User:Cordath/SkillList: Difference between revisions

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| [[Defending skill|Defending]]
| [[Defending skill|Defending]]
|align="center"| Armor
|align="center"| Armor
| Ranks will be reallocated from [[Multi Opponent skill|Multi Opponent]]
| Ranks will be reallocated from [[Multi Opponent skill|Multi Opponent]]. Used for defensive abilities and as an overall bonus to armor. Augments all defensive checks if the ranks are higher, and used for any general-use defensive abilities.
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| [[Shield Usage skill|Shield Usage]]
| [[Shield Usage skill|Shield Usage]]
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| [[Heavy Edged skill|Heavy Edged]]
| [[Heavy Edged skill|Heavy Edged]]
|align="center"| Weapon
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| [[Twohanded Edged skill|Twohanded Edged]]
|align="center"| Weapon
|align="center"| Weapon
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| [[Heavy Blunt skill|Heavy Blunt]]
| [[Heavy Blunt skill|Heavy Blunt]]
|align="center"| Weapon
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| [[Twohanded Blunt skill|Twohanded Blunt]]
|align="center"| Weapon
|align="center"| Weapon
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|align="center"| Weapon
|align="center"| Weapon
| Combined from [[Short Bow skill|Short Bow]], [[Long Bow skill|Long Bow]] and [[Composite Bow skill|Composite Bow]] skills.
| Combined from [[Short Bow skill|Short Bow]], [[Long Bow skill|Long Bow]] and [[Composite Bow skill|Composite Bow]] skills.
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| [[Crossbows skill|Crossbows]]
|align="center"| Weapon
| Combined from [[Light Crossbow skill|Light Crossbow]] and [[Heavy Crossbow skill|Heavy Crossbow]] skills.
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| [[Light Thrown skill|Light Thrown]]
|align="center"| Weapon
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| [[Heavy Thrown skill|Heavy Thrown]]
|align="center"| Weapon
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| [[Staves skill|Staves]]
|align="center"| Weapon
| Combined from [[Short Staff skill|Short Staff]] and [[Quarter Staff skill|Quarter Staff]] skills.
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| [[Polearms skill|Polearms]]
|align="center"| Weapon
| Combined from [[Pikes skill|Pikes]] and [[Halberds skill|Halberds]] skills.
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| [[Melee Mastery skill|Melee Mastery]]
|align="center"| Weapon
| New skill. Similar to Defending except in the scope of melee weapons. Trains when you gain experience with a melee weapon, and is used for general-use weapon feats.
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| [[Missile Mastery skill|Missile Mastery]]
|align="center"| Weapon
| New skill. Same thing as Melee Mastery except with relation to missile weapons.
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Revision as of 14:53, 5 October 2011

List of 3.0 Skills

Skill Skillset Notes
Light Armor Armor Combined from Cloth, Leather and Bone skills.
Chain Armor Armor Combined from Light Chain and Heavy Chain skills.
Brigandine Armor Renamed from Light Plate.
Plate Armor Armor Renamed from Heavy Plate.
Defending Armor Ranks will be reallocated from Multi Opponent. Used for defensive abilities and as an overall bonus to armor. Augments all defensive checks if the ranks are higher, and used for any general-use defensive abilities.
Shield Usage Armor
Small Edged Weapon Combined from Light Edged and Medium Edged skills.
Heavy Edged Weapon
Twohanded Edged Weapon
Small Blunt Weapon Combined from Light Blunt and Medium Blunt skills.
Heavy Blunt Weapon
Twohanded Blunt Weapon
Slings Weapon Combined from old Slings and Staff Slings skills.
Bows Weapon Combined from Short Bow, Long Bow and Composite Bow skills.
Crossbows Weapon Combined from Light Crossbow and Heavy Crossbow skills.
Light Thrown Weapon
Heavy Thrown Weapon
Staves Weapon Combined from Short Staff and Quarter Staff skills.
Polearms Weapon Combined from Pikes and Halberds skills.
Melee Mastery Weapon New skill. Similar to Defending except in the scope of melee weapons. Trains when you gain experience with a melee weapon, and is used for general-use weapon feats.
Missile Mastery Weapon New skill. Same thing as Melee Mastery except with relation to missile weapons.