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{{Spell
{{Spell
|abbrev=-
|name=Teleport
|minprep=13
|minprep=5
|castcap=101
|castcap=100
|minskill=10
|abbrev=teleport
|maxskill=600
|validtarget=Self
|minduration=-
|validtarget=Special
|guild=Moon Mage
|guild=Moon Mage
|magic=Lunar Magic
|spellbook=Enlightened Geometry
|spellbook=Enlightened Geometry
|prereqs=Focus Moonbeam and either Partial Displacement or Whole Displacement
|prereqs=Circle 15, [[Focus Moonbeam]] and either [[Partial Displacement]] or [[Whole Displacement]]
|slot=1
|slot=2
|illegal=no
|corrupt=no
|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
|desc=The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
|buffs=No buffs
|messaging='''Xibar:'''
|debuffs=No debuffs
You gesture.
|dtype=No damage
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...<br />
|htype=No heal
|poststring=No
|effect=Teleport self to moonbeam
|messaging='''Katamba:'''<br />
You gesture.<br />
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...<br />
<Location>


A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs.
'''Katamba:'''<br />

'''Yavash:'''<br />
You gesture.<br />
You gesture.<br />
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant red flash. As your vision slowly returns you find yourself at...<br />
<Location>
|diff=advanced

A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

'''Xibar:'''<br />
You gesture.<br />
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...<br />
<Location>

A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.
|sig=Yes
|diff=basic
|source=standard
|source=standard
|type=utility
|type=utility
|ctype=standard
|ctype=standard
}}
}}
==Distance==
The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the [[zone map]].
{{UpdateDR3|Island-to-mainland mana values need updating.}}

{| class="wikitable" style="text-align:left"
| Rowspan="2" | Distance
! Rowspan="2"| Mainland only
! Rowspan="2"| Islands only
! Rowspan="2"| Island to Mainland
! colspan="3" | [[Braun's Conjecture]]
|-
! Mainland only || Islands only || Island to Mainland
|-
| 0 zones || 5 Mana || 10 Mana || - || ? || ? || -
|-
| 1 zone || 5 Mana || 10 Mana || - || ? || ? || -
|-
| 2 zones || 7 Mana || 15 Mana || ? || ? || ? || ?
|-
| 3 zones || 8 Mana || 19 Mana || 32 Mana || ? || ? || ?
|-
| 4 zones || 10 Mana || ? || 37 Mana || ? || - || ?
|-
| 5 zones || 13 Mana || - || 43? || ? || - || ?
|-
| 6 zones || 15 Mana || - || 51 Mana || ? || - || ?
|-
| 7 zones || 19 Mana || - || ? || ? || - || ?
|-
| 8 zones || 23 Mana || - || 79 Mana || ? || - || ?
|-
| 9 zones || 27 Mana || - || 83 Mana || ? || - || ?
|-
| 10 zones || 32 Mana || - || ? || ? || - || ?
|-
| 11 zones || 37 Mana || - || ? || ? || - || -
|-
| 12 zones || 43 Mana || - || - || ? || - || -
|}

==Notes==
*Valid targets are [[Katamba]], [[Xibar]], and [[Yavash]]
:* With knowledge of the metaspell [[Ripplegate Theory]], a predetermined location is also a valid target (via {{tt|cast}} {{tt|ripplegate}}).
*There is no way to teleport another person using this spell.
*This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
*Potential distance is based on the mana used, not raw Primary Magic skill as it was previously.
*Using a Katamba moonbeam results in a longer stun and you also arrive prone. [[Tezirites]] have a [[Tezirites#Cantrips|cantrip]] that improves their ability to teleport to a black moonbeam.
*The farther the teleport the longer the stun.
*Teleporting between the islands of Qi'Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to [[Moongate]]
*Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
*Teleporting onto a boat results in a very long stun, even if the distance is short.
*If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the [[Astral Plane]].
*Teleport can also be used to enter or leave the [[Astral Plane]] when directly cast on Grazhir shards.
*Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using [[Moongate]]. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
*Teleport's disadvantage compared to [[Moongate]] when entering the astral plane is that it leaves you with no held mana.

{{RefAl}}

Latest revision as of 00:29, 11 August 2023


Mm thumb.jpgMoon Mage Guild


Teleport
Abbreviation: -
Prerequisites: Circle 15, Focus Moonbeam and either Partial Displacement or Whole Displacement
Signature: Yes
Spell Slots: 2
Mana Type: Lunar Magic
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: Special
Duration (min/max): Instant
Justice: no
Corruption: no
Description: The Teleport spell sends you to the location where you have previously focused a moonbeam. If you attempt to teleport to an unfocused moonbeam, the results are usually fatal. This is quite a difficult spell, but the more mana you use, the further away you can go and still teleport back to your moonbeam.
Effect: Teleport self to moonbeam
Example Messaging: Katamba:

You gesture.
You experience a great wrenching in your gut and everything goes utterly black, but the sensation is brief. You blink and find yourself curled up on the ground at...
<Location>

A shadow swiftly oozes into the room, deposits a very shaken <Moon Mage>, and just as swiftly departs.

Yavash:
You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant red flash. As your vision slowly returns you find yourself at...
<Location>

A red moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Xibar:
You gesture.
Elanthia seems to fall away from under your feet as the entire world disappears in a brilliant blue flash. As your vision slowly returns you find yourself at...
<Location>

A blue moonbeam flares into a brilliant blossom of light! As your eyes slowly recover, you notice a dazed-looking <Moon Mage>, who wasn't there before.

Devices/Tattoos: Bowl-shaped inkpot with four tiny pillars protruding from its rim, Coal-black inkpot with a hammered iron lid, Crystal inkpot in the shape of the Great Tower, Dark inkpot painted with storm-battered ship, Filthy inkpot covered in matted cat fur, Fortified inkpot carved from quartz-flecked granite, Horrific inkpot painted with a pair of eyes, Ringed inkpot painted with pink and violet stripes, Sana'ati inkpot painted with a sleepy village, Sand-colored inkpot painted with a lush oasis, Splintered inkpot made from bog oak, Stone inkpot painted with the Theren Keep, Stout inkpot covered in sailcloth, Teeny inkpot inlaid with a swirled moonstone dragon, Unassuming inkpot painted with two crossing rivers, Wild inkpot wrapped in vines

Distance

The following table lists the approximate amount of mana required to open a gate at a given distance in zones as determined by the zone map.

Distance Mainland only Islands only Island to Mainland Braun's Conjecture
Mainland only Islands only Island to Mainland
0 zones 5 Mana 10 Mana - ? ? -
1 zone 5 Mana 10 Mana - ? ? -
2 zones 7 Mana 15 Mana ? ? ? ?
3 zones 8 Mana 19 Mana 32 Mana ? ? ?
4 zones 10 Mana ? 37 Mana ? - ?
5 zones 13 Mana - 43? ? - ?
6 zones 15 Mana - 51 Mana ? - ?
7 zones 19 Mana - ? ? - ?
8 zones 23 Mana - 79 Mana ? - ?
9 zones 27 Mana - 83 Mana ? - ?
10 zones 32 Mana - ? ? - ?
11 zones 37 Mana - ? ? - -
12 zones 43 Mana - - ? - -

Notes

  • With knowledge of the metaspell Ripplegate Theory, a predetermined location is also a valid target (via CAST RIPPLEGATE).
  • There is no way to teleport another person using this spell.
  • This spell leaves you stunned upon arrival. The resulting balance hit can cause you to fall over.
  • Potential distance is based on the mana used, not raw Primary Magic skill as it was previously.
  • Using a Katamba moonbeam results in a longer stun and you also arrive prone. Tezirites have a cantrip that improves their ability to teleport to a black moonbeam.
  • The farther the teleport the longer the stun.
  • Teleporting between the islands of Qi'Reshalia requires more mana, and teleporting between the mainland and the islands requires even more. This uses a similar modifier calculation to Moongate
  • Teleporting across the ocean also results in a longer stun than there would be for the same distance on the mainland.
  • Teleporting onto a boat results in a very long stun, even if the distance is short.
  • If you cast Teleport on a Moon that is not out, you will be disintegrated, unless you have the 100th circle ability which instead places you in the nearest conduit of the Astral Plane.
  • Teleport can also be used to enter or leave the Astral Plane when directly cast on Grazhir shards.
  • Using Teleport to enter or exit the astral plane, whether using the 100th circle ability or not, has less chance of a critical failure than using Moongate. Regardless of which spell you use, the chance for critical failure becomes negligible with enough skill.
  • Teleport's disadvantage compared to Moongate when entering the astral plane is that it leaves you with no held mana.


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