Inventory (concept): Difference between revisions
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'''Inventory''' refers to all of the items that a character is carrying and wearing, and associated systems. |
'''Inventory''' refers to all of the items that a character is carrying and wearing, and associated systems. |
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==Worn Slots== |
==Worn Slots== |
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Each item that may be worn must be worn on a certain "slot" on the body. There is a limit to how many items may be worn in each slot (as indicated below). |
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Note: The term "slot" may be regarded as OOC, as a normal person would not say, "I'm wearing the tunic in the shirt slot."<br> |
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<br> |
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The sort order given is for {{com|SORT|SORT AUTOMATIC HEADTOTOE}}. |
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{|class="wikitable sortable" |
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Each item that may be worn must be worn on a certain place on the body. There is a limit to how many items may be worn in each place: |
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!Sort<br>Order!!Inventory Slot!!Premium!!Subbed!!Free!!F2P Boosters |
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|1||on the head||3||2||1|| |
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|2||like head armor||1||1||1|| |
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|3||tied to the hair||1||1||1|| |
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|4||placed in the hair||1||1||1|| |
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|6||over the right eye||1||1||1|| |
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|7||over the left eye||1||1||1|| |
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|8||on an ear||4||3||1|| |
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|9||on both ears||4||3||1|| |
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|10||in/on the nose||1||1||1|| |
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|11||around the neck||3||3||1|| |
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|12||on shoulders||2||1||1|| |
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|13||on the body||40||35||10||25<sup>1</sup> |
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|14||over the shoulder||4||3||2||1<sup>1</sup> |
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|15||on the back||2||1||1|| |
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|16||as a shirt with armor||3||2||1|| |
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|17||like a shirt||1||1||1|| |
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|18||on the upper arm||4||3||1|| |
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|19||like arm armor||1||1||1|| |
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|20||as an elbow weapon||1||1||1|| |
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|21||as a left arm shield||1||1||1|| |
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|22||on the wrist||6||4||1|| |
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|23||as a parry stick||1||1||1|| |
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|24||as a hand weapon||1||1||1|| |
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|25||on the hands||1||1||1|| |
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|26||on a finger||8||5||2||3<sup>1</sup> |
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|27||around the waist||4||3||1|| |
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|28||attached to the belt||8||5||2||3<sup>1</sup> |
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|29||on the tail||3||2||1|| |
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|30||like pants||1||1||1|| |
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|31||like leg armor||1||1||1|| |
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|32||on the thigh||4||3||1|| |
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|33||as a knee weapon||1||1||1|| |
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|34||on an ankle||6||4||1|| |
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|35||as a foot weapon||1||1||1|| |
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|36||on the feet||1||1||1|| |
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|||'''total worn slots'''||'''126'''||'''100'''||'''47'''||'''79'''<sup>2</sup> |
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|||junk-room nag||550||550||75||250<sup>3</sup> |
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|||aggressive junk-room nag||600||600|||| |
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|||very aggressive junk-room nag||640||640|||| |
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|||'''inventory maximum'''||'''650'''||'''650'''||'''100'''||'''300'''<sup>3</sup> |
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#The {{ilink|i|backpack token|Inventory Slot Booster}} increases a free character's worn inventory slots. |
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Items worn on the body: 0/30<br /> |
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#The {{ilink|i|backpack token|Inventory Slot Booster}} increases a free character's worn inventory slots by a total of 32. |
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Items worn on the back: 0/1<br /> |
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#The {{ilink|i|flexing arm token|Personal Inventory Upgrade}} increases a free character's total carrying capacity. |
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Items worn around the waist: 0/2<br /> |
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Items worn on the head: 0/1<br /> |
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===Bonus Slot=== |
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Items worn over the shoulder: 0/3<br /> |
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The {{ilink|i|Hollow Eve 439 gift}} can provide a single bonused slot (+1 item), which will denoted by a "(+)" next to the expanded slot. |
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Items worn on shoulders: 0/1<br /> |
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* You cannot bonus armor, weapon, brawling gear or tail slots. Bald folks can't bonus the two hair slots. If you pick a slot today, but decide you want a different one tomorrow, you can remove the bonused one and swap it to the new one (a cooldown applies). |
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Items worn like pants: 0/1<br /> |
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Items worn like a shirt: 0/1<br /> |
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==At Feet Slot== |
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Items worn on the wrist: 0/2<br /> |
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In addition to the worn inventory slots itemized above, you also have an '''At Feet''' slot. This is considered on the ground, however it is exempt from janitor room cleaning, [[Compost]] and other similar room-cleaning actions. Items in this slot, such as [[Wayerd pyramid]]s, will continue to function normally. While items are at your feet, you are able to interact with them normally, however others in the room will not be able to interact with them other than to see the item if they {{com|look}} at you or any atmospheric messaging the item at your feet may give (such as the humming of a pyramid).<br/> |
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Items worn on a finger: 0/4<br /> |
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Items worn on the feet: 0/1<br /> |
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Losing your hands to injuries results in your held items dropping to your feet instead of the ground. |
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Items worn around the neck: 0/3<br /> |
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Items worn attached to the belt: 0/4<br /> |
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In order to use this slot: |
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Items worn like arm armor: 0/1<br /> |
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*{{com|lower|LOWER GROUND}}: Place item in right hand at your feet. |
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Items worn like leg armor: 0/1<br /> |
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*{{com|lower|LOWER GROUND RIGHT/LEFT}}: Place item in indicated hand at your feet. |
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Items worn on an ear: 0/2<br /> |
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*{{com|stow}} {{tt|FEET}}: Stow an item at your feet. |
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Items worn on both ears: 0/1<br /> |
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Items worn on an ankle: 0/2<br /> |
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To retrieve the item in this slot, in most cases you can simply {{com|get}} ''<item>''. However, if there is another similar item in the room, it will attempt to pick up the non-ground item first. In that case, you may {{com|lift}} or {{com|stow}} ''<item>'' to retrieve the item at your feet first and will allow you to safely return the item to your person.<br/> |
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Items worn on the hands: 0/1<br /> |
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Items worn on the tail: 0/2<br /> |
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Finally, there should be no concern about forgetting an item in the '''At Feet''' slot due to movement, disconnection or log-out. Movement is prohibited while you have an item at your feet, and the item will stay with you on log out as with all other inventory slots. In order to restore movement, {{com|get}}, {{com|lift}} or {{com|stow}} your ''<item>'' and you will regain normal movement abilities. |
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Items worn on the thigh: 0/2<br /> |
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Items worn on the upper arm: 0/2<br /> |
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Alternatively you may: |
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Items worn in/on the nose: 0/1<br /> |
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*{{com|DUMP}} {{tt|FEET}}: Dumps all items at your feet onto the ground. |
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Items worn over the left eye: 0/1<br /> |
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*{{com|EMPTY}} {{tt|FEET}}: Moves all items at your feet onto the ground (same as DUMP FEET). |
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Items worn over the right eye: 0/1<br /> |
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Items worn as a shirt with armor: 0/2<br /> |
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Items worn as a hand weapon: 0/1<br /> |
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Items worn as an elbow weapon: 0/1<br /> |
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Items worn as a knee weapon: 0/1<br /> |
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Items worn as a foot weapon: 0/1<br /> |
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Items worn as a left arm shield: 0/1<br /> |
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Items worn as a parry stick: 0/1<br /> |
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==Encumbrance and Weight== |
==Encumbrance and Weight== |
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==Maximum Inventory== |
==Maximum Inventory== |
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By design, characters in [[DragonRealms]] are limited to |
By design, characters in [[DragonRealms]] are limited to 650 total items carried on their person. If you exceed 550 items, you will receive a warning. |
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{{important|25}} |
{{important|25}} Basic, Premium, Platinum and The Fallen [[Accounts|subscription]] characters have an inventory limit of 650 items. When the limit mechanics are triggered, your character is automatically placed into a special area; (the [[Janitor#Junkyard|Junk Yard]]) where you will be forced to reduce your inventory below the limit before you can return to the game. [[Free Accounts]] characters are limited to 100 items. A [[SimuCoins#Free_to_Play_Items|personal inventory upgrade]] widget can temporarily extend this limit to 300 items for free to play characters. |
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Additionally, use of the [[Breaking and Entering]] system via the {{com|burgle}} command when within 10 items or fewer of your personal maximum inventory limit will result in automatic arrest. |
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Use the {{com|INVENTORY}} {{tt|CHECK}} command to see roughly how many items you are carrying. |
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Use the {{com|INVENTORY}} {{tt|CHECK}} command to see roughly how many items you are carrying.<br> |
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Use of the {{com|inventory}} {{tt|check}} that results in the messaging; "''You are carrying more than X items! Please reduce your inventory count IMMEDIATELY!''" is the exact same range that will get you arrested when using the {{com|burgle}} command. |
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==Currency== |
==Currency== |
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[[Money]] does not normally take up inventory slots, though it does contribute weight at a rate of one [[Stone (weight)|stone]] per 5 coins. |
[[Money]] does not normally take up inventory slots, though it does contribute weight at a rate of one [[Stone (weight)|stone]] per 5 coins. |
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{{RefAl}} |
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{{Cat|Concepts}} |
{{Cat|Concepts}} |
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Latest revision as of 11:22, 27 May 2024
Inventory refers to all of the items that a character is carrying and wearing, and associated systems.
Worn Slots
Each item that may be worn must be worn on a certain "slot" on the body. There is a limit to how many items may be worn in each slot (as indicated below).
Note: The term "slot" may be regarded as OOC, as a normal person would not say, "I'm wearing the tunic in the shirt slot."
The sort order given is for SORT AUTOMATIC HEADTOTOE.
Sort Order |
Inventory Slot | Premium | Subbed | Free | F2P Boosters |
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1 | on the head | 3 | 2 | 1 | |
2 | like head armor | 1 | 1 | 1 | |
3 | tied to the hair | 1 | 1 | 1 | |
4 | placed in the hair | 1 | 1 | 1 | |
6 | over the right eye | 1 | 1 | 1 | |
7 | over the left eye | 1 | 1 | 1 | |
8 | on an ear | 4 | 3 | 1 | |
9 | on both ears | 4 | 3 | 1 | |
10 | in/on the nose | 1 | 1 | 1 | |
11 | around the neck | 3 | 3 | 1 | |
12 | on shoulders | 2 | 1 | 1 | |
13 | on the body | 40 | 35 | 10 | 251 |
14 | over the shoulder | 4 | 3 | 2 | 11 |
15 | on the back | 2 | 1 | 1 | |
16 | as a shirt with armor | 3 | 2 | 1 | |
17 | like a shirt | 1 | 1 | 1 | |
18 | on the upper arm | 4 | 3 | 1 | |
19 | like arm armor | 1 | 1 | 1 | |
20 | as an elbow weapon | 1 | 1 | 1 | |
21 | as a left arm shield | 1 | 1 | 1 | |
22 | on the wrist | 6 | 4 | 1 | |
23 | as a parry stick | 1 | 1 | 1 | |
24 | as a hand weapon | 1 | 1 | 1 | |
25 | on the hands | 1 | 1 | 1 | |
26 | on a finger | 8 | 5 | 2 | 31 |
27 | around the waist | 4 | 3 | 1 | |
28 | attached to the belt | 8 | 5 | 2 | 31 |
29 | on the tail | 3 | 2 | 1 | |
30 | like pants | 1 | 1 | 1 | |
31 | like leg armor | 1 | 1 | 1 | |
32 | on the thigh | 4 | 3 | 1 | |
33 | as a knee weapon | 1 | 1 | 1 | |
34 | on an ankle | 6 | 4 | 1 | |
35 | as a foot weapon | 1 | 1 | 1 | |
36 | on the feet | 1 | 1 | 1 | |
total worn slots | 126 | 100 | 47 | 792 | |
junk-room nag | 550 | 550 | 75 | 2503 | |
aggressive junk-room nag | 600 | 600 | |||
very aggressive junk-room nag | 640 | 640 | |||
inventory maximum | 650 | 650 | 100 | 3003 |
- The Inventory Slot Booster increases a free character's worn inventory slots.
- The Inventory Slot Booster increases a free character's worn inventory slots by a total of 32.
- The Personal Inventory Upgrade increases a free character's total carrying capacity.
Bonus Slot
The Hollow Eve 439 gift can provide a single bonused slot (+1 item), which will denoted by a "(+)" next to the expanded slot.
- You cannot bonus armor, weapon, brawling gear or tail slots. Bald folks can't bonus the two hair slots. If you pick a slot today, but decide you want a different one tomorrow, you can remove the bonused one and swap it to the new one (a cooldown applies).
At Feet Slot
In addition to the worn inventory slots itemized above, you also have an At Feet slot. This is considered on the ground, however it is exempt from janitor room cleaning, Compost and other similar room-cleaning actions. Items in this slot, such as Wayerd pyramids, will continue to function normally. While items are at your feet, you are able to interact with them normally, however others in the room will not be able to interact with them other than to see the item if they LOOK at you or any atmospheric messaging the item at your feet may give (such as the humming of a pyramid).
Losing your hands to injuries results in your held items dropping to your feet instead of the ground.
In order to use this slot:
- LOWER GROUND: Place item in right hand at your feet.
- LOWER GROUND RIGHT/LEFT: Place item in indicated hand at your feet.
- STOW FEET: Stow an item at your feet.
To retrieve the item in this slot, in most cases you can simply GET <item>. However, if there is another similar item in the room, it will attempt to pick up the non-ground item first. In that case, you may LIFT or STOW <item> to retrieve the item at your feet first and will allow you to safely return the item to your person.
Finally, there should be no concern about forgetting an item in the At Feet slot due to movement, disconnection or log-out. Movement is prohibited while you have an item at your feet, and the item will stay with you on log out as with all other inventory slots. In order to restore movement, GET, LIFT or STOW your <item> and you will regain normal movement abilities.
Alternatively you may:
- DUMP FEET: Dumps all items at your feet onto the ground.
- EMPTY FEET: Moves all items at your feet onto the ground (same as DUMP FEET).
Encumbrance and Weight
All items have a weight rating, which in DragonRealms is measured in stones.
See Encumbrance for more details.
Maximum Inventory
By design, characters in DragonRealms are limited to 650 total items carried on their person. If you exceed 550 items, you will receive a warning.
Basic, Premium, Platinum and The Fallen subscription characters have an inventory limit of 650 items. When the limit mechanics are triggered, your character is automatically placed into a special area; (the Junk Yard) where you will be forced to reduce your inventory below the limit before you can return to the game. Free Accounts characters are limited to 100 items. A personal inventory upgrade widget can temporarily extend this limit to 300 items for free to play characters.
Additionally, use of the Breaking and Entering system via the BURGLE command when within 10 items or fewer of your personal maximum inventory limit will result in automatic arrest.
Use the INVENTORY CHECK command to see roughly how many items you are carrying.
Use of the INVENTORY CHECK that results in the messaging; "You are carrying more than X items! Please reduce your inventory count IMMEDIATELY!" is the exact same range that will get you arrested when using the BURGLE command.
Currency
Money does not normally take up inventory slots, though it does contribute weight at a rate of one stone per 5 coins.
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