Category:Khri: Difference between revisions
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Image:Thief_Khri.png|frameless|upright=4.75 |
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rect 714 509 336 431 [[Khri Darken]] |
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rect 337 925 713 1004 [[Khri Hasten]] |
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rect 337 1434 713 1512 [[Khri Focus]] |
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rect 786 281 1165 356 [[Khri Dampen]] |
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rect 786 428 1165 506 [[Khri Strike]] |
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rect 786 578 1162 656 [[Khri Silence]] |
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rect 786 777 1165 852 [[Khri Safe]] |
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rect 786 930 1162 1002 [[Khri Avoidance]] |
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rect 783 1074 1162 1155 [[Khri Plunder]] |
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rect 786 1281 1165 1359 [[Khri Sight]] |
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rect 786 1431 1159 1506 [[Khri Prowess]] |
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rect 786 1656 1162 1737 [[Khri Calm]] |
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rect 1237 206 1612 284 [[Khri Shadowstep]] |
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rect 1237 350 1615 434 [[Khri Sensing]] |
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rect 1240 578 1615 656 [[Khri Vanish]] |
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rect 1237 927 1612 1002 [[Khri Flight]] |
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rect 1234 1077 1609 1152 [[Khri Guile]] |
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rect 1237 1356 1612 1434 [[Khri Steady]] |
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rect 1234 1509 1612 1584 [[Khri Eliminate]] |
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rect 1234 1656 1615 1737 [[Khri Serenity]] |
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rect 1687 852 2063 927 [[Khri Elusion]] |
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rect 1687 999 2063 1083 [[Khri Liberation]] |
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rect 1687 1659 2063 1734 [[Khri Sagacity]] |
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rect 2174 257 2546 335 [[Khri Secure]] |
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rect 2175 338 2550 413 [[Khri Speed]] |
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rect 2173 413 2552 488 [[Khri Spar]] |
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rect 2174 488 2549 560 [[Khri Skulk]] |
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rect 2174 563 2549 635 [[Khri Presience]] |
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rect 2174 638 2552 710 [[Khri Cunning]] |
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==General Information== |
==General Information== |
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[[has default form::Form:GuildAbility| ]] |
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Khri (pronounced 'Kree') is a group of [[Thief]] Abilities that entail heightened concentration to increase awareness and body control. |
Khri (pronounced 'Kree') is a group of [[Thief]] Abilities that entail heightened concentration to increase awareness and body control. |
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*Khri is considered an in-game secret, but changes to Simutronics Forum policies allow it to be discussed openly on the Forums. |
*Khri is considered an in-game secret, but changes to Simutronics Forum policies allow it to be discussed openly on the Forums. |
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*Each Tree is taught by an individual guild leader. Subtlety is taught by [[Crow]]. Finesse is taught by [[Ivitha]]. Potency is taught by [[Kalag the Sly]]. |
*Each Tree is taught by an individual guild leader. Subtlety is taught by [[Crow]]. Finesse is taught by [[Ivitha]]. Potency is taught by [[Kalag the Sly]]. |
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*The term "Khri" is used for both singular and plural. |
*The term "Khri" is used for both singular and plural. |
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*All Khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple Khri at once. |
*All Khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple Khri at once. |
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*Starting multiple Khri at once has a skill check. |
*Starting multiple Khri at once has a skill check. |
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*The difficulty of activating a Khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make Khri easier to start while a negative confidence level will make it more difficult. |
*The difficulty of activating a Khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make Khri easier to start while a negative confidence level will make it more difficult. |
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==Syntax== |
==Syntax== |
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*KHRI <khriname> - Starts the khri immediately. |
*KHRI <khriname> - Starts the khri immediately. |
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*KHRI delay <khriname> - Starts the khri after a brief delay, but will enhance the ability in most cases. |
*KHRI delay <khriname> - Starts the khri after a brief delay, but will enhance the ability in most cases. |
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If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier. Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability. |
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier. Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability. |
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Most khri when started will slowly drain concentration. Some khri will instead take a chunk of concentration up front without any subsequent drain. |
Most khri when started will slowly drain concentration. Some khri will instead take a chunk of concentration up front without any subsequent drain. |
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*KHRI stop - Will end all khri. |
*KHRI stop - Will end all khri. |
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*KHRI stop <khriname> - Will end just the specified khri. |
*KHRI stop <khriname> - Will end just the specified khri. |
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Once a khri has ended it will be on a cooldown for a period of time. This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri. Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous. |
Once a khri has ended it will be on a cooldown for a period of time. This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri. Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous. |
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==Cost== |
==Cost== |
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There are 4 tiers of difficulty, and then Special Khri which have a larger one time concentration cost. |
There are 4 tiers of difficulty, and then Special Khri which have a larger one time concentration cost. |
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*Tier 1 (8 startup, 2 pulse) : Darken, Hasten, Focus. |
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*Tier 2 (12 startup, 3 pulse): Dampen, Strike, Silence, Safe, Avoidance, Sight |
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*Tier 3 (16 startup, 4 pulse): Shadowstep, Sensing, Flight, Liberation, Prowess, Plunder, Steady, Serenity, Elusion |
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Darken - Stealth boost. |
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*Tier 4 (20 startup, 5 pulse): Sagacity, Guile |
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*Special (One time cost): Calm, Eliminate, Vanish |
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Hasten - Chance for RT reduction on attacks. |
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Focus - Agility boost. |
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===Tier 2 (12 startup, 3 pulse)=== |
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Dampen - Stealth hinderance reduction. |
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Strike - Backstab boost, melee weapon boost. |
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Silence - Pulsing Invisibility. |
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Safe - Locksmithing boost. |
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Avoidance - Reflex boost. |
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Sight - Perception boost, nightvision effect. |
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===Tier 3 (16 startup, 4 pulse)=== |
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Shadowstep - Advance quicker in hiding. |
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Sensing - PEER direction to watch another room. |
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Flight - Athletics boost, pulsing balance boost. |
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Liberation - pulsing -web/-immobilize. |
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Prowess - AOE pulsing debuff (engaged) Reflex, Tactics debuff. |
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Plunder - Discipline, Thievery boost. |
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Steady - Bow/XBow boost. |
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Serenity - SvS barrier vs Will. |
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Elusion - Evasion/Brawling boost. |
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===Tier 4 (20 startup, 5 pulse)=== |
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Sagacity - Physical damage ward. |
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Guile - AOE pulsing debuff (engaged) Evasion debuff. |
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===Special (One time cost)=== |
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Calm - Self dispel, indescriminant. |
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Eliminate - Brief -noshield -noarmor debuff. |
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Vanish - Disengage + Invisible. |
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==Combination Khri== |
==Combination Khri== |
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Some combinations of khri will add in additional effects called combination khri. The name of the combination can also be used to start all associated khri without having to to type them all out by name. Typing KHRI by itself will let you know of any combinations you can perform. |
Some combinations of khri will add in additional effects called combination khri. The name of the combination can also be used to start all associated khri without having to to type them all out by name. Typing KHRI by itself will let you know of any combinations you can perform. |
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==Summary of Khri Information== |
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{{AbilityList|ht}} |
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*Secure - Focus, Safe, and Sight |
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{{#ask:[[guild association is::thief]][[Ability type is::!other]] |
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|?pretty name is |
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*Speed - Avoidance, Plunder, and Flight |
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|?ability type is |
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|?ability skill is |
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*Spar - Strike, Steady, and Elusion |
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|?ability difficulty is |
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|?Ability usage cost is |
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*Skulk - Darken, Dampen, and Shadowstep |
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|?ability path is |
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|?prerequisite |
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*Prescience - Sensing, Serenity, Sagacity |
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|?ability effect is |
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|sort=ability path is,ability difficulty is,slot cost is |
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*Cunning - Hasten, Guile, and Liberation |
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|format=template |
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|template=AbilityList |
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|link=none |
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==Khri Tree== |
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|limit=100 |
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<imagemap> |
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}} |
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Image:ThiefTree.png |
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|} |
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rect 468 18 543 35 [[Category:Combination_Khri]] |
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rect 466 34 545 59 [[Khri_Secure]] |
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rect 468 58 546 80 [[Khri_Speed]] |
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rect 469 81 544 105 [[Khri_Spar]] |
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rect 467 104 545 127 [[Khri_Skulk]] |
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rect 467 125 544 152 [[Khri_Prescience]] |
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rect 467 150 545 173 [[Khri_Cunning]] |
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rect 8 7 71 26 [[Category:Subtlety_Tree]] |
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rect 5 145 72 166 [[Category:Finesse_Tree]] |
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rect 7 286 71 307 [[Category:Potency_Tree]] |
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rect 3 52 88 81 [[Khri_Darken]] |
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rect 7 195 85 221 [[Khri_Hasten]] |
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rect 6 336 85 361 [[Khri_Focus]] |
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rect 132 287 211 316 [[Khri_Prowess]] |
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rect 130 335 209 362 [[Khri_Sight]] |
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rect 131 381 208 410 [[Khri_Calm]] |
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rect 253 289 334 317 [[Khri_Steady]] |
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rect 253 337 333 364 [[Khri_Eliminate]] |
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rect 253 383 333 409 [[Khri_Serenity]] |
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rect 130 148 210 175 [[Khri_Safe]] |
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rect 129 195 209 221 [[Khri_Avoidance]] |
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rect 130 241 210 269 [[Khri_Plunder]] |
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rect 254 194 334 221 [[Khri_Flight]] |
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rect 253 243 333 268 [[Khri_Guile]] |
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rect 377 192 458 224 [[Khri_Liberation]] |
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rect 377 242 457 267 [[Khri_Elusion]] |
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rect 129 6 209 33 [[Khri_Dampen]] |
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rect 129 53 210 79 [[Khri_Strike]] |
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rect 128 100 209 126 [[Khri_Silence]] |
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rect 254 7 335 33 [[Khri_Shadowstep]] |
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rect 253 52 334 80 [[Khri_Sensing]] |
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rect 252 100 333 129 [[Khri_Vanish]] |
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rect 377 383 459 409 [[Khri_Sagacity]] |
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desc none |
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[[has default form::Form:GuildAbility| ]][[Category:Thief Abilities]] |
[[has default form::Form:GuildAbility| ]][[Category:Thief Abilities]] |
Revision as of 01:12, 5 September 2014
General Information
Khri (pronounced 'Kree') is a group of Thief Abilities that entail heightened concentration to increase awareness and body control.
- Khri is considered an in-game secret, but changes to Simutronics Forum policies allow it to be discussed openly on the Forums.
- Each Tree is taught by an individual guild leader. Subtlety is taught by Crow. Finesse is taught by Ivitha. Potency is taught by Kalag the Sly.
- The term "Khri" is used for both singular and plural.
- All Khri can be stacked together with no limit to how many can be stacked at once. There is no extra concentration cost for stacking multiple Khri at once.
- Starting multiple Khri at once has a skill check.
- The difficulty of activating a Khri is affected by the Urban status of the area, and current confidence level. Positive confidence levels will make Khri easier to start while a negative confidence level will make it more difficult.
Syntax
To see what khri you know simply type KHRI by itself.
Starting a khri
There are a few ways and options for how to start khri:
- KHRI start <khriname> - Starts the khri immediately.
- KHRI <khriname> - Starts the khri immediately.
- KHRI delay <khriname> - Starts the khri after a brief delay, but will enhance the ability in most cases.
If you are unable to start a particular khri due to it being too difficult, you can kneel/sit/lie down to make it easier. Even when you are able to start a particular khri while standing, you may find that starting it sitting/kneeling still enhances the power of the ability. Most khri when started will slowly drain concentration. Some khri will instead take a chunk of concentration up front without any subsequent drain.
Stopping a khri
Khri will end naturally after some period of time determined by your skill and the difficulty of the khri. They might also end if you no longer have the concentration to power them. If you want to end a khri manually you can:
- KHRI stop - Will end all khri.
- KHRI stop <khriname> - Will end just the specified khri.
Once a khri has ended it will be on a cooldown for a period of time. This can range from 5 seconds to 3 minutes based on your skills and the difficulty of the khri. Khri that do not continually drain concentration cannot be stopped, but generally the effects of those khri are instantaneous.
Misc khri commands
There are a few additional commands associated with khri that add additional functionality:
- KHRI check - Will disply which khri are running, and which are on cooldown.
- KHRI meditate - Can be used to increase the learning rate of any active khri.
- KHRI meditate - When no khri are active it will reduce any cooldowns.
- KHRI help - Will bring up this information to read again.
Cost
There are 4 tiers of difficulty, and then Special Khri which have a larger one time concentration cost.
- Tier 1 (8 startup, 2 pulse) : Darken, Hasten, Focus.
- Tier 2 (12 startup, 3 pulse): Dampen, Strike, Silence, Safe, Avoidance, Sight
- Tier 3 (16 startup, 4 pulse): Shadowstep, Sensing, Flight, Liberation, Prowess, Plunder, Steady, Serenity, Elusion
- Tier 4 (20 startup, 5 pulse): Sagacity, Guile
- Special (One time cost): Calm, Eliminate, Vanish
Combination Khri
Some combinations of khri will add in additional effects called combination khri. The name of the combination can also be used to start all associated khri without having to to type them all out by name. Typing KHRI by itself will let you know of any combinations you can perform.
Summary of Khri Information
Ability | Type | Skill | Tier | Slots | Cost | Tree | Prereqs | Effect |
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Hasten | khri | Tier 1 | 8 + 2/pulse | Finesse | Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat | |||
Adaptation | khri | Tier 2 | 12 + 3/pulse | Finesse | Hasten | Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. | ||
Avoidance | khri | Tier 2 | 12 + 3/pulse | Finesse | Hasten | +Reflex (stat) | ||
Elusion | khri | Tier 2 | 12 + 3/pulse | Finesse | Avoidance | +Brawling skill, +Evasion skill | ||
Safe | khri | Tier 2 | 12 + 3/pulse | Finesse | Hasten, 14th circle | +Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes. | ||
Plunder | khri | Tier 2 | 12 + 3/pulse | Finesse | Hasten | +Thievery skill, +Discipline (stat) | ||
Muse | khri | Tier 3 | 16 + 4/pulse | Finesse | +Alchemy Skill, +Engineering Skill | |||
Cunning | khri | Tier 3 | 16 + 4/pulse | Finesse | Elusion | +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization | ||
Flight | khri | Tier 3 | 16 + 4/pulse | Finesse | Elusion | +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you | ||
Slight | khri | Tier 4 | 20 + 5/pulse | Finesse | Plunder | Reduces chance of getting caught shoplifting (can reduce to zero) | ||
Guile | khri | Tier 4 | 20 + 5/pulse | Finesse | Plunder | -Evasion skill, all engaged targets. | ||
Credence | khri | Tier 4 | 20 + 5/pulse | Finesse | Cunning | Calm all engaged targets. | ||
Focus | khri | Tier 1 | 8 + 2/pulse | Potency | +Agility (stat) | |||
Sight | khri | Tier 2 | 12 + 3/pulse | Potency | Focus, 14th Circle | +Perception skill, darkvision | ||
Terrify | khri | Tier 2 | 12 + 3/pulse | Potency | Focus | Single target immobilize. | ||
Insight | khri | Tier 2 | 12 + 3/pulse | Potency | Sight | +First Aid, +Outdoorsmanship | ||
Calm | khri | Tier 2 | 25 | Potency | Focus, 14th | Indiscriminate self dispel. | ||
Intimidate | khri | Tier 3 | 16 + 4/pulse | Potency | Terrify | Prevents engagement | ||
Fright | khri | Tier 3 | 16 + 4/pulse | Potency | Intimidate | +Debilitation skill, +Intelligence (stat) | ||
Steady | khri | Tier 3 | 16 + 4/pulse | Potency | Prowess | +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim | ||
Endure | khri | Tier 3 | 16 + 4/pulse | Potency | Calm | +Stamina (stat) | ||
Serenity | khri | Tier 3 | 16 + 4/pulse | Potency | Calm, 30th | SvS barrier vs Will. | ||
Eliminate | khri, shield ignoring, armor ignoring | Tier 3 | 35 | Potency | Prowess, 60th | Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds. | ||
Prowess | khri | Tier 3 | 16 + 4/pulse | Potency | Focus, Circle 14 | -Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only | ||
Sagacity | khri | Tier 4 | 20 + 5/pulse | Potency | Serenity, Level 40 | Non-ablative, percentage barrier to physical damage. | ||
Vanish | khri | Special | 30 | Subtlety | Silence, 45th | Instant invisibility and retreat | ||
Darken | khri | Tier 1 | 8 + 2/pulse | Subtlety | +Stealth skill | |||
Harrier | khri | Tier 2 | 12 + 3/pulse | Subtlety | Darken | +Strength (stat) | ||
Dampen | khri | Tier 2 | 12 + 3/pulse | Subtlety | Darken | Decrease stealth hindrance, anti-locate barrier, blocks hunt | ||
Silence | khri | Tier 2 | 12 + 3/pulse | Subtlety | Darken | Pulsing invisibility. | ||
Strike | khri | Tier 2 | 12 + 3/pulse | Subtlety | Darken, Circle 13 | +Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only | ||
Shadowstep | khri | Tier 3 | 16 + 4/pulse | Subtlety | Dampen | decrease advance time while hidden, 0RT sneaking in town | ||
Sensing | khri | Tier 3 | 16 + 4/pulse | Subtlety | Dampen | remote view of neighboring room, passive spot on hidden | ||
Evanescence | khri | Tier 5 | 24 + 6/pulse | Subtlety | Invisibility on receiving a sufficiently damaging strike |
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "Khri"
The following 34 pages are in this category, out of 34 total.
K
- Khri Adaptation
- Khri Avoidance
- Khri Calm
- Khri Credence
- Khri Cunning
- Khri Dampen
- Khri Darken
- Khri Eliminate
- Khri Elusion
- Khri Endure
- Khri Evanescence
- Khri Flight
- Khri Focus
- Khri Fright
- Khri Guile
- Khri Harrier
- Khri Hasten
- Khri Insight
- Khri Intimidate
- Khri Muse
- Khri Plunder
- Khri Prowess
- Khri Safe
- Khri Sagacity
- Khri Sensing
- Khri Serenity
- Khri Shadowstep
- Khri Sight
- Khri Silence
- Khri Slight
- Khri Steady
- Khri Strike
- Khri Terrify
- Khri Vanish