Gypsy marauder: Difference between revisions

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(Added Spec Def, Area Info, Attributes, Body Parts (N/A), Messaging, Recall Info / moved combat assessments from Equipment/Loot to In Depth (general space))
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==In Depth==
==In Depth==
===Equipment/Loot===
It is wearing a {{cloot|a|chain shirt}}.<br>
It is carrying an {{cloot|s|ordinary shield}}, a {{cloot|w|hunting sword}}.

Defenses: armors, shield, defending, parry, and evasion all capped at 145.
Defenses: armors, shield, defending, parry, and evasion all capped at 145.


Line 54: Line 50:


TM stopped teaching at 121.
TM stopped teaching at 121.

===3.1 update===
===3.1 update===


Defense soft cap seems to be 113.
Defense soft cap seems to be 113.

===Special Defenses===
*{{com|appraise}} {{tt|CAREFUL}} info: NONE. However, see area info. <br/>

===Area Information===
The [[RanikMap43|Ker'Leor]] environment prevents [[Anther's Call]] from working on the Gypsy Marauders, [[Wood Troll (2)|Wood Troll]]s, [[Morah Vine]]s, and [[Morah Creeper]]s found there: <br />
''You gesture at a gypsy marauder. <br />
''The wood underfoot creaks slightly, but nothing else happens. <br />

===[[Attributes]]===
*'''[[Strength (stat)|Strength]]''' - is about 20 <br />
*'''[[Agility (stat)|Agility]]''' - is about 20 <br />
*'''[[Discipline (stat)|Discipline]]''' - is somewhat less than 20 <br />
*'''[[Reflex (stat)|Reflex]]''' - is about 20 <br />
*'''[[Stamina (stat)|Stamina]]''' - is somewhat less than 20 <br />

===Equipment/Loot===
*''It is wearing a {{cloot|a|chain shirt}}. <br />
*''It is carrying an {{cloot|s|ordinary shield}}, a {{cloot|w|hunting sword}}. <br />

===Body Parts N/A===
*{{com|arrange}} {{tt|INFO}}: ''The marauder cannot be skinned, so you can't arrange it either.

==Messaging==
*Spawn: ''A gypsy marauder suddenly leaps from hiding and attacks!
*Entrance: ''A gypsy marauder suddenly swings into view, laughing and brandishing his weapon.
*Exit: ''A gypsy marauder disappears <direction>, hooting and yelping like an animal.
*Death: ''The marauder stares ahead in disbelief before falling to the ground in a crumpled heap.
*Decay: ''A gypsy marauder decays away.

==[[Recall]] Knowledge==
''You recall everything noteworthy about a gypsy marauder... which is apparently nothing. <br />
''They are not known to cast any recognized spells. <br />
''They are known to carry loot in locked boxes. <br />






{{cat|Ker'Leor Creatures}}
{{cat|Ker'Leor Creatures}}

Revision as of 14:56, 25 May 2015


Missing or Incomplete Creature Information Needed    
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on other carrying, Infobox entry on weapon using, Infobox entry on special defense capability, Infobox entry on Body Type, Infobox entry on premium only, Infobox entry on locksmithing 1 skill, Infobox entry on locksmiting 2 skill, Infobox entry on locksmithing cap, Infobox entry on manipulate 1 skill, Infobox entry on manipulate 2 skill, Infobox entry on manipulate cap
To add any of the missing information listed above, use THIS FORM.
Gypsy Marauder
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 100 to 145
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:,
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

Cavalier, dashingly-dressed and filled with the wild blood of the gypsy, the marauder cuts an impressive figure despite his penchant for murder and mayhem.

In Depth

Defenses: armors, shield, defending, parry, and evasion all capped at 145.

Weapons: learning noticeably slowed at ~108.

TM stopped teaching at 121.

3.1 update

Defense soft cap seems to be 113.

Special Defenses

  • APPRAISE CAREFUL info: NONE. However, see area info.

Area Information

The Ker'Leor environment prevents Anther's Call from working on the Gypsy Marauders, Wood Trolls, Morah Vines, and Morah Creepers found there:
You gesture at a gypsy marauder.
The wood underfoot creaks slightly, but nothing else happens.

Attributes

Equipment/Loot

Body Parts N/A

  • ARRANGE INFO: The marauder cannot be skinned, so you can't arrange it either.

Messaging

  • Spawn: A gypsy marauder suddenly leaps from hiding and attacks!
  • Entrance: A gypsy marauder suddenly swings into view, laughing and brandishing his weapon.
  • Exit: A gypsy marauder disappears <direction>, hooting and yelping like an animal.
  • Death: The marauder stares ahead in disbelief before falling to the ground in a crumpled heap.
  • Decay: A gypsy marauder decays away.

Recall Knowledge

You recall everything noteworthy about a gypsy marauder... which is apparently nothing.
They are not known to cast any recognized spells.
They are known to carry loot in locked boxes.