Astral guide: Difference between revisions

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{{RTOC}}
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The Astral Guide is a [[guild association is::moon mage|Moon Mage]] [[page type is::ability|enchantment]] used to help guide and protect someone traveling through the [[Astral Plane]].
The Astral Guide is a [[guild association is::Moon Mage|Moon Mage]] [[page type is::ability|enchantment]] used to help guide and protect someone traveling through the [[Astral Plane]].




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== Use ==
== Use ==


Using the astral guide effectively bypasses the microcosm, taking a direct route from shard to shard. To use it, you simply {{com|RAISE}} the guide at the appropriate shard. This requires {{skill|Arcana}}, and more may be required for a less powerful guide. NMUs can use guides, but they still need the ranks.
Using the astral guide effectively bypasses the microcosm, taking a direct route from shard to shard. To use it, you simply {{com|RAISE}} the guide at the appropriate shard. This requires {{skill|Arcana}}, and more may be required for a less powerful guide. NonMagical-Users can use guides, but they still need the ranks.


==Notes==
==Notes==
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* The number of minds a Cradle may hold depends on the skill of the enchanter that made the Cradle as well as the skill of the enchanter attempting to put minds into it. Tentative testing indicates that potential charges may be roughly equivalent to Arcana/50** at the time of Cradle creation.
* The number of minds a Cradle may hold depends on the skill of the enchanter that made the Cradle as well as the skill of the enchanter attempting to put minds into it. Tentative testing indicates that potential charges may be roughly equivalent to Arcana/50** at the time of Cradle creation.
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{{cat|Moon Mage Enchantments,Moon Mage Abilities}}
{{cat|Moon Mage enchantments,Moon Mage abilities}}

Latest revision as of 11:25, 26 May 2015

The Astral Guide is a Moon Mage enchantment used to help guide and protect someone traveling through the Astral Plane.


Creation

Components

Steps

  1. Imbue the item to be used
  2. SCRIBE, activate, and bind the Katamba
  3. Scribe, activate, and bind the Yavash
  4. Scribe, activate, and bind the Xibar
  • Part Two: The Crystal Mind (Before attempting to create another Crystal Mind, wait for the message 'Your psyche feels whole again'. This should take approximately 2-3m after creating a Crystal Mind)
  1. Scribe Shrew onto the beacon shard
  2. Scribe, activate, and bind the Unicorn
  3. Scribe, activate, and bind the Durgaulda
  4. Scribe, activate, and bind the Scales
  5. INVOKE the crystal immediately, otherwise it goes bad quickly and is then useless. (This requires 100% concentration.)
  6. ALIGN to one of the four moons depending on whether you wish to set destinations or attributes <Grahzir to set destinations (any color crystal), Xibar for sanity protection (blue crystal only), Yavash for force (red crystal only), and Katamba for speed (black crystal only)>
  7. TAP/TOUCH one of the desired destination shards with the crystal (this must be done soon after it is created, but not immediately.) This step must still be done for crystals that increase attributes, although it doesn't have to be one of the desired destination shards in this case.
  8. Set aside and let it age for around 2 (RL) days.
  • Part Three: Combining and Finishing
  1. Hold both the Cradle of Moons and the Crystal Mind and FOCUS on one to place the mind in the cradle
  2. Once the desired amount of Minds have been placed in the cradle begin to SCRIBE sigils on the Cradle until it catalyzes. The number of sigils required is tied to the level of the sigil (See Sigils needed to catalyze.)

Use

Using the astral guide effectively bypasses the microcosm, taking a direct route from shard to shard. To use it, you simply RAISE the guide at the appropriate shard. This requires Arcana skill, and more may be required for a less powerful guide. NonMagical-Users can use guides, but they still need the ranks.

Notes

  • Astral Guides have an absolute minimum of 7 charges (an exception being the Astral Guide you get for the Astral Travel quest). Charges seem to be linked to sanity, and can get as high as 40 or more.
  • The aging process of the Crystal Mind can be sped up by scribing the Celestial Sigil of the Shrew on it, though this can have consequences.
  • The stages of Mind growth are:
  1. ? - infantile
  2. ? - made of barely coherent energy
  3. ? - made of chaotic impulses
  4. ? - beginning to form simple patterns
  5. ? - a series of repetitive patterns
  6. ? - beginning to form complex patterns
  7. ? - composed by the interplay of numerous psychic patterns
  8. ? - beginning to bring disparate patterns together into a gestalt
  9. ? - developing primal intelligence
  10. ? - instinct-driven
  11. ? - mimicking animal intelligence
  12. ? - developing a sense of cunning
  13. ? - mimicking higher-order animal intelligence
  14. ? - testing the limits of its environment
  15. ? - nearly sentient
  • Astral Guide enchantments operate on a cooldown timer shared by Gwethsmashers. If you have completed a Gwethsmasher or a Guide within the previous 7 days, you cannot complete a new Guide.
  • The number of minds a Cradle may hold depends on the skill of the enchanter that made the Cradle as well as the skill of the enchanter attempting to put minds into it. Tentative testing indicates that potential charges may be roughly equivalent to Arcana/50** at the time of Cradle creation.

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