Teleport: Difference between revisions
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|validtarget=Special |
|validtarget=Special |
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|guild=Moon Mage |
|guild=Moon Mage |
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|magic=Lunar Magic |
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|spellbook=Enlightened Geometry |
|spellbook=Enlightened Geometry |
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|prereqs=Circle 15, [[Focus Moonbeam]] and either [[Partial Displacement]] or [[Whole Displacement]] |
|prereqs=Circle 15, [[Focus Moonbeam]] and either [[Partial Displacement]] or [[Whole Displacement]] |
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|slot=2 |
|slot=2 |
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|illegal=no |
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|corrupt=no |
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|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. |
|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. |
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|buffs=No buffs |
|buffs=No buffs |
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|dtype=No damage |
|dtype=No damage |
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|htype=No heal |
|htype=No heal |
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|poststring=No |
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|effect=Teleport self to moonbeam |
|effect=Teleport self to moonbeam |
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|messaging='''Katamba:'''<br /> |
|messaging='''Katamba:'''<br /> |
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==Distance== |
==Distance== |
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The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the [[zone map]]. |
The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the [[zone map]]. |
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{{UpdateDR3|Island-to-mainland mana values need updating.}} |
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{| class="wikitable" style="text-align:left" |
{| class="wikitable" style="text-align:left" |
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| 1 zone || 5 Mana || 10 Mana || - || ? || ? || - |
| 1 zone || 5 Mana || 10 Mana || - || ? || ? || - |
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|- |
|- |
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| 2 zones || 7 Mana || 15 Mana || |
| 2 zones || 7 Mana || 15 Mana || ? || ? || ? || ? |
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|- |
|- |
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| 3 zones || 8 Mana || 19 Mana || 32 Mana || ? || ? || ? |
| 3 zones || 8 Mana || 19 Mana || 32 Mana || ? || ? || ? |
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|- |
|- |
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| 4 zones || 10 Mana || |
| 4 zones || 10 Mana || ? || 37 Mana || ? || - || ? |
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|- |
|- |
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| 5 zones || 13 Mana || - || 43 |
| 5 zones || 13 Mana || - || 43? || ? || - || ? |
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|- |
|- |
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| 6 zones || 15 Mana || - || |
| 6 zones || 15 Mana || - || 51 Mana || ? || - || ? |
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|- |
|- |
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| 7 zones || 19 Mana || - || ? |
| 7 zones || 19 Mana || - || ? || ? || - || ? |
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|- |
|- |
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| 8 zones || 23 Mana || - || |
| 8 zones || 23 Mana || - || 79 Mana || ? || - || ? |
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|- |
|- |
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| 9 zones || 27 Mana || - || |
| 9 zones || 27 Mana || - || 83 Mana || ? || - || ? |
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|- |
|- |
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| 10 zones || 32 Mana || - || ? || ? || - || ? |
| 10 zones || 32 Mana || - || ? || ? || - || ? |
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|- |
|- |
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| 11 zones || 37 Mana || - || |
| 11 zones || 37 Mana || - || ? || ? || - || - |
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|- |
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| 12 zones || 43 Mana || - || - || ? || - || - |
| 12 zones || 43 Mana || - || - || ? || - || - |
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==Notes== |
==Notes== |
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*Valid targets are [[Katamba]], [[Xibar]], and [[Yavash]] |
*Valid targets are [[Katamba]], [[Xibar]], and [[Yavash]] |
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:* With knowledge of the metaspell [[Ripplegate Theory]], a predetermined location is also a valid target (via {{tt|cast}} {{tt|ripplegate}}). |
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*There is no way to teleport another person using this spell. |
*There is no way to teleport another person using this spell. |
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*This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over. |
*This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over. |
Latest revision as of 00:29, 11 August 2023
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Abbreviation: | - | |
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Prerequisites: | Circle 15, Focus Moonbeam and either Partial Displacement or Whole Displacement | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Lunar Magic | |
Spell Type: | standard / utility | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | Special | |
Duration (min/max): | Instant | |
Justice: | no | |
Corruption: | no | |
Description: | The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. | |
Effect: | Teleport self to moonbeam | |
Example Messaging: | Katamba: You gesture. A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs. Yavash: A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. Xibar: A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. | |
Devices/Tattoos: | Bowl-shaped inkpot with four tiny pillars protruding from its rim, Coal-black inkpot with a hammered iron lid, Crystal inkpot in the shape of the Great Tower, Dark inkpot painted with storm-battered ship, Filthy inkpot covered in matted cat fur, Fortified inkpot carved from quartz-flecked granite, Horrific inkpot painted with a pair of eyes, Ringed inkpot painted with pink and violet stripes, Sana'ati inkpot painted with a sleepy village, Sand-colored inkpot painted with a lush oasis, Splintered inkpot made from bog oak, Stone inkpot painted with the Theren Keep, Stout inkpot covered in sailcloth, Teeny inkpot inlaid with a swirled moonstone dragon, Unassuming inkpot painted with two crossing rivers, Wild inkpot wrapped in vines |
Distance
The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the zone map.
Distance | Mainland only | Islands only | Island to Mainland | Braun's Conjecture | ||
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Mainland only | Islands only | Island to Mainland | ||||
0 zones | 5 Mana | 10 Mana | - | ? | ? | - |
1 zone | 5 Mana | 10 Mana | - | ? | ? | - |
2 zones | 7 Mana | 15 Mana | ? | ? | ? | ? |
3 zones | 8 Mana | 19 Mana | 32 Mana | ? | ? | ? |
4 zones | 10 Mana | ? | 37 Mana | ? | - | ? |
5 zones | 13 Mana | - | 43? | ? | - | ? |
6 zones | 15 Mana | - | 51 Mana | ? | - | ? |
7 zones | 19 Mana | - | ? | ? | - | ? |
8 zones | 23 Mana | - | 79 Mana | ? | - | ? |
9 zones | 27 Mana | - | 83 Mana | ? | - | ? |
10 zones | 32 Mana | - | ? | ? | - | ? |
11 zones | 37 Mana | - | ? | ? | - | - |
12 zones | 43 Mana | - | - | ? | - | - |
Notes
- With knowledge of the metaspell Ripplegate Theory, a predetermined location is also a valid target (via CAST RIPPLEGATE).
- There is no way to teleport another person using this spell.
- This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
- Potential distance is based on the mana used, not raw Primary Magic skill as it was previously.
- Using a Katamba moonbeam results in a longer stun and you also arrive prone. Tezirites have a cantrip that improves their ability to teleport to a black moonbeam.
- The farther the teleport the longer the stun.
- Teleporting between the islands of Qi'Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to Moongate
- Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
- Teleporting onto a boat results in a very long stun, even if the distance is short.
- If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
- Teleport can also be used to enter or leave the Astral Plane when directly cast on Grazhir shards.
- Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
- Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.