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[[:Category:Ulf%27Hara|< Return to the Keep]]
{{incomplete|Will be adding more, check back soon! This is just a teaser.}}

[[Image:Ulf'Hara.jpg|500x350px]]
[[Image:Ulf'Hara.jpg|600px]]
{{RTOC}}
{{RTOC}}
The Ruins of Ulf'Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016.
The Ruins of Ulf'Hara [[page type is::event|Quest]] is a [[Simutronics]]-run paid quest that was announced in March 2016. A variation of this event was run, with an expanded loot table, in July 2017 as the [[Return to the Keep]] event.

==Subpages==
{{Special:Prefixindex|prefix=Ruins of Ulf'Hara/|hideredirects=1|stripprefix=1}}

==Quest Gifts==
===For Entering the Instance===
*{{sloot|i|dirty canvas sack embroidered with a gladiolus blossom}}

===For Helping Zukir===
'''TIP:''' You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you're not there!
*{{sloot|i|agate signet ring with a stylized gladiolus}}


==Announcement==
==Loot==
===Incidental Loot===
On Monday March 14, 2016 the Ruins of Ulf'Hara were announced to players via email. <br> <br>
See [[Ruins of Ulf'Hara/Incidental_loot]].


===End Loot===
:;Ulf'Hara's Secrets
* Completing a {{com|task}} adds one task credit to a per-account pool.
* You can use multiple summons build task credits for the treasure you like.
* You can {{com|read}} the painted sign in the treasure room to find out your current credits.
* Spent task credits will be subtracted from your pool.
* Task credits cannot be transferred to other accounts.
* Each tier requires slightly fewer credits in the [[Platinum]] instance (so 2/5/8/18).
See [[Ruins of Ulf'Hara/End loot]] for prizes and prices.


==NPCs==
As March draws to a close and April dawn's, a new quest is coming to [[DragonRealms]]! [[Alret]]'s [[Elpalzi]] forces have been quiet since the construction of [[Drathrok's Duskruin]] on their doorstep, but all signs are indicating increased activity within the [[Sorrow's Reach|Reach]] once again. Small scouting parties have been spotted near [[RanikMap8|Fort Motte]] and the ruins of [[Ulf'Hara Keep|Ulf'Hara]].
===Zukir===
You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.<br/>
He has piercing hazel eyes. His liberally grey-streaked russet hair is worn tied back with a leather cord. He has a deformed left ear with a scar running from his temple to left shoulder.<br/>
He is in good shape.


He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.
What treasures were left behind when [[Ulf'Hara Keep]] was destroyed? What secrets remain buried in the vaults? And who is returning to coordinate the efforts to secure and protect [[Zoluren]]'s treasures from the Elpalzi?


====Questions====
Keep an eye out for more information, coming soon!
*[[Ulf'Hara Keep|Ulf'Hara]]: Zukir mumbles something under his breath then exclaims, "It's where you're standing, you daft fool!"
*'''Ughtensgard''': Lord Zukir mutters, "Who calls it that? That's what it was called in the history tomes. It's been Ulf'Hara Keep as long as I've been alive." He winces as he gazes towards the rubble and adds, "The ruins of Ulf'Hara Keep, now."
*'''supplies''': Zukir glances at the nearby supply wagon and those gathered about it. Some unload crates and barrels while others open them and disperse their contents into sacks. "They assemble them. Each contains food, torches and more to support the activities taking place inside. If you're in need of supplies, ask for them."
*'''escorts''': Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out. The problem with bringing in inexperienced individuals is they don't know what to do when things go awry! Don't be one of them fools!"
*'''mercenaries''': Lord Zukir remarks, "Needed at times, I suppose. Although I find good, honest guard-work more rewarding for myself."
*'''guards''': Lord Zukir says, "I started as one. I was proud of my work, too. It's why I'm back now, to serve Zoluren again in a time of need."
*[[Grishnok]]: Zukir scrunches his face into a scowl and stares at you.
*[[Zoluren]]: Zukir impatiently scowls. "You're here, in it. Look around. Its value is high and worthy of the utmost protection and sacrifice."
*[[Therengia]]: Zukir simply states, "The Baron is a good man who maintains a confident loyalty in his people."
*[[Ilithi]]: Zukir replies, "I hear the city is nice, but I wouldn't know."
*[[Qi]]: Zukir scowls. "Nothin' but Traders and Pirates...if there is a difference."
*[[Forfedhdar]]: Zukir grunts. "That General Bazrid, he knows his stuff."
*[[Outcasts]]: Lord Zukir tugs at his deformed ear and scowls.
*[[Jomay]]: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.
*[[Necromancers]]: Zukir's eyes narrow as he focuses on you. "What about them? You have something to confess, Gnome? I can summon High Priestess [[Tallis]]."
*[[Cdaisa]]: Zukir responds, "I'm very happy with my beloved, thank you. Not that it's any of your business! Get back to work! More Elpalzi are coming!"
*'''thieves''': With a sharp look in your direction, Zukir grunts, "I routed the vermin and good riddance to 'em!"
*[[Elpalzi]]: "Prince Vorclaf was a kind and fair man," Zukir says. "He gave them land and a place of their own, and they live peacefully for the most part. It's a shame these young hooligans of Alret's don't appreciate what they have. It seems that feeling that someone owes you something can be a very powerful driving force." He shifts his gaze over the ruins and sighs.
*[[Alret]]: "Prince Vorclaf was a kind and fair man," Zukir says. "He gave them land and a place of their own, and they live peacefully for the most part. It's a shame these young hooligans of Alret's don't appreciate what they have. It seems that feeling that someone owes you something can be a very powerful driving force." He shifts his gaze over the ruins and sighs.
*[[Arilana]]: With pride and emotion, Zukir says, "May the Immortals bless Her Highness for the rest of her days. She's done her best to keep the province running and Prince [[Belirendrick]] safe, despite what the naysayers spew."
*[[Vorclaf]]: With profound sadness, Zukir says, "Never will we see a better man in our time."
*[[Belirendrick]]: Lord Zukir sternly responds, "That would be His Highness, Prince Belirendrick to you. Grown into a fine young gentleman, so much like his father."
*[[Inavia]]: A hint of pride and amusement plays across Zukir's features as he says, "A bit of a spitfire and beautiful like her mother. Reminds one of her grandfather."


==FAQ==
;Coming soon.


===Lost Adventurer===
==Incidental Loot==
The lost adventurers can either be default NPCs or players who ask to help Zukir.


Default adventurers wear the following:
==End Treasures==
*He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots. A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.
===flat-topped trunk (3)===
*{{sloot|w|ebony nightstick with platinum bands}}
*{{sloot|a|small plate armor engraved with a bold thunder ram upon the chestpiece}}
*{{sloot|w|ironwood quarterstaff with platinum bands}}
*{{sloot|w|reinforced longsword decorated with an inlaid wrecked castle}}
*{{sloot|i|long steel-framed aquarium}}
*{{sloot|i|wide glass terrarium with carved ebony sides}}
*{{sloot|i|tall glass terrarium with carved mahogany sides}}
*{{sloot|i|black velvet sack trimmed with silver satin piping (2)|black velvet sack trimmed with silver satin piping}}
*{{sloot|w|iron two-handed sword with an ox-skull grip (2)|iron two-handed sword with an ox-skull grip}}
*{{sloot|i|folding camp stool with a canvas seat}}
*{{sloot|w|elm-shafted spear}}
*{{sloot|i|plain white cloth doll}}
*{{sloot|i|crimson crystal-inset ring}}
*{{sloot|i|supple black leather satchel embossed in silver with a raven clutching a wheat sheaf}}
*{{sloot|w|spiked steel hammer with a mahogany handle}}
*{{sloot|w|steel warring axe with a teak handle}}
*{{sloot|w|steel schiavona with a gilded brass hilt}}
*{{sloot|w|folded-steel short sword with a polished ebony hilt}}
*{{sloot|a|blackened chain hauberk}}
*{{sloot|i|black silk sack}}
*{{sloot|i|white jade comb carved with sinuous dragons}}
*{{sloot|i|golden silk sack}}
*{{sloot|i|potency crystal}}
*{{sloot|i|infuser stone}}


Adventurers based on volunteer PCs wear the following:
===simple shelf (6)===
*He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.
*{{sloot|i|satinwood lute case with a braided leather strap}}
*{{sloot|i|scarlet silk sack}}
*{{sloot|w|elaborately engraved war sword with a brass knuckle guard}}
*{{sloot|w|belaying pin carved from a block of mahogany}}
*{{sloot|w|copperwood maul with a head shaped like a snarling bear}}
*{{sloot|w|short sword with a hammered bronze handguard (2)|short sword with a hammered bronze handguard}}
*{{sloot|w|iron-hafted mace with a brass snarling boar's head}}
*{{sloot|i|wide steel-framed aquarium}}
*{{sloot|a|skull helm formed from segmented bone plates}}
*{{sloot|i|small portable scale}}
*{{sloot|i|supple leather telescope case}}
*{{sloot|i|cerulean silk sack}}
*{{sloot|i|sea-blue moneybelt of thick leather worked with a cresting wave pattern}}
*{{sloot|w|watered steel spatha set with a frost opal pommel}}
*{{sloot|w|polished steel gladius with a lapis lazuli hilt}}
*{{sloot|w|ash pilum with a steel tip, a steel pugio with an ivory hilt}}
*{{sloot|a|lamellar hauberk with large steel plates fastened horizontally around the torso}}
*{{sloot|a|curved tower shield painted with a rayed sun on a deep crimson background}}
*{{sloot|w|gilt scepter with silver inlaid handle}}
*{{sloot|w|triple-headed iron chain flail with a heavy mahogany haft}}
*{{sloot|w|steel kaskara with an ebony hilt}}
*{{sloot|w|steel-banded gavel with an ironwood handle}}
*{{sloot|w|steel hara with an ebony handle}}


===treasure table (9)===
====Questions====
*[[Elpalzi]]: Doroth says, "They've been menacing Zoluren for decades. First with Lord Sorrow, and now they're back with Alret and his goons. They're the ones who destroyed this Keep. They've been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don't keep it."
*{{sloot|i|enruned bone staff}}
*'''undead''': She sighs. "Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more. Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another. It's just another wound the Elpalzi have inflicted on Zoluren."
*{{sloot|i|coral-pink glass ring}}
*'''bandits''': She shakes her head and says, "The Middens is a rough place to live. People scrounge for enough scraps of food just to see another day. Many valuables and treasures of Zoluren are still buried amid the rubble. A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find."
*{{sloot|a|horned helm covered with red enamelled plates}}
*'''task''': Doroth gazes at you, confused. "I sure hope you know your way around, because I'm in no condition to be leading myself."
*{{sloot|w|steel scythe with a pure white spiritwood handle}}
*[[Zukir]]: Doroth rubs at her head and says, "He sent me in to complete a mission, like you, but there weren't enough of us. My team was overwhelmed, and I barely escaped. I know not what happened to my friends, or where I am. In my haste to get away, I must have whacked my head...or THEY did. It smarts, and it's hard to think straight."
*{{sloot|i|small book bound in crimson fabric titled "In Freedom's Name"}}
*{{sloot|i|garnet-eyed enamelled mermaid grasping a tiny brass conch shell}}
*{{sloot|i|smoky glass pin shaped like a miniature goat}}
*{{sloot|i|tinker's tine}}
*{{sloot|i|delicate platinum armband hung with a constellation of tiny stars}}
*{{sloot|i|onyx-eyed viper charm}}
*{{sloot|i|small red salamander meticulously crafted from red gold}}
*{{sloot|i|crystal wand}}
*{{sloot|i|wool cloak}}
*{{sloot|w|windsteel battle axe with an ebony handle}}
*{{sloot|i|watered steel sigilated ring ensconced with pure white spiritwood}}
*{{sloot|w|elaborately engraved windsteel cinquedea with long brass guards}}
*{{sloot|i|deep blue brass-capped rod}}
*{{sloot|i|mask voucher}}
*{{sloot|i|blue quartz ring with a platinum band}}
*{{sloot|w|twisted ironwood staff topped with a piece of cambrinth carved into the shape of a destroyed castle}}
*{{sloot|w|elaborately engraved back-sword with a brass knuckle guard}}
*{{sloot|i|Vatari voucher}}
*{{sloot|i|Rebecho voucher}}


{{cat|Ulf'Hara, Microtrans events}}
{{Cat|Quests}}

Latest revision as of 16:50, 16 September 2023

< Return to the Keep

Ulf'Hara.jpg

The Ruins of Ulf'Hara Quest is a Simutronics-run paid quest that was announced in March 2016. A variation of this event was run, with an expanded loot table, in July 2017 as the Return to the Keep event.

Subpages

Quest Gifts

For Entering the Instance

For Helping Zukir

TIP: You can ASK ZUKIR ABOUT HELP to dedicate yourself to the effort, even when you're not there!

Loot

Incidental Loot

See Ruins of Ulf'Hara/Incidental_loot.

End Loot

  • Completing a TASK adds one task credit to a per-account pool.
  • You can use multiple summons build task credits for the treasure you like.
  • You can READ the painted sign in the treasure room to find out your current credits.
  • Spent task credits will be subtracted from your pool.
  • Task credits cannot be transferred to other accounts.
  • Each tier requires slightly fewer credits in the Platinum instance (so 2/5/8/18).

See Ruins of Ulf'Hara/End loot for prizes and prices.

NPCs

Zukir

You see Lord Zukir Dyth Sanyu Blarstil of Zoluren, a Human Paladin.
He has piercing hazel eyes. His liberally grey-streaked russet hair is worn tied back with a leather cord. He has a deformed left ear with a scar running from his temple to left shoulder.
He is in good shape.

He is wearing a polished steel helm, a deep azure cloak bearing the crest of the Zoluren, a sable leather harness, some polished ceremonial steel full plate chased with silversteel gladiolus scrollwork, a crisp white linen shirt, a cambrinth armband, a heavy steel heraldic shield emblazoned with a stylized mother-of-pearl gladiolus, some polished steel gauntlets with articulated steel knuckles, a wide silver ring bearing the crest of Zoluren, a dark silk sash embroidered with the crest of Zoluren, an albredine crystal ring, some black buckskin pants and some heavy black leather boots clasped with silver buckles.

Questions

  • Ulf'Hara: Zukir mumbles something under his breath then exclaims, "It's where you're standing, you daft fool!"
  • Ughtensgard: Lord Zukir mutters, "Who calls it that? That's what it was called in the history tomes. It's been Ulf'Hara Keep as long as I've been alive." He winces as he gazes towards the rubble and adds, "The ruins of Ulf'Hara Keep, now."
  • supplies: Zukir glances at the nearby supply wagon and those gathered about it. Some unload crates and barrels while others open them and disperse their contents into sacks. "They assemble them. Each contains food, torches and more to support the activities taking place inside. If you're in need of supplies, ask for them."
  • escorts: Guardsman, folks of the Middens and even other adventurers such as yourself have gone into the ruins and not come back out. The problem with bringing in inexperienced individuals is they don't know what to do when things go awry! Don't be one of them fools!"
  • mercenaries: Lord Zukir remarks, "Needed at times, I suppose. Although I find good, honest guard-work more rewarding for myself."
  • guards: Lord Zukir says, "I started as one. I was proud of my work, too. It's why I'm back now, to serve Zoluren again in a time of need."
  • Grishnok: Zukir scrunches his face into a scowl and stares at you.
  • Zoluren: Zukir impatiently scowls. "You're here, in it. Look around. Its value is high and worthy of the utmost protection and sacrifice."
  • Therengia: Zukir simply states, "The Baron is a good man who maintains a confident loyalty in his people."
  • Ilithi: Zukir replies, "I hear the city is nice, but I wouldn't know."
  • Qi: Zukir scowls. "Nothin' but Traders and Pirates...if there is a difference."
  • Forfedhdar: Zukir grunts. "That General Bazrid, he knows his stuff."
  • Outcasts: Lord Zukir tugs at his deformed ear and scowls.
  • Jomay: Lord Zukir just stares at you, his left hand absently moving to his malformed left ear and along the scar that runs the length of his face.
  • Necromancers: Zukir's eyes narrow as he focuses on you. "What about them? You have something to confess, Gnome? I can summon High Priestess Tallis."
  • Cdaisa: Zukir responds, "I'm very happy with my beloved, thank you. Not that it's any of your business! Get back to work! More Elpalzi are coming!"
  • thieves: With a sharp look in your direction, Zukir grunts, "I routed the vermin and good riddance to 'em!"
  • Elpalzi: "Prince Vorclaf was a kind and fair man," Zukir says. "He gave them land and a place of their own, and they live peacefully for the most part. It's a shame these young hooligans of Alret's don't appreciate what they have. It seems that feeling that someone owes you something can be a very powerful driving force." He shifts his gaze over the ruins and sighs.
  • Alret: "Prince Vorclaf was a kind and fair man," Zukir says. "He gave them land and a place of their own, and they live peacefully for the most part. It's a shame these young hooligans of Alret's don't appreciate what they have. It seems that feeling that someone owes you something can be a very powerful driving force." He shifts his gaze over the ruins and sighs.
  • Arilana: With pride and emotion, Zukir says, "May the Immortals bless Her Highness for the rest of her days. She's done her best to keep the province running and Prince Belirendrick safe, despite what the naysayers spew."
  • Vorclaf: With profound sadness, Zukir says, "Never will we see a better man in our time."
  • Belirendrick: Lord Zukir sternly responds, "That would be His Highness, Prince Belirendrick to you. Grown into a fine young gentleman, so much like his father."
  • Inavia: A hint of pride and amusement plays across Zukir's features as he says, "A bit of a spitfire and beautiful like her mother. Reminds one of her grandfather."


Lost Adventurer

The lost adventurers can either be default NPCs or players who ask to help Zukir.

Default adventurers wear the following:

  • He/She is wearing standard guardsmen clothing -- a cloak, armor, a sheath and worn boots. A crest of the local authorities adorns some items, but otherwise nothing particularly stands out in the attire.

Adventurers based on volunteer PCs wear the following:

  • He/She is wearing typical adventurer attire -- a mix of utilitarian armor and weaponry with minimal embellishments along with a smattering of jewelry and loose clothing tucked on, in and around the armor.

Questions

  • Elpalzi: Doroth says, "They've been menacing Zoluren for decades. First with Lord Sorrow, and now they're back with Alret and his goons. They're the ones who destroyed this Keep. They've been making moves on the old Fort Motte ruins, even trying to restore it, but Zukir will see to it that they don't keep it."
  • undead: She sighs. "Many died in the explosion -- prisoners in the dungeons, friends and family of the royal family, servants and so many more. Now, many of them have risen up in undeath, no doubt the handiwork of some necromancer or another. It's just another wound the Elpalzi have inflicted on Zoluren."
  • bandits: She shakes her head and says, "The Middens is a rough place to live. People scrounge for enough scraps of food just to see another day. Many valuables and treasures of Zoluren are still buried amid the rubble. A piece of jewelry worn by the royals could change the life of any one of these louts, and so they swarm in, seeking anything they can find."
  • task: Doroth gazes at you, confused. "I sure hope you know your way around, because I'm in no condition to be leading myself."
  • Zukir: Doroth rubs at her head and says, "He sent me in to complete a mission, like you, but there weren't enough of us. My team was overwhelmed, and I barely escaped. I know not what happened to my friends, or where I am. In my haste to get away, I must have whacked my head...or THEY did. It smarts, and it's hard to think straight."