Crafting: Difference between revisions
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| [[Ranger]] || Carving || Tailoring || Tailoring |
| [[Ranger]] || Carving || Tailoring || Tailoring |
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| [[Thief]] || || || |
| [[Thief]] || Carving || Carving || Poisons |
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| [[Trader]] || Blacksmithing || Blacksmithing || Artistry |
| [[Trader]] || Blacksmithing || Blacksmithing || Artistry |
Revision as of 15:37, 14 July 2010
Note: General crafting notes right now.
General Notes
- Only stone carving is available right now. Help fill this out.
- Currently, furniture making is disabled.
- Granite is currently the best material.
- There will soon be mining locations available, most notably obsidian mines at Dirge.
- Mining will primarily be based on foraging skill.
- "The hardness of the stone affects how good of a weapon it makes. The durability will affect how well it holds up to wear (currently doesn't do anything, but it will once durability 2.0 is out). Each stone has a density that affects how much items crafted from it weigh, and a value modifier that determines how much things created from it cost. A stone's workability affects how much additional skill is necessary to craft items from it. I think that is all of them." -Kodius
- Right now the system uses mechanical lore, but not forever.
- Impossible to identify an item that hasn't been marked with a maker's mark.
- Commands used with the system are CRAFT, ASSEMBLE, APPLY (for polishing), SCRAPE, RUB, ANALYZE (for any info).
- Summary of things said by GM Kodius on the Plat server: [1]
Quality Scale from Best to Worst [2] masterfully crafted outstanding exceptional superior finely-crafted well-crafted above-average average mediocre below-average very poorly dismal riddled with mistakes and practically useless
Skill-Discipline-Technique System
- There will be 5 skills, each broken down into 3 disciplines, each with approximately 30 techniques.
Skill Discipline Notes (Help fill this table out!) Forging skill Blacksmithing Crafting tools for crafting Armorsmithing Metal armors Weaponsmithing Metal weapons Engineering skill Tinkering Crossbows Shaping Stick bows, fletching Carving Stone carving, Bone armor and weapons Outfitting skill Jewelry Making Jewelry Tailoring Leather and Cloth armor and items, tanning Artistry Embellishment, Alterations Alchemy skill Remedies Healing potions, salves, tinctures Poisons Poisons, Other harmful substances? Cooking Food and drink Enchanting skill Runecrafting Runes Binding ??? Invoking ???
- Technique slots are earned through skill, up to 12 at 900 ranks for each skill.
- Players can specialize in a discipline by choosing careers and hobbies.
- Lore Primaries will gain 2 careers and 1 hobby, Lore secondaries 1 career and 2 hobbies, and Lore Terts will have 1 career and 1 hobby.
- Each career gives 12 additional technique slots in the chosen discipline. Each hobby gives 6 additional technique slots.
- All guilds receive 3 bonus technique slots in an area selected by their guild:
Guild Bonus #1 Bonus #2 Bonus #3 Barbarian Weaponsmithing Weaponsmithing Weaponsmithing Bard Cleric Empath Moon Mage Necromancer Paladin Ranger Carving Tailoring Tailoring Thief Carving Carving Poisons Trader Blacksmithing Blacksmithing Artistry Warrior Mage Runecrafting Binding Invoking
- You can never rechoose a hobby or career, but can forget a technique by talking to Talia. The "no cost" is temporary while the system is getting set up - eventually it will be on some sort of timer like forgetting spells.
- "You get a slight skill bonus (much smaller than that of a technique) to crafting everything in that Discipline just from having the Career. Hobbies do not have this bonus." - GM Kodius [3]