Primary Magic skill: Difference between revisions
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'''Primary Magic''' (also known as '''PM''' or simply '''Primary''') determines how much power you can put into a [[Spells|spell]] without backfiring, |
'''Primary Magic''' (also known as '''PM''' or simply '''Primary''') determines in part how much power you can put into a [[Spells|spell]] without backfiring. It provides a small bonus to your {{skill|Augmentation}}, {{skill|Debilitation}}, {{skill|Targeted Magic}}, {{skill|Utility}}, or {{skill|Warding}} whenever you cast any [[:Category:Analogous_Patterns_Spellbook|Analogous Patterns spell]] or a spell of your [[:Category:Magic Types|magic type]]. |
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It is replaced by {{skill|Sorcery}} when casting [[:Category:Sorcerous Magic|Sorcery]] or a spell not of your magic type. |
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Until December 11, 2009, all magic users had a single skill called "Primary Magic." After that date, the name of the skill is different depending on the type of ability it powers. |
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Your magic type and the corresponding name of your Primary Magic skill is different depending on your [[guild]]. |
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*{{skill|Arcane Magic}} (for [[Necromancers]]) |
*{{skill|Arcane Magic}} (for [[Necromancers]]) |
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*{{skill|Holy Magic}} (for [[Clerics]] and [[Paladins]]) |
*{{skill|Holy Magic}} (for [[Clerics]] and [[Paladins]]) |
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*{{skill|Inner Fire}} (for [[Barbarians]]) |
*{{skill|Inner Fire}} (for [[Barbarians]]) |
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*{{skill|Inner Magic}} (for |
*{{skill|Inner Magic}} (for [[Thieves]] and [[Traders]]) |
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*{{skill|Life Magic}} (for [[Empaths]] and [[Rangers]]) |
*{{skill|Life Magic}} (for [[Empaths]] and [[Rangers]]) |
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*{{skill|Lunar Magic}} (for [[Moon Mages]]) |
*{{skill|Lunar Magic}} (for [[Moon Mages]]) |
Revision as of 02:19, 23 July 2013
Primary Magic (also known as PM or simply Primary) determines in part how much power you can put into a spell without backfiring. It provides a small bonus to your Augmentation skill, Debilitation skill, Targeted Magic skill, Utility skill, or Warding skill whenever you cast any Analogous Patterns spell or a spell of your magic type.
It is replaced by Sorcery skill when casting Sorcery or a spell not of your magic type.
Your magic type and the corresponding name of your Primary Magic skill is different depending on your guild.
- Arcane Magic skill (for Necromancers)
- Elemental Magic skill (for Bards and Warrior Mages)
- Holy Magic skill (for Clerics and Paladins)
- Inner Fire skill (for Barbarians)
- Inner Magic skill (for Thieves and Traders)
- Life Magic skill (for Empaths and Rangers)
- Lunar Magic skill (for Moon Mages)
Outside teaching issues, the skill works the same for all guilds.
Teaching
Attempting to teach someone using a different form of skill, such as a Lunar Magic caster teaching an Elemental Magic user, will result instead in the learning of the Sorcery skill. Teaching within mana types will teach the skill, even if the teacher and student are different guilds, such as a Bard teaching a Warrior Mage.
Magic users cannot teach this skill to non-magic users.
Training
In general, PM is learned best from casting higher tier (thus more difficult) spells without full preparation, especially when straining your ability (i.e. near backfiring).
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