Crafting: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
m (Added Necromancer Bonus Techs)
(added cleric bonus)
Line 94: Line 94:
| [[Bard]] || Tinkering || Shaping || Carving
| [[Bard]] || Tinkering || Shaping || Carving
|-
|-
| [[Cleric]] || || ||
| [[Cleric]] || Runecrafting || Binding ||Invoking
|-
|-
| [[Empath]] || Remedies || Remedies || Cooking
| [[Empath]] || Remedies || Remedies || Cooking

Revision as of 07:11, 22 July 2010

Note: General crafting notes right now.

General Notes

  • Currently, furniture making is disabled.
  • Granite is currently the best material.
  • There will soon be mining locations available, most notably obsidian mines at Dirge.
  • Mining will primarily be based on foraging skill.
  • "The hardness of the stone affects how good of a weapon it makes. The durability will affect how well it holds up to wear (currently doesn't do anything, but it will once durability 2.0 is out). Each stone has a density that affects how much items crafted from it weigh, and a value modifier that determines how much things created from it cost. A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -Kodius
  • Right now the system uses mechanical lore, but not forever.
  • Impossible to identify an item that hasn't been marked with a maker's mark.
  • Commands used with the system are CRAFT, ASSEMBLE, APPLY (for polishing), SCRAPE, RUB, ANALYZE (for any info).
  • Summary of things said by GM Kodius on the Plat server: [1]
Quality Scale from Best to Worst [2]
masterfully crafted
outstanding
exceptional
superior
finely-crafted
well-crafted
above-average
average
mediocre
below-average
very poorly
dismal
riddled with mistakes and practically useless

Skill-Discipline-Technique System

  • There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
Skill Discipline Notes (Help fill this table out!)
Forging skill Blacksmithing Crafting tools for crafting
Armorsmithing Metal armors
Weaponsmithing Metal weapons
Engineering skill Tinkering Crossbows
Shaping Stick bows, fletching
Carving Stone carving, Bone armor and weapons
Outfitting skill Jewelry Making Jewelry
Tailoring Leather and Cloth armor and items, tanning
Artistry Embellishment, Alterations
Alchemy skill Remedies Healing potions, salves, tinctures
Poisons Poisons, Other harmful substances?
Cooking Food and drink
Enchanting skill Runecrafting Runes
Binding ???
Invoking ???
  • Technique slots are earned through skill, up to 12 at 900 ranks for each skill.
  • Players can specialize in a discipline by choosing careers and hobbies.
  • Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
  • Each career gives 12 additional technique slots in the chosen discipline. Each hobby gives 6 additional technique slots.
  • All guilds receive 3 bonus technique slots in an area selected by their guild (Note: These are currently subjective to change):
Guild Bonus #1 Bonus #2 Bonus #3
Barbarian Weaponsmithing Weaponsmithing Weaponsmithing
Bard Tinkering Shaping Carving
Cleric Runecrafting Binding Invoking
Empath Remedies Remedies Cooking
Moon Mage
Necromancer Poisons Poisons Carving
Paladin Armorsmithing Armorsmithing Armorsmithing
Ranger Carving Tailoring Tailoring
Thief Carving Carving Poisons
Trader Blacksmithing Blacksmithing Artistry
Warrior Mage Runecrafting Binding Invoking
  • You can never rechoose a hobby or career, but can forget a technique by talking to Talia. The "no cost" is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.
  • "You get a slight skill bonus (much smaller than that of a technique) to crafting everything in that Discipline just from having the Career. Hobbies do not have this bonus." - GM Kodius [3]