Teleport: Difference between revisions
m (moved Teleport 3.0 to Teleport) |
No edit summary |
||
(24 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Spell |
{{Spell |
||
⚫ | |||
|name=Teleport |
|||
|minprep= |
|minprep=5 |
||
|castcap= |
|castcap=100 |
||
|minskill=10 |
|||
⚫ | |||
|maxskill=600 |
|||
⚫ | |||
|minduration=- |
|||
⚫ | |||
|guild=Moon Mage |
|guild=Moon Mage |
||
|magic=Lunar Magic |
|||
|spellbook=Enlightened Geometry |
|spellbook=Enlightened Geometry |
||
|prereqs=[[ |
|prereqs=Circle 15, [[Focus Moonbeam]] and either [[Partial Displacement]] or [[Whole Displacement]] |
||
|slot= |
|slot=2 |
||
|illegal=no |
|||
|corrupt=no |
|||
|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. |
|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. |
||
|buffs=No buffs |
|||
|debuffs=No debuffs |
|||
|dtype=No damage |
|||
|htype=No heal |
|||
|poststring=No |
|||
|effect=Teleport self to moonbeam |
|||
|messaging='''Katamba:'''<br /> |
|messaging='''Katamba:'''<br /> |
||
You gesture.<br /> |
You gesture.<br /> |
||
Line 29: | Line 40: | ||
<Location> |
<Location> |
||
A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. |
A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. |
||
|sig=Yes |
|||
|diff= |
|diff=basic |
||
|source=standard |
|source=standard |
||
|type=utility |
|type=utility |
||
|ctype=standard |
|ctype=standard |
||
}} |
}} |
||
==Distance== |
|||
The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the [[zone map]]. |
|||
{{UpdateDR3|Island-to-mainland mana values need updating.}} |
|||
{| class="wikitable" style="text-align:left" |
|||
| Rowspan="2" | Distance |
|||
! Rowspan="2"| Mainland only |
|||
! Rowspan="2"| Islands only |
|||
! Rowspan="2"| Island to Mainland |
|||
! colspan="3" | [[Braun's Conjecture]] |
|||
|- |
|||
! Mainland only || Islands only || Island to Mainland |
|||
|- |
|||
| 0 zones || 5 Mana || 10 Mana || - || ? || ? || - |
|||
|- |
|||
| 1 zone || 5 Mana || 10 Mana || - || ? || ? || - |
|||
|- |
|||
| 2 zones || 7 Mana || 15 Mana || ? || ? || ? || ? |
|||
|- |
|||
| 3 zones || 8 Mana || 19 Mana || 32 Mana || ? || ? || ? |
|||
|- |
|||
| 4 zones || 10 Mana || ? || 37 Mana || ? || - || ? |
|||
|- |
|||
| 5 zones || 13 Mana || - || 43? || ? || - || ? |
|||
|- |
|||
| 6 zones || 15 Mana || - || 51 Mana || ? || - || ? |
|||
|- |
|||
| 7 zones || 19 Mana || - || ? || ? || - || ? |
|||
|- |
|||
| 8 zones || 23 Mana || - || 79 Mana || ? || - || ? |
|||
|- |
|||
| 9 zones || 27 Mana || - || 83 Mana || ? || - || ? |
|||
|- |
|||
| 10 zones || 32 Mana || - || ? || ? || - || ? |
|||
|- |
|||
| 11 zones || 37 Mana || - || ? || ? || - || - |
|||
|- |
|||
| 12 zones || 43 Mana || - || - || ? || - || - |
|||
|} |
|||
==Notes== |
==Notes== |
||
*Valid targets are [[Katamba]], [[Xibar]], and [[Yavash]] |
|||
:* With knowledge of the metaspell [[Ripplegate Theory]], a predetermined location is also a valid target (via {{tt|cast}} {{tt|ripplegate}}). |
|||
*There is no way to teleport another person using this spell. |
*There is no way to teleport another person using this spell. |
||
*This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over. |
*This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over. |
||
*Potential distance is based on the mana used, not raw Primary Magic skill as it was previously. |
|||
*Using a Katamba moonbeam results in a longer stun and you also arrive prone. [[Tezirites]] have a [[Tezirites#Cantrips|cantrip]] that improves their ability to teleport to a black moonbeam. |
*Using a Katamba moonbeam results in a longer stun and you also arrive prone. [[Tezirites]] have a [[Tezirites#Cantrips|cantrip]] that improves their ability to teleport to a black moonbeam. |
||
*The farther the teleport the longer the stun. |
*The farther the teleport the longer the stun. |
||
*Teleporting between the islands of Qi'Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to [[Moongate]] |
|||
*Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland. |
*Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland. |
||
*Teleporting onto a boat results in a very long stun, even if the distance is short. |
*Teleporting onto a boat results in a very long stun, even if the distance is short. |
||
Line 46: | Line 102: | ||
*Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using [[Moongate]]. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill. |
*Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using [[Moongate]]. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill. |
||
*Teleport's disadvantage compared to [[Moongate]] when entering the astral plane is that it leaves you with no held mana. |
*Teleport's disadvantage compared to [[Moongate]] when entering the astral plane is that it leaves you with no held mana. |
||
{{RefAl}} |
{{RefAl}} |
Latest revision as of 00:29, 11 August 2023
|
Abbreviation: | - | |
---|---|---|
Prerequisites: | Circle 15, Focus Moonbeam and either Partial Displacement or Whole Displacement | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Lunar Magic | |
Spell Type: | standard / utility | |
Difficulty: | basic | |
Prep (min/max): | 5 / 100 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | Special | |
Duration (min/max): | Instant | |
Justice: | no | |
Corruption: | no | |
Description: | The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam. | |
Effect: | Teleport self to moonbeam | |
Example Messaging: | Katamba: You gesture. A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs. Yavash: A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. Xibar: A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before. | |
Devices/Tattoos: | Bowl-shaped inkpot with four tiny pillars protruding from its rim, Coal-black inkpot with a hammered iron lid, Crystal inkpot in the shape of the Great Tower, Dark inkpot painted with storm-battered ship, Filthy inkpot covered in matted cat fur, Fortified inkpot carved from quartz-flecked granite, Horrific inkpot painted with a pair of eyes, Ringed inkpot painted with pink and violet stripes, Sana'ati inkpot painted with a sleepy village, Sand-colored inkpot painted with a lush oasis, Splintered inkpot made from bog oak, Stone inkpot painted with the Theren Keep, Stout inkpot covered in sailcloth, Teeny inkpot inlaid with a swirled moonstone dragon, Unassuming inkpot painted with two crossing rivers, Wild inkpot wrapped in vines |
Distance
The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the zone map.
Distance | Mainland only | Islands only | Island to Mainland | Braun's Conjecture | ||
---|---|---|---|---|---|---|
Mainland only | Islands only | Island to Mainland | ||||
0 zones | 5 Mana | 10 Mana | - | ? | ? | - |
1 zone | 5 Mana | 10 Mana | - | ? | ? | - |
2 zones | 7 Mana | 15 Mana | ? | ? | ? | ? |
3 zones | 8 Mana | 19 Mana | 32 Mana | ? | ? | ? |
4 zones | 10 Mana | ? | 37 Mana | ? | - | ? |
5 zones | 13 Mana | - | 43? | ? | - | ? |
6 zones | 15 Mana | - | 51 Mana | ? | - | ? |
7 zones | 19 Mana | - | ? | ? | - | ? |
8 zones | 23 Mana | - | 79 Mana | ? | - | ? |
9 zones | 27 Mana | - | 83 Mana | ? | - | ? |
10 zones | 32 Mana | - | ? | ? | - | ? |
11 zones | 37 Mana | - | ? | ? | - | - |
12 zones | 43 Mana | - | - | ? | - | - |
Notes
- With knowledge of the metaspell Ripplegate Theory, a predetermined location is also a valid target (via CAST RIPPLEGATE).
- There is no way to teleport another person using this spell.
- This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
- Potential distance is based on the mana used, not raw Primary Magic skill as it was previously.
- Using a Katamba moonbeam results in a longer stun and you also arrive prone. Tezirites have a cantrip that improves their ability to teleport to a black moonbeam.
- The farther the teleport the longer the stun.
- Teleporting between the islands of Qi'Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to Moongate
- Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
- Teleporting onto a boat results in a very long stun, even if the distance is short.
- If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
- Teleport can also be used to enter or leave the Astral Plane when directly cast on Grazhir shards.
- Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
- Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.