - is somewhat less (-3) 20
- Discipline - is somewhat less (-3) than 20
- Reflex - is about (-1) 20
- Stamina - is quite a bit less (-6) than 30
Equipment/Loot
May be wearing any of the following (all armor is damaged):
- a bone-studded leather helm
- an iron-banded leather helm
- a mud-caked leather helm
- a rusty bascinet helm
- a warped bascinet helm
- a dented bascinet helm
- a charred cuirbouilli coat
- a cracked cuirbouilli coat
- a mud-caked cuirbouilli coat
- some gashed half plate
- some mud-caked half plate
- some rusted half plate
- some mud-caked double leather
- some rotting double leather
- some blackened double leather
- a rusted metal breastplate
- a warped metal breastplate
- a mud-caked metal breastplate
- some tarnished plate vambraces
- some rusted plate vambraces
- some warped plate vambraces
- some charred bone-studded greaves
- some muddy bone-studded greaves
- some rotting bone-studded greaves
- some rusted plate greaves
- some warped plate greaves
- some tarnished plate greaves
May be carrying any of the following:
- a ball and chain
- a battle axe
- a bo stick
- a cutlass
- a flail
- a flanged mace
- a greatsword
- a halberd
- a hunting sword
- a longsword
- a mace
- a pike
- a quarterstaff
- a scimitar
- a war club
- a war hammer
- a war mattock
Categories:
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- Creatures without special defenses
- Shard creatures
- Bestiary
- Ilithi creatures
- Corporeal creatures
- Evil corporeal creatures
- Evil creatures