Burgle command: Difference between revisions
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'''WARNING: It is highly recomended to review the info on the [[Breaking and Entering]] page before using this command.''' |
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The '''Burgle''' command is used to break into an NPC's home in a [[Justice|justice area]] via the [[Breaking and Entering]] system. |
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The '''Burgle''' command is used to break into an NPC's home in a [[Justice|justice area]] via the [[Breaking and Entering]] system. This command requires the user to '''hold''' an appropriate climbing rope ''or'' lockpick ''or'' '''wear''' a [[Lockpick rings|lockpick ring]]. Burglary should only be attempted at night or while [[Stealth skill|hiding]] or [[Invisibility|invisible]]. |
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==Syntax== |
==Syntax== |
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*{{tt|BURGLE}} {{tt| |
*{{tt|BURGLE}} {{tt|HELP}}: |
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:The BURGLE command is used to break into an NPC's home in a justice area. |
:The {{tt|BURGLE}} command is used to break into an NPC's home in a justice area. |
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:BURGLE RECALL is used to determine how long your remaining cooldown is. |
:{{tt|BURGLE}} {{tt|RECALL}} is used to determine how long your remaining cooldown is. |
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*{{tt|BURGLE}} {{tt|RECALL}}: |
*{{tt|BURGLE}} {{tt|RECALL}}: |
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:Waiting on cooldown: |
:Waiting on cooldown: |
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::The heat has died down from your last caper. |
::The heat has died down from your last caper. |
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*Cooldown expiration messaging: '''A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.''' |
*Cooldown expiration messaging: '''A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.''' |
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*If you attempt to {{tt|BURGLE}} before your cooldown timer is up, you will immediately be charged with a crime and taken into custody if you attempt to do it in a justice zone. |
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*{{tt|BURGLE}} (while holding rope): You scale up the side of a wall, quickly slipping inside. |
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*{{tt|BURGLE}} (while holding |
*{{tt|BURGLE}} (while holding climbing rope): You scale up the side of a wall, quickly slipping inside. |
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*{{tt|BURGLE}} (while holding a lockpick in your right hand or wearing a lockpick ring): You make short work of the lock on the window and slip inside. |
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*{{tt|BURGLE}} (without an appropriate tool for entry): And how were you planning to get in? |
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*{{tt|BURGLE}}: You don't see any likely marks in the area. (You are outside {{tt|Justice}} and unable to {{tt|burgle}}.) |
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==Rooms== |
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* You always enter through the kitchen. The layout is randomly generated when you enter. Each room has a surface you can {{tt|SEARCH}} for a chance at burgling an item. The extra rooms (besides the kitchen) that generate depend on your guild. |
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* While burgling, watch for "Footsteps nearby make you wonder if you're pushing your luck." which indicates you need to leave ASAP (through the kitchen window) or you will be arrested. |
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* Room info: |
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:* Kitchen is always present. |
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:* Bedroom is always present. |
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:* Armor Primary (Paladins) don't unlock anything. |
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:* Magic Primary unlock the Sanctum. |
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:* Lore Primary unlock the Library. |
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:* Weapon Primary unlock the Armory. |
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:* Commoner unlock the Work Room |
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:* Survival Primary will randomly unlock any of the ''remaining'' rooms (Sanctum, Library, Work Room, Armory). |
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:* If you have every room unlocked, extra survival (non-F2P) primes who don’t have a room to randomly unlock will instead add some time to the microseg. |
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==Notes== |
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*Take care to type {{tt|Burgle Recall}} carefully. A misstyped command will result in your immediate arrest if the cooldown has not expired. |
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*Cooldown is in real life time. |
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*Having ten or fewer items inside your [[Inventory_(concept)#Maximum_Inventory|maximum inventory limit]] will result in automatic arrest when burgling. |
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:If you use {{com|inventory}} {{tt|check}}, and get the messaging "''You are carrying more than X items! Please reduce your inventory count IMMEDIATELY!''" that's the exact same range that will get you arrested. |
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*Put/send away all [[Vanity pet|vanity pets]] and [[Ranger companion|Ranger companions]] before you burgle. Breaking and entering ''will'' eat them. |
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*Holding an appropriate rope in your right hand will override a worn lockpick ring for entry method. |
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:Your rope can be uncoiled or coiled, but there is no reason beyond roleplaying consideration to ever uncoil a rope. |
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{{RefAl}} |
{{RefAl}} |
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[[page type is::command| ]] |
[[page type is::command| ]] |
Latest revision as of 15:20, 15 February 2021
WARNING: It is highly recomended to review the info on the Breaking and Entering page before using this command.
The Burgle command is used to break into an NPC's home in a justice area via the Breaking and Entering system. This command requires the user to hold an appropriate climbing rope or lockpick or wear a lockpick ring. Burglary should only be attempted at night or while hiding or invisible.
Syntax
- BURGLE HELP:
- The BURGLE command is used to break into an NPC's home in a justice area.
- BURGLE RECALL is used to determine how long your remaining cooldown is.
- BURGLE RECALL:
- Waiting on cooldown:
- You take a moment to think, you believe...
- You should wait at least 1 roisaen for the heat to die down.
- Cooldown expired:
- You take a moment to think, you believe...
- The heat has died down from your last caper.
- Cooldown expiration messaging: A tingling on the back of your neck draws attention to itself by disappearing, making you believe the heat is off from your last break in.
- If you attempt to BURGLE before your cooldown timer is up, you will immediately be charged with a crime and taken into custody if you attempt to do it in a justice zone.
- BURGLE (while holding climbing rope): You scale up the side of a wall, quickly slipping inside.
- BURGLE (while holding a lockpick in your right hand or wearing a lockpick ring): You make short work of the lock on the window and slip inside.
- BURGLE (without an appropriate tool for entry): And how were you planning to get in?
- BURGLE: You don't see any likely marks in the area. (You are outside JUSTICE and unable to BURGLE.)
Rooms
- You always enter through the kitchen. The layout is randomly generated when you enter. Each room has a surface you can SEARCH for a chance at burgling an item. The extra rooms (besides the kitchen) that generate depend on your guild.
- While burgling, watch for "Footsteps nearby make you wonder if you're pushing your luck." which indicates you need to leave ASAP (through the kitchen window) or you will be arrested.
- Room info:
- Kitchen is always present.
- Bedroom is always present.
- Armor Primary (Paladins) don't unlock anything.
- Magic Primary unlock the Sanctum.
- Lore Primary unlock the Library.
- Weapon Primary unlock the Armory.
- Commoner unlock the Work Room
- Survival Primary will randomly unlock any of the remaining rooms (Sanctum, Library, Work Room, Armory).
- If you have every room unlocked, extra survival (non-F2P) primes who don’t have a room to randomly unlock will instead add some time to the microseg.
Notes
- Take care to type BURGLE RECALL carefully. A misstyped command will result in your immediate arrest if the cooldown has not expired.
- Cooldown is in real life time.
- Having ten or fewer items inside your maximum inventory limit will result in automatic arrest when burgling.
- If you use INVENTORY CHECK, and get the messaging "You are carrying more than X items! Please reduce your inventory count IMMEDIATELY!" that's the exact same range that will get you arrested.
- Put/send away all vanity pets and Ranger companions before you burgle. Breaking and entering will eat them.
- Holding an appropriate rope in your right hand will override a worn lockpick ring for entry method.
- Your rope can be uncoiled or coiled, but there is no reason beyond roleplaying consideration to ever uncoil a rope.