Communes: Difference between revisions
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[[Meraud]]'s power consecrates the area; a number of rituals can then be performed there such as playing music, reciting, dancing, exploding beads, and last rites. The mana boost is no longer a static setting. It now adds mana dependent on Theurgy skill, so it will boost good mana rooms much better, but very low mana rooms may not end up as good as before. The mana boost now extends to all the other mana types, except 'Arcane' mana which will take a penalty. The mana boost will be lessened depending on how far removed from the spectrum that particular type is from holy, and Sorcery skill if you have fairly low ranks of it. So, Holy boost > Life boost > Elemental boost > Lunar boost > Arcane penalty. The RT, fatigue hit, and falling to knees effects are also skill based. This commune no longer has the safe room feature, and is no longer restricted from use in random places. It can be used anywhere and is intended to be used to allow better Theurgy training while hunting (Going to altars will still be the best thing to do). |
[[Meraud]]'s power consecrates the area; a number of rituals can then be performed there such as playing music, reciting, dancing, exploding beads, and last rites. The mana boost is no longer a static setting. It now adds mana dependent on Theurgy skill, so it will boost good mana rooms much better, but very low mana rooms may not end up as good as before. The mana boost now extends to all the other mana types, except 'Arcane' mana which will take a penalty. The mana boost will be lessened depending on how far removed from the spectrum that particular type is from holy, and Sorcery skill if you have fairly low ranks of it. So, Holy boost > Life boost > Elemental boost > Lunar boost > Arcane penalty. The RT, fatigue hit, and falling to knees effects are also skill based. This commune no longer has the safe room feature, and is no longer restricted from use in random places. It can be used anywhere and is intended to be used to allow better Theurgy training while hunting (Going to altars will still be the best thing to do). |
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'''Start:''' ?br /> |
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'''Start:''' You close your eyes and concentrate, letting your mind still and feeling your breathing grow shallow. The world folds into a soft, rich velvet darkness in which you are the only shining star. For a split second you embrace existence without substance, before exploding outward with familiar holy power. As you slowly regain a sense of being, you fight to control foreign energies flooding the area. The energies spread out around you like a blanket, covering the earth and suffusing it. You let the experience conclude naturally as the world returns around you, leaving you feeling wonderfully spent. |
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'''End:''' ?<br /> |
'''End:''' ?<br /> |
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'''Duration:''' ? |
'''Duration:''' ? |
Revision as of 13:47, 23 January 2013
Communes are special abilities which Clerics can utilize by directly calling down the power of the gods. They are powered by Devotion through the performing of Cleric Rituals. Communes are granted after completion of sacred quests, and require ritual components. The Commune command is used to activate and monitor communes in the following manner:
- COMMUNE HELP will show you a list of the communes you have learned
- COMMUNE SENSE will show you communes that are currently active
Tamsine's Commune
Tamsine's power fills the Cleric with holy fire, giving a TM bonus vs. undead.
Start: ?
End: ?
Duration: ?
Usage:
Eluned's Commune
Eluned's commune creates water. Skill in Theurgy will determine how much water is created. Depending on the climate of the area and skill, a room use water source will get created.
Messaging: You grind some dirt in your fist, allowing the particles to slowly trickle out over your oracle's amphora. The grains seem to melt into water, which overflow from your amphora.
Usage:
- Hold dirt in one hand.
- Hold container in other hand.
- COMMUNE
Kertigen's Commune
Kertigen's power imbues a weapon with a supreme blessing for use against the Undead. Available at 8th circle, and can be performed on others, though it is more powerful in the hands of a Cleric or Paladin.
Duration: Circle x 3 strikes
Usage:
- SPRINKLE holy oil on weapon/person
- COMMUNE
Hodierna's Commune
Hodierna's power binds all of the Cleric's bleeding wounds, preventing vitality loss. Available at 12th circle, and cannot be performed on others.
Start: Your skin tingles and you feel a fiery pain all over you body as your wounds slowly stop bleeding. The pain vanishes, leaving only a soothing numbness.
End: You feel the touch of the gods on your wounds leave you.
Duration: Circle x 2 minutes
Usage:
- SPRINKLE holy water on self
- SPRINKLE holy oil on self
- COMMUNE
Eluned's Commune II
Eluned's power bestows buoyancy upon the Cleric, aiding swimming. Available at 15th circle, and cannot be performed on others. Jalbreth is the Gamgweth word for "fish."
Start: Your muscles tingle and contract, and you feel a lightening about your body, preparing you for something.
End: Your limbs feel heavier as the buoyancy of Eluned's Gift fades.
Duration: Circle x 1 minute
Jalbreth Balm Creation:
Usage:
- APPLY balm
- COMMUNE
Meraud's Commune
Meraud's power consecrates the area; a number of rituals can then be performed there such as playing music, reciting, dancing, exploding beads, and last rites. The mana boost is no longer a static setting. It now adds mana dependent on Theurgy skill, so it will boost good mana rooms much better, but very low mana rooms may not end up as good as before. The mana boost now extends to all the other mana types, except 'Arcane' mana which will take a penalty. The mana boost will be lessened depending on how far removed from the spectrum that particular type is from holy, and Sorcery skill if you have fairly low ranks of it. So, Holy boost > Life boost > Elemental boost > Lunar boost > Arcane penalty. The RT, fatigue hit, and falling to knees effects are also skill based. This commune no longer has the safe room feature, and is no longer restricted from use in random places. It can be used anywhere and is intended to be used to allow better Theurgy training while hunting (Going to altars will still be the best thing to do).
Start: You close your eyes and concentrate, letting your mind still and feeling your breathing grow shallow. The world folds into a soft, rich velvet darkness in which you are the only shining star. For a split second you embrace existence without substance, before exploding outward with familiar holy power. As you slowly regain a sense of being, you fight to control foreign energies flooding the area. The energies spread out around you like a blanket, covering the earth and suffusing it. You let the experience conclude naturally as the world returns around you, leaving you feeling wonderfully spent.
End: ?
Duration: ?
Usage:
- ?
Glythtide's Commune
Glythtide's power allows the Cleric to bind and sever souls from each other, providing marriage and divorce services. Available at 35th circle.
Saemaus' Kiss Rose Creation:
- CRUSH rose petals
- MIX pulp with catalyst and holy oil
- SPRINKLE attar on rose
- COMMUNE
- PUT and OFFER rose on altar
Be'ort Tear Rose Creation:
- LIGHT sprig of rue
- SPRINKLE ash on rose
- COMMUNE
- PUT and OFFER rose on altar
Divorce:
- CUT rose with blade
- BREAK rose
These flowers randomly generate from the beds in Glythtide's Garden:
- Rose Garden: Appease, Betrothal, Captivation, Celestial, Choler, Confession, Daybreak, Despair, Dream, Enmity, Flame, Happy Child, Harmony, Hope, Inconstancy, Insanity, Mirth, Nuptial, Passion, Penitence, Perdition, Salvation, Scorn, Secret, Separation, Shame, silver-edged, Star-eyed, Sunburst, Sweetheart, Truce, Wanton, and Weeping roses.
- Herb Garden: a sprig of woody nightshade, a sprig of catnip, a sprig of blazing-star, a sprig of wormwood, a stalk of garlic, a sprig of heart's-ease, a foxglove bloom, a sprig of fireweed, a passionflower bloom, a sprig of blessed thistle, a stalk of garlic, a sprig of spiderwort, a sprig of calamint, a sprig of blessed thistle, a sprig of tansy, a sprig of speedwell, and a sprig of hellebore.
Truffenyi's Commune
Truffenyi's commune allows the creation and return of favor orbs without an altar. Available at 60th circle.
Usage:
- COMMUNE TRUFFENYI while you are holding a proper favor offering or a filled favor orb.
- COMMUNE TRUFFENYI <person> while they are holding a proper favor offering and kneeling.