Vashir: Difference between revisions
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== Appearance == |
== Appearance == |
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He has pointed ears and cat-slitted sullenly glowing blue-white eyes. His black mane is shoulder length and fine, and is worn loose. He has white fur with black stripes, a thick tail and a brawny build.<br> |
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He is tall for a Prydaen. |
He is tall for a Prydaen. |
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== Equipment == |
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He is currently 17 years old. |
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Vashir is one of the few Barbarians to favor heavy plate, and wears a unique set of armor enhanced with [[Metal#Anlora-avtoma|anlora-avtoma]], a rare metal said to be resistant to magic. |
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== History == |
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-a darkened steel helm crafted into a draconic skull with twisted anlora-avtoma horns<br /> |
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Vashir's story began on the 1st day of the 6th month, 377 AL, in a small cabin just outside the city of Riverhaven. The cabin was home to a huntress named Larashar and her husband of just over a year, Kiovan, and on that day their son Vashir was born. Healthy and strong, the newborn's first act in this world was to blindly rake his tiny claws across Larashar's arms as she held him; she laughed at this, saying 'Look at you, little warrior, already fighting. You will be strong.' They named him after Larashar's father, a powerful warrior killed by the undead during the migration east from the Prydaen homeland. |
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Smooth, seamless metal mimics the ridges and curves of real bone, with four pristinely polished blue-white spikes curving to flank the beastly visage. An elongated maw filled with rows of razor-sharp anlora-avtoma fangs gapes open to expose the lower face of the wearer, with the bottom jaw curving down to protect the throat. |
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-some articulated darkened steel gauntlets with sharp anlora-avtoma talons<br /> |
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Though the birth went well, minor complications left Larashar unable to hunt for herself for several months. Kiovan grew restless and frustrated in this time, straying further and further from home in his hunts until one day he finally failed to return. His disappearance struck a terrible blow to Larashar, who refused to believe her husband had abandoned her and would spend the rest of her days hoping to be reunited with the man. |
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Thin metal plates overlap to allow for maximum protection without sacrificing mobility. Ornamental talons crafted from anlora-avtoma curve over the knuckles, and the back of each gauntlet features a sharply stylized Triquetra symbol inlaid with the same blue-white metal. |
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-some sinuous warlord's plate armor fitted with overlapping darkened steel scales<br /> |
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In the absence of a provider Larashar forced herself to hunt again, seeking small prey until her injuries were fully healed. Once her recovery was complete she began to devote more time to finding the missing Kiovan, but met with little success. |
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Spiked pauldrons adorn the shoulders, each bearing a sharply stylized Triquetra symbol inlaid with polished blue-white anlora-avtoma. Large, interlocking draconic scales reinforced with slightly raised ridges form an almost impenetrable barrier while still allowing for impressive mobility. |
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He has extensive training in many weapon types, but favors heavy thrown weapons, heavy crossbows, and unarmed brawling. |
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Years passed and Vashir grew. His mother settled into a comfortable routine, hunting just enough to keep the small family supplied, with any extra money she earned going directly toward finding Kiovan. |
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At six years old Vashir began to think himself a great hunter, having slain a few of the larger frogs and rodents near his home; in his confidence he started to wander, straying as far away as Riverhaven while his mother was out on a hunt. Overwhelmed at first, Vashir quickly became determined to learn more of city life and of the people he saw who looked so different from him. |
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Over the next eight years Vashir observed quietly, generally unnoticed, as he slowly built up an understanding of 'eastern life' that far surpassed that of his mother. Of particular interest to the boy were Paladins and soldiers armored in heavy plate; curiosity turned to fascination when, upon meeting one, he was given a metal breastplate and short sword to practice with. Vashir discovered that the armor could protect him far better than his own skin, and the blade put his claws to shame - from that moment on he dedicated most of his time to practicing with these marvelous new tools, hunting ship's rats and salt crabs in the nearby salt yard for no other purpose than to hone his skills. Though worried by this untraditional behavior, Larashar found she could do little to prevent it and instead decided to support his newfound love of fighting. |
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Born into poverty on the floating city of [[Mer'Kresh]], Vashir grew up as the third son of a fisherman with almost nothing to set him apart from any other child. Indeed, the only thing remotely unusual about him was his luck - where most of his siblings eventually fell prey to the hazards of daily life on Mer'Kresh, he always demonstrated an uncanny ability to avoid harm. This only encouraged his already powerful sense of adventure, and before long he found himself growing restless and dissatisfied with his apparent destiny as a poor fisherman. This is why, in his fifteenth year, Vashir left the city of his birth to seek a new life on the mainland, severing all ties with the family that refused to support this choice. |
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In the year 392 Larashar's tireless searching finally paid off. A reliable source put her long-lost husband's location somewhere in the vicinity of Rivercrossing, not only alive but doing quite well for himself as a professional Thief and con artist. Relieved and furious at the same time, Larashar signed on as a guard for a southbound trader caravan, deciding that following an experienced trader would be quicker than trying to find the way to Crossing on her own. Vashir decided to travel with her, hoping for a chance to question the man who had abandoned him so long ago. |
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Through the years Vashir's memories of his childhood have faded, rarely discussed and never enjoyed, but he hasn't forgotten what he considers the most important lesson one learns while growing up in such a dangerous place, surrounded by some of the most powerful adventurers in the world: '''Might makes right'''. |
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Unfortunately, the caravan proved too tempting a target for local Thieves to resist. A small group of thugs ambushed them as they left Kaerna, overpowering the trader and his guards almost instantly; Larashar shoved her son aside, telling him to hide before engaging the attackers, only to be stabbed through the back by a grinning elf and left to bleed while they made off with the loot. Vashir blames himself for her death, believing that if he'd fought instead of hiding they might have stood a chance. To this day he never hides in combat. |
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== The Barbarian Guild == |
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Vashir rarely talks about the events that followed this loss, but claims to have met his father and discovered 'just how much of a scumbag he really is'. Kiovan was found drunk and beaten senseless outside the Empath Guild the following morning. |
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Since joining the guild in 393 AV Vashir has distinguished himself primarily through his devotion to training, which scarcely wavered even with the outbreak of the war with [[Lyras]] and her undead horde. Early mistakes have slowed his rate of advancement considerably, but he was nevertheless able to achieve Legendary status within the guild by age 19 and continues to push himself higher still. |
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Fifteen years old and alone in a strange city, Vashir turned to one place he felt might accept him: the Paladin Guild. He arrived with high hopes, thinking his belief in justice a talent with a blade would be enough to gain entry; however, his refusal to worship eastern gods coupled with his love of fighting and tendency toward uneccessary violence earned him rejection from the guild. |
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== The Undead War == |
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Angry and frustrated, Vashir wandered the streets, eventually winding up in the Middens where a group of local louts surrounded him. Violence ensued as Vashir decided to take out his rage on the muggers, drawing his blade and laying into them with almost inhuman ferocity. |
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Vashir was among those who fought off Lyras's initial onslaught, but chose not to go too far out of his way to aid local defense forces after that point. However, he is not one to avoid battle, and always rushed to meet the undead hordes when fighting broke out nearby. This led to sporadic participation in skirmishes throughout the five provinces. |
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In the midst of the fighting a dark figure appeared at the end of the street, watching silently until the last thug dropped to the ground. Vashir scarcely had time to catch his breath before the newcomer stepped forward. |
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[[Tachid]] was the only general to succeed in killing Vashir, but this - combined with several defeats at the hands of other powerful undead - motivated him to train harder than ever before as defeating Tachid became one of his primary goals. |
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"What is your name?" the stranger asked. Vashir told him. |
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In the summer of 397 AV Tachid led a portion of the undead army in an attack on [[Shard]], where the city's strongest defenders met him with fierce resistance. Vashir caught wind of this and arrived in time to deliver the killing blow, thereby ending his personal interest in the war. |
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"I think I can help you, Vashir. Come with me." |
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Mere days after this victory a plan was put into motion to defeat Lyras and her undead army once and for all. While the majority of the fighting took place in [[Forfedhdar]], Vashir and a small group of other warriors remained in [[Crossing]] to protect the High Temple, which would play a critical part in the lich's downfall. During the battle [[Sahfra]], strongest among Lyras's risen, led a vicious assault on the city, but was soundly defeated before she could breach the temple defenses. Although it took the combined effort of many heroes to bring her down it was Vashir who struck the final blow, killing her one last time with a simple log foraged from just outside the city gates after the loss of his throwing hammer earlier in the battle. |
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Vashir followed the man back into town, suspicious yet curious, until finally they arrived at a large set of doors - their apparent destination. The man turned to face Vashir and said, "I have a feeling you will do well here." |
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Shortly after this Lyras met her ultimate end, bringing the war to a close. |
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Confused, Vashir began to ask what the man meant, but before he could finish his question a moongate blazed into life and the stranger stepped through, vanishing as quickly as he'd come. |
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== Personal Info == |
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Vashir shrugged and, with nothing else to do, stepped through the door before him and into the future waiting beyond. |
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Vashir is known to keep to himself for the most part, rarely choosing to become involved in the business of others. Exceptions to this include matters pertaining to the [[Inquisition]] and the [[PHA]], both of which he supports. Rumors suggest that he may also take on mercenary work if the price is right, but he does little to advertise this service. |
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"So you want to be a Barbarian..." |
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He has a great deal of respect for [[Everild]], [[Kuniyo]], and [[Trothfang]], but exclusively seeks the favor of [[Eu]]. |
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He has had numerous romantic interests over the years but eventually found his soulmate in [[Laniea|Laniea Azra]], and the two remain happily bonded to this day. |
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Though highly independent by nature, Vashir met and soon fell in love with Silvwyn Atdziri, a Rakash Barbarian, during his training in Ratha. The two held a strong relationship for several months before becoming engaged in Shard's Temple of Light just after the outbreak of the war with Lyras, and were later bonded on the 13th day of the 4th month of Shorka the Cobra in the year of the Golden Panther, 394. |
Latest revision as of 21:10, 25 May 2010
Vashir | |
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Status | |
Race | Prydaen |
Gender | Male |
Guild | Barbarian |
Instance | Prime |
Appearance
You see Warlord Vashir Azra of M'riss, a Prydaen.
He has pointed ears and cat-slitted sullenly glowing blue-white eyes. His black mane is shoulder length and fine, and is worn loose. He has white fur with black stripes, a thick tail and a brawny build.
He is tall for a Prydaen.
Equipment
Vashir is one of the few Barbarians to favor heavy plate, and wears a unique set of armor enhanced with anlora-avtoma, a rare metal said to be resistant to magic.
-a darkened steel helm crafted into a draconic skull with twisted anlora-avtoma horns
Smooth, seamless metal mimics the ridges and curves of real bone, with four pristinely polished blue-white spikes curving to flank the beastly visage. An elongated maw filled with rows of razor-sharp anlora-avtoma fangs gapes open to expose the lower face of the wearer, with the bottom jaw curving down to protect the throat.
-some articulated darkened steel gauntlets with sharp anlora-avtoma talons
Thin metal plates overlap to allow for maximum protection without sacrificing mobility. Ornamental talons crafted from anlora-avtoma curve over the knuckles, and the back of each gauntlet features a sharply stylized Triquetra symbol inlaid with the same blue-white metal.
-some sinuous warlord's plate armor fitted with overlapping darkened steel scales
Spiked pauldrons adorn the shoulders, each bearing a sharply stylized Triquetra symbol inlaid with polished blue-white anlora-avtoma. Large, interlocking draconic scales reinforced with slightly raised ridges form an almost impenetrable barrier while still allowing for impressive mobility.
He has extensive training in many weapon types, but favors heavy thrown weapons, heavy crossbows, and unarmed brawling.
Early Life
Born into poverty on the floating city of Mer'Kresh, Vashir grew up as the third son of a fisherman with almost nothing to set him apart from any other child. Indeed, the only thing remotely unusual about him was his luck - where most of his siblings eventually fell prey to the hazards of daily life on Mer'Kresh, he always demonstrated an uncanny ability to avoid harm. This only encouraged his already powerful sense of adventure, and before long he found himself growing restless and dissatisfied with his apparent destiny as a poor fisherman. This is why, in his fifteenth year, Vashir left the city of his birth to seek a new life on the mainland, severing all ties with the family that refused to support this choice.
Through the years Vashir's memories of his childhood have faded, rarely discussed and never enjoyed, but he hasn't forgotten what he considers the most important lesson one learns while growing up in such a dangerous place, surrounded by some of the most powerful adventurers in the world: Might makes right.
The Barbarian Guild
Since joining the guild in 393 AV Vashir has distinguished himself primarily through his devotion to training, which scarcely wavered even with the outbreak of the war with Lyras and her undead horde. Early mistakes have slowed his rate of advancement considerably, but he was nevertheless able to achieve Legendary status within the guild by age 19 and continues to push himself higher still.
The Undead War
Vashir was among those who fought off Lyras's initial onslaught, but chose not to go too far out of his way to aid local defense forces after that point. However, he is not one to avoid battle, and always rushed to meet the undead hordes when fighting broke out nearby. This led to sporadic participation in skirmishes throughout the five provinces.
Tachid was the only general to succeed in killing Vashir, but this - combined with several defeats at the hands of other powerful undead - motivated him to train harder than ever before as defeating Tachid became one of his primary goals.
In the summer of 397 AV Tachid led a portion of the undead army in an attack on Shard, where the city's strongest defenders met him with fierce resistance. Vashir caught wind of this and arrived in time to deliver the killing blow, thereby ending his personal interest in the war.
Mere days after this victory a plan was put into motion to defeat Lyras and her undead army once and for all. While the majority of the fighting took place in Forfedhdar, Vashir and a small group of other warriors remained in Crossing to protect the High Temple, which would play a critical part in the lich's downfall. During the battle Sahfra, strongest among Lyras's risen, led a vicious assault on the city, but was soundly defeated before she could breach the temple defenses. Although it took the combined effort of many heroes to bring her down it was Vashir who struck the final blow, killing her one last time with a simple log foraged from just outside the city gates after the loss of his throwing hammer earlier in the battle.
Shortly after this Lyras met her ultimate end, bringing the war to a close.
Personal Info
Vashir is known to keep to himself for the most part, rarely choosing to become involved in the business of others. Exceptions to this include matters pertaining to the Inquisition and the PHA, both of which he supports. Rumors suggest that he may also take on mercenary work if the price is right, but he does little to advertise this service.
He has a great deal of respect for Everild, Kuniyo, and Trothfang, but exclusively seeks the favor of Eu.
He has had numerous romantic interests over the years but eventually found his soulmate in Laniea Azra, and the two remain happily bonded to this day.