Enchanting Guide: Difference between revisions
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For a complete list of all the marterials' properties, see [[:Category:Crafting_materials|Crafting Materials]]<br> |
For a complete list of all the marterials' properties, see [[:Category:Crafting_materials|Crafting Materials]]<br> |
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===SIGIL HARVESTING BASICS=== |
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===Farming Sigils=== |
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Sigils come in Primary and Secondary sigils. They have two aspects to them to judge their strength and how easy they are to use. [[clarity]] (quality) and [[precision]] (hardness).<br> |
Sigils come in Primary and Secondary sigils. They have two aspects to them to judge their strength and how easy they are to use. [[clarity]] (quality) and [[precision]] (hardness).<br> |
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<br> |
<br> |
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#{{tt|Clarity}} is the quality rating, like a material's quality property. It determines how pure the Sigil is. |
#{{tt|Clarity}} is the quality rating, like a material's quality property. It determines how pure the Sigil is. |
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#{{tt|Precision}} is the strength. Like the hardness property is to weapons, the greater the precision, the more powerful the enchant from the sigil will be. |
#{{tt|Precision}} is the strength. Like the hardness property is to weapons, the greater the precision, the more powerful the enchant from the sigil will be. In some cases for instance tools, the precision is what gives your tool speed to do the its particular task, so its also involved in tool speed. |
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<br> |
<br> |
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As Kodius stated for all of us - Master-crafted is the quality (Clarity). Potency is how (quality, precision, enchantment capacity of material, imbue mana used, etc) all |
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When you farm sigils you are looking for them in any room in the realms. They are supposedly separated by different seasons and rural and city areas. This has thus far not shown to be the case. They also tend to be the same ones in the same rooms. This means if you find a rare sigil in one spot you can continue to farm them at that same spot in the future.<br> |
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translate into oomph for that given enchantment. More potency = more damage, charges, effect, etc. One of the challenges with enchantments is they do so much. With weapons or |
|||
armor its just quality and hardness = P/S/I. Or quality and protection stats = absorb/protect. But each enchantment does vastly different things and so we had to abstract this |
|||
out a bit into a potency metric.<br> |
|||
<br> |
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When you farm sigils you are looking for them in any room in the realms. They are supposedly separated by different seasons and rural and city areas. This has thus far not |
|||
shown to be the case. They also tend to be the same ones in the same rooms. This means if you find a rare sigil in one spot you can continue to farm them at that same spot in |
|||
the future. There are currently 5 primary sigils. These are normally the first sigils you find. If you harvest that sigil you should get that sigil. If instead you |
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continue to look for sigils after finding a primary you then usually find a secondary sigil. So make sure you note where you found a specific sigil and you can always go back |
|||
there for more.<br> |
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<br> |
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Sigil Harvesting trains the skills Outdoorsmanship, Arcana and Scholarship. I have some idea it may also be using the basic CONCENTRATION you have as well. Concentration is |
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based on the following stats - Discipline, Stamina, Intelligence. With most gain through Discipline and Stamina. You can see concentration when you use INFO.<br> |
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<br> |
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Sigils are very imporant to the enchanting process. To create masterful items you need high clarity. Getting high precision gives you a few extra little things. For |
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instance in making tools the higher precision is the more speed you tend to get in the tool. If all you have is clarity all you get is a masterful item with no ability to |
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speed up the process. Precision also helps you get more charges in the tool for the item you make. It also makes the item more potent as far as power is concerned. I do |
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suggest however you concentrate on clarity to start with. You want to make at least masterful tools for yourself even if you dont get speed for the craft out of it.<br> |
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====Sigil Types==== |
====Sigil Types==== |
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||[[Abolition sigil|abolition]]||Primary||city||spring, winter|| |
||[[Abolition sigil|abolition]]||Primary||city||spring, winter|| |
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|- |
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||[[Congruence sigil|congruence]]||Primary||city, rural||spring, winter|| |
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|- |
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||[[Induction sigil|induction]]||Primary||city, rural||spring, winter|| |
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|- |
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||[[Permutation sigil|permutation]]||Primary||city||spring|| |
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|- |
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||[[Rarefaction sigil|rarefaction]]||Primary||city, rural||spring, winter|| |
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|- |
|- |
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||[[Antipode sigil|antipode]]||Secondary||city||winter|| |
||[[Antipode sigil|antipode]]||Secondary||city||winter|| |
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||[[Clarification sigil|clarification]]||Secondary||city, rural||spring|| |
||[[Clarification sigil|clarification]]||Secondary||city, rural||spring|| |
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|- |
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||[[Congruence sigil|congruence]]||Primary||city, rural||spring, winter|| |
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|- |
|- |
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||[[Decay sigil|decay]]||Secondary||city||spring|| |
||[[Decay sigil|decay]]||Secondary||city||spring|| |
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|- |
|- |
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||[[Evolution sigil|evolution]]||Secondary||city, rural||spring|| |
||[[Evolution sigil|evolution]]||Secondary||city, rural||spring|| |
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|- |
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||[[Induction sigil|induction]]||Primary||city, rural||spring, winter|| |
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|- |
|- |
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||[[Integration sigil|integration]]||Secondary||city, rural||spring|| |
||[[Integration sigil|integration]]||Secondary||city, rural||spring|| |
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||[[Paradox sigil|paradox]]||Secondary||city||spring, winter|| |
||[[Paradox sigil|paradox]]||Secondary||city||spring, winter|| |
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|- |
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||[[Permutation sigil|permutation]]||Primary||city||spring|| |
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|- |
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||[[Rarefaction sigil|rarefaction]]||Primary||city, rural||spring, winter|| |
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|- |
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||[[Unity sigil|unity]]||Secondary||rural||spring|| |
||[[Unity sigil|unity]]||Secondary||rural||spring|| |
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|} |
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<br> |
<br> |
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===SIGIL HARVESTING STEPS=== |
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First to understand how you do do Sigil Harvesting I suggest you use PERC HELP. This will produce the following information generally:<br> |
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<br> |
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:> perc help |
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:USAGE: |
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:As a magic user, you can type PERCEIVE, CONCENTRATE or POWER to determine the mana available for your spells. As you get more skill, you'll also be able to sense mana in |
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neighboring areas. |
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:As a sigil harvester, you can type PERCEIVE SIGIL to try and locate sigil patterns in the area. Your skill with arcana, perception and outdoorsmanship will help with this |
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effort. Multiple attempts will be required to identify primary and secondary sigils for you to further clarify or scribe. |
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:Options Available (most are skill dependant): |
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:PERCEIVE AREA - Checks the room for spells in effect. |
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:PERCEIVE SELF - Checks the spells in effect on you. |
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:PERCEIVE MANA - Checks the mana available to you. |
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:PERCEIVE ALL - Checks everything you are able to sense. |
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:PERCEIVE SIGIL - Checks the area for enchanting sigils to harvest. |
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:PERCEIVE SIGIL INFO - Clarifies what sigils have been identified in the area. |
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:PERCEIVE SIGIL IMPROVE - Attempts to improve a discovered sigil. |
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:PERCEIVE SIGIL ACTION/TASK/METHOD/APPROACH/FORM/RITUAL/TECHNIQUE/PROCESS... |
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:: - Opportunities to improve the sigil's stats after a successful perception. |
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:PERCEIVE SIGIL DISTORT - Potential to change sigil found in location. |
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<br> |
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THe last five are the key to sigil harvesting. You use PERC SIGIL to start off finding your first primary or secondary sigil and you use PERC SIGIL IMPROVE to improve |
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clarity (quality) or precision on your sigil before you harvest it. Also pay special note on PERC SIGIL DISTORT. This can change the sigil found in your location.<br> |
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<br> |
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Make sure you have a scribing burin and blank scrolls ready, (means on you when you do this). You can make a burin or buy one in the enchanting society and you buy the blank |
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scrolls in the enchanting society as well. Sigils are pretty ephemeral, and can disappear on you while you rummage around finding the right burin, etc. The sigil will not be |
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there when you return if you have to leave the area to get something.<br> |
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<br> |
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Here are the steps with a few notes to consider: |
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:Step 1. PERCEIVE SIGIL until you see the first sigil. It will be a primary sigil. |
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:Step 2. Decide if you want the primary sigil if so go to step 4, if you want a secondary sigil go to step 3. |
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:Step 3. PERCEIVE SIGIL again until you see the next kind of sigil, this will be a secondary sigil. |
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:Step 4. Now we want to upgrade the sigil clarity or precision. Start this by using PERCEIVE SIGIL IMPROVE. |
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Note - if you want to just train the 3 skills, I suggest you just find the primary and secondary sigil and move to the next room and repeat the process. Turns out the |
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Improvement process does not train all that much but really gets some much better sigils. So you have to decide if you are training or gathering sigils.<br> |
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<br> |
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Also Note - You will see a small chart that shows you the actions to take to increase your sigil's precision (hardness) and clarity (quality), using your sanity, resolve, and |
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focus. You can even increase your own sanity, resolve, or focus at the cost of one of the other criteria. You do this by doing PERCEIVE SIGIL <Command - make sure to |
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capitalize the first letter> |
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. For instance - perceive sigil Process |
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(Examples of the process are further down in this document). The goal is to keep your sanity, resolve, |
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and focus from reaching zero stars, and to keep your danger from reaching full stars. When one of those conditions happens, you will lose that sigil and possibly die at some |
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point.<br> |
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<br> |
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:Step 5. Once you have your sigil ready you get your blank scrolls in hand and your burin in the other hand and you simply SCRIBE SIGIL. You now have a new sigil-scroll! |
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:Step 6. Stow the sigil-scroll and get scrolls (they get put at your feet once you SCRIBE SIGIL). Continue to SCRIBE SIGIL until you no longer get a message about remnants |
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lingering. Note - Scribe them quickly, sigils do not hang around long at all. |
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BIG NOTE: You sometimes run across the ability to DISTORT. This will allow you to get a random sigil from chosen sigil you decided to work in. So if you are trying to improve |
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a primary sigil, you will get a different primary sigil.<br> |
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<br> |
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Now I want to point out when you use PERC SIGIL IMPROVE you do not need to do all the improves that appear. Do the ones you want, then use PERC SIGIL IMPROVE again if you |
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want to continue to try to improve the sigil you are currently working on. As long as you dont run out of stars on the sanity, resolve and focus mental stats and dont |
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completely fill up the stars on the danger item you can do as many Improves as you want. You will find a number of difficulty types that show up when you are doing improves. |
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Ive been able to note that trivial ones can move stars by 1 to 3 stars and difficult ones can move 6 to 8 stars. Each difficulty can change by a range of numbers. Till we |
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figure out what those can be use the ones I have here to guide yourself somewhat. I have a feeling we are going to need to figure out how much these can change.<br> |
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<br> |
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Important NOTE: If you blow a sigil in the improve process or loose it somehow. It will then take 5 Roisaen or 5 minutes before you can find a sigil in that room again. |
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Anyone else can come in and find one there but you wont be able to till 5 min has elapsed.<br> |
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<br> |
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I also noted that for the three mental states if the stars go to zero you might not loose the sigil but if it goes below zero it will most certainly loose the sigil (and oddly |
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enough it does not show you it went below zero stars). I had one go from 8 stars to 0 stars on a difficult one and I did not loose the sigil. I just happened to note I had 8 |
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stars when it happened. I suspect this means it dropped 8 stars which is no stars left and did not reach the point of removing the sigil yet.<br> |
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<br> |
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===IMPROVE SIGIL PROCESS=== |
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Revision as of 02:40, 1 July 2019
For those that don't know a burin from a fount.
Enchanting is a craft that consists of three disciplines: Artificing, Binding, and Invoking. (Only Artificing has been released; the other two have yet to be implemented.) Artificing itself consists of five areas: Utility and Fluff, Magical Foci, Fount Creation, Artificing Tools and Wands and Runestones.
Artificing
Required Instructions and Tools
Instructions
The first thing you need is a book of artificing instructions from the enchanting society. The book contains the recipes, ingredients, and instructions for each of the Artificing products you can make. There are three, only the master artificing instructions contain all of the projects. The smaller books contain subsets. All three books are for sale in the local Enchanting Society's Bookstore.
Tools
Below are the tools used in artificing.
Tool | Used In | Crafted by | Item Crafted From |
---|---|---|---|
Enchanter's burin | Artificing | Shaping and Carving | Burin |
Fount | Artificing | Shaping and Carving | Sphere |
Loop | Artificing | Shaping and Carving | Pole |
Imbuement rod | Artificing | Shaping and Carving | rod |
Enchanter's brazier | Artificing | Blacksmithing | brazier |
As soon as you are able to make a mastercrafted tool, make one of each for yourself and use it. Then work your skills up for the next tier of tool. You will always craft better end-products with master-crafted tools. The best available crafted tools have not been sold yet.
Raw Materials
Now Artificing consists of sigils and capacity so you can work the items you need to work at the quality needed. Most folks including starting folks can use the society-bought sigils and base items, but you should go hunt your own sigils down. Enchanting uses base items from all different crafts. Below are some of the capacity for the different materials.
Material | Type | Capacity |
---|---|---|
Silver | Metal | 50 |
Electrum | Metal | 55 |
Niniam | Metal | 60 |
Niello | Metal | 60 |
Indurium | Metal | 70 |
Orichalcum | Metal | 80 |
Belzune | Rock | 90 |
Marble | Rock | 50 |
Granite | Rock | 50 |
Quartzite | Rock | 45 |
Zeltfish-bone | Bone | 70 |
Deer bone | Bone | 50 |
Reaver bone | Bone | 50 |
Alder | Wood | 55 |
Larch | Wood | 62 |
Balsa | Wood | 70 |
Alerce | Wood | 60 |
For a complete list of all the marterials' properties, see Crafting Materials
SIGIL HARVESTING BASICS
Sigils come in Primary and Secondary sigils. They have two aspects to them to judge their strength and how easy they are to use. clarity (quality) and precision (hardness).
- CLARITY is the quality rating, like a material's quality property. It determines how pure the Sigil is.
- PRECISION is the strength. Like the hardness property is to weapons, the greater the precision, the more powerful the enchant from the sigil will be. In some cases for instance tools, the precision is what gives your tool speed to do the its particular task, so its also involved in tool speed.
As Kodius stated for all of us - Master-crafted is the quality (Clarity). Potency is how (quality, precision, enchantment capacity of material, imbue mana used, etc) all
translate into oomph for that given enchantment. More potency = more damage, charges, effect, etc. One of the challenges with enchantments is they do so much. With weapons or
armor its just quality and hardness = P/S/I. Or quality and protection stats = absorb/protect. But each enchantment does vastly different things and so we had to abstract this
out a bit into a potency metric.
When you farm sigils you are looking for them in any room in the realms. They are supposedly separated by different seasons and rural and city areas. This has thus far not
shown to be the case. They also tend to be the same ones in the same rooms. This means if you find a rare sigil in one spot you can continue to farm them at that same spot in
the future. There are currently 5 primary sigils. These are normally the first sigils you find. If you harvest that sigil you should get that sigil. If instead you
continue to look for sigils after finding a primary you then usually find a secondary sigil. So make sure you note where you found a specific sigil and you can always go back
there for more.
Sigil Harvesting trains the skills Outdoorsmanship, Arcana and Scholarship. I have some idea it may also be using the basic CONCENTRATION you have as well. Concentration is
based on the following stats - Discipline, Stamina, Intelligence. With most gain through Discipline and Stamina. You can see concentration when you use INFO.
Sigils are very imporant to the enchanting process. To create masterful items you need high clarity. Getting high precision gives you a few extra little things. For
instance in making tools the higher precision is the more speed you tend to get in the tool. If all you have is clarity all you get is a masterful item with no ability to
speed up the process. Precision also helps you get more charges in the tool for the item you make. It also makes the item more potent as far as power is concerned. I do
suggest however you concentrate on clarity to start with. You want to make at least masterful tools for yourself even if you dont get speed for the craft out of it.
Sigil Types
Sigil Name | Sigil Type | Location/s Found | Season | Notes |
---|---|---|---|---|
abolition | Primary | city | spring, winter | |
congruence | Primary | city, rural | spring, winter | |
induction | Primary | city, rural | spring, winter | |
permutation | Primary | city | spring | |
rarefaction | Primary | city, rural | spring, winter | |
antipode | Secondary | city | winter | |
ascension | Secondary | city | spring | |
clarification | Secondary | city, rural | spring | |
decay | Secondary | city | spring | |
evolution | Secondary | city, rural | spring | |
integration | Secondary | city, rural | spring | |
metamorphosis | Secondary | city | spring, winter | |
nurture | Secondary | city | spring, winter | |
paradox | Secondary | city | spring, winter | |
unity | Secondary | rural | spring |
SIGIL HARVESTING STEPS
First to understand how you do do Sigil Harvesting I suggest you use PERC HELP. This will produce the following information generally:
- > perc help
- USAGE:
- As a magic user, you can type PERCEIVE, CONCENTRATE or POWER to determine the mana available for your spells. As you get more skill, you'll also be able to sense mana in
neighboring areas.
- As a sigil harvester, you can type PERCEIVE SIGIL to try and locate sigil patterns in the area. Your skill with arcana, perception and outdoorsmanship will help with this
effort. Multiple attempts will be required to identify primary and secondary sigils for you to further clarify or scribe.
- Options Available (most are skill dependant):
- PERCEIVE AREA - Checks the room for spells in effect.
- PERCEIVE SELF - Checks the spells in effect on you.
- PERCEIVE MANA - Checks the mana available to you.
- PERCEIVE ALL - Checks everything you are able to sense.
- PERCEIVE SIGIL - Checks the area for enchanting sigils to harvest.
- PERCEIVE SIGIL INFO - Clarifies what sigils have been identified in the area.
- PERCEIVE SIGIL IMPROVE - Attempts to improve a discovered sigil.
- PERCEIVE SIGIL ACTION/TASK/METHOD/APPROACH/FORM/RITUAL/TECHNIQUE/PROCESS...
- - Opportunities to improve the sigil's stats after a successful perception.
- PERCEIVE SIGIL DISTORT - Potential to change sigil found in location.
THe last five are the key to sigil harvesting. You use PERC SIGIL to start off finding your first primary or secondary sigil and you use PERC SIGIL IMPROVE to improve
clarity (quality) or precision on your sigil before you harvest it. Also pay special note on PERC SIGIL DISTORT. This can change the sigil found in your location.
Make sure you have a scribing burin and blank scrolls ready, (means on you when you do this). You can make a burin or buy one in the enchanting society and you buy the blank
scrolls in the enchanting society as well. Sigils are pretty ephemeral, and can disappear on you while you rummage around finding the right burin, etc. The sigil will not be
there when you return if you have to leave the area to get something.
Here are the steps with a few notes to consider:
- Step 1. PERCEIVE SIGIL until you see the first sigil. It will be a primary sigil.
- Step 2. Decide if you want the primary sigil if so go to step 4, if you want a secondary sigil go to step 3.
- Step 3. PERCEIVE SIGIL again until you see the next kind of sigil, this will be a secondary sigil.
- Step 4. Now we want to upgrade the sigil clarity or precision. Start this by using PERCEIVE SIGIL IMPROVE.
Note - if you want to just train the 3 skills, I suggest you just find the primary and secondary sigil and move to the next room and repeat the process. Turns out the
Improvement process does not train all that much but really gets some much better sigils. So you have to decide if you are training or gathering sigils.
Also Note - You will see a small chart that shows you the actions to take to increase your sigil's precision (hardness) and clarity (quality), using your sanity, resolve, and
focus. You can even increase your own sanity, resolve, or focus at the cost of one of the other criteria. You do this by doing PERCEIVE SIGIL <Command - make sure to
capitalize the first letter> . For instance - perceive sigil Process
(Examples of the process are further down in this document). The goal is to keep your sanity, resolve,
and focus from reaching zero stars, and to keep your danger from reaching full stars. When one of those conditions happens, you will lose that sigil and possibly die at some
point.
- Step 5. Once you have your sigil ready you get your blank scrolls in hand and your burin in the other hand and you simply SCRIBE SIGIL. You now have a new sigil-scroll!
- Step 6. Stow the sigil-scroll and get scrolls (they get put at your feet once you SCRIBE SIGIL). Continue to SCRIBE SIGIL until you no longer get a message about remnants
lingering. Note - Scribe them quickly, sigils do not hang around long at all.
BIG NOTE: You sometimes run across the ability to DISTORT. This will allow you to get a random sigil from chosen sigil you decided to work in. So if you are trying to improve
a primary sigil, you will get a different primary sigil.
Now I want to point out when you use PERC SIGIL IMPROVE you do not need to do all the improves that appear. Do the ones you want, then use PERC SIGIL IMPROVE again if you
want to continue to try to improve the sigil you are currently working on. As long as you dont run out of stars on the sanity, resolve and focus mental stats and dont
completely fill up the stars on the danger item you can do as many Improves as you want. You will find a number of difficulty types that show up when you are doing improves.
Ive been able to note that trivial ones can move stars by 1 to 3 stars and difficult ones can move 6 to 8 stars. Each difficulty can change by a range of numbers. Till we
figure out what those can be use the ones I have here to guide yourself somewhat. I have a feeling we are going to need to figure out how much these can change.
Important NOTE: If you blow a sigil in the improve process or loose it somehow. It will then take 5 Roisaen or 5 minutes before you can find a sigil in that room again.
Anyone else can come in and find one there but you wont be able to till 5 min has elapsed.
I also noted that for the three mental states if the stars go to zero you might not loose the sigil but if it goes below zero it will most certainly loose the sigil (and oddly
enough it does not show you it went below zero stars). I had one go from 8 stars to 0 stars on a difficult one and I did not loose the sigil. I just happened to note I had 8
stars when it happened. I suspect this means it dropped 8 stars which is no stars left and did not reach the point of removing the sigil yet.