Quartz gargoyle: Difference between revisions

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*170 [[Locksmithing skill|Locksmithing]] / 270 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (4) ''simple matter'' - (8) ''has edge on you''
*170 [[Locksmithing skill|Locksmithing]] / 270 [[Perception skill|Perception]] / 30 [[Agility (stat)|Agility]]: (4) ''simple matter'' - (8) ''has edge on you''


[[Agility (stat)|Agility]]: (4) ''simple matter'' - (8) ''has edge on you''
Box Values - Common: 1-3 gold / Uncommon: 4-20 gold / Rare: 3-7 plat. (08/13/2016)<br />
Box Values - Common: 1-3 gold / Uncommon: 4-20 gold / Rare: 3-7 plat. (08/13/2016)<br />
*Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items.
*Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items.

Revision as of 22:21, 11 December 2016


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on Body Type (Alt), Infobox entry on Body Size
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Quartz Gargoyle
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 135 to 190
Skinnable Yes
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct Yes
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Yes
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Skinning Details
Skin Name quartz hide
Skin Weight 8
Ranks Required 135
Max Value 256 Dokoras354.767 Kronars <br />283.814 Lirums <br />0.355 LTBpoints <br />0.355 Tickets <br />0.355 Scrips <br />
Max Arranged 294 Dokoras407.428 Kronars <br />325.942 Lirums <br />0.407 LTBpoints <br />0.407 Tickets <br />0.407 Scrips <br />
 
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?


Description

Composed of rock, the gargoyle is a statue come to life at the hand of an ambitious mage. Mostly irate at the world and grumbling to itself about anything from the state of the Elven nation to the weather, the gargoyle does not look so much inclined to fight as it is to curl up in a corner and look frightening. Still, it knows its task as a protector of its creator's domain, and will do its best to keep invaders from treading on its turf.

In Depth

Very similar in most respects to granite gargoyles, quartz gargoyles are more challenging foes. They have higher attributes, are more skilled combatants and seem to hit significantly harder than their granite kin.

Area Information

Quartz Gargoyles inhabit the Talas Sagamat mine in Fang Cove. The area is indoors so they start advancing at pole range and usually spawn in packs of two. Although non-estate holders can join the mammoth to Fang Cove, only Estate Holders may leave the building where the mammoth docks.

Skill Caps

  • Defensive skills in the high 160s to low 170s lock relatively quickly yet allow for safe mining even when engaged with four in melee. Mining dangers pose the greater threat. (08/02/2016)
  • Weapon skills at 140 hit more often then not. (08/02/2016)
  • Weapons and defenses slowing at ~185 ranks. Soft caps at 190 ranks, after that mindstate seldom went above dabbling (1/34). (06/24/2014)
  • Skinning: Mostly fails on skins with single arrange at 135. Consistent perfect skins (full arrange) and quick locking at 250. (08/02/2016)
  • Locksmithing: Boxes are tough at 137.
  • Ranger with 110 locksmithing/28 refl/28 agi and using HOL having no trouble with careful picking. (12/1/2016)
  • Likely out dated info:
Still slowly moving weapon at 225.
MindLocking Backstab at 220 still
Mindlocking hiding and stalking at 280
Hard cap on defenses around 240. Hard cap for Evasion = 242.
Hard cap for Offhand Weapon skill ~ 235

Special Attacks

NONE.

Special Defenses

Quartz gargoyles are immune to physical stuns.
Unlike their granite breathen, quartz gargoyles are not immune to Ice Patch.

Attributes

  • Strength - is not quite/somewhat less than 30
  • Agility - is not quite/somewhat less than 30
  • Discipline - is not quite/somewhat less than 30
  • Reflex - is not quite/somewhat less than 30
  • Stamina - is not quite/somewhat less than 30

Some appraise at not quite in all stats and others at somewhat less.

Equipment/Loot

  • it is wearing nothing.
  • it is carrying nothing.

DISARM / PICK IDENTIFY difficulty ranges:

Box Values - Common: 1-3 gold / Uncommon: 4-20 gold / Rare: 3-7 plat. (08/13/2016)

  • Common (95/100) boxes contain 0-9 copper, 0-9 bronze, 0-9 silver and 0-3 gold coins and/or 0-2 gems (valued at 0.4 to 3 gold each) along with occasional miscellaneous items.
  • Uncommon (3/100) high value boxes contain 4-9 gold coins plus change and/or a gem valued at 4-11 gold.
  • Rare (2/100) jackpot boxes contain 1-2 platinum coins plus change and a gem valued at 1.8 to 4 plat.

Body Parts

  • ARRANGE INFO: The gargoyle can be arranged to produce a skin.

Skin (quartz hide)

  • Unarranged max value: 256 Dokoras. High Quality (70) - work loose a sterling example of a quartz hide
  • Arranged max value: 294 Dokoras. Perfect Quality (99) - retrieve a perfect hide

Messaging

  • Spawn: A loud stomping sound fills the air as a quartz gargoyle comes clomping in.
  • Entrance: Muttering fills the air as a quartz gargoyle stomps in.
  • Exit: A quartz gargoyle stomps <direction>, muttering to itself.
  • Death1: A quartz gargoyle grumbles and falls over with a *THUD*.
  • Death2: A quartz gargoyle grumbles and goes still.
  • Decay: A quartz gargoyle's statuesque form turns to dust and fades away.

Recall Knowledge

Reflecting on the quartz gargoyle, you recall that you once heard that creatures are the product of magical experiments to create non-living servants.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.