Post:Trader Guild Releases (Very Long) - 11/25/2002 - 11:49:18
Trader Guild Releases (Very Long) · on 11/25/2002 11:49:18 PM | 39 |
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G'day,
Another thing from the meeting that I heard about really sort of mystifies me. Apparently someone stated that they did not feel that we as a GM team have been doing enough for Traders. So I did some digging and came up with this list. [Confession: I actually copied most of this from Apu's site. I did edit it a bit, so you might want to visit his site to see his original comments on some things. http://www.geocities.com/homer3142/whatsnew.html The rest I got by going back through the GM announcements since I took over. Not included in this list is the things like new shop items and contests that have been held.] 3/15/2001 ? In Therengia, caravans traveling on the barges will now be fed on the main deck rather than having to maneuver them up the stairs. 4/17/2001 ? Auction runners. A trader holding an auction can now send out runners in the city the auction is taking place in, announcing their auction to everyone in an outside room. The fee is 1 plat and a runner can only be sent out once every 30 minutes. 5/13/2001 ? Auction Lists. Auctioneers can now create a list (partial at least) of the items they are selling. Simply place a container holding the items on the stand located in the auction hall, and a list of the first 20 items will be created. As items are sold, they are automatically removed from the list. 5/15/2001 - Chispin's Trader Print Shop is now open in Therenborough! Chispin sells handbills to Traders to give to their customers. There are currently 3 different designs and 6 titles to choose from. 5/22/2001 - The way the commodity board shows up in the Wizard front end has been changed. If you have a Familiar window open, the information will show up in that window instead of the Game window. If you do not have a Familiar window open, it will still show up in the Game window, but it will now be yellow. 5/27/2001 - You no longer receive a message in the Auction Hall when people appraise the item on the auction table. This nice feature will cut down on the huge scroll of the entire room of people appraising the same item. 5/31/2001 - We can now get contracts to shops other than the regular outposts! At this time, the only shop we can get contracts to is the Leth Bard Shop. Once enough supplies are delivered, the shop will open up and we won't get contracts here anymore. We can look forward to many more contracts like these in the future, to different shops in all provinces. (There have been a number of uses of this system over the past year, though not as much as I might like. Expect to see more of these odd contracts.) 6/20/2001 - Traders can now tie dead people to their caravans and drag them! To learn this ability, you must ask the Shard guild leader about skill. 6/20/2001 - Caravans will now have a small chance of running over people lying in the road. 7/18/2001 - As a side effect of the new market tables being released, the way BARTERing grants trading experience has been changed. Some Traders may find that they learn more trading from bartering now. 7/18/2001 - The Monger's Bazaar in the Crossing has been expanded! In the main tent are market tables that any Trader of at least 20th circle may rent to sell their goods on. To get started, find the monger and ASK MONGER FOR TICKET, find an unclaimed table and PUT TICKET ON TABLE to claim it. To price your items you need to ask the monger for tags, and use a writing utensil such as a quill or charcoal to WRITE [number] ON TAG and PUT TAG ON [item]. Then just PUT [item] ON TABLE and wait as the buyers come running and the plats come rolling in. 7/20/2001 - Updated the system that assigns weights to contract goods. Basically, higher level traders will get items with higher per unit value to keep from getting crates weighing 20 tons. 7/25/2001 - Updated contract profits and experience. The main effect of the tweaks is to increase contract experience for low level Traders, which has been horribly low since the last tweak a year ago. 8/??/2001 - First upgrade to ledgers, allowing you to study them to see your total profits for commodities and contract trading. Teaches a bit of appraisal and scholarship. 8/14/2001 - The long awaited Trader's guild in the fourth province has finally opened! The guild is on the island of Aesry Surlaenis'a. Right now, the attractions include a fish buyer, a shipping office, and five NPC waiters with different personalities. 8/15/2001 - A trading outpost has finally opened in the town of Fornsted! The shipping clerk and minister are in the pavilion near Therenborough, past creepers & vines, and then past seordmaors. Watch out for the seordmaors, they can cast lightning bolts. If you're up for a little added danger, the profits are higher to reflect it. 8/31/2001 - The Trader stables have lowered their prices to be brought in line with prices for stabling horses. Also updated caravans to work with the new horse system, allowing traders to ride horses while traveling with a caravan. Caravan speed limits still apply. 9/3/2001 - There is now an armoire in the Trader's Guild for donations for new Traders. It is located upstairs in the Gathering Room. It has limits in place to restrict folks taking all the good stuff that is donated for appraisal purposes and pawning it. 9/5/2001 - Caravan drivers have learned more trading routes! You can now tell your caravan between Therenborough and Langenfirth and between Leth Deriel and the Gondola. The drivers may be able to be taught more routes, but no promises are made; the drivers are pretty stupid. 9/14/2001 - We can now split and combine tied gem pouches! In order to split a tied gem pouch, hold the tied pouch with gems in your right hand, and hold an empty gem pouch in your left, and UNTIE POUCH. Your pouch will be split into 2 tied pouches of approximately equal value and number of gems, which will depend on your appraisal skill. In order to combine two tied gem pouches, hold them both in your hands and COMBINE POUCH WITH SECOND POUCH. Whether two pouches can be combined depends more on the weight of the gems than the actual number of gems. 10/1/2001 - The new creation system of embroidering items has been released! Anyone can try embroidering, although Traders have a large bonus, and only Traders are capable of the highest quality work. The first shop selling supplies is Quellia's Thread Shop which is located in Arthe Dale, 2 east of the Trader's Guild. More shops may open in the future with more patterns and colors of thread. 10/3/2001 - There has been a change to experience awarded in the Auction hall. The minimum amount of experience for each item has been increased, and more experience will be awarded for auctioneers who work the crowd. 10/20/2001 - A new Trader Guild has been opened in the new city of Muspar'i! Along with the new guild is another new outpost in the town of Hvaral! These outposts are located north of Fornsted, bringing the total of Therengian trading outposts up to 6. Caravans will lead between Fornsted and Hvaral. Also in the Muspar'i guild are a new market and a second Trader shop. 10/22/2001 - A second Trader market has been opened on Aesry, located southeast of the bank. 11/14/2001 - Released the first two shipping offices, one in Riverhaven and one in Aesry. These allow traders to ship goods between any shipping office location without having to go with them. 11/15/2001 - A new type of jewelry was given out at the Trader social today, which I assume is a preview of new systems to come. When Traders hold the jewelry and appraise it, you get information about the value of the materials that compose it, the value of the jewelry itself, and the maker of the jewelry. 11/22/2001 - Problems with dragging crates off your caravan and having commodities still show up in your ledger have been fixed by the implementation of the new verb PULL. You can now PULL crates from your caravan to destroy them instead of having to DRAG them. 12/5/2001 - Pack animals for Traders have been released on the island of Aesry! The animals are called kregkeirels, and they have a basket on them that you can store your things in. The items will be saved in the event of the game crashing, or you getting booted, so you don't have to worry about losing everything on your animal. At this time, they are only rentable at two locations on Aesry by Traders of at least 35th circle. One stable is near the Trader guild hall, and the other is near the city. Don't ask me for directions, I've never even been to Aesry! 1/14/2002 - A new Trader-only verb with a related ability has been released! The verb is SPECULATE, and the related ability is SPECULATE FINESSE and is taught by the guildleader in RiverHaven. When you use the finesse ability, you get more elaborate verbs on certain verbs like BOW, SMILE and others. The finesse ability also helps with many things that charisma affects, including gem selling and contracts. 2/21/2002 - We can now stop using our speculate ability by typing Speculate FINESSE STOP! 2/27/2002 - Traders now have a instructable technique that we can teach to other peoples' horses. First you need to learn the technique from a stablemaster, and then you can instruct other people how to do it. The technique is called Advanced Riding, and a horse that has learned it will continue riding straight until there is a crossroads. 3/7/2002 - A new gem-shop has opened up in Horse Clan! This shop is unique in that Traders over 50th level who are citizens of Ilithi are able to "finance" the shop. You can pay up to 10 plats to finance the shop, and the next 10 plat of gems sold there you get to keep and sell somewhere else for a profit. Eventually more shops like this are planned to open up so Traders who are not citizens of Ilithi can participate too. 3/25/2002 - The feature of caravans and pack animals running over prone people has been changed slightly so that it checks where they get run over when the caravan leaves the room, instead of when the caravan enters the room. The change is subtle, but it gives Traders a chance to wait for people to stand up or drag the dead body away, instead of running them over before we have a chance to do anything. 4/1/2002 - Two major changes have been made to gem pouches today! The first change is a new Trader-only verb called GATHER. This verb will move all gems of a particular type into a separate gem pouch, which must be in your other hand. For example, GATHER RUBY IN MY POUCH would take all rubies from your first pouch, and move them into your second pouch. The second major change is that non-Traders will now be allowed to TIE pouches again. This is a major blow to Traders, since people will again start tying off pouches for no reason, which makes our job more difficult and eliminates our chances for earning extra money by getting gems clarified or cut and polished once those get released. However, Godrich felt it necessary to give tying back to non-Traders due to game resource issues, so unfortunately we just have to deal with it. 4/9/2002 - A change was made today so that non-Traders can sell gem pouches in bulk at the Horse Clan outpost near Shard. This was done to make the Trader ability to finance the outpost more attractive. 4/23/2002 - Appraisal has been changed significantly! The first new feature is that you now have the option to APPRAISE QUICK or CAREFUL! Appraising something quickly only takes 5 seconds but is more difficult, while appraising carefully takes 16 seconds and makes the appraisal less difficult. You still have the option to do a regular appraisal at 8 seconds. Using quick or careful appraisals can change how well an item teaches you, so you'll need to experiment on how to learn appraisal now. The second new feature is that you can now appraise the weight of items! The information will show up automatically with your appraisal, but it takes quite a bit of skill to tell weight accurately. The third new feature is that the timer for how long you have to wait between appraisals has been lowered. 5/3/2002 - The way that you remove disruptive people from the market tent has been changed. Now it only requires one Trader to remove someone, if you are at least 10 circles higher than the person you wish to remove. If not, it still requires two Traders. To get someone removed from the tent, ASK GUARD FOR REMOVAL OF [person]. 5/27/2002 - The library in the RiverHaven Trader's guild now actually has books in it. They are mostly the same books that are found in the Crossing guild, although there is one new book donated by Guild Leader Willowbrook. 5/27/2002 - A small change has been made to the auction halls so that you can stand in the foyer and hear whatever is said in the auction hall itself. 5/29/2002 - A new gem-selling outpost has been released in Throne City! Traders over 50th circle who are citizens of Therengia may finance this shop, similar to the shop in Horse Clan. Also, non-Traders may sell pouches in bulk here as well. 5/30/2002 - The RiverHaven Trader's guild has undergone a significant expansion! Included in the expansion are a new auction hall and a banquet hall, which Traders may rent to throw parties. The banquet hall also includes a gambling room with a fully functional craps table! 6/25/2002 - The Shardstar Shipping company has opened up a new office in the Crossing (near the ferry to Leth)! Traders now have three destinations to ship goods between: Crossing, RiverHaven and Aesry. 7/16/2002 ? Spook. Added the ability to deliberately startle your pack animal causing it to run off in a random direction, dragging you along with it. Very useful for getting out of sticky situations. 7/25/2002 - Upgraded abacuses to allow for currency exchanges to be calculated. 8/16/2002 - Updated price tags to allow any player to write on them and to allow the writer to specify the currency on them rather than having it always be the local currency in the market they were bought. 9/13/2002 ? Rewrote most of the mechanics in the gem selling system, basically stretching the system to cover roughly 4 times the circles as previously. As part of this, added a minor skill requirement to allow bulk selling of gem pouches. While at lower levels this change has resulted in somewhat of a decrease in both bonus and experience, as one gains in skill, things improve dramatically. 10/31/2002 ? Rewrote ledgers to incorporate some of the mechanics of spellbooks. Ledgers will need to be opened and turned to the correct chapter and page before they can be read. You can also STUDY each page in the ledger to learn scholarship. 11/7/2002 - North Roads caravansary released including: Trader housing, new house facades, new furniture shops, commodities warehouse, caravan stable, horse stable, horse trading area, private residents club and financable furrier. If after reading this list, you still feel that the Trader's Guild is being shortchanged and we aren't doing enough, I guess all I can say is: DIR TAELBERTS. Feel free to check yourself in for some much needed rest and relaxation. Then when you awaken, you can go and choose a profession better suited to your needs. We'll leave a light on for you. Regards, | |
This message was originally posted in The Traders (34) \ Game Master and Official Announcements (1), by DR-GODRICH on the play.net forums. |