Bug List: Difference between revisions

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*[[Sanctuary]] will sometimes cause critters to despawn with no messaging. Any lodged weapons will be lost.
*[[Sanctuary]] will sometimes cause critters to despawn with no messaging. Any lodged weapons will be lost.
*[[Eye of Kertigen]] lost the ability to be played by multiple bards in the same room even though it is a self-only enchante.
*[[Eye of Kertigen]] lost the ability to be played by multiple bards in the same room even though it is a self-only enchante.
*[[Call of the Siren]], when spawning red leucros, will message that a black leucro has arrived.
*If a bard begins humming and then ends an enchante, the game will believe they have stopped humming. Thus the bard could attack while humming, for example.
*If a bard begins humming and then ends an enchante, the game will believe they have stopped humming. Thus the bard could attack while humming, for example. Also applies to playing an instrument.
*[[Bardic Screams]]
*[[Bardic Screams]]
**Using HAVOC will sometimes put you at melee with the target instead of pushing the target to issile. This appears to be the result of not getting the full success on the HAVOC.
**Using HAVOC will sometimes put you at melee with the target instead of pushing the target to missile. This appears to be the result of not getting the full success on the HAVOC.
**Screaming from hiding when target is not visible or in room, makes you SCREAM OUT, and also reduces your mojo as if you were using the scream.
**Screaming from hiding when target is not visible or in room, makes you SCREAM OUT, and also reduces your mojo as if you were using the scream.
***Scream <target> requires the full name to be typed out sometimes.
***Scream <target> requires the full name to be typed out sometimes.
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*When singing [[Harmony]] loudly, [[Barbarians]] in your group are sometimes not able to use their [[roars]].
*When singing [[Harmony]] loudly, [[Barbarians]] in your group are sometimes not able to use their [[roars]].
*While playing an instrument-only enchante such as [[Sanctuary]], stowing the instrument them immediately logging off before the game recognises you have stowed your instrument will cause you to continue the enchante via singing when you log back on. This teach vocals once logged back on.
*While playing an instrument-only enchante such as [[Sanctuary]], stowing the instrument them immediately logging off before the game recognises you have stowed your instrument will cause you to continue the enchante via singing when you log back on. This teach vocals once logged back on.
*Starting an sung/chanted enchante while webbed messages as if you were using an instrument with the instrument being blank.
*Starting a sung/chanted enchante while webbed messages as if you were using an instrument with the instrument being blank.
:Example:
:Example:
::''sing misd''
::''sing misd''

Revision as of 05:23, 17 October 2010

This is a list of the known DragonRealms bugs.

Stats

  • Circling or training stats while under the effects of a buffing spell or ability will result in the buff being zeroed out. When the spell later wears off, it will act like a debuff. Training or circling while under the effects of a debuffing spells or ability will result in the reverse effect, acting as a buff when the effect wears off.
Fix: Log out and back in.

Combat

  • Items thrown interact oddly with the janitor. Leave a room after throwing something, even for a split second, at your peril.
  • According to the GMs, all the non-damaging brawling moves, such as BOB, WEAVE, etc, have no effect.
  • If you are too much more skilled than your target, attempts to GRAPPLE will "roll over" and make it impossible to actually succeed.

Magic

  • When losing a temporarily memorized spell scroll because a cast spell drops you below minimum attunement requiremets, any instance of the cast spell's name in the casting messaging is replaced by the lost spell's name instead. This is most noticable with Enchantes since they often include the enchante's name in their pulsing messaging.
    • Appears to be fixed.

Lore

  • Studying first aid charts while under a scholarship skill boosting ability may reduce the amount of scholarship gained. More tests need to be done, as only Faenella's Grace was tested.

Survival

  • SLIP HELP specifies that SLIP <right|left|item> will stow the specified item, this does not work. You must use SLIP <item> IN <container>.
  • Slip item from ground is not functional
  • SLIP COIN EASY/HARD gives no difference between the options ever since the slip rewrite.
  • Since the disarm rewrite locked doors that used to be pickable no longer are, preventing access to a few areas of the game
  • SNIPING while invisible will cause the invisibility to fail and no attempt to snipe to be made. This is a partial bug, as it is intended that the invisibility fails.

Forging

The current forging system is so bug-riddled, there is little need to list them.

Horses

  • Being disconnected often results in them disappearing and a fee must be paid to the stable to retrieve them. Often tack is lost and/or horses become bugged and cannot be stabled again.

Guild Specific

Barbarian

  • Berserk Stone - Even after death you still seethe with blood lust. Berserk ends shortly after departing giving you a stun.
  • CHOKE - Attempting to CHOKE something with a weapon in your hand results in a normal attack.

Bard

  • Hodierna's Lilt when played on an instrument will message that the instrument type is being affected by the enchante in addition to any actual targets.
  • Phoenix's Pyre will sometimes message hitting players/critters in their 'Chorus' or 'Verse' instead of their body part. This is simply a messaging error.
  • Merelew's Legacy will override a cleric's Persistence of Mana effect on each pulse, vastly reducing their improved attunement levels. It does not directly cause a cleric to drop below 100% attunement.
  • Sanctuary will sometimes cause critters to despawn with no messaging. Any lodged weapons will be lost.
  • Eye of Kertigen lost the ability to be played by multiple bards in the same room even though it is a self-only enchante.
  • Call of the Siren, when spawning red leucros, will message that a black leucro has arrived.
  • If a bard begins humming and then ends an enchante, the game will believe they have stopped humming. Thus the bard could attack while humming, for example. Also applies to playing an instrument.
  • Bardic Screams
    • Using HAVOC will sometimes put you at melee with the target instead of pushing the target to missile. This appears to be the result of not getting the full success on the HAVOC.
    • Screaming from hiding when target is not visible or in room, makes you SCREAM OUT, and also reduces your mojo as if you were using the scream.
      • Scream <target> requires the full name to be typed out sometimes.
    • SCREAM HAVOC gives damage messaging even though it is not a damaging attack. (Possibly more of a design limitation than a bug per se, but still highly annoying.)
  • Very, very rarely, Enchantes interacting with a Shear effect can result in the death of either the Bard or the Moon Mage.
  • When singing Harmony loudly, Barbarians in your group are sometimes not able to use their roars.
  • While playing an instrument-only enchante such as Sanctuary, stowing the instrument them immediately logging off before the game recognises you have stowed your instrument will cause you to continue the enchante via singing when you log back on. This teach vocals once logged back on.
  • Starting a sung/chanted enchante while webbed messages as if you were using an instrument with the instrument being blank.
Example:
sing misd
You struggle against your bindings to play Misdirection on , but soon fail.
Roundtime: 3 seconds.
You hum the low, first tones of "Misdirection" quietly, and find yourself getting caught up immediately in its quick, almost sinuous phrases. The pattern of your enchante starts to take hold and you raise your voice enough to encompass those close to you, now singing the soft words to the song.

Cleric

Empath

  • Using Arc Light against any target, construct or not, will likely cause Shock.

Moon Mage

  • Moonblade - Unwarded moonblades do not function properly in water. Your last maneuver changes, but nothing else happens(RT, actual swing, etc.). Warding the moonblade causes it to function properly.
  • Moonblade - Sometimes an unwarded moonblade will stop giving the special messaging when attacking. Warding and unwarding again or switching targets can fix this temporarily, although it doesn't always work.
  • Telekinetic Storm does not target Calmed creatures.

Necromancer

Please read the Secrets and Spoiler Policy before editing this page.



Paladin

Ranger

  • Scout area does not properly reset with respect to engagement
  • Tracking across "area barriers" (not climbs or swims, just places where the game says you're a new area, like gweth range) does not work

Thief

Trader

Warrior Mage