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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- River in the Sky + (The first hit registered in X seconds is completely negated. Vitality shield even while hit-negation is on cool down.)
- Whirlwind (ability) + (The user attacks everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another.)
- Curse of Zachriedek + (This curse weakens and destablizes the target creature's armor and weapons.)
- Time of the Red Spiral + (This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell.)
- Failure of the Forge + (Token amount of damage reduction. Debuffs weapons held by aggressors.)
- Contingency + (Triggered Teleport)
- Fetish ritual + (Turns harvested material into a (control) fetish for a new Risen.)
- Aura of Tongues + (Understand but not speak other languages.)
- Sorden Singec + (Unknown)
- Disassemble + (Unknown)
- Alloyage of Self + (Unknown)
- Teachings of the Verdant Lily + (Unknown)
- All-Presence + (Unknown)
- Sylvan Purity + (Unknown)
- Convergence + (Unknown)
- Phenomena + (Unknown)
- Cobra Form + (Unknown)
- Strategos + (Unlocks ROAR AREA and ROAR CREATURE)
- Narmor Feas + (Uses item in right hand for TKT.)
- Serenity (meditation) + (Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost.)
- Heart Link + (Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease.)
- Vessel of Salvation + (Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use)
- Vitality Healing + (Vitality heal)
- Hodierna's Lilt + (Vitality heal, Fatigue heal, Spirit heal)
- Famine + (Vitality heal, Pulsing)
- Alkahest Edge + (Vivisection damage becomes slicing + random element.)
- Nonchalance + (Ward against Charm and Fear spells)
- Swan Form + (Weak integrity anti-magic barrier.)
- Prediction (meditation) + (When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room.)
- Devour + (Wound heal)
- Heal Wounds + (Wound heal)
- Consume Flesh + (Wound heal, Destroy body parts of a corpse.)
- Bloodthorns + (Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster.)
- Embrace of the Vela'Tohr + (Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant)
- Regenerate + (Wound heal, gradually heals wounds/scars)
- Fountain of Creation + (Wound heal, heals all wounds/scars)
- Heal Scars + (Wound heal, heals scars)
- Necrotic Reconstruction + (Wound heal, only heals corpses, zombies, or constructs)
- Heal + (Wound heal, periodically heals your worst wounds)
- Essence of Yew + (ablative magic barrier)
- Manifest Force + (ablative physical damage barrier)
- Perseverance of Peri'el + (ablative vitality barrier)
- Gauge Flow + (allows magical research)
- Adaptive Curing + (allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds)
- Tangled Fate + (alters single prediction (stuns if more than one))
- Glyph of Warding + (always retain items regardless of depart option; hinders assailant's ability to aim or target)
- Auto-Glyph + (automatically invoke both Warding and Bonding glyph on death)
- Self Confidence + (barrier vs. Charm and Fear)
- Kertigen's commune + (bless weapon)
- Holy Warrior (spell) + (blesses held weapon, sometimes stuns attacker)
- Bond Armaments + (bonds weapon/shield to hand)