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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Sanguine Sympathy + (Unknown)
- Seal of Deflection + (Unknown)
- Fire Lion Reborn + (Unknown)
- Beshrew + (Unknown)
- Puppetmaster + (Unknown)
- Catasterize + (Unknown)
- Aphotic Guide + (Unknown)
- Phosphor Dreams + (Unknown)
- Recursive Disassembly + (Unknown)
- Apotrope + (Unknown)
- Deep Roots + (Unknown)
- Maeldryth Touch + (Unknown)
- Tithe of the Desperate + (Unknown)
- Urrem'tier's Scythe + (Unknown)
- Void Evocation + (Unknown)
- Warrior Spirit + (Unknown)
- Winds of Asketi + (Unknown)
- Strategos + (Unlocks ROAR AREA and ROAR CREATURE)
- Narmor Feas + (Uses item in right hand for TKT.)
- Serenity (meditation) + (Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost.)
- Heart Link + (Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease.)
- Vessel of Salvation + (Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use)
- Vitality Healing + (Vitality heal)
- Hodierna's Lilt + (Vitality heal, Fatigue heal, Spirit heal)
- Famine (berserk) + (Vitality heal, Pulsing)
- Alkahest Edge + (Vivisection damage becomes slicing + random element.)
- Nonchalance + (Ward against Charm and Fear spells)
- Swan Form + (Weak anti-magic integrity barrier.)
- Prediction (meditation) + (When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room.)
- Devour + (Wound heal)
- Heal Wounds + (Wound heal)
- Consume Flesh + (Wound heal, Destroy body parts of a corpse.)
- Bloodthorns + (Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster.)
- Embrace of the Vela'Tohr + (Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant)
- Regenerate + (Wound heal, gradually heals wounds/scars)
- Fountain of Creation + (Wound heal, heals all wounds/scars)
- Heal Scars + (Wound heal, heals scars)
- Necrotic Reconstruction + (Wound heal, only heals corpses, zombies, or constructs)
- Heal + (Wound heal, periodically heals your worst wounds)
- Essence of Yew + (ablative magic barrier)
- Manifest Force + (ablative physical damage barrier)
- Perseverance of Peri'el + (ablative vitality barrier)
- Gauge Flow + (allows magical research)
- Adaptive Curing + (allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds)
- Tangled Fate + (alters single prediction (stuns if more than one))
- Glyph of Warding + (always retain items regardless of depart option; hinders assailant's ability to aim or target)
- Auto-Glyph + (automatically invoke both Warding and Bonding glyph on death)
- Self Confidence + (barrier vs. Charm and Fear)
- Kertigen's commune + (bless weapon)
- Holy Warrior (spell) + (blesses held weapon, sometimes stuns attacker)
- Bond Armaments + (bonds weapon/shield to hand)