Spirit Health: Difference between revisions
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*Increases the number of times a [[Necromancer]] can use [[Spiteful Rebirth]] in a 24 hour period.<ref>[[Post:Death and You - 11/21/2009 - 21:44:36]]</ref> |
*Increases the number of times a [[Necromancer]] can use [[Spiteful Rebirth]] in a 24 hour period.<ref>[[Post:Death and You - 11/21/2009 - 21:44:36]]</ref> |
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==Abilities that boost spirit== |
==Abilities that boost max spirit== |
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{{#ask:[[Boosts::Spirit health]] |
{{#ask:[[Boosts::Spirit health]] |
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|?guild association is |
|?guild association is |
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|default=None |
|default=None |
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}} |
}} |
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==Abilities that debuff spirit== |
==Abilities that debuff max spirit== |
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{{#ask:[[Debuffs::Spirit health]] |
{{#ask:[[Debuffs::Spirit health]] |
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|?guild association is |
|?guild association is |
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|default=None |
|default=None |
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}} |
}} |
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==Abilities that decrease spirit regeneration== |
==Abilities that decrease spirit regeneration== |
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{{#ask:[[Debuffs::Spirit health regeneration]] |
{{#ask:[[Debuffs::Spirit health regeneration]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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==Abilities that damage spirit health== |
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{{#ask:[[Damage type::Spirit damage]] |
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|?guild association is |
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|format=ul |
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|headers=hide |
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|default=None |
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}} |
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==Abilities that heal spirit health== |
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{{#ask:[[Heal type::Spirit heal]] |
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|?guild association is |
|?guild association is |
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|format=ul |
|format=ul |
Revision as of 22:24, 29 January 2016
Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health and regeneration booster, any spell or ability that boosts Charisma, Discipline, Wisdom or Intelligence will also indirectly boost spirit health while playing a minuet or a harder song flawlessly on an instrument will provide a minuscule boost to regeneration.
Formula
Uses
- Spirit health is directly related to the decaying (auto-depart) times of dead people.
- Increases the number of times a Necromancer can use Spiteful Rebirth in a 24 hour period.[1]
Abilities that boost max spirit
Abilities that boost spirit regeneration
Abilities that debuff max spirit
None
Abilities that decrease spirit regeneration
None
Abilities that damage spirit health
- Abandoned Heart (Bard)
- Chill Spirit (Cleric)
- Eylhaar's Feast (Cleric)
- Meraud's Cry (Cleric)
- Soul Attrition (Cleric)
- Vigil (Cleric)
Abilities that heal spirit health
Spirit Health Levels
Percentage | Combat Message | HEALTH Message |
---|---|---|
>100% | mighty | mighty and unconquerable |
100% | none | full of life |
99%-90% | shaky | very strong |
89%-80% | very shaky | strong |
79%-70% | weak | wavering slightly |
69%-60% | very weak | rather shaky |
59%-50% | drained | weak |
49%-40% | very drained | very weak |
39%-30% | cold | extremely weak |
29%-20% | very cold | cold |
19%-10% | empty | empty |
9%-1% | desolate | lifeless |
<1% | nonexistent | dead |
References
Related Forum Posts
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Additional Information